Hi YullyBear, I have a suggestion about the game. There's been a couple of times like right now where I feel like our characters have been bumping into invisible walls, like there's a specific approach you would like us to take before we can continue the story.
To avoid the game slowing down, is it possible in future scenes for you to give us the possible actions we can take that will still make progress? For example, when describing a castle we need to enter, you might say that we can bribe a guard, shapeshift into mice, or convince someone to introduce us. Options that will lead to us moving the story forward.
Last edited August 31, 2024 10:30 pm