Mar 20, 2024 9:49 am
Let's say your OSR standard-dnd-like party (so elfs, halflings and dwarfs can be included, but not necessary... and magic is available too) at the end of their dungeon crawling, in the ancient "tomb"/ruins has found the vary strange device. Vessel one may say. And it can "magically" fly... even off the planet... :) Let's not burden our precious brains with figuring out how the heck they ara able to pilot it... for now :D And they discover the space station hidden behind the moon and quite a sprawling community of "quite a few" new species. And they are able to communicate with them (again... let's not be peaky... they are heroes after all! :) Valerian way (I think, as I know the comics and 1 movie very briefly). How do you continue?
To be more precise, I'm more asking bout mechanical side of things. That's my main reason for this post.
Let's say you were using system like: Old School Essential Advanced, Dungeon Crawl Classic or Five Torches Deep Core Rules - so quite compatible with each other and DnD B/X in particular. Eventually: Swords and Wizardry, White box or Castles & Crusades ? Hope the pattern in visible here :)
Now you want to make smooth transition of your party's PCs to new environments - so be able to use extended rules and equipment that include "space things": Space ship battles, 0 gravity, blasters, lasers, maybe even hacking (if they will find someone that will do it for them ) or cybernetics (wood elf with cybernetic arm - anyone? ;) ). AND: you don't want to depart very far from what your PCs are (at least at the beginning ) and the rules by which you were playing so far. So should be DnD B/X semi-compatible at least.
So far I have found two candidates for this:
White Star: White Box Science Fiction Roleplaying
Dark Matter for 5E by MAGE HAND PRESS
Solar Blades and Cosmic Spells (but looks too rules-lite for my taste)
Few caveats:
- I think, I'm not looking for Spelljammer - want to have some "hard sci-fi" ships,
- Starfinder is/seams probably too complicated(don't like hours long fights) and NOT very OSR'y, so probably also not what I'm looking for,
- I know about Stars Without Numbers... but I don't know why: the rules/book feel somehow "flat" for me... so passing on it for now. But maybe you will convince me to give it a second try?
- the best rules for spaceships battles - for me - that I found so far are in Coriolis, and then Traveller - everyone on the ship have something to do during the fight, would be great to have something like this here,
- Mutant Crawl Classic - as far as I know - don't have space ships battles in it?
So any recommendations for such situation? What system would you use? Have you done something like this in the past? How it went?
Maybe with other systems you have done something like this? (I wonder how it would work from Forbidden Lands to Coriolis... ;) but that completely another story... )
To be more precise, I'm more asking bout mechanical side of things. That's my main reason for this post.
Let's say you were using system like: Old School Essential Advanced, Dungeon Crawl Classic or Five Torches Deep Core Rules - so quite compatible with each other and DnD B/X in particular. Eventually: Swords and Wizardry, White box or Castles & Crusades ? Hope the pattern in visible here :)
Now you want to make smooth transition of your party's PCs to new environments - so be able to use extended rules and equipment that include "space things": Space ship battles, 0 gravity, blasters, lasers, maybe even hacking (if they will find someone that will do it for them ) or cybernetics (wood elf with cybernetic arm - anyone? ;) ). AND: you don't want to depart very far from what your PCs are (at least at the beginning ) and the rules by which you were playing so far. So should be DnD B/X semi-compatible at least.
So far I have found two candidates for this:
White Star: White Box Science Fiction Roleplaying
Dark Matter for 5E by MAGE HAND PRESS
Solar Blades and Cosmic Spells (but looks too rules-lite for my taste)
Few caveats:
- I think, I'm not looking for Spelljammer - want to have some "hard sci-fi" ships,
- Starfinder is/seams probably too complicated(don't like hours long fights) and NOT very OSR'y, so probably also not what I'm looking for,
- I know about Stars Without Numbers... but I don't know why: the rules/book feel somehow "flat" for me... so passing on it for now. But maybe you will convince me to give it a second try?
- the best rules for spaceships battles - for me - that I found so far are in Coriolis, and then Traveller - everyone on the ship have something to do during the fight, would be great to have something like this here,
- Mutant Crawl Classic - as far as I know - don't have space ships battles in it?
So any recommendations for such situation? What system would you use? Have you done something like this in the past? How it went?
Maybe with other systems you have done something like this? (I wonder how it would work from Forbidden Lands to Coriolis... ;) but that completely another story... )
Last edited March 20, 2024 9:59 am