Chapter 5.1: Byzantine bureaucracy
Anyone can gimme me an In Character rationale (you can invent the laws and regulations as much as I will do) plus an Administrate roll DC8 and we will see if this law is real. The dice will be the real gauge of how accurate is your pseudo-law or if the PCs misunderstood it and it will give you some trouble.
After a law is described, we follow from that.
Can we play this way? What do you think?
Mariella
With a furrowed brow, Mariella meticulously sifted through the information, her eyes scanning the text for any glimmer of hope.
As she delved deeper into the labyrinthine laws, her gaze fell upon Mercantile Law 6,767, article 67. Her heart quickened as she read the words, a spark of recognition igniting within her.
"Because a cruiser cannot land on Verdura's surface," she murmured to herself, "it is entitled to send a shuttle to purchase goods in its place."
A sense of excitement bubbled up within Mariella as she realized the potential loophole in Verdura's strict regulations. As they couldn't land the Celestial Voyager on the planet's surface, perhaps they could send a shuttle in their place, allowing them to conduct trade and gather information without violating the law.
Quickly calling Hank, Mariella outlined her discovery.
Rolls
Administer - Aid Hank's evaluation - (2d6-1)
(11) - 1 = 1
Captain Zaytsev
"But if I understand that correctly, in this case, the crew in the shuttle cannot conduct the trading. It must relay all the negotiations to the cruiser and back again, without autonomy or interference. If the shuttle is considered by Verdura's government an autonomous starship, then its crew could negotiate directly. I think we should contact traffic control from the shuttle and request permission to land. "
Rolls
Administer - Aid Hank - (2d6+3)
(31) + 3 = 7
Rolls
Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)
(421) + 3 = 9
Rolls
Administer (looking for laws) DC8 - (2d6-1)
(11) - 1 = 1
Looking through systems to find recent news about the system (Notice or Program) - (2d6+2)
(36) + 2 = 11
As he continued to dig deeper into the history of the regulations, Douklan's suspicions grew. He noticed a sudden flurry of legislative activity in the past four to five months. It hinted at something more than mere bureaucratic reshuffling. Reading some material from the Celestial Voyager databases and recent information available in the local planetary network, he learns about the Jade Pavilion, in Meixian.
The Jade Pavilion serves as the seat of governance, where the intellectual elite convene to shape the destiny of Verdura. Its elegant architecture is adorned with intricate jade motifs and traditional Chinese designs. Within its hallowed halls, the fate of the planet is decided through a complex web of examinations for government seats and political maneuvering to vote on new laws and regulations.
Verdura always had its fair share of laws and bureaucracy, but something has changed here and now it's much, much worse. Unfortunately, the Jade Pavilion cannot be remotely contacted, but it's sessions are open to the public and there are government agencies and private lawyers that could provide more information about that, if you wanna dig deeper.
A shrewd entrepreneur and black market dealer, Xiao Chen operates discreetly within the shadows of Meixian's bustling streets. Specializing in acquiring rare artifacts and contraband goods, he possesses a network of informants and smugglers who help him procure items of interest to discerning buyers.
Mercer is also able to connect and then talk to a couple of regular merchants working in The Lotus Market.
A vibrant marketplace teeming with life and energy in the middle of Meixian, the Lotus Market is a sensory delight, where the aromas of exotic spices mingle with the colorful displays of fresh produce and handmade crafts. Vendors from across Verdura gather here to trade their wares, while street performers entertain the crowds with mesmerizing displays of music and dance.
They're willing to sell you agricultural products and other merchandise if Mercer meets then in Meixian. Strangely enough, they are not willing to buy your stuff, as that's seemingly illegal. They cannot trade imports, just local products.
Mr. Chen, on the other hand, can help you with whatever you want to buy or sell. For the right amount, of course.
Rolls
Mercer Canaan Furio: Connect - Usual roll - (2D6+2)
(35) + 2 = 10
"Sounds like soft rocks to me. Why don't we move on?"
Request to Mercer: "Can you use some of those contacts you might have to find out anything on the Doctor's brother?" He'll fill Mercer in as needed. Basically, it's a "am looking for my lost brother" story. "We need to find out if he's still alive and, if so, if we can get to him." Hank will give Mercer the required name and background information. Hank would not add in the second part if the doctor is actually there.
Hank discovers that the communication doesn't have to come from the shuttle directly, but in fact cannot be done from orbit at all. The party to do the negotiation and even discovery has to go to the planet's surface and do the effort from there. (As long as this is DC8, Hank succeeded.)
He also tries to see what it takes to sell things here. He finds that it isn't that we can't sell, but rather that the selling agent and the buying agent must be different. When you register for one activity, you eliminate yourself from being able to do the other. (This is the second roll ...) And hopefully that one is correct!
Rolls
Hank Heron: Administer - (3d6h2+2)
(433) + 2 = 9
Hank Heron: Administer DC8 - (3d6h2+2)
(643) + 2 = 12
I will let Mercer and the crew RP with you.
Mercer then changed tone from trying serious to a bit more optimistic. but some merchants in The Lotus Market are willing and able to sell to us, If we can get down to Mexican.
Dr. Emily Hart
I'll touch base with others before him and see what I can get.
Rolls
Mercer Canaan Furio: Connect - Usual roll - (2D6+2)
(41) + 2 = 7
Remember that whoever is buying and whoever is selling have to be different. Hank will be a buyer, which means he can't be a seller. Worst case, Hank can be the buyer and Mariella can be the seller. Mercer will have to pick which he wants to be. If everything appears to be OK with the doctor's brother, Hank will take her down with us to visit.
Oh, new roll coming. Hope it works, as it will give Mercer more freedom. Hank finds a law that says that while the trader has to work only one side, a fixer can work both sides. (Mercer is working as a fixer right now, as is his contact. He would have to involve another as the actual trader in any deal. Presumably, he would have several on hand.)
Rolls
Hank Heron: Administer DC8 - (3d6h2+2)
(152) + 2 = 9
Role | Account | Property | Dice |
Importer | Cannot receive any credits, can transfer credits to someone else | Can legally receive ownership of merchandise and assets | Can do or help rolls to buy |
Exporter | Can receive credits, cannot transfer credits to someone else | Can legally transfer ownership of his merchandise to someone else | Can do or help rolls to sell |
Fixer | Can receive credits | Cannot give or receive assets (legally) | Can do or help rolls to buy or sell |
Most merchants in the Lotus Market are registered as exporters.
She also notices that the Celestial Voyager is considered an actor and its accounts can only be registered to receive or spend credits. She finds out that the local Stellar Express office is registered to sell stuff from other planets in Verdura (they can receive credits from local accounts)
The next step would be for the crew to go to the Celestial Gate in Meixian and register themselves and the Celestial Voyager into one of those roles.
This starport serves as the primary gateway to and from Verdura, connecting the planet to distant corners of the cosmos. Its sprawling expanse of runways, docking bays, and terminals bustles with activity as starships of all shapes and sizes come and go, ferrying passengers and cargo to their destinations. The Celestial Gate structures are adorned with intricate carvings depicting celestial beings and mythical creatures from Chinese folklore. It serves as both a symbol of the city's grandeur and a checkpoint for travelers seeking passage beyond Verdura's borders, where the coveted authorization permits hold the promise of adventure and freedom among the stars.
Erin, in the meantime, is looking forward to leave this crazy planet behind and go to Zyronis proper. She asks Corbin and whoever else is also bored with Verdura:
"Hey, should we do something else while they are 'having fun' with all that bureaucracy? I heard that Verdura's orbital station offers bars, restaurants, theaters... Even gigs and temporary jobs for those that cannot or will not land."
"Sure Erin, I think we can spare some time to do a little sight seeing and maybe grab a drink."
"Do we plan on selling anything here? We should be able to wait on selling things until Zyronis. Maybe the storage devices might have a market here. But, if I'm registered as an Importer, then I can't be an Exporter. So, I guess Mariella can register as an Exporter and see if she can find any deals for any of our cargo.
"Also, if the Celestial Voyager can only spend or receive credits, let's also register the Solaris to do the opposite.
"Finally, I'd like to check with Stellar Express. While we are currently only 'rated' for another 25 tons of freight, they might be willing to take a bit more of a risk if they have anything pressing for an intrasystem trip. Even so, we'll have much more opportunity once we make our deliveries on Zyronis."
"Hey, Hank, I was thinking of tagging along on the planet-side excursion. I could do my job as security for all of you, and if you need extra people to register for something specific, I can also do it."
Morgan, accustomed to always having his full kit on him, assumes that it would attract too much attention and raise some eyebrows. So, he's wearing normal clothes and carrying a small backpack. However, as he gets ready to go, he notices a problem.
"I'm not sure how lawful or lawless the planet-side is. Do you think this would draw attention?"
he asks, pointing at his rifle. If the rest of the crew thinks it's too much, he's willing to borrow a pistol from someone or go unarmed.