Monsterhearts 2 Basic Game Info

Mar 10, 2024 2:37 am
BASIC MOVES
Turn Someone On

When you turn someone on, roll with Hot. On a 10 up, gain a String on them and they choose a reaction from below.
• On a 7-9, they can either give you a String or choose one of the reactions.

 I give myself to you,
 I promise something I think you want, or
 I get embarrassed and act awkward.

Shut Someone Down

When you shut someone down, roll with Cold. On a 10 up, choose one from below.
• On a 7-9, choose one from below, but you come across poorly, and they can give you a Condition in return

( NEW RULE: or they can tell an adult on you or they plant a seed of doubt in one of your friends about you).
 They lose a String on you,
 If they have no Strings on you, gain one on them,
 They gain a Condition, or
 You take 1 Forward.

Keep Your Cool

When you keep your cool and act despite fear, name what you’re afraid of and roll with Cold. On a 10 up, you keep your cool and gain insight: ask the MC a question about the situation and take 1 Forward to acting on that information.
• On a 7-9, the MC will tell you how your actions would leave you vulnerable, and you can choose to back down or go through with it

Lash Out Physically

When you lash out physically, roll with Volatile. On a 10 up, you deal them harm, and they choke up momentarily before they can react.
• On a 7-9, you harm them but choose one:

They learn something about your true nature and gain a String on you,
The MC decides how bad the harm turns out,
You become your Darkest Self.

Run Away

When you run away, roll with Volatile. On a 10 up, you get away to a safe place.
• On a 7-9, you get away but choose one:

 You run into something worse,
 You cause a big scene, or
 You leave something behind.

Gaze Into the Abyss

When you gaze into the abyss, name what you’re looking for and roll with Dark. On a 10 up, the abyss shows you lucid visions, and you take 1 Forward to addressing them.
• On a 7-9, the abyss shows you confusing and alarming visions, but you get your answer nonetheless.

Experience

Whenever you fail a roll, mark experience.

Pulling Strings

When you spend a String on someone, choose one:

 Tempt them to do what you want (with the reward for doing what you want being 1 XP, taking a +1 Forward on their next action, or removing a condition of the tempter's choice)
 Give them a Condition,
 Add 1 to your roll against them, or
 Add 1 to the harm you deal them.

Healing

When you take time to tend to your wounds, once per session you may heal 1 Harm. If someone else is there with you, tending to your wounds delicately and intimately - and perhaps with erotic subtext - you may heal an additional 1 Harm.

Skirting Death

When you take your fourth harm, die. To avoid death, erase all harm and choose one:
 Become your Darkest Self,
 Lose all Strings you have on everybody.

Conditions

If you take advantage of someone’s Condition while making a move against them, add 1 to your roll. If one of your own Conditions applies in the situation, take a -1 to the roll before you make it.

A Condition goes away when the character suffering it takes appropriate action to alleviate it.

( NEW RULE: Conditions can be applied more than once, giving you a -2 or more. Luckily, you need only alleviate the Condition once).
Mar 10, 2024 2:41 am
CUSTOM MOVES
House Rules stolen from Say Your Goodbyes

* Physical Conditions: Conditions in the base game are meant to just be gossip, unsavory opinions, and labels for your character to be affected by. Physical conditions are represented by a sprained ankle, soaking wet, shortness of breath, and things that can still be tagged and used against you. Physical conditions cannot be inflicted via a PC and are only to be given out by the MC via reactions, etc.
* Manipulating NPCs: This rule was shamelessly stolen from Ski-Bird, you may still manipulate an NPC to tempt to do your bidding via pulling strings, but if you do not have a string on them you can instead give them a string in order to tempt them.
* Singleton Rule: This rule was left out of Monsterhearts 2nd Edition but was present in the original game. The singleton rule states that you cannot gain a string from the same playbook move more than once per scene. This is to prevent farming and overuse. Not that it's ever been an issue but stating it anyway just in case.
When you read Reggie's Book with the intent of seeking out your future, take +1 Forward on a future action of your choosing "because you read about it", but you give the book a string over you.
When you get a brand new haircut that totally changes your style, describe how it makes you feel like a brand new person and shed a condition.
When someone worships a demigod, that demigod gains some power. Choose one:

• Gain a string on the worshipper
• Shed an unwanted condition, you are seen in a new light
• Heal 1 Harm, their devotion restores you, body and spirit
When you drink the ambrosia of the gods, immediately heal 1 Harm or clear a Condition of your choice. The wound leaves a scar, emotional or physical, (player details). If you offer a god a string while drinking the ambrosia, you may heal more, 1 for 1, until fully healed.
When you pore through Hecate's books of magic looking for a spell, roll with Dark. On a 10+, you find just the thing you want, or close enough. On a 7-9, you find similar, but the wording looks quite difficult or it calls for materials you don't have on hand, your choice.
Giving Orders
When you give someone close to you or an underling an order, roll with the difference of Strings (your Strings on them minus their strings on you). On a 10+, all 3. On a 7-9, choose 1.

• They do what you want (otherwise, they refuse)
• They minimize incriminating evidence.
• They don't screw it up
On a miss, you choose: they refuse and you have to find someone else to do your bidding, everything goes to dren, but it wasn’t your people’s fault, or you have to spend a String to get them to do it.
Use The Mortar and Pestle
When you use the mortar and pestle to concoct some magic, answer the following questions. For every "yes", add +1 to your roll.

• Do you have the recipe for this magic?
• Does this spell emulate or embody your mantle?
• Has the MC set a special requirement that you've met?
Once you've answered the questions, roll.

On a 10+, the magic works without issues: choose your effect.

On a 7-9, it works imperfectly: choose your effect and a glitch. The MC will decide what effect the glitch has.

Effects

- Inflict harm (1-harm ignore armor magic obvious).
- Enchant a weapon. It gets +1 harm and +magic.
- Do one thing that is beyond human limitations.
- Bar a place or portal to a specific person or a type of creature.
- Trap a specific person, minion, or monster.
- Banish a spirit or curse from the person, object, or place it inhabits.
- Summon a monster into the world.
- Communicate with something that you do not share a language with.
- Heal 1-harm from an injury, or cure a disease, or neutralize a poison.

Glitches

- The effect is weakened.
- The effect is of short duration.
- You take 1-harm ignore-armor.
- The magic draws immediate, unwelcome attention.
- It has a problematic side effect.
Lose Yourself in a Substance
When you lose yourself in a substance, roll with Dark. On a hit, clear any condition of your choice, or heal 1 Harm. On a 7-9, the drugs take a toll: make a Drug Move off the list. On a miss, you’re in deep, and the MC will tell you what's gone wrong.
Drug Moves

When a move tells you to make a drug move, choose an outcome off the list. If the MC gets to make a drug move for you…enjoy the ride!

Lucid (an amphetamine)

- start a fight with a mouthy person
- spill a secret you shouldn't have
- spend your money stupidly or carelessly

Weed

- lose track of something important (time, a person, an object): the MC chooses what, but you can suggest ideas
- take -1 Ongoing to Cold until you lose your high
- get very sick, take 1 Harm in the aftermath

Ecstasy (or LSD)

- throw yourself at someone you shouldn’t
- wreck something meaningful, carelessly
- take -1 Dark until the effects wear off

Alcohol

- make a scene about how you’ve been wronged
- let slip something to the wrong person
- wreck something meaningful, carelessly

Cocaine

- start a fight with a mouthy person
- throw yourself at someone you shouldn’t
- spend your money stupidly or carelessly

Heroin

- push someone who cares about you away
- overlook a crucial deadline or event
- steal funds in preparation for your next fix

Crystal Meth

- accuse a loved one of theft or betrayal
- push a place you keep toward squalor
- hurt yourself to keep your devils at bay
Mar 10, 2024 2:44 am
MISC TERMS
Tessera - the agreement between Jules, Hecate, and Circe to work together.

CURSES

boll yotz - equivalent to "bull shit"
booker me - when a boy dry humps someone to ejaculation, usually while clothed
drad - rad, cool
drelk - piece of shit
dren - shit
fahrbot - crazy; insane; demented
fekkik - stupid waif; naive fool; dipshit, arse
frell - fuck; sometimes a combination of "fuck" and "hell"
harpooda - extremely offensive curse word, making other curse words pale in comparison. The exact meaning is intentionally vague, as a joke. In context, it seems to be a noun for someone who performs an utterly disgusting sex act, i.e. "You dare call me a harpooda?!" "Yes, and I suspect, not a very good one".
hazmot - bitch; "son of a hazmot"
hezmana - Hell
loomers - breasts
mivonks - testicles; gonads; a universal colloquialism
shliznat - combination that means shit head or stupid fuck
shlock - to relieve oneself of a bowel movement
snurch - to borrow or take without permission
thoddo - an unintelligent person; a dimwit
tralk - whore
yotz - an all purpose swear word (most likely "damn", "shit" or "hell") (e.g. Rygel is constantly saying "what the yotz" or "you stupid yotz", also used in 'boll yotz')
yotza - an exclamation of pleasurable surprise equivalent to "hot-damn" or "holy shit"
zark - another curse along the curse fuck (e.g: "Zarking asteroid! It nearly hit us!" See above, Frell).
zercombobs - testicles, balls
zok - ass
HAWAIIAN PIDGIN

ainokea – If you need some help pronouncing this one, try "I no care" slowly … and there you have it. The meaning and pronunciation! This popular slang phrase has become a popular brand name seen on shirts and logos around Hawaii.
Aloha Fridays – Similar to "casual Fridays" on the U.S. mainland, during which employees are allowed to dress more casually or in aloha wear, in anticipation of the weekend.
aloha shirt – Also known as a "Hawaiian shirt" on the U.S. mainland.
auntie – A respectful term for a woman who is of your parents’ generation or older: The aunties have volunteered at the school for many years. A respectful way to address such a woman: Can I help you carry that, auntie?
brah – Short for braddah or bruddah ("brother"). A casual, friendly way of addressing a male: Eh, brah — you wanna go surf?
broke da mouth (broke dah mowt) – Extremely delicious: Dis Potagee soup broke da mouth, auntie!
bumbai (bum-BYE) – Short for "by and by." Otherwise, or else, eventually: You bettah study bumbai you flunk da test tomorrow.
buss you up or all buss up – To fight and win, or hang one on drinking.
chang – Miserly, overly frugal: C’mon, gimme some more, brah — you so chang!
chicken skin – Goosebumps: Dat ghost story always give me chicken skin!
choke – If you have a lot of something, then you got "choke" things. For example, if you jump in the water and you see 100 dolphins swimming under you, then the water got "choke dolphins".
da kine – A catch-all phrase that is often used to fill in a mental blank when talking, similar to "whatchamacallit": Let’s go to da kine place we grind at last week.
grind – Eat.
grinds – Delicious food.
hana hou – We know you’ll be using this phrase, which means "Once more, again."
howzit – A greeting, equivalent to "How are you?" or "How is it going?"
kanaka (kah-NAH-kah) – A person of Native Hawaiian descent.
kapa – Forbidden, taboo, keep out. You might see this on signs so definitely pay attention
kau kau (KOW kow) – Food, eat.
‘k den – An expression of farewell, equivalent to "OK, then — goodbye."
like beef? – An invitation to fight, equivalent to "You wanna step outside and settle this?" (see also scrap).
lolo – Stupid, absent-minded, crazy. Moron, imbecile.
makai / mauka – On an island everything is either "makai" (ocean side) or "mauka" (mountain side). It is often used when giving directions to indicate if you should be heading towards the water or towards the mountains.
Maika’i – Good
moke (MOHK) – A local man who looks and acts tough.
no need – Equivalent to "you/I don’t need it" or "that’s not necessary": No need shoes in Hawaii — just slippahs!
pakalolo – A cultivar (variety) of marijuana said to be the world’s best.
rajah dat (RAH-jah dat) – Equivalent to "Roger, that!" meaning "Yes," "OK," or "I agree."
rubbish – Trash, garbage.
scrap – Fight, argue (see also like beef?): In small kid time, me and him scrap all da time afta school.
shaka (SHAH-kah) – Hand signal in which index, middle, and ring finger are folded down while thumb and pinkie are extended, with palm facing body. Means "hi," "goodbye," or "thank you."
shishi - use the bathroom, aka "I gotta go shishi!"
shoots – Equivalent to saying "OK" or "I strongly agree": Shoots, I’ll take some of dat free kau kau!
shoots den – Equivalent to saying "shoots then," meaning "OK, goodbye" or "OK, see you later."
sistah – The feminine equivalent of brah.
slippahs – Equivalent to "slippers," meaning flip-flop sandals.
small kid time – Equivalent to saying "back when I was younger": I know her since small kid time.
stink eye – Dirty look: Da tita gimme stink eye when I ask her out.
talk stink – Trash talk. Talk behind someone’s back.
talk story – To chat or gossip. To reminisce with friends.
tanks – Equivalent to saying "thanks" in a sarcastic way: Tanks, bruddah — now dat I no need!
tita (TEE-tah) – A local woman who is tough and masculine. Feminine equivalent of moke.
uku (OO-koo) – Lots: No need — I got uku million of dat.
uncle – Masculine equivalent of auntie.
wagon – Shopping cart.
Mar 10, 2024 2:46 am
Leavenworth High School

Mascot: Pioneer Pete
Colors: Blue and White
Principal Lakisha Lentz (she/her)
Dean: Theresa Carroll (she/her)
Rivals: Lansing Lions

Jules' Fall Semester schedule

First Period: Economics and Political Science (Howells, Jacob D)
* classmates - Sophia, Hank, Crissy, Booker, Preethi, Cooper Nelson, Bijou Gallaraga, Oscar Reyes, Emmy Thome

Second Period: Creative Writing (Calliope, Ms.)
* classmates - Selene, Jenny Kiely, Eudora, Kastor, Oliver Green, Pen Dominguez, Axel Thompson, Theodore Brown, Gabriel Corinn, Will Kalani, Skylar Pascoe

Third Period: Art (Grasela, Kaleena)
* classmates - Bentley, Ryan Carter, Annika Hughes, Quinn Bennington, Rafael Rivera, Henry Cooper, Rosalía Moreno Vasquez, Belle Noria, and Alice Olivia

Fourth Period: AP Statistics (Goodrick, Kathryn)
* classmates - Vincent, Victoria, Booker, Zeke, Steph, Izzy, Preethi, Cooper Nelson, Taylor, Teddy Brown, Jenny Kiely, Ryler McCabe

Lunch
* classmates - Axel, Belle Noria, Cooper Nelson, Eudora, Hannah, Henry Cooper, Oliver Green, Pen Dominguez, Riley McCabe, Skylar Pascoe, Steph, Theodore Brown, Teddy Strauss, and... Melony

Fifth Period: AP Psychology (Cooper, Shaun P)
* classmates - Isis, Willow, Henry Cooper, Cris Clark, Emily Morris, Bryan Civale, Jonathan Martin, Chloe Schmidt, Kinsley Patterson, Lilli Lederhausen

Sixth Period: Foods & Nutrition (Korsgren, Amy M)
* classmates - Fee, Taylor, Elena West, Sophia, Riley McCabe, Rosalía Moreno Vasquez, Axel Thompson, Skylar Pascoe, Bijou Gallaraga, and Will Kalani

Seventh Period: Study Hall
* librarian - Ms. Gutham; classmates - Red, Preethi, Victoria

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