Scene 3: They mostly come at night

Mar 17, 2024 2:42 pm
OOC:
It doesn't yet look like we're in combat, so for now we won't be following Initiative order for posting.
All four of you are outside the elevator closest to the South Lock (Elev 03) on Level 1, Block E1.

Holroyd is prone on the ground, Hirsch has his rifle ready, and is about to move to run out of the South Lock, to head to the shuttle.
OOC:
The quickest and safest-looking route, to me, is around the exterior of the structure, past the fuel depot, up past the chemical storage service structure where you first entered the base i.e. NOT moving between blocks C1 and B1.

Let me know, please, if that's the route you'd take, or if you'd go some other route, or do something else.

I'd like to have a post from each of you, to describe what you're going to do next to start this scene - in particular, I'd like to give @McButterpants/Macwhirr a chance to catch up and make a post. @McButterpants if you (or anyone else) would like me to summarise what's going on, what's happened so far, in more detail, please just let me know.
Mar 17, 2024 6:25 pm
OOC:
I have been reading along. I wasn't sure how to respond. I was waiting to see how the scene progressed before I commented. It seemed like a scene that Hannah and Halroyd needed to work out.
Janice looks at Hannah with surprise and says nothing. She gives a barely perceptible nod to confirm I'm with you.

Janice reaches out a hand to Halroyd. Let me help you up. We'll make a run for the shuttle. Given your condition, you may lag the rest of us.

She sighs before adding If anything comes after us, I expect that you will do your best to cover the rest of us so we can make it to the shuttle. We will send someone back with reinforcements to recover your body.
OOC:
I would like to use Pull Rank talent on Halroyd. I'll roll to save time, but feel free to disallow the roll if you feel it's not appropriate.
OOC:
edit: I'm not sure how the two ones on the stress die manifest. I'm happy to roleplay whatever you decide.
Last edited March 17, 2024 6:27 pm

Rolls

Command (Empathy) - (8d6)

(46236354) = 33

Stress dice - (4d6)

(2211) = 6

Mar 17, 2024 8:37 pm
OOC:
Ah, that's great, @McButterpants - just wanted to avoid anyone getting left behind in the narrative.

As you got at least one 1 from your STRESS dice, you need to roll against the Panic table - for that, roll 1d6 + your current stress level (i.e. 1d6+4). I just posted something about Panic to the rules overview thread, including the Panic table.

What happens to you next depends on the result of your Panic roll.

Holroyd/@C1NDER please make a MANIPULATION roll - if @McButterpants rolls low enough on the Panic table for the action to stand i.e. not be overwritten by a Panic action, then you'll need two or more successes to resist Macwhirr's command (as Macwhirr got two successes).
Mar 17, 2024 9:03 pm
OOC:
Panic Roll

Rolls

Panic roll - (d6+4)

(5) + 4 = 9

Mar 17, 2024 11:04 pm
Holroyd blinks up at MacWhirr from his position on the ground. He nods, then stands up. "I assure you, dragging will not be required. I will do what I can to make sure you board safely, even if that means being left behind. But be wary - if Singleton's loyalty is with the Company, it is not with you. Her debt concerns, and need for money, may outweigh your own safety."
Last edited March 17, 2024 11:09 pm

Rolls

Manipulation (Empathy) - (3d6)

(262) = 10

Mar 18, 2024 8:49 am
The sense of stress and distrust within the group is palpable - like you could cut through it with a knife...

As Macwhirr rounds on Holroyd, to command him to follow her orders, then in her stress, she drops her readied bolt gun - it falls behind a crate, and it will take some time for her to retrieve it. She can feel her stress level rising even higher at this fumble, and what it might mean to her ability to defend herself and the others.
OOC:
Text for Panic Table 9 is "DROP ITEM. Whether by stress, confusion, or the realization that you're all going to die anyway, you drop a weapon or other important item – the GM decides which one. Your STRESS LEVEL increases by one." - so you've dropped the Bolt Gun, and take an additional stress.

Holroyd/@C1NDER gets one success on their MANIPULATION roll, so Macwhirr's COMMAND roll succeeds (as you got two successes, and the Panic Table result isn't one that negates the action linked to the roll).

It looked like Holroyd was anyway going to follow Macwhirr's orders - but now they are required to do so i.e. to cover the others in the group so they can make it to the shuttle.
The door to the elevator has now shut - but within the shaft you hear the sound of metal tearing - as if something is trying to get through the roof of the elevator car.

It seems Holroyd was right - they are now coming for you... in the night...
Mar 18, 2024 9:27 pm
"Run! Hirsch get the other side!", yells Hannah and exits the airlock. Once on the other side, she turns and trains her gun at the door. Covering it in case something sharp and nasty appears at the portal.
Last edited March 18, 2024 9:28 pm
Mar 19, 2024 12:23 am
Holroyd brings up the rear, following MacWhirr's orders. He keeps an eye on the door to the airlock, calling back. "Perhaps I should have kept the gun. I do not know how effective my hands will be against these things."
Mar 19, 2024 4:10 am
Janice tries to squeeze in being the crate and grab the bolt gun. The crate doesn't give an inch and Janice strains to reach the gun. Her fingertips brush the handle. Fuck, fuck, fuck, FUCK!

The panic wells up inside her as she stretches to grasp the gun. Finally, she manages to pull the bolt gun closer, grabs it, and pulls it out from behind the crate. Jesus! Let's get the fuck outta here. She yells at no-one in particular and sets off at a full run.
Mar 19, 2024 4:24 am
Morgan is already running. From what he saw in the base, whatever is back there is going to tear Holroyd to shreds, if it's even interested in a synth. Shooting him was stupid. He'd gone against his programming to save them. They needed all the help they could get if they were going to get to that shuttle in one piece. But what's done is done. With Holroyd slowed down, that meant he had to keep Hannah alive.

He says nothing more, but he touches the cross at his neck with his fingertips and says a silent prayer to please dear God just let me live... let me live...
Mar 19, 2024 5:11 am
Holroyd runs after the others but purposefully stays several steps behind the slowest of them.
Mar 19, 2024 12:02 pm
As everyone runs out and Hannah sees Holroyd exit, she turns and runs full stride towards the Shuttle.
Mar 19, 2024 7:10 pm
OOC:
A lot happening at the moment, and I think the posts from today leave it somewhat ambiguous who is currently where doing what. I'll post here based on my sense of the PC's intentions, but if what I've come up with here isn't what you mean/want, let me know.
Singleton goes through the South Lock, and turns once she is through it to train her gun on the door.

Morgan runs out of the lock after Singleton.

Macwhirr pushes behind the crate to get the bolt gun and is finally able to get it out. Holroyd stays behind with her, while she is trying to get it out.

As Macwhirr pulls the gun out, she and Holroyd turn to run after the others. And something huge and black and awful is standing between them and the inner door of the South Lock. Something all teeth and jutting bone-like appendages and malice and HUNGER.
OOC:

Macwhirr take a point of STRESS and make a Panic Roll given that you're within almost touching distance of a fiend from the pits of your nightmares...

So my take on the situation is that Morgan and Singleton are outside the lock, that they are waiting for Macwhirr and Holroyd to come out of the door, to be outside of the base. But they don't

I'm going to rule that the lock is built so that, by default, either the inner or outer door is open, but not both at the same time (it was set up like that at a time when the atmosphere outside wasn't breathable).

So there is now at least one shut door between Morgan and Singleton, and Macwhirr and Holroyd and the beast...

I'm rolling now for initiative.

Holroyd, Macwhirr - you've got a vision from hell staring you in the face... how are you going to respond to that?

Morgan, Singleton - no one is coming through the lock after you. Are you going to run to the shuttle, wait here, go back inside... or something else...?

Some xenos are so fast they get to act twice, some even three times per turn, hence the two Xenos in the initiative roll here.

I've included Morgan and Singleton in the Initiative, if they come inside, then this will be how they fit into the turn order.

EDIT turn order:

1st Hirsch
2nd Xeno 2
3rd Xeno 1
4th Macwhirr
5th Singleton
6th Holroyd

Rolls

Xeno 1 Initiative - (1d1000)

(375) = 375

Xeno 2 Initiative - (1d1000)

(103) = 103

Holroyd Initiative - (1d1000)

(854) = 854

Macwhirr Initiative - (1d1000)

(506) = 506

Hirsch Initiative - (1d1000)

(102) = 102

Singleton Initiative - (1d1000)

(785) = 785

Mar 20, 2024 3:08 am
Holroyd stands, his attention fully on the thing on front of MacWhirr, prepared to act.
Mar 20, 2024 5:01 am
OOC:
Oops. Of course, the thing that happens next is that the xeno acts given the initiative order I've drawn. Will try and get a post in about that before the site shutdown Keleth is doing...
Mar 20, 2024 9:57 am
Morgan looks back to see the airlock door closed. These idiots were going to get him killed. But despite his gut telling him to run, he looks to Hannah, the least trusted of the others now, and eyes her stance, gun trained on the door.

"We stand a better chance if we stick together," he says. "But if they take any longer, we're going to have to get over to the shuttle, get you on board, do your takeoff prep or whatever you need to do so we can lift off as soon as everyone is aboard."

He scans the area around them since Hannah has the door covered, then turns to look at the door.
OOC:
Assuming there's a "hold action" type option, Morgan will either A) run for the shuttle as soon as everyone is clear, which is what he expects or B) shoot the first inhuman looking thing that sticks its alien head out, which he fears but doesn't think will happen before they all run
Mar 20, 2024 11:51 am
Hannah trains her gun at the door.
"Where are they?", she thinks.

"I agree. Maybe you should hand me the card?", she says to Hirsch
OOC:
Hannah will follow Hirsches lead. 1. If he runs for it she will run for it. 2. If he fights, she will fight. I3. f he tells her to book it to the shuttle and start prep she will do that.
Mar 20, 2024 6:28 pm
The fiend cocks its head and, eyeless as it may seem, somehow stares deeply into Macwhirr's soul.

Macwhirr is mesmerized by the dread beauty of the beast - standing in awe at what nature, or god, or the devil has created here...
OOC:
The first attack of the xeno gives a 1. On the appropriate Xenomorph Attack Table that gives the Hypnotizing Gaze attack, which mechanically means MacWhirr takes +1 STRESS and makes an immediate Panic Roll. As there is no player agency involved in making this roll, I'll do it now for Macwhirr, so we can move forward with the combat. I've edited the Character Sheet to add the extra STRESS.
Macwhirr feels panic rise up in her at this monstrosity, but she almost completely keeps it together, developing a nervous twitch in her jaw as she gazes at the beast.
OOC:
Macwhirr rolls well here, getting a 7 (the best possible outcome here). This gives us Nervous Twitch from the Panic Table, adding one further STRESS. I've added this also to the Character Sheet.
Suddenly, the walking nightmare launches itself through the air, embracing Macwhirr in its bony shiny arms, hauls her over to the space directly in front of the inner door to the South Lock.

Once there, the animal dumps Macwhirr to the floor, and looms over her. Macwhirr lies prone on the floor, and has dropped the Bolt Gun she had just retrieved.
OOC:
The second attack of the xeno gives a 3. On the appropriate Xenomorph Attack Table that gives the Deadly Grab attack, which mechanically means the xeno makes a 10d6 attack, damage 1, and needs to get a single success to knock Macwhirr to the floor and drag them to a nearby zone, prone, dropping all hand-held items, and making a panic roll. It rolls a single success, and as Macwhirr has no armour, and doesn't have anything in her hands big enough that she could use to block the attack, the xeno gets the one success it needs. Thus getting the mechanical affect described above, and Macwhirr takes 1 damage, which I've marked on the Character Sheet.
Macwhirr lies there on the floor, her entire body trembling uncontrollably in terror...
OOC:
Macwhirr is AGAIN very lucky on the panic roll, getting 8, the best possible roll at this moment, this time getting the Tremble effect, mechanically causing all AGILITY rolls to be -2 until the panic stops.
OOC:
Next turn is Macwhirr.

You get one fast and one slow action, or two fast actions, that you can take on your turn.

If you want to move, you could either Crawl without getting up (a slow action) or Get Up (a fast action) and then Run to SHORT range away from the xeno (another fast action).

Or do something else from the list of actions given here.

It might be simplest, if you're not particularly familiar with the Alien RPG system, that you tell us narratively what you'd like to try doing, and I'll then try and translate that mechanically according to the mechanics of the system...?

FWIW I'm surprised how relatively OK Macwhirr is at the moment... it could have all very easily have been all over for her already..!

Rolls

Xeno attack 1 - (1d6)

(1) = 1

Panic Roll for Macwhirr - (1d6+6)

(1) + 6 = 7

Xeno attack 2 - (1d6)

(3) = 3

Xenomorph attack Deadly Grab - (10d6)

(4332625452) = 36

Panic Roll for Macwhirr - (1d6+7)

(1) + 7 = 8

Mar 21, 2024 1:10 am
OOC:
Sorry, I was not available yesterday. Panic roll - I'm up to 8 stress. This is not good.
OOC:
Edit: I read the succeeding posts and realize this was already rolled. Feel free to ignore the roll below
Janice's mind goes blank. Everything in her screams RUN! She gets up from under the creature and dashes for the door lock. GET OUT! RUN!! She screams, hoping to at least save Hannah.
Last edited March 21, 2024 1:21 am

Rolls

Panic roll - (d6+8)

(6) + 8 = 14

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