Alright, let's take a look at your character.
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High Aspect
Escaped Mutant Shapeshifter Wizard
Trouble
Sliver Corruption
Project Riptide Experimenter
The High Concept is fine if a bit clunky.
While your background would suggest a much narrower application of your trouble, don't worry, I'll find plenty of ways to compel it.
For what I can only guess is your Origin Aspect: I like it, but please label in the same manner as the others.
You still need a First Planeswalk aspect, but judging from your backstory, I'm guessing it'll be something along the lines of
Fiercely individualistic.
Personally, the character feels more Red than Green to me, but characters don't have to use the colors of magic that they are, so this is fine.
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Pass Unseen
Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
First off: Boosts are not the same as aspects, they are never named (they're just boosts), and they automatically apply +2 to the next roll (or next roll of a kind specified by whatever generated the boost) that the character makes; that said, this stunt is a bit much. This is at least two stunts, "Once per scene, you may spend a fate point instead of rolling stealth and say that you got a Great (+4) total result." and "You get +2 to stealth to remain hidden while moving. This does not work if you attack this turn."
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Laboratory Horrors
+2 to defend against Provoke attacks specifically related to intimidation and fear.
With a name like that, it make moresense to give the bonus to attack instead of defend.
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Flight
+2 to Blue Overcome and Attack actions when flying would be a benefit.
Actually, Flight would be "Can move in all three spacial dimentions and can hover in place. At what altitude constitutes a new zone is up to G.M. discretion."
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Regeneration
Succeed on a Green +2 roll to remove all physical stress.
This is better handled as a spell, not a stunts. No need to pay refresh for it.
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Unblockable
Once per scene Nostra can succeed with style on a Attack action.
Specify which stress track this stunt affects and I'll let it succeed with
out style.
You're also missing your social stress track, which would have three stress boxes due to your Average (+1) Rapport. Your Mental stress track should have four stress boxes die to your Good (+3) Will.
Looks good otherwise.
Last edited September 18, 2016 3:32 am