Out of Character

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Sep 12, 2016 1:20 pm
Thread for out of character discussions and questions.
Sep 12, 2016 1:27 pm
*Rolls Icon Relationships*

Update: Nothing for me this go around.
Last edited September 12, 2016 1:27 pm

Rolls

The Orc Lord (P) - (1d6)

(4) = 4

The Liche King (P) - (1d6)

(3) = 3

The Three (C) - (1d6)

(1) = 1

Sep 12, 2016 9:40 pm
I'm going to update my background section after rereading that part and realising I haven't assigned any points to it...
Sep 13, 2016 12:19 am
Icon Relationship Rolls

Rolls

Count Federmir (-) - (1d6)

(3) = 3

Von Halzinger (+) - (1d6)

(5) = 5

Imehoten (conflicted) - (1d6)

(1) = 1

Sep 13, 2016 6:55 pm
Relationship rolls:

Rolls

Lunar Queen - (1d6)

(2) = 2

Count Fedemir - (1d6)

(1) = 1

Golgoth - (1d6)

(2) = 2

Sep 14, 2016 1:09 pm
Just a quick thought about how I want to run icon rolls:-

1. We roll them at the start of each calendar month that the game is running.
2. You are responsible for defining what exactly your advantages are (for both a 5 or 6)
3. I will define the 'twist' to any 5 rolls.

All good with that?

caledoniaman sent a note to LadySurly
Sep 14, 2016 1:56 pm
Empress Claudia - negative (1d6)
( 4 ) = 4

Imehoten - conflicted (1d6)
( 1 ) = 1

Golgoth - positive (1d6)
( 4 ) = 4
Last edited September 14, 2016 2:19 pm
Sep 15, 2016 12:51 pm
Any particular objection to me changing this game to a post a day? We're sort of going at that rate anyway.
Sep 15, 2016 2:25 pm
I'm pretty sure I could do that? I'll have to set myself a reminder every day though. Is it more common for people to post more frequently at the beginning of a game?
Sep 15, 2016 2:58 pm
I'm likely to slow down on the weekends.
Sep 15, 2016 5:54 pm
Yeah, I don't plan to post much at the weekend either, if at all. Weekdays is all on work time though......
Sep 15, 2016 7:13 pm
I've found that having a post per day starts out that way then after a while slows to 2-3 posts/week. I'm fine with you upping it. I'll also chime in with weekends being pretty bad for my posting.
Oct 2, 2016 3:27 am
Thank you for having me here! I've submitted my Chaos Mage for approval. Once approved I'll introduce him properly.

By way of introduction, I've been gaming for 30 years, mostly D&D until a couple of years ago when I joined a local gaming community and discovered other systems. I joined GP early last year and it's been a blast!

As for 13th Age experience, I've joined 1 RL campaign, and 2 here on GP, but all 3 of those died out fairly quickly. I'm hoping this one will last!
Oct 2, 2016 12:44 pm
I've already approved your character. Welcome aboard. However, can you review your sheet to use the Nocturne specific icons, referenced here:
Nocturne Icons
Oct 2, 2016 4:16 pm
Thanks! I must confess I'm only familiar with the default setting so this is completely new to me. I'm reading up on the icons now. After that, will get caught up with the story so far. Looking forward to jumping in! :-)
Oct 3, 2016 9:48 am
Caledoniaman, I've just started on the story thread, and so wasn't aware of what your family is going through. I'm reakly sorry to hear it, and wish your family all the best. I echo everyone's sentiments: you take break if you need it. If a distraction is what you need we're here for you. Hang in there, man!
Oct 3, 2016 10:51 am
Hi mate. This has been a welcome distraction. I've had a lot of time in hospital sitting around so I've been running this game and it's been a real lift. We're back on track now and he's getting home today. Thanks for your kind words.

Can you return to the story thread and roll initiative as soon as you can. That way the next round can continue.
Oct 3, 2016 2:08 pm
I guess it's time to introduce my character. And then pose some questions.
https://s-media-cache-ak0.pinimg.com/564x/3e/63/08/3e63081aec2459d02c6901cd9648ccd8.jpg

Blackstar, Human Chaos Mage.

Major Tom Sagar is a human astronaut whose spacecraft, the Blackstar, got pulled into a wormhole that transported him to the 13th Age of the Dragon Empire. He regained consciousness among the wreckage of his ship, in the bowels of a Hellhole. He never tells the tale of how he fought his way out of the Hellhole, but his time there, as well as his subsequent solo trek through the Moonwreck badlands, did very weird things to him. The tentacles that sprouted out of his back were only the beginning.

His travels brought him to Forge where he did his best to keep his growing weirdness hidden. He had some dealings with the dwarves there, but sadly none of them were able to help him make his ray gun work again (he had used up all its power cell charges fighting his way out of Hell Marsh).

He continues his wandering but little by little, as the chaos magic overtakes takes him, he remembers less and less about his home world, and his desire to return to his former life diminishes by the day.

Blackstar is a gaunt, 6-ft tall human, though he looks somewhat different from other humans normally encountered in the Empire. His eyes seem to change color with his emotions (often not even matching each other), and his shock of singed hair seems to be a slightly different shade & length each day. On most days, the tentacles sprouting out of his back are hardly visible. He wears his worn-out space suit like outlandish padded armor. Strapped to his hip, opposite the useless ray gun, are a jagged titanium dagger and wicked titanium throwing knives that he fashioned out of his ship's wreckage. Hidden in his sleeve is another piece of titanium, scorched and twisted, that he has fashioned into a wand.
Ok, my questions:
1. I see that the Nocturne icons are different from those in the rulebook. How does that affect my iconic spells?
2. We in a different setting altogether, yes? I don't recognize any of the place names mentioned here. I did see Haven mentioned in the game thread though.
3. I apologize in advance for all the high weirdness. :-D
Last edited October 3, 2016 2:12 pm
Oct 3, 2016 2:36 pm
Ah ok, do we need to align the Nocturne Icons to the Standard ones for your character to function? Not a problem, although may take a couple of attempts.

Also, your attacks look wrong on your character sheet. I calculate them as:

Melee -1 to hit. DMG 1d4-2
Ranged +4 to hit. DMG 1d4+3

Can you check again.
Oct 3, 2016 3:30 pm
@ Caledonianman he probably just needs to know which icons translates to the native icons from the basic setting.
Oct 3, 2016 3:40 pm
If my Spell Category roll comes up Iconic I then roll to determine which specific icon. I can then only cast those spells associated with that icon. To be honest we could just abstract that into a random roll table but the icon-spell associations do give some nice flavor so yeah I would love it if we could "translate" to the current setting.

Speaking of icons, I've set Balckstar's icon relationships as:
The Daemon 1 pt negative (Blackstar survived a Hellhole. 'Nuff said)
Golgath 2 pts positive (Those toys! - The blaster, the ship.)

Checking over the attack calculations... yup, they're wrong, as you said. Corrected now. Thanks!
Last edited October 3, 2016 3:45 pm
Oct 5, 2016 7:03 pm
caledoniaman says:
Just a quick thought about how I want to run icon rolls:-

1. We roll them at the start of each calendar month that the game is running.
2. You are responsible for defining what exactly your advantages are (for both a 5 or 6)
3. I will define the 'twist' to any 5 rolls.

All good with that?
Did you want us to roll?
Oct 5, 2016 7:05 pm
Yeah, fact is I'm confused as hell about this. There are for instance only 12 icons in Nocturne. I suspect the adventure was written without thinking of the iconic requirements of the Chaos Mage class.

Putting this one out to the team but does anyone think it would play merry hell with how things run if he used the Nocturne icons for the icon relationships but the standard icons for the Chaos Mage mechanics? I suspect not but some of you will have been playing 13th Age longer than me, and if I'm honest it's the icons feature which both attracts and confuses me about this rule system.

Perhaps we could look at it along the lines of D&D's Curse of Strahd where Barovia is a distinct realm, accessed magically from the Forgotten Realms. Nocturne has a similar relationship with the Dragon Empire and has it's own icon structure. All players were drawn here from their own world so could retain some aspect of the old icon relationships?

Phew.... Any objections?
Oct 5, 2016 7:06 pm
Remnant says:
caledoniaman says:
Just a quick thought about how I want to run icon rolls:-

1. We roll them at the start of each calendar month that the game is running.
2. You are responsible for defining what exactly your advantages are (for both a 5 or 6)
3. I will define the 'twist' to any 5 rolls.

All good with that?
Did you want us to roll?
That was my next post lol. Yeah, start of a new calendar month so can I have your icon rolls please.
Oct 5, 2016 7:20 pm
caledoniaman says:
Yeah, fact is I'm confused as hell about this. There are for instance only 12 icons in Nocturne. I suspect the adventure was written without thinking of the iconic requirements of the Chaos Mage class.

Putting this one out to the team but does anyone think it would play merry hell with how things run if he used the Nocturne icons for the icon relationships but the standard icons for the Chaos Mage mechanics? I suspect not but some of you will have been playing 13th Age longer than me, and if I'm honest it's the icons feature which both attracts and confuses me about this rule system.

Perhaps we could look at it along the lines of D&D's Curse of Strahd where Barovia is a distinct realm, accessed magically from the Forgotten Realms. Nocturne has a similar relationship with the Dragon Empire and has it's own icon structure. All players were drawn here from their own world so could retain some aspect of the old icon relationships?

Phew.... Any objections?
Yeah, sorry, didn't realize the different icon system before joining. I, for one, am amenable to your solution. Blackstar doesn't have any allegiances - he just rides the waves of fate as they come. He also gargles with them. And splashes people's faces with them. :-D
Oct 5, 2016 7:28 pm
Jabes.plays.RPG says:
caledoniaman says:
Yeah, fact is I'm confused as hell about this. There are for instance only 12 icons in Nocturne. I suspect the adventure was written without thinking of the iconic requirements of the Chaos Mage class.

Putting this one out to the team but does anyone think it would play merry hell with how things run if he used the Nocturne icons for the icon relationships but the standard icons for the Chaos Mage mechanics? I suspect not but some of you will have been playing 13th Age longer than me, and if I'm honest it's the icons feature which both attracts and confuses me about this rule system.

Perhaps we could look at it along the lines of D&D's Curse of Strahd where Barovia is a distinct realm, accessed magically from the Forgotten Realms. Nocturne has a similar relationship with the Dragon Empire and has it's own icon structure. All players were drawn here from their own world so could retain some aspect of the old icon relationships?

Phew.... Any objections?
Yeah, sorry, didn't realize the different icon system before joining. I, for one, am amenable to your solution. Blackstar doesn't have any allegiances - he just rides the waves of fate as they come. He also gargles with them. And splashes people's faces with them. :-D
OK then. Let's go with that. If we find out that for some reason that doesn't work then we can think about it further.
Oct 5, 2016 7:34 pm
New month rolls:

Rolls

Empress Claudia - negative (1d6) - (1d6)

(5) = 5

Imehoten - conflicted (1d6) - (1d6)

(2) = 2

Golgoth - positive (1d6) - (1d6)

(3) = 3

Oct 5, 2016 7:42 pm
LadySurly says:
OOC:
Hi all - I apologise if my posting is sporadic for the next few days. My grandma passed away last night so things are a wee bit up in the air. Will try and keep up. :)
Am so sorry for your loss! :-(
Oct 5, 2016 7:55 pm
Sorry for your loss as well.

Rolls

Golgath - (1d6)

(6) = 6

Imehoten - (1d6)

(3) = 3

The Wolflord - (1d6)

(2) = 2

Oct 6, 2016 7:54 am
Relationship rolls

Rolls

Lunar Queen - (1d6)

(2) = 2

Count Fedemir - (1d6)

(1) = 1

Golgoth - (1d6)

(5) = 5

Oct 6, 2016 12:24 pm
Also, given that we've reached the end of around a month of play, I'm keen to get feedback on how it's gone so far.

Anything you really liked about the way the game has been run? Anything you didn't like? Anything I need to do more of or any suggestions for how to improve the experience for you?
Oct 7, 2016 12:58 pm
@ SelectiveAmnesia how are you on hit points?
Oct 7, 2016 1:48 pm
Guys, probably the best way to work these icon relationship rolls is as follows.

For each 5 or 6, you gain an icon point which you can choose to use at any point in that calendar month (session). You describe the benefit and how it plays out (to me in a PM). In the case of 5 rolls, you decide the intervention and I decide the twist. The idea would be that we may need to negotiate back and forward on the intervention before we settle on what happens and I introduce it in to the story. Sound ok?

So for this month we have:

Elke - 1 point (5 Empress Claudia)
Xanxus - 1 point (6 Golgath)
Haguk - 1 point (5 Golgath)
Blackstar - 1 point (6 Golgath)

I think Domitius is still to roll.

Any objections to this post? Have not done this before so open to suggestions.
Oct 7, 2016 1:51 pm
That works for me. I already rolled in the game thread. http://gamersplane.com/forums/thread/3272/?p=132144#p132144
Oct 7, 2016 1:55 pm
Jabes.plays.RPG says:
That works for me. I already rolled in the game thread. http://gamersplane.com/forums/thread/3272/?p=132144#p132144
Ah OK. I've edited the above post.

If the three of you with the Golgath advantages wanted to cook up a combined, greater benefit (with a slight twist) then I'd be open to that. Or just a benefit each.
Oct 7, 2016 2:08 pm
6s are pretty powerful to begin with. I've summoned a spectral gold dragon to transport the party several miles, turned into a Manticore, tossed a piece of driftwood out to make a mangrove forrest.
Oct 7, 2016 2:27 pm
Remnant says:
6s are pretty powerful to begin with. I've summoned a spectral gold dragon to transport the party several miles, turned into a Manticore, tossed a piece of driftwood out to make a mangrove forrest.
Good for you. I hope it's not several miles up that he transports you before turning in to a manticore......
Oct 7, 2016 3:26 pm
different sessions and rolls each time... I turned myself into a Manticore...
Oct 7, 2016 5:22 pm
Remnant says:
different sessions and rolls each time... I turned myself into a Manticore...
I'm guessing you're not serious but the problem with PBP is that I can't see you grinning across the table. You are grinning across the table, right?
Oct 7, 2016 5:54 pm
I was quite serious (6 with the High Druid plus bad blood with the Demon Realm) but it did take my GM a bit to figure out what to do. I had already attacked a Demon General, she never expected the Manticore Attack. I was at the time when I said it.
Oct 7, 2016 6:37 pm
Remnant says:
I was quite serious (6 with the High Druid plus bad blood with the Demon Realm) but it did take my GM a bit to figure out what to do. I had already attacked a Demon General, she never expected the Manticore Attack. I was at the time when I said it.
I wasn't sure you were referring to a previous game. Now it makes more sense. Ha ha.

I must admit, I reckon I hold my own as a GM on the most part, but the Icon rolls and interventions busts my brain and the rulebook isn't particularly clear on it. I like the 13th Age mechanics, but as a GM I wouldn't necessarily miss the Icons.
Oct 7, 2016 6:40 pm
While I'm on, I just want to wish you all a good weekend and also to say thanks. As you are aware, the last two and a half weeks hasn't been easy for me and my family. Your continued commitment to this game and the way you approach posting your updates has given me a social outlet during some pretty dark days and long nights in the hospital with a shaky Wi-Fi connection. So thank you, and have a good weekend.
Oct 8, 2016 3:00 am
October Icon Rolls
Last edited October 8, 2016 3:01 am

Rolls

Von Halzinger (+) - (1d6)

(3) = 3

Count Federmir (-) - (1d6)

(2) = 2

Imehoten (+/-) - (1d6)

(2) = 2

Oct 8, 2016 9:27 pm
Thanks GM. :)

I admit it's a steep learning curve for me and I'm probably missing out on potential actions but I'm learnng as I go. If anyone has any suggestions for me I'm keen to hear em!

I'm finding it trickier to post at the weekends than I thought but, at the most, should only ever hold things up for 24 hours.
Oct 8, 2016 10:11 pm
LadySurly says:
Thanks GM. :)

I admit it's a steep learning curve for me and I'm probably missing out on potential actions but I'm learnng as I go. If anyone has any suggestions for me I'm keen to hear em!

I'm finding it trickier to post at the weekends than I thought but, at the most, should only ever hold things up for 24 hours.
Just to clarify, I've no expectation on players to post at the weekend. If they do then fine, I'll continue the story but I'm generally expecting it to go dark Saturday/Sunday.
Oct 9, 2016 5:02 pm
caledoniaman says:
Also, given that we've reached the end of around a month of play, I'm keen to get feedback on how it's gone so far.

Anything you really liked about the way the game has been run? Anything you didn't like? Anything I need to do more of or any suggestions for how to improve the experience for you?
Just a reminder to give me any feedback on the game so far. Anything that's working well or not so well. Anything I can change/improve on.

Thanks.
Oct 9, 2016 8:29 pm
I'm enjoying it, granted I should probably read up on the Icons since I'm unfamiliar for the setting ones.
Oct 11, 2016 4:04 am
All in all I think everything is working very well - the Icons haven't really made any sort of appearance yet (though it's still really early in the session/game). Most of my questions have to do with the setting, but I'm figuring that will become clearer as the game progresses.
Oct 12, 2016 12:56 pm
I'm enjoying it. The pace is perfect for me and you're GMing responsively.

Like I said I'm learning as I go but luckily you all seem like the patient sort. :D
Oct 12, 2016 3:19 pm
caledoniaman says:
caledoniaman says:
Also, given that we've reached the end of around a month of play, I'm keen to get feedback on how it's gone so far.

Anything you really liked about the way the game has been run? Anything you didn't like? Anything I need to do more of or any suggestions for how to improve the experience for you?
Just a reminder to give me any feedback on the game so far. Anything that's working well or not so well. Anything I can change/improve on.

Thanks.
Not a lot of gameplay to base a real opinion on yet, I'm enjoying it so far! :-)
Oct 12, 2016 3:21 pm
Jabes.plays.RPG says:
OOC:
Haguk can heal now using a Recovery. Blackstar gains the temporary hp and the mutation.
I figured Haguk and Elke were the two worst wounded in the party. I could've been wrong though.
Oct 12, 2016 4:37 pm
Well you're not getting bite in the foot by poisonous snakes Jabes... that good right? 0=)
Oct 12, 2016 4:52 pm
Remnant says:
Well you're not getting bite in the foot by poisonous snakes Jabes... that good right? 0=)
RIGHT! Hahaha! Sorry guys, inside-joke about my last 13th Age character in another game.
Oct 12, 2016 6:20 pm
I like the game so far, but I don't like the dice when rolling attacks. I don't think the dice likes me :P
Oct 12, 2016 6:29 pm
@Selective Amnesia do you like the escalation die bonus though?
Oct 12, 2016 6:46 pm
SelectiveAmnesia says:
I like the game so far, but I don't like the dice when rolling attacks. I don't think the dice likes me :P
From a GM perspective, I've not helped by running this current encounter straight out of the box. It's quite chunky in terms of opposition so it's a slow fight on PbP. That's not helped by the fact that it's come so close on the heels of the previous fight. This wouldn't have been an issue face to face as we'd probably have dealt with both combats in a single session but it's a bit unwieldy in this medium.
Oct 12, 2016 7:21 pm
SelectiveAmnesia says:
I like the game so far, but I don't like the dice when rolling attacks. I don't think the dice likes me :P
No kidding. My most recent roll has been my only decent one so far! ;)
Oct 12, 2016 7:58 pm
Quote:
Domitius barks a command at the pile of bones and some of them quickly reform into a small spider-like skeletal creature which rears up on it's hind legs ready to strike back at the Brumelurk.
OOC:
That do you for some creative GMing?
I LOVE IT! :-)
Oct 17, 2016 7:15 pm
I will be extremely busy the next three days. I may be able to make short posts now and then, but can't promise anything. Go ahead and move my characters along and roll for me if necessary. Thanks!
Oct 17, 2016 7:26 pm
Jabes.plays.RPG says:
I will be extremely busy the next three days. I may be able to make short posts now and then, but can't promise anything. Go ahead and move my characters along and roll for me if necessary. Thanks!
No problem.
Oct 19, 2016 8:48 pm
Guys, I'm conscious that this combat is dragging on (some poor rolls though guys). I assure you there is intrigue to follow.....
Oct 19, 2016 9:55 pm
No worries, escalation die is on our side still.
Nov 2, 2016 2:47 pm
November Rolls...

Rolls

Empress Claudia - negative - (1d6)

(3) = 3

Golgoth - positive - (1d6)

(1) = 1

Imehoten - conflicted - (1d6)

(6) = 6

Nov 2, 2016 3:27 pm
I gotta remember to use these. D= Also does Elke have a background that would come into play for that situation/roll?

Golgath - P
Imehoten - P
The Wolflord - C

Rolls

Golgath - (1d6)

(4) = 4

Imehoten - (1d6)

(4) = 4

The Wolflord - (1d6)

(4) = 4

Nov 2, 2016 4:58 pm
November icon rolls

Rolls

The Daemon 1 pt negative - (1d6)

(1) = 1

Golgath 2 pts positive - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (4) = 4

Nov 2, 2016 5:51 pm
Sorry I haven't posted the last few days. Work has been crazy. Here's my rolls.

Rolls

Lunar Queen - (1d6)

(5) = 5

Count Fedemir - (1d6)

(5) = 5

Golgoth - (1d6)

(2) = 2

Nov 2, 2016 11:16 pm
Thanks guys. Remember to use them though. I don't think anyone has used them yet.
Nov 5, 2016 2:27 pm
November Icon Relationship Rolls

Rolls

Von Halzinger (+) - (1d6)

(4) = 4

Count Federmir (-) - (1d6)

(3) = 3

Imehoten (+/-) - (1d6)

(2) = 2

Nov 7, 2016 1:55 pm
Remnant says:
Also does Elke have a background that would come into play for that situation/roll?
Didn't think so, no. If anyone was there we didn't see them anyway. :D

Also guys I'm going to be in San Diego from this Saturday through the Friday after for work. I might be able to check but if combat rears it head I don't want to hold anyone up so caledoniaman could you roll for me if so?
Nov 8, 2016 10:28 am
LadySurly says:
Remnant says:
Also does Elke have a background that would come into play for that situation/roll?
Didn't think so, no. If anyone was there we didn't see them anyway. :D

Also guys I'm going to be in San Diego from this Saturday through the Friday after for work. I might be able to check but if combat rears it head I don't want to hold anyone up so caledoniaman could you roll for me if so?
No problem. Enjoy.
Nov 10, 2016 5:00 pm
Hi all, it's all gone quiet. Firstly, are you all aware of the new thread for chapter 2?

Secondly, I'm assuming the couple of days lull is due to you all moving up to 2nd level? I just wanted to make sure nothing else was up.
Nov 10, 2016 5:34 pm
Well now I know two new things.
Nov 10, 2016 9:57 pm
Hi I've been busy getting ready for next week. I'll post just now and, depending on whether others post, will try and get in another before I go.
Nov 12, 2016 8:42 am
Sorry about that. Didn't have time to level up before the weekend came. But now I'm all ready.
Nov 14, 2016 6:25 pm
OOC:
Guys, I'm starting to get the feeling this game has lost momentum. Unless anyone suggests otherwise I'm ready to mothball it due to lack of people updating. Or am I reading it wrong?
Nov 14, 2016 6:48 pm
I'm still in it to win it but I do feel I do a lot of smack talking and grumbling and wait a few days for someone else to post. Play by post is rarely something everyone in the group can keep up with on a regular basis (someone in another game was annoyed I hadn't posted over a weekend and eventually left the game since others weren't posting daily or multiple times a day I guess). With the holidays approaching I expect it to slow down even further. I'm okay either way personally though.
Nov 14, 2016 7:03 pm
Remnant says:
I'm still in it to win it but I do feel I do a lot of smack talking and grumbling and wait a few days for someone else to post. Play by post is rarely something everyone in the group can keep up with on a regular basis (someone in another game was annoyed I hadn't posted over a weekend and eventually left the game since others weren't posting daily or multiple times a day I guess). With the holidays approaching I expect it to slow down even further. I'm okay either way personally though.
I'm ok with the slower pace so long as I know there is still enthusiasm. And you've been posting anyway so I know you're good. I also know that LadySurly is away with limited access etc. I also have been slack at times due to my son being in and out of hospital. Let's leave it and see who pitches up with a post in the next few days.
Nov 14, 2016 7:43 pm
I guess if you are board you can ask use questions about our backgrounds for S&G sort of a interlude of flashbacks when the game slows.
Nov 15, 2016 12:37 am
I'm still in it. Sorry for the sporadic posting - free time and inspiration have both been a bit harder to come by than expected.
Last edited November 15, 2016 12:37 am
Nov 15, 2016 4:48 am
I'm still here. Life has been busier than usual these past couple of weeks. I've been having enough margin to follow the posts, but haven't found enough to contribute anything. Still need to level up my character as well.

As far as involvement goes, I'm still interested in continuing the game....just bear with me as I foresee this busy-ness continuing until the first week of Dec.
Nov 19, 2016 10:09 pm
I've posted but not leveled up yet. This last week has been utterly manic - I was away from Saturday to Friday with internet access but virtually no time to post (was off on business). I'll have follow up etc next week but will hopefully be able to post regularly :) Glad the game is going to keep going.
Nov 21, 2016 10:39 pm
OOC:
I'm going to be slightly late with the next update. Currently in hospital with my son and shaky wifi. Hopefully home tomorrow and can pick it up then.
Nov 21, 2016 10:41 pm
No worries! Is your son ill? Nothing serious, I hope!
Nov 22, 2016 2:30 pm
So I wanted to ask a quick question that anyone more knowledgeable than me can answer. ;)

Am I right in thinking that as a fighter lvl2 I should have the following:

2 Adventurer Feats
4 Maneuvers
3 Talents

My three class talents are cleave, power warrior and heavy attack but are the feats part of those? Like a feat is the adventurer level of that talent?

And maneuvers - are they they same as feats? Because my level up suggests I should have four but only two feats?

I don't think I've understood this fully when I initially rolled but want to make sure I'm completely on track going forward and know what my options are. I might also be overthinking this or missing something glaringly obvious...

Thanks!
Nov 22, 2016 2:33 pm
Which reminds me: I need to pick a feat and stuff.
Nov 22, 2016 3:01 pm
LadySurly says:
So I wanted to ask a quick question that anyone more knowledgeable than me can answer. ;)

Am I right in thinking that as a fighter lvl2 I should have the following:

2 Adventurer Feats
4 Maneuvers
3 Talents

My three class talents are cleave, power warrior and heavy attack but are the feats part of those? Like a feat is the adventurer level of that talent?

And maneuvers - are they they same as feats? Because my level up suggests I should have four but only two feats?

I don't think I've understood this fully when I initially rolled but want to make sure I'm completely on track going forward and know what my options are. I might also be overthinking this or missing something glaringly obvious...

Thanks!
Maneuvers are not the same as Feats. They're additional attack/power options that Fighters have. Somewhat comparable to the spell choices that Wizards have. The choices expand and become more powerful at odd levels (1,3,5,7,9). At Level 2, you can select 4 Level 1 Maneuvers.

The Maneuvers are listed right after the Class Talents here http://www.13thagesrd.com/classes/fighter/

Feats are boosts to existing Talents/Maneuvers. You don't get them automatically; you have to choose which you want to take and are limited in how many Feats you can select. At Level 2, you can boost 2 of your 7 special abilities (3 Talents, 4 Maneuvers) to the Adventurer Feat tier. Not every Maneuver has an Adventurer Feat, some only have Champion or Epic.
Nov 22, 2016 3:15 pm
LadySurly says:
So I wanted to ask a quick question that anyone more knowledgeable than me can answer. ;)

Am I right in thinking that as a fighter lvl2 I should have the following:

2 Adventurer Feats
4 Maneuvers
3 Talents

My three class talents are cleave, power warrior and heavy attack but are the feats part of those? Like a feat is the adventurer level of that talent?

And maneuvers - are they they same as feats? Because my level up suggests I should have four but only two feats?

I don't think I've understood this fully when I initially rolled but want to make sure I'm completely on track going forward and know what my options are. I might also be overthinking this or missing something glaringly obvious...

Thanks!
Feats are different than maneuvers and Talents (all classes have talents to pick some have class talents for free), Maneuvers are different than Talents and specific to Fighters, feats could be off a maneuver or talent or just a normal feat (Improved Initiative for example). I'd check out the free SRD if you're trying to figure out what all everything does.
Nov 22, 2016 3:40 pm
Thank you both - that makes a lot more sense now. Clearly I needed it explained in simple terms. ;)

I did have a look at quite a few guides but none of them explained it quite so succinctly...
Nov 22, 2016 4:26 pm
Fyi you need the talent/maneuver/power to take the feat. I know it sounds silly otherwise but my face to face group starting out took feats for things they didn't have and assumed that meant they'd get the ability. I stated that would be super broken if you could.
Nov 28, 2016 9:57 pm
Just a heads up I'll be in NJ/NY from the 1-4th. If you're in my other games you'll see a similar post.
Nov 28, 2016 11:35 pm
Remnant says:
Just a heads up I'll be in NJ/NY from the 1-4th. If you're in my other games you'll see a similar post.
No probs. Enjoy.
Dec 7, 2016 2:18 pm
If I get anything I'm using them this month.

Rolls

Golgath - P - (1d6)

(1) = 1

Imehoten - P - (1d6)

(6) = 6

The Wolflord - C - (1d6)

(6) = 6

Dec 8, 2016 12:33 am
December icon rolls

Rolls

The Daemon 1 pt negative - (1d6)

(5) = 5

Golgath 2 pts positive - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (2) = 2

Dec 13, 2016 1:53 am
December rolls:

Rolls

Von Halzinger (+) - (1d6)

(2) = 2

Count Federmir (-) - (1d6)

(1) = 1

Imehoten (+/-) - (1d6)

(5) = 5

Dec 22, 2016 10:15 am
Hey are we taking a break over Christmas at all? I'm conscious we're just entering battle but I'm travelling to family til just before new year so Internet time will be sketchy.
Dec 22, 2016 11:58 am
LadySurly says:
Hey are we taking a break over Christmas at all? I'm conscious we're just entering battle but I'm travelling to family til just before new year so Internet time will be sketchy.
That's a good point which I planned to address in all my games today. I'm not expecting much in the way of activity over the Christmas period. If I said that we pretty much wrapped up any activity from end of tomorrow (23rd) until say 2nd January would that be a huge concern for anyone?

I'm certainly around and I can advance games if people so desire but it's Christmas and nobody should feel under pressure to do anything other than spend time in real life.

Any objections to the above plan then let me know. If anyone sporadically posts in the interim then fine I'll try and address it and I can also make the NPC/Monster attacks so we're in a better place when we resume but I'd expect pretty much everyone to be out of the loop if I'm honest.
Dec 22, 2016 1:11 pm
I'm at home and working all of next week. And I'm lucky in that I have most of my extended family within 15 minute walk. But I don't mind using what little spare time I have on family instead of online :P

Happy holidays and wish you all gaming related gifts :)
Dec 22, 2016 10:22 pm
I'll be around to post, but I'm also fine with taking a break for the holiday. I'm traveling Dec 23-24 and Jan 3-4 so posting on those days might be sketchy, but otherwise, I'll be good with whatever.
Dec 23, 2016 1:45 am
I'm available to post, but don't mind a break either. Happy Holidays, everyone!
Dec 23, 2016 3:57 pm
Given that it's combat, let's try and finish this round before we wrap up then resume 2nd Jan-ish with the understanding that njohn858 may be indisposed and we need to wait on him getting back to us. All good with that?
Dec 23, 2016 8:09 pm
Quote:
Am I right in assuming that Haguk has to opt in to this? i.e. choose to use that recovery.
I honestly don't know. Quoting the spell's wording below:
Quote:
Warped Healing [Chaos Mage Defensive Spell]
(Per battle * Close-quarters * Target: You & 1 nearby ally, or 2 nearby allies) Effect: Randomly pick 1 target. That target heals using a recovery. The other target gains 10 temp hp and grows a strange eye, limb, or other physical feature that lasts until the temp hp do.
Last edited December 24, 2016 1:06 pm
Dec 24, 2016 4:07 am
You would still need to as the player state you would use one or not. For example if he didn't have any left the spell wouldn't 'force' him to use one since he didn't have any unless it stated a 'free recovery' could be used.
Dec 24, 2016 1:44 pm
Jabes.plays.RPG says:
Quote:
Am I right in assuming that Haguk has to opt in to this? i.e. choose to use that recovery.
I honestly don't know. Quoting the spell's wording below:
Quote:
Warped Healing [Chaos Mage Defensive Spell]
(Per battle * Close-quarters * Target: You & 1 nearby ally, or 2 nearby allies) Effect: Randomly pick 1 target. That target heals using a recovery. The other target gains 10 temp hp and grows a strange eye, limb, or other physical feature that lasts until the temp hp do.
Yeah, I looked up the spell in the book and it wasn't particularly clear. Haguk can decide whether he wants it or not. Presumably with the damage he has taken then he does but I'll wait for him to confirm.
Dec 24, 2016 3:12 pm
If he decides against it can someone else take it? Otherwise it seems like it would be a waste of a Per Battle spell.
Dec 26, 2016 1:32 pm
It seems a bit early. As far as I have been able to suss out I only have 5 damage unless I've missed some somewhere along.
Dec 26, 2016 1:52 pm
Yeah I realize it was a bit early to break out the per-battle spell. But there it is.
Dec 27, 2016 1:15 pm
We don't know what each other's HP is at would it be helpful to post that with our actions? Also Temp HP is a pool that gets used up first so as a front line fighter xtra don't hurt...

@Jabes
Choas Mage having a choice at times on what they're doing seem to be more I'm going with this, this is happening now more than a plan.
Dec 27, 2016 1:53 pm
Remnant says:
@Jabes
Choas Mage having a choice at times on what they're doing seem to be more I'm going with this, this is happening now more than a plan.
Yeah whether or not that is the intention when the creators wrote the character class, that is definitely how I've been playing Blackstar. There really is no plan. Magical shit just happens whether it's a good idea or not. CHAOS. ;-)
Last edited December 27, 2016 1:54 pm
Jan 4, 2017 2:06 pm
Hi all - thanks for being patient while I was away. Hope everyone had a lovely Christmas. :)
Jan 4, 2017 9:51 pm
Sorry for being MIA - I traveled for the holidays and just returned. I had expected to have time for posting while away, but it didn't happen. But I'm back in the saddle and ready to roll.

Looks like we're about to loop back to the top of the initiative order. Thanks for the antennae, @Jabes! :D
Jan 5, 2017 12:17 am
Hi all,

Been a busy day today so didn't post as intended. I'll get cracking on this with a post tomorrow.

Happy New Year.

Mark
Jan 12, 2017 3:09 pm
In case you missed it, Keleth could probably use our help with updates to the 13th Age character sheets. See this thread.
Jan 12, 2017 4:54 pm
Thanks for the heads up. Posted some thoughts.

He mentioned there being miscalculations on the char sheet. Have any of you noticed that?
Jan 12, 2017 5:09 pm
I haven't noticed. But that could be because I'm not awfully familiar with all the mechanics & calculations.
Jan 12, 2017 11:31 pm
Elke looks up and realises that the Hellwasp she was fighting is no longer above her. With horror she realises that it's looped round behind her and is trying to sting her in the back. Too late. The stinger pierces her skin through a gap in the armor.
OOC:
5 damage. Natural odd roll so no ongoing damage. Elke up next.

Rolls

Hellwasp 3 attack on Elke - (1d20+6)

(11) + 6 = 17

Jan 12, 2017 11:34 pm
OOC:
HP summary:
Haguk 30/20
Xanxus 24/14
Domitius 29/24
Blackstar 21/21
Elke 33/23
Jan 13, 2017 12:59 am
Domitius should be at 24/24. He took -5 and +10 the first round and -5 (from ongoing damage) so far in the second round. His minion is at 14/18.

Also, I'm going to start taking advantage of the new Spoiler function at the end of my in-combat posts to keep track of my HP.
Jan 14, 2017 12:23 am
Hey guys. Sorry to be 'that player' but I think I'm going to have to duck out of this game long term. Work has mega picked up and I'm going to be travelling for business probably once every couple of months. It doesn't seem like much of an impact but work picks up a lot before and after meaning I don't get to check the game as often. I'm lucky if I can check in once a week now. And because of that (and the fact I'm new to this in general) I'm finding myself getting confused and forgetting what's going on and having to reread rules etc a lot.

Sorry again all. Not sure if it's easier to kill me off or...?
Jan 15, 2017 9:21 pm
LadySurly says:
Hey guys. Sorry to be 'that player' but I think I'm going to have to duck out of this game long term. Work has mega picked up and I'm going to be travelling for business probably once every couple of months. It doesn't seem like much of an impact but work picks up a lot before and after meaning I don't get to check the game as often. I'm lucky if I can check in once a week now. And because of that (and the fact I'm new to this in general) I'm finding myself getting confused and forgetting what's going on and having to reread rules etc a lot.

Sorry again all. Not sure if it's easier to kill me off or...?
No worries at all. Totally understand. Best of luck.
Jan 15, 2017 10:25 pm
Guys, everyone else cool? Feels like we've been running this current combat forever so it feels like a bit of a drag. Any thoughts or feedback on how the game is going? Anything I could change? Anyone else want out before we go any further?
Jan 15, 2017 10:42 pm
I think it's felt like it's taking a long time because it has been over a couple holidays which has delayed things. I'm expecting things to pick back up.

I'm good with continuing the game. Curious to see what else we'll discover in this living dungeon! :D
Jan 16, 2017 12:17 am
^What John said. :-)
Jan 20, 2017 7:19 am
Hi, all! I've fallen ill and my doctor says I should take the weekend off from work but that sure as heck isn't happening as I have two wedding cakes to finish! So I can't guarantee any posts. If I survive the weekend I'll get back to posting Sunday evening (that's Sunday morning for most of you).

Caledoniaman, here's Blackstar's randomly-determined spell for next round:
Quote:
Castigation
(At-will * Close-quarters * Target: 1 engaged enemy if any, or 1 nearby enemy) Attack: Cha + Level vs. MD Hit: 1d8 + Cha psychic damage. Hit vs Staggered Enemy: As a hit, at maximum damage. Miss: Damage = Level. Blood of Warriors: When you hit a demon it’s also hampered (save ends)
THANKS!
Jan 20, 2017 9:45 am
Jabes.plays.RPG says:
Hi, all! I've fallen ill and my doctor says I should take the weekend off from work but that sure as heck isn't happening as I have two wedding cakes to finish! So I can't guarantee any posts. If I survive the weekend I'll get back to posting Sunday evening (that's Sunday morning for most of you).

Caledoniaman, here's Blackstar's randomly-determined spell for next round:
Quote:
Castigation
(At-will * Close-quarters * Target: 1 engaged enemy if any, or 1 nearby enemy) Attack: Cha + Level vs. MD Hit: 1d8 + Cha psychic damage. Hit vs Staggered Enemy: As a hit, at maximum damage. Miss: Damage = Level. Blood of Warriors: When you hit a demon it’s also hampered (save ends)
THANKS!
Get well soon. Don't worry about posting. Let real life take priority.
Jan 22, 2017 3:39 pm
Thanks! I'm still sick but am back to posting. :-)

I just want to make sure Blackstar's two currently active magical effects were factored into Hellwasp 3's action, and Haguk's, if he hit. Thanks! :-)
Feb 7, 2017 3:12 pm
caledoniaman says:
Can you All upgrade to level 3 please.
Done! :-)

Heads up: I have taken the High Weirdness Adventurer Feat. Normally, a high weirdness effect (randomly determined using this High Weirdness Table) triggers when an enemy crits a chaos mage. With this feat, weirdness will now ensue on 33% of Blackstar's turns! You've been warned. ;-)
Last edited February 7, 2017 3:51 pm
Feb 9, 2017 9:21 pm
I'm currently holed up in hospital with my son. I should be able to resume tomorrow.
Feb 9, 2017 9:25 pm
I hope it's nothing serious! I wish you and the kiddo the best!
Feb 11, 2017 11:45 am
Jabes.plays.RPG says:
I hope it's nothing serious! I wish you and the kiddo the best!
It's a long term illness that we've been dealing with since September. He has leukemia, which on the grand scale of things is pretty serious but beatable. It makes maintaining a game like this challenging though. I should be back to posting later today. Apologies again for the delay.
Feb 13, 2017 5:23 am
Will be up to my neck in work for the next 48 hrs.
Feb 14, 2017 11:15 am
caledoniaman says:
Jabes.plays.RPG says:
I hope it's nothing serious! I wish you and the kiddo the best!
It's a long term illness that we've been dealing with since September. He has leukemia, which on the grand scale of things is pretty serious but beatable. It makes maintaining a game like this challenging though. I should be back to posting later today. Apologies again for the delay.
I feel like an idiot. Of course you told us about it before. I just wasn't thinking the other day. I'm so sorry. :-(
Feb 18, 2017 2:56 pm
Did we roll icons this month? There's probably a different way across but this might be a good time to use one.
Feb 18, 2017 5:04 pm
I don't think we've rolled icons. Have we?

EDIT: I just checked - the last icon rolls were back in December. So here's for February.
Last edited February 19, 2017 2:08 am

Rolls

The Daemon 1 pt negative - (1d6)

(4) = 4

Golgath 2 pts positive - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (2) = 2

Feb 19, 2017 3:20 pm
Golgath - P
Imehoten - P
The Wolflord - C

Rolls

Golgath - (1d6)

(1) = 1

Imehoten - (1d6)

(3) = 3

The Wolflord - (1d6)

(2) = 2

Feb 20, 2017 10:23 am
Lunar Queen: 1 positive
Count Fedemir: 1 conflicted
Golgoth: 1 positive

Rolls

Lunar Queen - (1d6)

(3) = 3

Count Fedemir - (1d6)

(4) = 4

Golgoth - (1d6)

(3) = 3

Feb 21, 2017 4:24 pm
caledoniaman says:
Jabes.plays.RPG says:
OOC:
Edited my previous.
OOC:
Cool. Let's roll with that. Interested to see where this rope leads us :)
Yeah I thought I had mentioned the paracord in the backstory I submitted but apparently not.

Not a single item among his possessions belongs in this world:
Quote:
He wears his worn-out space suit like outlandish padded armor. Strapped to his hip, opposite the useless ray gun (he had used up all its power cell charges fighting his way out of Hell Marsh), are a jagged titanium dagger and wicked titanium throwing knives that he fashioned out of his ship's wreckage. Hidden in his sleeve is another piece of titanium, scorched and twisted, that he has fashioned into a wand.
Quote:
Blackstar's gear:
● jagged titanium-alloy dagger (1d4 damage);
● wicked throwing knives (titanium-alloy shards)(1d4 damage);
● ray gun (no charges left);
● twisted & scorched titanium wand;
● rubber hose, 10ft;
● paracord, 50ft;
● space rations;
Last edited February 21, 2017 4:26 pm
Feb 21, 2017 8:50 pm
Sorry man. As a general rule, I don't tend to read backstories at all. If I do read them, I rarely remember them. If you run as many games as I do in person or online then you need to not fill your brain full of the backstories of imaginary characters, lest something important gets squeezed out of the mental hard drive. e.g. knowing how to walk.
Feb 21, 2017 8:53 pm
TIL the GM will not use our backstories to dance like puppets...
Feb 21, 2017 9:07 pm
Changing subject quickly to icon relationship rolls. This is actually the defining feature of 13th Age but also it's biggest downfall. As a GM it is a headwreck. Badly explained, difficult to incorporate and messy. Which is why I've been slack in pushing the rolls. I'm keen to make sure you use them though on the previously suggested basis:-

On a 6 - You describe the benefit from the Icon (within reason).
On a 5 - You describe the benefit from the Icon (within reason) and I decide the twist (again within reason).

Please describe it in the narrative thread with an OOC aside to indicate that you are using a roll and the value of said roll.

Good?
Feb 21, 2017 9:14 pm
Yep, next time I have one I'll use it I guess.
Feb 21, 2017 10:41 pm
Icon Rolls

Rolls

Imehoten (+/-) - (1d6)

(2) = 2

Count Federmir (-) - (1d6)

(3) = 3

Von Halzinger (+) - (1d6)

(2) = 2

Feb 28, 2017 4:22 pm
Just a heads up, I came down with a bad headcold and probably won't be up to posting the next couple of days.
Feb 28, 2017 6:28 pm
njohn858 says:
Just a heads up, I came down with a bad headcold and probably won't be up to posting the next couple of days.
OK, no worries. You happy to go with the party flow? Hope you feel better soon.
Mar 2, 2017 11:22 am
Quote:
a large ink black lake, at the far side of which stands the tower and the enigmatically named "Dungeon Town".
Just go around the lake to get to the tower/town? Or are we in for another ferry ride?
Last edited March 2, 2017 11:22 am
Mar 2, 2017 1:39 pm
Well... it is March.

Rolls

Golgath - P - (1d6)

(2) = 2

Imehoten - P - (1d6)

(4) = 4

The Wolflord - C - (1d6)

(5) = 5

Mar 12, 2017 4:53 am
Hello, and thank you all for letting me join the game. For the sake of character creation, does anyone have any kind of a preference for what I put together?
Mar 12, 2017 4:35 pm
Welcome, Phil! I say play anything you like. :-)

Right now we've got a Necromancer, a Commander, a Chaos Mage, and... sorry, SelectiveAmnesia, what is Haguk again?
Mar 13, 2017 6:36 am
Haguk is a Barbarian.
Mar 13, 2017 6:37 am
BTW you still have him labeled as Cirdire. :-)
Mar 13, 2017 6:41 am
Wasn't aware that I could fix it, but now I've done it.
Mar 14, 2017 5:26 pm
I had a family emergency come up over the weekend (my dad had a heart attack and is having surgery tomorrow), and I thought I was going to be able to stay on top of posting this week, but I realized this morning that I need to step back from things until we get past this. As such, I'm not planning on posting anything IC until at least this weekend. Thanks for understanding.
Mar 14, 2017 5:30 pm
@njohn858: As I said on the other thread, am rooting for you and your dad.
Mar 15, 2017 1:37 am
Family first. All the best to your family
Mar 15, 2017 2:15 pm
Another hectic weekend at work + I'm coming down with something. Probably won't be hearing from me til Sunday.
Mar 22, 2017 2:42 pm
njohn858 says:
I had a family emergency come up over the weekend (my dad had a heart attack and is having surgery tomorrow), and I thought I was going to be able to stay on top of posting this week, but I realized this morning that I need to step back from things until we get past this. As such, I'm not planning on posting anything IC until at least this weekend. Thanks for understanding.
Hey man. Sorry I didn't see this before now. Hope all is good. Best wishes.
Mar 23, 2017 2:47 am
Everything went as smoothly as it could. It ended up being a bigger surgery than they had originally expected, but he's recovered faster than expected too. I should be back in the posting saddle! ;)
Mar 23, 2017 3:27 am
That's great news! Glad to have you back, but good that everything went smoothly.
Mar 23, 2017 11:30 am
Congrats wishing a speedy return for them.
Apr 7, 2017 2:31 pm
njohn858 says:
Domitius placed his hand on the man's forehead. A shimmer of energy passed from the captive and up the necromancer's arm before the man fell limp. Rising, Domitius turned to the others, "The bar is a short distance behind us. Let us see if Morthil is there, and if not, let's seek out this Tord in the yonder tower."

He opened up his bag for the minion to crawl inside, where it collapsed with a quiet rattle.
So Domitius turned the man into a minion and it's now inside his bag? If so, it couldn't have warned Mothril.
Last edited April 7, 2017 2:32 pm
Apr 7, 2017 2:54 pm
Jabes.plays.RPG says:
njohn858 says:
Domitius placed his hand on the man's forehead. A shimmer of energy passed from the captive and up the necromancer's arm before the man fell limp. Rising, Domitius turned to the others, "The bar is a short distance behind us. Let us see if Morthil is there, and if not, let's seek out this Tord in the yonder tower."

He opened up his bag for the minion to crawl inside, where it collapsed with a quiet rattle.
So Domitius turned the man into a minion and it's now inside his bag? If so, it couldn't have warned Mothril.
It was his Skeletal Minion that crawled into the bag. Not the man he just killed. But you're right - as he was dead, he couldn't have warned Morthil.
Last edited April 7, 2017 2:56 pm
Apr 7, 2017 3:44 pm
Ah. I thought maybe Domitius could make minions out of his kills. :-)
Apr 7, 2017 4:16 pm
I've been flavoring it that Domitius can take pieces of his kills and work them into his minion somehow (eg it having the hellwasp stinger), but it's just embellishment.

There are some other useful death-related spells making use of combatants, but I've been saving those for the right time. ;)
Apr 7, 2017 4:54 pm
Good stuff! :-)
Apr 9, 2017 6:24 am
April Icon rolls...

Rolls

The Daemon 1 pt negative - (1d6)

(4) = 4

Golgath 2 pts positive - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

Apr 10, 2017 10:21 am
Lunar Queen: 1 positive
Count Fedemir: 1 conflicted
Golgoth: 1 positive

Rolls

Lunar Queen - (1d6)

(2) = 2

Count Fedemir - (1d6)

(3) = 3

Golgoth - (1d6)

(3) = 3

Apr 10, 2017 12:49 pm
OOC:
Rolls.

Rolls

Golgath - (1d6)

(3) = 3

Imehoten - (1d6)

(5) = 5

The Wolflord - (1d6)

(4) = 4

Apr 11, 2017 1:29 am
Imehoten (+/-) 1
Count Federmir (-) 1
Von Halzinger (+) 1

Rolls

Imehoten - (1d6)

(2) = 2

Count Federmir - (1d6)

(5) = 5

Von Halzinger - (1d6)

(1) = 1

Apr 13, 2017 10:03 pm
I've been swamped by life lately and will be taking a short vacation to try to recoup. I'll be offline until 4/18. Feel free to play forward without me.
Apr 17, 2017 5:07 pm
Quote:
To clarify, the kitchen and the rear cellar are not the same place. Blackstar won't have seen Harker flee.
Yeah that's what I thought. Blackstar's course of action was randomly determined.
Apr 20, 2017 9:51 am
Hi all.

I'm off to a lonely Scottish island from Saturday 22nd - Friday 28th for a short break with the family. They won't even have a decent supermarket, let alone a decent internet connection. It's likely that this game will "go dark" from end of tonight "Thursday" until after I return. If I don't return, send the helicopter rescue.

Mark
Apr 20, 2017 12:22 pm
Have fun on the island!
Apr 21, 2017 7:16 am
As posted in the Absences thread:
Quote:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!
Apr 21, 2017 2:50 pm
Jabes.plays.RPG says:
As posted in the Absences thread:
Quote:
Just an early heads up: Gonna be mostly off-grid from Sunday to Wednesday. Please note that I am in the GMT+8 timezone. GM's feel free to move my characters along then. Cheers!
Don't worry. You'll see from my post yesterday that I am away for the whole week next week and won't be posting either.
May 1, 2017 2:24 pm
I'm back. I'll resume posting this evening.
May 1, 2017 3:26 pm
Welcome back! :-)
May 2, 2017 2:52 am
Welcome back
May 2, 2017 2:52 am
Welcome back
May 2, 2017 4:38 am
May Icon rolls...

Rolls

The Daemon 1 pt negative - (1d6)

(1) = 1

Golgath 2 pts positive - (1d6, 1d6)

1d6 : (5) = 5

1d6 : (5) = 5

May 2, 2017 3:09 pm
I keep forgetting to use mine...

Rolls

Golgath - (1d6)

(2) = 2

Imehoten - (1d6)

(3) = 3

The Wolflord - (1d6)

(6) = 6

May 3, 2017 2:01 am
Imehoten (+/-) 1
Count Federmir (-) 1
Von Halzinger (+) 1

Rolls

Imehoten - (1d6)

(2) = 2

Count Federmir - (1d6)

(6) = 6

Von Halzinger - (1d6)

(6) = 6

May 3, 2017 3:07 am
Icon Rolls

Rolls

The WolfLord 1C - (1d6)

(6) = 6

The Daemon 2P - (2d6)

(66) = 12

May 3, 2017 3:33 pm
Lunar Queen: 1 positive
Count Fedemir: 1 conflicted
Golgoth: 1 positive

Rolls

Lunar Queen - (1d6)

(1) = 1

Count Fedemir - (1d6)

(3) = 3

Golgoth - (1d6)

(2) = 2

May 9, 2017 1:04 am
Not sure if you've already seen this, but Bundle of Holding has a 13th Age Bundle right now. It doesn't have any Nocturne products in it, but if you've been on the fence about picking up any of the 13A stuff, this would be a good opportunity to snag them for cheap.

https://bundleofholding.com/presents/13thAge2017
May 11, 2017 5:08 am
As posted in the Absences thread:
Jabes.plays.RPG says:
I'm already chest-deep in preps for Mother's Day weekend, which is traditionally an extremely busy time at the cake shop. I'll still pop up here and there but will be unreliable at best. So if I start holding things up please go ahead and move my PC's along. Thanks!
May 19, 2017 11:48 am
Sorry for my absence here the past week or so - I started supervising an intern at work and it's taken more time out of my days than I had anticipated. Also, I'm headed out on vacation for a week and won't be back until after Memorial Day (May 29). Feel free to play Domitius as needed while I'm gone.
May 30, 2017 5:52 pm
Guys, it is with heavy heart that I'm going to sadly put this game into a hiatus for now. I started running PbP games when life was simpler (before my son became unwell) and in lieu of being able to run in person games. In recent months, life has caught up with me and my in person games are requiring more maintenance. Ultimately, none of us got in to D&D to play in forums so these games have to take priority just now, along with my other commitments.

It's been a pleasure running this for you but of late I'm sure you'll agree that my posts have become more and more sparse and less inspired. Time to hang up the keyboard for now. Many thanks for your time, it's been a blast.
May 30, 2017 11:12 pm
yep no worries man. Don't forget June 17th is free RPG Day.
May 31, 2017 1:55 am
@caledoniaman, it was fun while it lasted. Thank you for running this. All the best to you and your family!
May 31, 2017 2:23 am
No worries, and thank you for letting us know. All the best to you and yours.
May 31, 2017 4:06 am
I understand - I'm glad you have a group of RL friends you can play with, and I hope that your son continues to progress in his recovery. Thanks for running a fun game and for the introduction into the Nocturne setting!

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