Unless I could get my hands on some Artifact Weaponry (seriously, a
Nightfall Combine would be unparalleled, but a
Tools of Ill Omen or
SamaelTech would be incredible too)
Though I might be able to do some in-character research/investigation (Talk) to find the location of one. There are always some shady people willing to sell info, it's just finding them that's the trick.
I think a Mastercrafted weapon is my best bet.
[ +- ] Mastercrafted
Mastercrafted devices require costly premade components and cost ten times as much as the normal device, and require twice as much time to build. They are ideal platforms for the tech’s own modifications, however, and the first mod installed in the device requires no maintenance
Weapon | Damage | Shock | Attribute | Cost | Enc. | TL
|
Medium advanced weapon | 1d8+1 | 2 points/AC 13 | Str/Dex | 60 | 1 | 4 |
So base cost of Mastercrafted Medium Advanced Weapon would be 600.
My thought would be to get Phasing, maybe trying to hope for a possibility of Customized Mod with less FIX Maintenance requirement later.
Though if I dont think that is in the cards maybe just getting Customized Mastercraft Medium Advanced Weapon would be my best option.
[ +- ] Phasing (Fix-3):
The weapon is tuned to partially phase through armor and impeding debris, granting a +1 bonus to hit rolls with it. Costs 10,000 credits and two units of pretech salvage.
[ +- ] Customized (Fix-1):
The weapon or armor has been carefully tailored to a single specific user. When used by that person, they get a +1 to hit with the weapon or a +1 Armor Class bonus with armor.
Costs 1,000 credits and is inapplicable to shields.
[ +- ] Boosted (Fix-2):
The weapon has been tuned for greater
damage output, adding +2 to the damage it does.
Costs 2,000 credits.
The possibility of a Mastercraft Combat Field Uniform for either Flexible (Encu 0) or customized (AC 17) is pretty tempting too, eventually when I have an extra 10k to get that...