Mar 18, 2024 5:53 am
Douklan advances to Level 3.
1. Less lucky on the HP check, Douklan's HP only increase by 1, from 23 to 24.
2. His base attack bonus increases to +3.
3. His saving throws are now Evasion: 11, Mental: 11, Physical: 13
4. Gaining 3 skill points, he spends 1 to gain the "Connect" skill at L0 and spends 2 to "Lead" to L1.
+3 attack bonus
+1 Shoot skill
+1 DEX mod
...what else am I missing? Is there an additional +1 bonus for being a Warrior (I don't think so, that's already in the big attack bonus)? Do the laser weapons themselves provide a +1 bonus? Or should Douklan's "to hit" roll have been 1d20+4 at L2 and it now becomes 1d20+5 at L3?
1. Less lucky on the HP check, Douklan's HP only increase by 1, from 23 to 24.
2. His base attack bonus increases to +3.
3. His saving throws are now Evasion: 11, Mental: 11, Physical: 13
4. Gaining 3 skill points, he spends 1 to gain the "Connect" skill at L0 and spends 2 to "Lead" to L1.
OOC:
I have a question about the calculation of the ranged weapons' "to hit" modifiers. At L2, you'd listed Douklan as having 1d20+5 for his "to hit" roll. I'm missing something now, though. The attack modifier increasing to +3 seems like it would increase the "to hit" by one, too, but I don't see how to add the numbers up to +6. +3 attack bonus
+1 Shoot skill
+1 DEX mod
...what else am I missing? Is there an additional +1 bonus for being a Warrior (I don't think so, that's already in the big attack bonus)? Do the laser weapons themselves provide a +1 bonus? Or should Douklan's "to hit" roll have been 1d20+4 at L2 and it now becomes 1d20+5 at L3?
Last edited March 18, 2024 6:06 am
Rolls
Douklan HP check (+2/level, no CON mod) - (3d6+6)
(124) + 6 = 13