[ +- ] Mindtracing
This uses a single Focus. This is actually really cool in an environment where psychics are common. If they are not common, this will have little applicability. But in an environment where psychics are more common, this gives an otherwise non-psychic a cool ability. If you detect that psychic activity has occurred, and it has, you will know who it is and can even briefly see through the psychic's senses. And, since this only uses Effort for the scene, it can be used multiple times a day.
I can actually see a lot of use for this, defensively, offensively, and story wise.
[ +- ] Intuitive Response
This uses a single Focus. Basically, it allows you to win initiative every time. (Unless someone else has the same type of ability.) This uses Effort for the scene, so it should be usable for every single combat.
the alternative I would give to this is Alert, depending on how a character is focused, but it does only take one foci, but also Alert requires no effort.
[ +- ] Alert
You are keenly aware of your surroundings and virtually impossible to take unaware. You have an instinctive alacrity of response that helps you act before less wary persons can think to move. Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result. Level 2: You always act first in a combat round unless someone else involved is also this Alert
[ +- ] Sense the Need
This uses a single Focus. This allows you to retroactively declare that you have a mundane item that you need now and don't otherwise have. This does allow for common weapons. There can be mitigating circumstances to prevent this. (If you were specifically stripped of weapons, you can't have a pistol. If you were specifically strip searched, you can't have anything.) This does use Effort for the day, so it can only be used once a day.
This is neat, but it seems so niche use that I can't see it being taken really.
[ +- ] Kinetic Transversal
This uses one Focus. This allows you to walk on walls, ceilings, and water. The truly cool thing is that Effort only lasts as long as the ability is used, so it is functionally an at-will ability.
I see this being used with an assassin type character, making them even more effective and giving more options and making them harder to find.
[ +- ] Pressure Field
This uses one Focus. Basically, you have a filter mask, a respirator, a hostile environment suit, and a vacc suit always available for use when needed, even if stark naked. The vacc suit ability is presumably limited by the lack of air tanks. Regardless, it at least gives you a chance. It’s also great for when your actual vacc suit fails. Since this only uses Effort during use, this is functionally an at-will ability. (If you take a second Focus with this one, you also gain the ability to include up to six other individuals with you in the pressure field. The second Focus is needed because a second Effort is needed to include the others in the field with you. It does mean you can’t do the other ability while you are using an extended field. This second point of Effort is only used for the scene, so you get it back pretty quickly.)
Considering we're playing a SPACE game... this would be incredibly helpful if space was focused on more heavily, and is a great backup for any emergencies.
[ +- ] Telekinetic Armory
This uses one Focus. This provides you with any advanced melee weapon or any TL 4 rifle you wish. You also can include AC15 armor as part of the ability. The weapons and armor can be visible or invisible as desired. They last as long as Effort is maintained, but since the Effort is recovered after use, this is functionally an at-will ability.
This would be great for any Warrior type, and would add some flavor to what could be a very focused build without detracting from the build. (I could see it being added to the build I have below, bumping everything 1 advancement later, and removing Die Hard.
[ +- ] Spatial Awareness
This uses one Focus. You gain a 360 degree spatial awareness of everything around you out to a distance of 100 meters. You may not read text or detect colors. It is blocked by solid objects, but is not blocked by darkness, mist, smoke, blinding lights, holograms, or illusions. The Effort is only committed during use, so this is functionally an at-will ability.
I could see this being useful for a lot of cases, combat, scouting, and stealth mainly, but it could give advantage to things like engineering (knowing your surroundings so well could give advantage to any diagnosis).
[ +- ] Terminal Reflection
This uses two Foci. This requires using the first Focus for the base Oracle-0 power and the second Focus for Terminal Reflection itself. Once fully purchased, you can use this up to three times a day. (The first use is "free" and you will have two Effort available after taking the second Focus.) It gives you a premonition for something bad that is about to happen so you can try to avoid it. (I.e. "spider-sense".)
If I hadn't talked to my GM I would just take Alert. If the GM understood the use and desire of the talent, and would like to actually use it I would take it.
[ +- ] Teleportation
This uses two Foci. With the investment of the first Focus, you gain the ability to teleport up to 10 meters once a day. You can teleport to anywhere you can see or have been within that distance. With the second Focus, you take Proficient Apportation. This means that your teleportation no longer requires Effort. Now you can teleport 10 meters at will.
This may be the coolest one, and we just saw how devastating and powerful it can be.