Verrain says:
... Rare in a fae ...
There are no Fae in England. They are off the table.
Unfortunately the composition of the player character choices at the start defined a low Wild game, and much of the current story centers around that lack of Wild (though the characters don't know that, yet).
Verrain says:
... I was wanting it to be one of the Wild. I like the idea of having ties to three out of four Circles and since everyone else seems to have gone Vampire I thought I might buck the trend. ...
Agreed. That is a cool idea. We will need to work something out, though. So far none of the Wild that we have really fit as Benefactors, but we can make something that does.
• We have The Statues of Parliament Square (and other statues all around London), but they are mainly passive observers.
• The Servitors are constructed people, but they appear to be mainly servants, and not really Benefactor material.
• We heard rumour of a Dragon in the Thames, but that was linked to a PC we don't have anymore, and the dragon was insular and not involved. There may be something we can do there, but it feels a little hard to make this work. If you really want it, we can see what we can do.
• The Night Sisters are Wild (don't let the name confuse you, and
Benji is about to see them shortly). They are mysterious and we don't know a lot about them yet. They seem to be intent on destroying dangerous artifacts. We can work something out there, if that catches your fancy?
Being as you are (somewhat) Jewish, maybe a shem powered 'golem'? Full of ancient secrets but needing help to act in this world?
Verrain says:
... They tend to keep their distance lest I glimpse their future again. ...
That is very sad.
Verrain says:
... His grandmother's visions played a role in that. ...
Cool!
So it is hereditary? Maternal or paternal grandmother? Does it matter? Are male seers as common as female ones?
Does it often skip a generation? Maybe it used to be common for these things to do that, because two many seers at the same time leads to wars and schisms?
(Yes, I know it should be 'too' Don't @ me! :).
Verrain says:
... As for the visions, I see I explained poorly. ...
Not at all. It is my job to take what you say and build on it, to ask probing questions.
Verrain says:
... signs that this is THE storm from his visions. The feeling of doom started shortly after the rain. ...
Cool. We may find that, after we resolve the current rain issue, that what you thought was your vision of doom was just the harbinger... (up the stakes for the sequel after the end of season 'save the world'. :)
Verrain says:
... I have no objection to having the missing Jacob as a point of contact. ...
It is there as an option, as is
Beji's imminent meeting with Amira (speaker for the Night Sisters, and who they represent). If we can bring your character in based on their visions and they own abilities, that would be cool, but we have options if that does not end up working.
Verrain says:
... I chose Dual Loyalty because I like the idea of Malachi being a paranormal investigator ...
Sounds good. That is fiction, so you could, of course, do that anyway, but it is stronger —even in the fiction— if it is mechanically backed up as well.
Verrain says:
... I like the notion that the GM can drop mortal problems in my lap ...
OK, good. Me too (as a player). But I did not want you suffering the 'downsides' with only seldom 'mechanical benefits'. Some Moves give extra options when used with a Circle you are part of, so there is always that benefit.
Verrain says:
... If I didn't do Dual Loyalty, I would switch to Foresight. ...
You can always pick it up later. Foresight might help more later when we have higher Stats and will be rolling more 12+s, anyway.
Verrain says:
... I don't really want to be a mind reader with Skim the Surface ...
Fair enough.
Verrain says:
... I am leaning toward "They alone can destroy a uniquely evil foe within their own Circle" ...
Cool. Don't tell anyone (it's a secret), but we have a fairly uniquely evil foe in the form of the Fae (Wild) who are threatening (and actually attacking, but they are subtle, so people don't know this yet) London (and England).
I am always dubious about 'they alone' and such, but they have a special, vital function.
Your listed Benefactor Strengths and Weaknesses could well fit the power behind the Night Sisters. If you want to go that route we can talk about it and reveal details. Else I can see ways to make this work with a 'rabbi-golem' or something similar.
Verrain says:
... Debts ... Either of the PCs want one of those to be them? ...
You can put more than one on someone. They can even all go on the same character, though that is probably not ideal and spreading them around has benefits.
If the other PCs want any of these, and we don't start with them already knowing each other, we can make these happen around the time we introduce your character. It is also possible that
they don't know about this, they might help you decipher your visions without having met (weak I know), or you might have given bad guidance through someone else, and they might unwitting interfere with you.
We can also take the general shape and number and make up our own reasons.
We can also take a look at
Benji's and
Emma's Starting Debts and see if any of the ones assigned to absent PCs should be transferred to the new PC to give them a boost.