Scene 3: They mostly come at night

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Mar 27, 2024 7:51 am
OOC:
There's no player agency in these rolls, now I think about it, so no need to wait for you to make them...
Singleton starts to make her system checks - but FUCK she just can't FOCUS here... she gets some initial steps done, but is gripped by such a deep feeling of panic that she finds herself frozen in place.

Hirsch notices the freeze in Singleton, and his anxiety levels rise even further... is she going to be able to get them out of here?!?!
OOC:
Singleton's action is negated and replaced by the Panic action FREEZE. Both Hirsch and Singleton take an extra STRESS
From nowhere something flies up towards Hirsch's face - something smooth and boney and FAST. It wraps itself around his head, and he feels something hard pushing up against his lips, pushing harder and harder until it gets past them and slams into the back of his throat.

Then, Hirsch finds himself no longer grabbed around the head, but rather as in a firm gentle caress. A smothering sensation is replaced by a warm burst of oxygen-rich air pumped into his lungs... there is a deep sensation of slow-motion falling and he drifts off to sleep, slumping to the floor of the shuttle.
OOC:
The facehugger made a sneak attack and was successful, so it got an action in before the initiative round started - so the option to block wasn't available to Hirsch, as he didn't have any actions available on that first pre-initiative round - and then the dice were really tough on him, I'm afraid...
Singleton looks behind her at the sound of Hirsch's collapse and sees a sickly yellow crab-like animal moving towards her... It skitters forward, single-minded and horrifying...
OOC:
Facehugger rolled a Skittering Menace attack, Singleton takes another STRESS and does another Panic Roll... this is an 8, Tremble, all skill rolls with AGILITY involved are -2 until the panic stops. I've edited Singleton's sheet to include the two extra STRESS, which is now at 6
Singleton stares at it, starts trembling uncontrollably as it stalks towards her...

Behind her, out the window of the shuttle, if she were looking, she would see two black shapes rushing up to the shuttle, to then start hammering and beating against the viewport.

...

Holroyd sees the shuttle through the rain, sees the monsters railing down on the viewport from outside, sees the light shining through the viewport, he's now just 10 meters away from the shuttle and the beasts.

Rolls

Singleton Panic - (1d6+4)

(6) + 4 = 10

Hirsch Observation base dice - (3d6)

(144) = 9

Hirsch Observation stress dice - (2d6)

(55) = 10

Hirsch extra Stress die for observation roll due to Singleton Freeze - (1d6)

(3) = 3

Facehugger A attack roll - (1d6)

(6) = 6

Facehugger B attack roll - (1d6)

(2) = 2

The Final Embrace attack - (6d6)

(663215) = 23

Second Singleton Panic roll - (1d6+6)

(2) + 6 = 8

Mar 27, 2024 11:34 am
She keeps her head down and shakes as she observes the thing on Holroyd's face and tries to ignore the horror smashes it's head violently into the cockpit window.

Her heart skips a beat in time with the rhythmic thumping.

She wills her hands to move, to start the pre-flight sequence, but the ignore her.
OOC:
Does Hannah get a chance to try continue the plane again or is she just frozen in fear?

In case she does, I'll roll Piloting -2 (4d6 instead of 6d6), add the stress roll and panic. If not she will sit panicked until the monstrosity breaks through the window.
Last edited March 27, 2024 11:35 am

Rolls

Piloting (Agility) - (4d6)

(4362) = 15

Stress dice - (6d6)

(656113) = 22

Panic roll - if needed - (d6+6)

(6) + 6 = 12

Mar 27, 2024 11:53 am
OOC:
damn, didn't even get a shot off! lol
Mar 27, 2024 6:12 pm
OOC:
Yeah, @ThatTaoGuy, I was rooting for Hirsch there - better rolls and it could have been very different. RAW in this system is really going for the hopeless survival horror of Alien rather than Aliens, and we're coming up against that in this scene :-/
OOC:
@microtheMacroBear yes with at least one 1 on the Stress dice, it's a Panic Roll. And with a 12 your attempted action that prompted the roll doesn't get completed. You got "Scream" which reduces your stress by one.
Singleton tries again to cue in the prep system to the shuttle but she can't block out the horror going on around her and finds herself screaming, screaming at the top of her voice, uncontrollably, unable to think about anything else.

The beasts outside the shuttle are wailing on the main viewport as Holroyd comes up to them.

Inside the shuttle, the spider-like being comes for Singleton, lashing out with its wicked tail.
OOC:
Singleton takes another STRESS and takes one damage.

Rolls

Facehugger attack roll - (1d6)

(3) = 3

Tail Lash attack - (5d6)

(61332) = 15

Mar 28, 2024 1:25 am
OOC:
Ah, Facehugger! So, story wise this is probably a close attack.
Hannah reels as the face hugger slaps it's tail across her face. She ignores the pain and swings her leg attempting to kick the thing.

She grasps at her gun, trying to free it.

All the while, the steady thump of the thing's head against the windshield punctuates her fear.
OOC:
I guess the fast action is the kick and the slow action os pulling the fire arm? Poor Hannah, doesn't seem going her way :)
Last edited March 28, 2024 1:26 am

Rolls

Close Combat (Strength) - (5d6)

(65333) = 20

Stress dice - (6d6)

(552165) = 24

Panic roll if necessary - (d6+6)

(6) + 6 = 12

Mar 28, 2024 5:14 am
OOC:
That's right, @microtheMacroBear, it's at ENGAGED range to you, and you would have had -3 dice if you'd tried a ranged attack on it at this range.

With the 12 "Scream" you loose your slow action (the kick) BUT you get your fast action, so your gun is drawn. And you reduce STRESS by one.
Singleton draws her gun, stands up, goes to kick the thing away from her - but is again just overwhelmed by how AWFUL and ALIEN and DEADLY it seems and finds herself again screaming uncontrollably.

Perhaps put off by the sound of the scream, the beast backs away from Singleton, skitters around, perhaps readying itself for another attack.
OOC:
The facehugger rolled again "Skittering Menace" which increases STRESS by one and invokes another panic roll. No choice about making that on your part, so I'll roll it here...
Nerves are strange things. A few moments ago Singleton was screaming uncontrollably... but now, she stares at this thing in horror but she can feel that all it does to her is induce a nervous twitch in her right cheek. Damn thing won't stop...
OOC:
I've added an extra STRESS for rolling Nervous Twitch on the Panic table to your character sheet, now STRESS is 7.

Rolls

Facehugger attack roll - (1d6)

(2) = 2

Singleton Panic - (1d6+6)

(1) + 6 = 7

Mar 28, 2024 8:10 am
Holroyd rushes to the ship, seeing the creatures having climbed aboard. He assess the situation - he can't shoot them - whatever is in their blood will eat through the glass or the hull, then it'll be stuck here - Hirsch and Singleton will be as good as dead then regardless. His only chance is to get physical.

He looks around for anything that might be useful in forcing the creatures off the shuttle - a loader, or boom of some kind, anything.

Rolls

Observation (Wits) - (4d6)

(2242) = 10

Mar 28, 2024 9:56 am
OOC:
I don't think it would be really challenging for Holroyd to find something lying around here in all this mess that he could use as a weapon, so I'm not going to need that roll you made.

So you get a large metal pipe, one you would swing two-handed. It'll do damage 1.
Holroyd looks around by the shuttle and there are several discarded sturdy pieces of piping there. He grabs one that is around 2 metres long. A normal human couldn't possible use this as a weapon, it's too long and heavy - but he's STRONG, and moves towards the beasts wielding it two-handed...
Mar 28, 2024 6:07 pm
"Get away from them!" he shouts, swinging the pipe at the first and closest creature.
Last edited March 28, 2024 6:08 pm

Rolls

Close Combat (Strength) - (7d6)

(2114311) = 13

Mar 28, 2024 6:51 pm
OOC:
Oh no! I'm going to wait to see what the big aliens do before posting a move.
Hannah's breath hitches as her cheek beats in time with her heart. She stares at the mutated spider.

She starts to mutter, "Come fly with me, let's fly fly away..."
Last edited March 28, 2024 6:57 pm
Mar 28, 2024 7:31 pm
Holroyd moves towards the creatures with the pipe, manages an epically powerful swipe, but his swing misses and the pipe thuds into the viewport.

Both beasts are now very aware of him.

They turn towards him and both take a swipe at him with their claws, knocking him back and away from the shuttle.

The first slashes out with its tail, but misses Holroyd, while the second grabs at his head with its claws...
OOC:
Just a single hit with Ready To Kill - if you can negate it with your Resilient talent then you take no damage and it misses you when it tries to grab your head... Unfortunately, no 6s on that roll.
The alien has Holroyd's head in its claws, its inner jaws are poised to strike...
OOC:
The only action available to Holroyd next turn i.e. now is an opposed Close Combat roll - if you beat the xenomorph, you break free, otherwise it continues to have you in its grasp. You both get one success so the status quo continues i.e. Holroyd remains held in its claws.

It now automatically makes the Headbite attack (a consequence of it successfully doing the Ready To Kill attack the previous turn) And good Lord but it rolls well, doing 5 damage. I'll leave it to you to roll for Resilience, you'll need to get 5 sixes to avoid it blasting the inner jaws through your head and causing a Systems Shutdown critical injury.

Rolls

Xeno attack 1 - (1d6)

(2) = 2

Xeno attack 2 - (1d6)

(2) = 2

Xeno attack 3 - (1d6)

(5) = 5

Xeno attack 4 - (1d6)

(4) = 4

Ready To Kill attack - (10d6)

(6454555343) = 44

Xeno attack Capture for the Hive - (10d6)

(4455241311) = 30

Resilience roll - (7d6)

(2431535) = 23

Break Free Holroyd close combat roll - (7d6)

(4326325) = 25

Xeno opposed break free close combat - (10d6)

(3164511431) = 29

Xeno Headbite attack - (9d6)

(446166632) = 38

Mar 29, 2024 12:08 am
Holroyd remains stoic in the creature's embrace while his limbs push and pull at the alien's arms to try and break free. He watches as the thing opens its mouth, a strange, protruding inner mouth appearing from the dark recesses of this menacing creature...

Rolls

Strength - (7d6)

(4436334) = 27

Mar 29, 2024 11:24 am
"Let's fly, fly away.", Hannah says and kicks at the skittering thing again and turns to start the preflight process.
OOC:
So, I'm picturing this shuttle like the lifeboat from Alien and not the military Dropship from Aliens since it's a corporate shuttle.

If the shuttle is different than both of those, is there a hatch or door seperating the cockpit from the rest of the shuttle?

I can't remember if the dropship had one, but I think the escape shuttle from Alien was one large room.

Edit: I accidentally rolled 1 too many Piloting dice. It should be 4 instead of 5. Oh no wait, I have Agility 5 - 2 = 3. 3 + 2=5 for Piloting. Never-ending, I rolled one less in the earlier move than I should have.

It doesn't matter, It looks like Hannah is going to panic!
Last edited March 29, 2024 11:32 am

Rolls

Close Combat (Strength) slow - (5d6)

(64644) = 24

Piloting (Agility) fast action - (5d6)

(53424) = 18

Stress dice - Combat - (7d6)

(1333256) = 23

Stress dice - Preflight sequence - (7d6)

(6424512) = 24

Mar 29, 2024 2:03 pm
It's a strange feeling for Holroyd, these last moments. The embrace of this beast, this nearness, feels more intimate to him than maybe all other interactions he's had with living beings in the past.

Maybe I'll be reactivated someday, he thinks to himself. Maybe I'll be able to help people...

And with that, his skull is shattered by the blast of the beasts inner jaw, white liquid and nodules flying through the air around him, coating the animal and its companion...

---
OOC:
Yes, Hannah panics as she attempts to kick the beast away from her...
As Hannah kicks out at the crab-like skitterer, she finds again her mind overwhelmed by a vast scream that echos through her mind and then out through the shuttle.
OOC:
Scream means you release stress by 1 so er that's good. I've removed that from your sheet. I'm going to give you another turn as you've already rolled for it, and have you try and pilot out of here... which has another panic roll. You roll Freeze, so loose your action, and gain a stress, which I've now added back to your sheet, you're back to 7.
Trying to focus on the fucking CONTROLS of this thing, she tries to bring her attention to them but freezes yet again... it's just too fucking MUCH...!
OOC:
Yes this is for me like the shuttle from the Nostromo, not a dropship, so it's all one big room.
The creature climbs up the back of Hannah's seat and leaps up into her face.
OOC:
Bug rolled Face Grapple attack, a 6d6 opposed roll against Hannah's Close Combat.

OOPS I accidentally posted twice, then deleted the wrong post and now I've lost some of the rolls. The narrative as I describe it here is correct, though. Sorry for the confusion. Hopefully I've learned my lesson to be more careful trying to correct mistakes!
OOC:
Oops forgot the Stress dice on the Close Combat roll.
Damn, but Hannah gets her hands up and blocks it from grabbing her and pulls it up and slams it to the ground so hard that it seems to have broken several of its legs... these start leaking green acid which starts to eat its way through the floor of the shuttle...
OOC:
You got so many successes on that Close Combat that even though it's not intended, I don't think, to be a damage-causing roll, I'm going to give you damage caused to it here...

Rolls

First Hannah panic roll - (1d6+7)

(5) + 7 = 12

Second Hannah panic roll - (1d6+6)

(4) + 6 = 10

Facehugger Face Grapple attack - (6d6)

(533545) = 25

Hannah opposed Close Combat roll - (5d6)

(16362) = 18

Hannah opposed Close Combat stress dice - (7d6)

(2445346) = 28

Mar 29, 2024 4:12 pm
"@#$%, @#$%, @#$%!", she yells and then attempts to once again to boot up the shuttle.

"If I can get this thing in the air, I maybe able to tip it out of the airlock. Before it eats through the floor.", she thinks as the terrible smell of melting metal overwhelms her senses.
OOC:
Trying for the shuttle once again.

Rolls

Piloting (Agility) - (5d6)

(65466) = 27

Stress dice - (7d6)

(6661522) = 28

Panic roll - (d6+7)

(3) + 7 = 10

Mar 29, 2024 4:21 pm
OOC:
so many successes there. I'm going to give this as a panic effect where the action isnt negatted, where rhe preflght check does work out, and even more, that you've got the shuttle off the ground. You get an extra stress and there is a hole in the floor but you are airborne and there is still one xeno trying to get into the shuttle from outsid... If you're getting sick of trying again and again and always panicking and canceling the actions and we wait for the dice gods 5i give us another skittering face hugger, I offer you an alternative. Roll a d6. On a 6 you narrate whatever sucessful exit you want from this situation. On a 5 you survive the immediate danger but are extremely messed up. 1 to 4 and you narrate the end of Hannah's story in the shuttle.
Mar 29, 2024 4:26 pm
OOC:
Let's roll that D6!

Rolls

D6 of Fate - (1d6)

(3) = 3

Mar 29, 2024 4:27 pm
OOC:
oh no. I still had hope for hannah.
Mar 29, 2024 4:48 pm
OOC:
I know! Here is her end.
The shuttle lurches forward as its systems come alive.

"Yes!", Hannah yells as it shutters and lifts of the ground.

Her heart pumps and the blood in her ears mute the hiss of melting metal. Suddenly, the beast appears again at the windshield. She ignores the boney terror as it resumes beating its head against the reinforced glass.

The shuttle continues to climb higher and higher. Triumphant screams echo in Hannah's mind, "I've made it, I've".

A sudden crash and spray of glass cuts her thought short as the gnashing clawing thing bursts into the cockpit.

Meanwhile, Sig limps out of the northern airlock. He looks up to see the shuttle rising up towards the stars.

"No", he thinks before the ship lists to it's side and plummets towards the ground.

It crashes hard into gnarled terrain.

Sid puts his arm over his face as an explosion momentarily lights up the night sky.

He lowers his arm and stares towards the distance.

A column of smoke rises from what must be the twisted remains of the shuttle.

His face falls.

Behind him, a shadow moves in the open airlock. It hisses as it stalks forward.

He closes his eyes and lets the sound consume him.
Last edited March 29, 2024 4:49 pm
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