Jul 13, 2024 10:54 pm
Which book is this from?
Quality | Extra cost to buy/build | Elder parts required | Mod slots | Min Fix skill to build/repair |
Jury rigged | Half of standard prices | 0 | 0 | 0 |
Standard | Standard | 0 | 0 | 0 |
Masterwork 1 | +1,000 credits or 2x base costs, whichever is higher | 0 | 1 | 0 |
Masterwork 2 | +3,000 credits or 2x | 0 | 2 | 1 |
Masterwork 3 | +6,000 credits or 3x | 1 | 3 | 1 |
Masterwork 4 | +10,000 credits or 3x | 1 | 4 | 2 |
... | ... | ... | ... | ... |
Modification | Credits | Eldar Parts | Mod Slots | Item Type | Stack |
Damage or Attack +1 | 1/2 base, 1,000 cred min. | - | 1 | Weapon | 1/tier |
Damage +die value | 1/2 base, 1,000 cred min. | - | 1 | Weapon | TL |
Damage increase Die quantity | 2000*damage die quantity | 1 | 1 | Weapon | TL |
Increase range 1 step | 1000 | - | 0(+1 consecutively) | Ranged Weapons | 1/Tier |
Shock Damage +1 | 1,000 | 2 | 1 | Melee Weapons | 1/tier |
Shock AC +2 | 1,500 | 1 | 0(+1 successively) | Melee Weapons | 1/tier, 3 |
Armor Class +1 | 1,000(+500 for each successive) | - | 1 | Armor/Apparel | 1/tier |
AC +2 vs specific damage (energy/ballistic/melee) | 1,000 | - | 1 | Armor/Apparel | 1/tier |
Masterwork AC bonuses cumulative with other armor | 5,000 | 1 | 0 | Armor/Shields | 1/tier |
Encumbrance-1 | Base cost, max 1,500 | 1 | 1 | Armor, Weapons, Misc | 1/tier |
Half Power Consumption/ Double Magazine | 1/2 base item cost, min 1,000 | 0(+1 for each sucessive) | 1 | Weapons, Armor, Misc | 1 |
Increase Detection difficulty +3 | 1,000 | 0 | 1 | Weapons, Armor, Misc | 3 |
Add utility of other items (like adding Atmofilter or lowlight vision to armor or grapnel gun to rifle) | 2*Item cost | TL1-3: 0 / TL4: 1 / TL5:2 | 0 for items wit enc 0-1. 1 for all other enc | - |
Modification | Credits | Eldar Parts | Mod Slots | Item Type |
Phasing: Opponent effective AC -2 | 10,000 | 2 | 1 | Weapon |
Personalized Fit(-1 enc & +1 AC or ATK for user, reverse for any other.) (DC15 Program/Fix to unlock or takes 2D4 damage for non owner) | 7,000 | 2 | 1 | Weapons, Armor, |
Hardened: -1 damage | 10,000 | 2 | 1 | Armor |
Attack 2d20h1 | 10,000 | 2 | 2 | Weapons |
Damage vs 2D#l1(or 3D#l2, as applicable) | Base cost, min 10,000 | 2 | 2 | Armor/Apparel |
Infinite Power/Magazine | Item cost, min 5,000 | 1 | 2 | |
Advanced Materials: -1 Enc, +1 Atk&Dam | Item cost, min 7,500 | 2 | 1 | Weapons |
Advanced Materials: -1 Enc, +1 AC, +1 AC Specific Damage | Item cost, min 7,500 | 2 | 1 | Armor/Apparel |
Advanced Designs: Include 2 basic mods | 2x combined | Combined Eldar+1 | total-1(min1) | Armor/Apparel |
Condiition | Affect | Optional Benefit |
Prototype | +1 TL (available for TL4-). Rolls of 6- with device turn off device until repaired.. | +1 slot |
Delicate | A failed roll with device stops it from working until repaired. | -1 enc, +2 detection diff |
Finicky | All odd roll totals get -2, all even rolls get +1, a Failed roll takes an action to restart device. | All even rolls get +3 instead |
Unwieldy | +1 Enc. -1 Atk/ +2 diff to use, etc (as applicable) | ... |
Ancient | Takes a Fix or Program (as applicable) =masterwork tier , to operate, | +5 difficulty to detect, unless specifically being scanned for, then just +3 |
*Note Ancient may not be rolled for, but is listed as a similar condition. |
Item/Mod | Creds | Eldar | Slots |
Plasma Projector | 400 | - | - |
Masterwork 2 | 1,200 | 1 | +3 |
Attack +1 | 1,000 | - | -1 |
Advanced Materials | 7,500 | 2 | -1 |
Damage increase Die quantity | 6,000 | 1 | -1 |
Total | 16,100 | 4 | - |
Item/Mod | Creds | Eldar | Slots |
Vibroblade(melee, med) | 60 | - | - |
Masterwork 3 | 240 | 2 | +6 |
Advanced Design(Shock AC +2 , Shock Damage +1) | 5,000 | 4 | 0 |
Advanced Materials | 7,500 | 2 | -1 |
Attack 2d20h1 | 10,000 | 2 | -2 |
Atk +1 | 1,000 | 0 | -1 |
Atk +1 | 1,000 | 0 | -1 |
Damage increase Die quantity | 6,000 | 1 | -1 |
Total | 30,800 | 11 | - |
Weapon | Damage | Atk | Shock | Cost | Eldar | Enc |
Masterwork3 Vibrosword | 2d8+1 | 2d20h1+3 | 3pt/AC 15 | 30,800 | 11 | 0 |
Item/Mod | Creds | Eldar | Slots |
Assault Suit | 10,000 | - | - |
Masterwork 3 | 40,000 | 2 | +6 |
Personalized Fit | 7,000 | 2 | -1 |
Damage vs 2D#l1 | 10,000 | 2 | -2 |
Infinite Power | 10,000 | 1 | -2 |
Encumbrance-1 | 10,000 | 1 | -1 |
Add utility of other items(Atmofilter, Binoculars, Grav chute, Low-light goggles, Navcomp, Survey scanner, Vacc skin | 38,000 | 7 | 0 |
Total | 125,000 | 11 | - |
Armor | AC | Cost | Eldar | Enc |
Masterwork3 Assault Suit | 19/2D#l1 | 125,000 | 11 | 0 |
Item/Mod | Creds | Eldar | Slots |
Armored Undersuit | 600 | - | - |
Masterwork 3 | 2,400 | 2 | +6 |
Advanced Designs(Increase Detection difficulty +3, +2 AC vs melee) | 4,000 | 1 | -1 |
Increase Detection difficulty +3 | 1,000 | 0 | -1 |
Armor Class +1 | 1,000 | 0 | -1 |
Armor Class +1 | 1,500 | 0 | -1 |
Armor Class +1 | 2,000 | 0 | -1 |
Masterwork AC bonuses cumulative with other armor | 5,000 | 1 | -1 |
Total | 17,500 | 4 | -- |
Armor | AC | Cost | Eldar | Enc |
Masterwork3 Armored Undersuit | 16/18 melee \ +3/5Melee | 17,500 | 4 | 0 |
Item/Mod | Creds | Eldar | Slots |
Plasma Projector | 400 | - | - |
Masterwork 3 | 1,600 | 2 | +6 |
Advanced Materials | 7,500 | 2 | -1 |
Personalized Fit | 7,000 | 2 | -1 |
Attack 2d20h1 | 10,000 | 2 | -2 |
Increase range 1 step | 1,000 | 0 | 0 |
Attack +1 | 1,000 | - | -1 |
Damage increase Die quantity | 6,000 | 1 | -1 |
Total | 34,500 | 9 | - |
Armor | Damage | Attack | Range | Cost | Eldar | Enc |
Masterwork3 Plasma Projector | 3D8 | 2D20h1+1 | 100/200 | 34,500 | 9 | 0 |
Item/Mod | Creds | Eldar | Slots |
Assault Suit | 10,000 | - | - |
Masterwork 1 | 20,000 | 1 | +1 |
AC +1 | 1,000 | - | -1 |
Add utility of other items (Bioscanner, Grav chute, medkit) | 1,400 | 3 | 0 |
Total | 35,400 | 3 | - |
Base Item | Base Cost | Base TL | Masterwork Level |
0 | 0 | 1 | |
Masterwork Cost | Credits | Eldar Parts | |
Modification | Credits | Eldar Parts | Mod Slots |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
0 | 0 | 0 | |
Total |