Chapter 6.2: Daring Rescue

Apr 12, 2024 11:41 pm
Trade Era 1235, Day 163

Solaris, Zyronis atmosphere

As the Solaris breached the planet's atmosphere near the equator, close to the Forbidden Regions, a sense of foreboding settled over the crew. The towering skyscrapers of Zyronis rose like monolithic tombstones, casting long shadows over the landscape below. The once-bustling metropolis in this area now lay silent and still, empty and with its buildings crumbling with age.

Nevertheless, Jil expertly maneuvered the shuttle through the narrow passages between the towering structures, her eyes scanning the darkened skyscrapers for any signs of danger. The crew remained vigilant, their senses alert for any hint of movement amidst the shadows.

Soon, her sharp eyes caught sight of the ventilation and ascension tunnels - a gaping maw ahead, a dark abyss yawning open like the maw of some ancient beast. She eased the Solaris towards the edge, the shuttle hovering at the precipice as the crew peered into the depths below.

https://i.imgur.com/zacFWnD.jpeg

Hank's jaw tightened as he surveyed the chasm, a sense of foreboding settling over him. This was the point of no return, the threshold between the familiar world above and the perilous depths of the lower levels. Either way, the Solaris edged forward, inching closer to the yawning abyss as the darkness enveloped them. As they descended further into the darkness, the walls of the chasm seemed to close in around them, the weight of the earth pressing down upon the shuttle like a suffocating blanket. Everything was abandoned long ago. The air grew colder, the silence broken only by the steady hum of the Solaris's engines. Each minute felt like an eternity as they descended into the unknown depths.

Finally, the shuttle landed with a soft thud, and a collective sigh of relief escaped the crew as they realized they had reached their destination. The air was breathable and Jil gave the thumbs up for the crew to exit the shuttle.

https://i.imgur.com/DSfWQOl.jpeg

Trade Era 1235, Day 163. 10:08 UTC

Underworld, Near the Forbidden Regions, Zyronis

Outside, the darkness stretched out before them, broken only by their own flashlights and the shuttle's headlights. Erin's eyes narrowed as she surveyed their surroundings, her gaze falling upon another shuttle parked nearby, powered down and seemingly abandoned. Its hull was scuffed and battered.

"There," Erin cautioned, pointing towards the shuttle. "It's probably from the salvage team. Stay alert".

As the crew approached the abandoned shuttle, a sudden loud bang reverberated through the cavernous expanse, causing them to freeze in their tracks. Hank's grip tightened on his weapon as he spun around, his senses on high alert for any sign of danger.

The source of the noise became apparent as the battered doors of the abandoned shuttle rattled and shook, as if something massive were attempting to break free from within. Peter, Erin, Mercer, Corbin, and Douklan instinctively raised their weapons, their eyes trained on the trembling doors. James just observed, making no sounds.
OOC:
What do you do?

Rolls

Time of landing - (1d12+6, 1d60-1)

1d12+6 : (4) + 6 = 10

1d60-1 : (9) - 1 = 8

Apr 12, 2024 11:50 pm
Has Hanks's Terminal Reflection triggered?
Apr 12, 2024 11:54 pm
OOC:
Not yet. What do you do?
[ +- ] Terminal Reflection
Apr 13, 2024 2:01 am
daryen sent a note to htech
Apr 13, 2024 2:32 am
Normally I would say I think we should set up a small camp, some sore of perimeter. But in this case I think we should have medkits ready in the Solaris, and on hand.
And be ready for a quick getaway.

Mercer makes sure his Lowlight goggles would be ready in a single motion and Atmofilter is set.
Hank, I've got pretty good eyes and am better with a blade than a gun. Where do you want me?
Apr 13, 2024 3:36 am
OOC:
I need the answer to my note before giving direction.
Apr 13, 2024 10:20 am
htech sent a note to daryen
Apr 13, 2024 1:47 pm
daryen sent a note to htech
OOC:
Do we have any information on the salvage team? Like codes to their shuttle?

BTW, since I left it open because he wanted to see the conditions, Hank is wearing the CFU, the pistol with cells, goggles and backpack. He added the rope, atomfilter, and pole to the backpack. He has his pistol out and ready. Shoulda had the rifle it seems.


"I am not a tactician. Peter, I need your expertise. That thing in the shuttle is big, extremely fast and powerful, and hostile. I don't know if it is intelligent. It is likely melee-only. How do we maximize our firepower to bring it down before it can get to us?"
Last edited April 13, 2024 1:47 pm
Apr 13, 2024 2:46 pm
OOC:
What else can I Notice? It's probably one thing but can we tell for sure? How it might it/they be? Is there any damage reminiscent of projectiles/acid/energy that might be from the creature?
OOC:
If that thing is able to do damage to a ship, I do t think any of us even has a possibility of surviving a bit from it.
_
I assume we didn't have any Heavy Weapons we could bring?
OOC:
Edit: Do we have any proof we need to open that door?That the crew is behind it?
Last edited April 13, 2024 3:04 pm

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(36) + 1 = 10

Apr 13, 2024 3:02 pm
Corbin brings up his laser rifle and sweeps the area before offering his opinion.

"We back up to our shuttle, climb on top, fire up the landing lights and take aim at the door. James can trigger the door to open and then stand very still. Whatever pokes its head out, gets shot, alot. The landing lights should obscure its vision of us, but our shots will guide it to us. We use the open ground and our position on top of our shuttle to land as many shots as we can. Hopefully we'll have it down before it makes it to us.
Apr 13, 2024 3:14 pm
htech sent a note to daryen
Hank doesn't have the access codes for the shuttle but he is pretty sure he can open it using his dataslab and a remote/wireless hack.

As you think about the mission briefing, you recognize the shuttle as belonging to the salvage team. The serial number, colors, and ship name on the sides match.

Corbin that's a solid plan and great tactics.

Peter and Douklan, you notice that there is not much near the landed starship, just a lot of dust, plascret, some broken pipes, etc. This area was probably a spacecraft transit area, not meant for landing or walking but with resistant flooring nonetheless. So there is not much cover. This works both ways. The best tactic is probably to stay back and shoot whatever leaves the shuttle.

Peter, you don't know how Hank can be so sure of what's inside, to make him talk like that. There was nothing about this in the briefing or in the clues you had discovered so far that gave you this knowledge. It seems a little too specific for someone who is just making an assumption. But maybe he always talks like that, very sure of what is actually just a hunch. Anyway, you can leave it as it is for now.

Mercer, there are ways to enter the cockpit with a well-placed demo charge near the top pannels and it would avoid tampering with the doors. You've never done it, but you've heard some criminals claim they have. You don't see marks from fire or acid. Seems like blunt damage. Either it bumped into something before landing or something crashed into it (before or after landing). There is no proof someone from the crew is inside.
OOC:
Here is a gridded map, to help with tactics. The rectangles are the shuttles. The Solaris is in the north (B3 is the cockpit)
OOC:
What do you do?
Apr 13, 2024 4:08 pm
OOC:
It doesn't add up. Door closed, ship on this side, but no crew on this side? We need answers.
Last edited April 13, 2024 4:08 pm
Apr 13, 2024 4:23 pm
"Let's do Corbin's plan.

"James, place this data shunt on the door controls, then get back inside our shuttle.

"Everyone else, get on top of the shuttle with a good firing position.

"Jil, once we are in position, turn on all of the shuttles flood lights that bear on the other shuttle."


Hank the takes the opportunity to swap out for his laser rifle. Once the remote is in place, he opens the other shuttle's doors. Roll included in case it is needed.
OOC:
Honestly, I am expecting the smeared remains of the salvage team to be inside their shuttle.
Last edited April 13, 2024 4:25 pm

Rolls

Hank Heron: Hack shuttle's doors - (3d6h2+2)

(216) + 2 = 10

Apr 13, 2024 4:33 pm
While setting things up, Hank will further explain himself.

"In the stories of what brought the great world low were terrifying monstrosities that took things down. I am pretty sure it is one of those monstrosities that is trying to get out of their shuttle. I don't know what woke it up when we got here, but it seems likely it will free itself from the shuttle eventually regardless of what we do. As such, we should face it on our terms.

"As for the salvage team, I am expecting to find what little of them that remains on the shuttle. I hope I'm wrong about that."
Last edited April 13, 2024 4:33 pm
Apr 14, 2024 7:32 am
htech says:


Here is a gridded map, to help with tactics. The rectangles are the shuttles. The Solaris is in the north (B3 is the cockpit)
OOC:
What's the scale on the map? Or, if it's not to a particular scale, what's the approximate distance between the two shuttles?
Apr 14, 2024 9:23 am
OOC:
htech sent a note to daryen
Quote:
What's the scale on the map? Or, if it's not to a particular scale, what's the approximate distance between the two shuttles?
The map is to scale now. =) I will use my default scale because its used everywhere, even though SWN works better with another one.

So, 1 square = 5 feet (or 1.5 meters) now. Jil parked relatively close to the other ship, about 100 feet or 30 meters away from it.
Apr 14, 2024 3:19 pm
No... No we're rushing. That thing already killed a whole crew. And damaged a ship in the meantime. We don't even know if they hurt it. And we haven't even seen it, we know nothing. If it's even an it..
Mercer paces in the little shuttle bay.
we need an edge. And a backup plan.
OOC:
Is it possible to rig up a blast charge to go off a second after the door opens? Or somewhere between us on a remote? But also is there no way that "thing" isn't one or several of the crew. Or a loader of some sort?
We need a getaway plan before that thing, if it is a thing, does the same to us as that crew. Maybe something like being connected to the ship with climbing harnesses and lifting off if it gets close.
OOC:
see? This is why I was hoping we owned a heavy weapon we could mount on a stand.
Last edited April 14, 2024 3:23 pm
Apr 14, 2024 3:40 pm
"The other crew was likely surprised by the creature; we are not. The other crew likely didn't have a kill zone to deal with it before it could reach them. The other crew was smaller. Is it a risk; of course. But it's getting out sooner than later and we dictate the terms if we are the ones to open the door.

"And I don't know if anyone brought any explosives. I didn't."
OOC:
As a complete aside, what armor is everyone wearing, and what weapon is everyone equipped with? I don't remember seeing a full list of what we are actually equipped with.

Also, how smooth or rough are the walls? Would it be possible to climb the walls if one had sufficient ability? How about the "ceiling"?
Last edited April 14, 2024 3:43 pm
Apr 14, 2024 3:43 pm
OOC:
I did specify Mercer brought demo charges. We'll go with 5, the lower number I was suggesting.
You would probably know this.
Last edited April 14, 2024 3:44 pm
Apr 14, 2024 3:45 pm
Breaching charges would be pretty tough to time right. If this thing is as fast as I expect, it would likely be past the explosion by the time it was triggered. Those'd be tough to use correctly.
Apr 14, 2024 4:29 pm
OOC:
Quote:
As a complete aside, what armor is everyone wearing, and what weapon is everyone equipped with? I don't remember seeing a full list of what we are actually equipped with.
This combat will also help me understand that for the mission, but I suppose an Assault suit and a laser rifle, would be the "heavy" standard loadout for the crew with a military background. Peter, Corbin and Douklan can still change that, if they want to. A Combat Field Uniform for those who can't wear a military powered suit or wanna a lighter gear is also available.
Quote:
Would it be possible to climb the walls if one had sufficient ability?
Exert DC10. Hard but feasible for someone trained.
Quote:
How about the "ceiling"?
It is very very high. Falling would be fatal.
Quote:
Is it possible to rig up a blast charge to go off a second after the door opens? Or somewhere between us on a remote?
Not enough time and skill for a precision detonation to hit a moving object. With an open/uncontrollable explosion, the blast radius is 40 meters (132 feet) so it would take both ships.
Quote:
This is why I was hoping we owned a heavy weapon we could mount on a stand.
I didn't think you were a special ops / merc / heavy weapons team. With the kind of gear you are going for now, it does look like it. =) Anyway, that's something for the next mission, if you wanna get one.
Apr 14, 2024 4:49 pm
OOC:
Here's my point.
Why are we determined to fight this thing when we have explosives and a ship?[l A ship that can go further away or just... Up...?
It seems foolish?
We don't Have to be this close either, even without the explosives some range is smart so we can get a read on it before we start firing on it.
Or we just take potshots from a hovering shuttle. It's less exciting but way smarter.
Apr 14, 2024 4:57 pm
OOC:
Let's wait for the others to contribute.

Also, a salvaged shuttle is worth money.
Last edited April 14, 2024 4:59 pm
Apr 15, 2024 1:58 am
Douklan, already climbing up onto our shuttle with his plasma projector, replies: "That shuttle is containing it - whatever it is - for now, and has been for a while. Let's get into position and ready to fire if and when a threat actually manifests." He takes a bead on the doors of the other shuttle. "And I agree with Hank: we were sent to rescue people, expecting trouble. They were on a different mission, where trouble was only a possibility."
Last edited April 15, 2024 2:01 am
Apr 15, 2024 12:28 pm
OOC:
Corbin is wearing his assault vac suit with laser rifle, as per my sheet.
"I'm not comfortable leaving a threat 'behind' us, whichever way we go. Also, the mission was rescue or confirmation of death. If the team were trying to find is dead in that shuttle, this is the fastest way to find out."
Apr 15, 2024 4:18 pm
"Hey, Corbin, you're wearing your lucky suit from Alfredo's explosion, right?" - Erin jested. She didn't continue because, as she said this, Hank opened the doors of the other ship.

As the heavy doors of the abandoned shuttle creaked open, the darkness within seemed to swallow the light spilling from the Solaris's floodlights. For a moment, all was silent, the only sound the faint hum of distant machinery echoing through the cavernous space.

Then, with a sudden burst of movement, a monstrous figure emerged from the shadows. Its form was grotesque, a hybrid of flesh and metal, huge, with cybernetic enhancements gleaming in the white light. It was a creature unlike any the crew had ever encountered. A grotesque fusion of organic and cybernetic components, it lumbered forth on massive, metallic legs that gleamed in the dim illumination. Its upper body, reminiscent of a gorilla, was enhanced with various cybernetic implants, giving it an imposing and formidable appearance.

The creature's eyes glowed with an eerie crimson light as it scanned its surroundings, its enhanced senses detecting the presence of the crew nearby. With a guttural growl, it raised its massive fists, the metallic knuckles gleaming menacingly in the Solaris' blinding lights.

https://i.imgur.com/0dhF89U.jpeg
OOC:
And here is the map. Those are suggested starting positions but you can change that if you wanna. Specially Mercer can tell me where he was when Hank opened the doors, as I was not sure he agreed with the plan (but the rest of the crew said they were doing this, so we are doing this =))
OOC:
We're in combat. I'm using group initiative (page 48), as always, but from now on I will roll initiative for the PC's as well, to make it easier and to expedite things.

You won, because Mercer is alert and fast, so even with those terrible rolls PC's goes first, in whatever order you post.

What do you do?

Rolls

PCs initiative (using Mercer's skill) - (2d8h1+1)

(21) + 1 = 3

Enemy initiative - (1d8)

(2) = 2

Secret Roll

Apr 15, 2024 4:30 pm
This isn't over. I have some words later unless this gets me killed.
Mercer raises his pistol and fires.
OOC:
position is fine
It looks like it's over 100 ft because of the diagonal so I'm using the -2.

Rolls

Mercer Canaan Furio: Shoot - Usual roll-Ling Range - (1D20+1)

(10) + 1 = 11

Apr 15, 2024 9:17 pm
htech says:
OOC:
I didn't think you were a special ops / merc / heavy weapons team. With the kind of gear you are going for now, it does look like it. =) Anyway, that's something for the next mission, if you wanna get one.
OOC:
That changed when we got the Armory. In this game we are all squishy little things. If we have the means to maximize our chances of survival (by doing lots of damage and being heavily armored to resist damage), it would seem unwise to not take advantage of what has already been paid for.

Side note: Hank will be getting trained on how to use the Assault Suit. Not gonna miss out on that next time.
Hank takes a shot with the laser rifle he swapped out for.

Rolls

Hank Heron: Shoot - (1d20)

(13) = 13

Apr 16, 2024 5:29 am
Douklan, already in place and prepared, fires his plasma projector. It whines, building up the repulsive force to eject the magnetic field containing the plasma. In the second it takes for the bubble to form, everyone can feel the heat radiating off of it. The plasma and the field are totally silent, but the ejection is very loud. The plasma sphere flies across the cavern toward the cybernetic monstrosity.
OOC:
Note 1: Ranges for weapons are in yards, so we're well within range for any of our ranged attacks, except maybe something thrown.

Note 2: If I've gotten the To-Hit bonus wrong, just adjust it accordingly. I don't see why it would be different than the laser rifle, but...

Rolls

Plasma Projector, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (19) + 6 = 25

2d8+1 : (76) + 1 = 14

Apr 16, 2024 9:48 am
OOC:
Ranges for weapons are actually in meters, with yards close enough (unless you're working for NASA). So Mercer's pistol and other weapons are within range, but a 13 doesn't hit either. I will wait for the remainder of the PCs to post their actions before I can act for the cybernetic ape, as we are still within the agreed posting rates and that's fine.

Douklan did hit, his "to hit" bonus is correct, but laser weapons don't receive a bonus for damage, just accuracy, so his damage is 13.
Apr 16, 2024 12:30 pm
Corbin aims down the sights of his rifle and lets the quiet 3 round bust of laser light reach out to his target.
OOC:
Gunslinger: You may add your Shoot skill level to a ranged weapon’s damage roll.
Last edited April 16, 2024 12:31 pm

Rolls

To Hit - (d20+7)

(12) + 7 = 19

Damage - (d10+3)

(8) + 3 = 11

Apr 16, 2024 2:19 pm
OOC:
Just so I can picture it, what is the monsters AC and dex mod?
Apr 16, 2024 4:04 pm
htech says:
Douklan did hit, his "to hit" bonus is correct, but laser weapons don't receive a bonus for damage, just accuracy, so his damage is 13.
OOC:
Ah, I was assuming that Dexterity was the attribute used for ranged weapons, applied as per the rules for combat: "On a hit, the attacker rolls the weapon's damage and adds their relevant attribute modifier." Sorry for the mistake; I'm still learning the system.
Last edited April 16, 2024 4:06 pm
Apr 16, 2024 7:38 pm
Peter takes aim with his assault rifle and let's out a burst

"HANK WE SHOULD REALLY THINK ABOUT GETTING A MOUNTED GUN"
OOC:
is not that obvious in written form, but I’m not shouting at him, saying it camly but raising my voice to get over the sound of fire
Last edited April 16, 2024 8:00 pm

Rolls

Peter Morgan: Combat Rifle - ToHit - burst(+2) - (1d20+1+2)

(15) + 3 = 18

Peter Morgan: Combat Rifle - Damage - burst(+2) - (1d12+2)

(3) + 2 = 5

Apr 16, 2024 7:48 pm
"Who’s on the controls of the ship? We should really be ready to raise up the ship if that things gets much closer"

He keeps his aim pointed at the beasts and talks over his shoulder to the rest of the crew
Apr 16, 2024 10:44 pm
OOC:
Quote:
Ah, I was assuming that Dexterity was the attribute used for ranged weapons, applied as per the rules for combat: "On a hit, the attacker rolls the weapon's damage and adds their relevant attribute modifier." Sorry for the mistake; I'm still learning the system.
Actually, my bad. I was too focused on the laser bonus, but you're right, Douklan has a Dexterity modifier for his ranged weapons damage. 14 it is =)
Trade Era 1235, Day 163. 10:12 UTC

Underworld, Near the Forbidden Regions, Zyronis

As the monstrous hybrid creature emerged from the abandoned shuttle, Hank and Mercer unleashed a barrage of fire. Their shots found their mark but striked the creature's armor and mechanical components. As such, the damage inflicted seemed minimal, the creature's cybernetic parts absorbing the impact without faltering.

But Douklan stepped forward with his plasma projector. With a low whine, the device hummed to life, building up the repulsive force necessary to eject the magnetic field containing the plasma. The air crackled with energy as the plasma sphere formed, the intense heat radiating off of it palpable even from a distance.

In a split second, the plasma sphere shot forth from Douklan's weapon, hurtling across the cavern with incredible speed. The silence of the plasma's flight was shattered by the deafening roar of its ejection, echoing through the vast expanse of the chamber. The sphere collided with the cybernetic monstrosity, engulfing it in a searing blaze of energy.

Meanwhile, Erin, Corbin and Peter coordinated their attacks with precision. Corbin and Erin aimed down the sights of their laser rifles, unleashing a quiet but deadly burst of light that sliced through the air with lethal accuracy. Peter, wielding his assault rifle, joined in, letting out a sustained burst of gunfire that peppered the creature's meat.

As the combined onslaught of plasma, laser, and ballistic fire rained down upon the creature, its cybernetic components began to sizzle and smoke. With a final, guttural roar, the creature staggered, its monstrous form wracked with pain and damage beyond repair.

And then the creature collapsed to the ground, its lifeless form lying motionless amidst rubble and debris from its cybernetic parts.

As the whole crew regrouped, their weapons still poised for any sign of further danger, they knew that their journey was far from over.
OOC:
End of combat. Overwhelming fire does that. Almost everything in this game are "squishy little things". =)

Anyway, what do you do?

Rolls

How long before Hank opened the doors (minutes) - (2d8)

(13) = 4

Apr 16, 2024 11:16 pm
Mercer spins on the rest of the crew. What in the absolute hell was that? Are you all void-mad?
You all realize we got lucky, right? What if that thing had been better armored, or faster? Or Both?
What if there was more than one?
We had no info and you all think that we don't need it because we're invincible because we have shiny new toys? I've seen people die because they think they have shiny new toys that will protect them.

He gestured at Peter. At least someone realized a precaution should be taken, but it was too little too late.
If you all keep going in on impulse power you'll find yourself in over your head. And when you realize it someone is usually dead.
And when they do weigh that body against your pride.

Anyone with a good insight might be able to tell Mercer isn't just yelling at the people with him right now, though he may not notice that
Apr 16, 2024 11:25 pm
Mercer words strike deep into Peter, he feels responsible for the lack of command in what should be his speciality, combat, he looks a bit taken back with the comment that he acted late, but knows it's true so just keeps quiet.

Peter keeps his gun aimed at the lifeless body of the beast while he scans the horizon for any new threats.

"We should take this extra slowly, let's leave someone here on the ship in case wee need a fast exfill, and let's make our way forward slowly, form a line of fire spaced from side to side, and let's start by making sure that thing will not wake up"

Erin Brand

htech

Apr 16, 2024 11:59 pm
"I can stay with Jil and protect our shuttle. I don't think a single person is enough with those cybernetic apes, or whatever they are, around." - said Erin.
Erin Brand
Apr 17, 2024 2:22 am
"Thank you Erin"

Peter make sure there are at least some of the crew still aiming in the direction they just got attacked an organizes his gear, he will reload his stow his assault rifle, and ready his laser rifle, he will also connect the laser rifle to the energy feed interface of his assault suit and remind anyone who's also wearing one and might have forgotten like him

"Long time without wearing one of these, i forgot how fun they are"
OOC:
@htech organized my sheet with the equipment i'm taking
Apr 17, 2024 2:32 am
Mercer will pull his blade out, falling behind Peter, and go forward without saying anything.
Apr 17, 2024 3:05 am
Douklan refrains from comment on that outburst and keeps in position, sighting on the open doors of the other shuttle, preparing to fire if anything else makes a hostile move out of the vehicle as Peter and Mercer approach it on foot.
Apr 17, 2024 3:08 am
OOC:
Where did the gorila end up falling in relation to the ship?
Apr 17, 2024 9:10 am
With the threat vanquished, Peter and Mercer cautiously advanced towards the fallen monster, their weapons still at the ready. Their footsteps echoed softly in the cavernous chamber as they moved closer, their senses on high alert for any sign of further danger.

Meanwhile, Douklan remained in position, his plasma projector trained on the open doors of the other shuttle. His finger hovered over the trigger, ready to unleash a torrent of plasma at the slightest hint of hostility from within.

As Peter and Mercer reached the fallen creature, they exchanged a brief glance before carefully circling around it. Its massive form lay still, the glow of its cybernetic components dimming as its life force faded away.
OOC:
Are you scanning or otherwise interacting with it?
They could also peek inside the shuttle now, as its open doors where just 10 ft ahead. Seeing the main chamber, you're met with a scene of chaos. Consoles lay shattered, wires dangled like entrails, and the metallic walls bore scars of violent bumps. In the corner, a droid is broken, its mechanical limbs twitching sporadically as if caught in a restless slumber.
OOC:
Are you going inside? Checking the droid? What do you do?

Hank and Corbin are also free to describe if they approach the monster and/or shuttle and their next actions.
Apr 17, 2024 1:59 pm
Corbin rolls his eyes at Mercer's outburst and follows Peter and Mercer up toward the creature. Hanging about 3 meters back he circles wide covering the creature to confirm it's inert. Once Peter or Mercer confirm it seems down, Corbin will go to examine the shuttle. He's curious if any of the consoles are functionable and if there are any signs of the former crew.
Apr 17, 2024 2:06 pm
Peter holds his hand to the side stopping Corbin.

"Wait, let’s go in carefully, who knows what else could be there"

He advances slowly leading the group weapon raised and looking for any movement from the door, also making sure they approach from an angle so that Douglas still has a shot without having to go through them.

When he gets to the entrance he will start clearing the shuttle and making sure that isn’t anyone there before letting Corbin look at any consoles.
Apr 17, 2024 3:26 pm
Quote:
OOC:
Are you scanning or otherwise interacting with it?
Absolutely using a Bioscanner we brought.
Apr 17, 2024 7:35 pm
PhoenixScientist says:
Quote:
OOC:
Are you scanning or otherwise interacting with it?
Absolutely using a Bioscanner we brought.
Yes, Hank made sure at least two bioscanners have been brought along. If Mercer doesn't have one with him, he will get one quickly.

"Let's scan the creature to make sure it is dead, then let's check the shuttle to see if there are signs of the crew still there."

Hank also has a survey scanner with him, if that can help them get a better lay of where they are.
Apr 19, 2024 11:31 am
Trade Era 1235, Day 163. 10:16 UTC

Underworld, Near the Forbidden Regions, Zyronis

Mercer's fingers traced the sleek surface of the bioscanner, his gaze fixed intently on the screen as he activated the basic mode. The device hummed softly to life, emitting a faint glow as it began to analyze the remains of the fallen monster before him.

With steady hands, Mercer carefully positioned the scanner over the creature's inert form, the sensors whirring as they scanned its biological composition. The data began to populate the screen, revealing vital information about the creature's condition.

As the results appeared, Mercer's eyes narrowed in concentration. The bioscanner confirmed what they already knew—the creature was indeed deceased. However, there were anomalies present in its blood that piqued his interest.

The concentration of rare metals and alloys detected within the creature's bloodstream was unusually high, far beyond what would be considered normal for any natural organism. Mercer's brow furrowed in confusion as he studied the readings, his mind racing to make sense of the implications.

But despite his keen intellect and scientific curiosity, Mercer found himself at a loss. The intricacies of the bioscanner's advanced functions were still beyond his current level of training, leaving him unable to fully interpret the significance of the findings before him.

With a frustrated sigh, Mercer glanced around at his fellow crew members, silently wishing for someone with more expertise to provide insight into the mysterious anomalies they had uncovered.
OOC:
You need Heal-0 for further information. What do you do?

Rolls

Time to scan - (2d6)

(31) = 4

Apr 19, 2024 11:38 am
Trade Era 1235, Day 163. 10:16 UTC

Abandoned Shuttle, Underworld, Zyronis

The air hummed with a sense of impending danger as Peter stepped cautiously into the dark interior of the abandoned shuttle. His footsteps echo against the metal floor, a stark contrast to the eerie silence that enveloped the outside tunnels after the battle was over. He looks around, looking for other creatures or threats. There is none to be found.

"Clear!" - he declared, the word cutting through the silence like a blade.

Corbin, gazing around the main chamber, sees a scene of chaos. Consoles lay shattered, wires dangled like entrails, and the metallic walls bore scars of violent encounters. In the corner, a droid is broken, its mechanical limbs twitching sporadically as if caught in a restless slumber.

"I see no blood, no bodies," murmured Peter, eyes sweeping the wreckage for clues from the salvage team.

His first answer comes in the form of a blinking distress beacon, its faint light casting eerie shadows across the room. This was what probably started this mission and led you here, a beacon of hope amidst the wreckage, a sign that the salvage team had encountered trouble but hadn't given up entirely. Further information can probably be found in the ship's computers. There are a couple of terminals that can be easily fixed and reconnected.
OOC:
Gimme a Fix DC8. If you fail, it just takes longer.

Then somebody gimme a Program check. With higher results, you will be able to access or decrypt more information from the shuttle’s databases.
In the shuttle's common room, an active holographic map illuminated the walls, revealing the intricate network of tunnels and pathways that snaked through the lower levels of the ecumenopolis. Numbered markers indicated their current position (1) and the expected location of the crashed frigate (2), nestled on the outskirts of the forbidden territory. Flooded areas were marked in blue, in red are the Forbidden Regions, while green delineated large passages, big enough for the Solaris, and white indicated narrow walkways. Yellow highlighted blocks overrun with wildlife, reclaimed by nature.

https://i.imgur.com/8puFeJ2.png
OOC:
Alt text: The image above has a map of a city, with numbers 1 and 2 marking the relevant locations discovered so far. Between number 1 and 2, there is a path that goes right for a couple of kilometers then goes down in a diagonal near a flooded area and a couple of blocks with wildlife.
"This appears to be the direction they have chosen," James observed, delicately tracing a metallic finger along the white pathways with the shortest route. "However, one must ponder the rationale behind their foray into such hazardous precincts. It's too close to the gates of the Forbidden Regions. Furthermore, the salvage crew's cartographic records hints about recent habitation of these levels. This is not public information. There are even wildlife and plants marked here. A remarkable and unexpected revelation, indeed, worthy of further scrutiny."
OOC:
What do you do?
Apr 19, 2024 1:39 pm
Corbin moves some of the debris off of one of the more functioning looking consoles. Pulling the metatool out of his pack he moves ahead to restoring what function he can. Once that's complete, he'll see what information he can retrieve.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(3222) + 3 = 8

[SWN] Corbin McRogers: Program - (2d6+2)

(53) + 2 = 10

Apr 19, 2024 2:27 pm
After clearing the ship and looking around for clues Peter stops and takes a picture of the holographic map in the middle of the room, not wanting to take up space from the people messing with the terminals he starts making his way outside when something takes his attention

"Corbin, do you think we can take any info from this?"

He says pointing at the broken droid

"I don't know how the memory in these things work but he surely saw what happened"

If Corbin response is positive he will drag the bot outside and dump him leaving it ready to be taken back to their ship, he will set up a security perimeter outside looking out for contacts while people finish working inside.
OOC:
I would prefer taking the bot back to the ship, just so that we can spend the least time possible away from our own ship
Apr 19, 2024 3:32 pm
Trade Era 1235, Day 163. 10:22 UTC

Abandoned Shuttle, Underworld, Zyronis


Corbin quickly fixes one of the terminals and looks for more information.

The playback of the internal surveillance footage unveiled a chilling sequence of events. As Corbin watched, the recording depicted the moment when the ship landed. The salvage team, unaware of the impending danger, had ventured outside, hours before the attack, moving towards the crash site using multiple pathways and leaving the vessel unlocked and unattended save for their faithful droid companion.

The recording then vividly captures the arrival of the cybernetic ape a couple of hours later and the ship's ordeal as it comes under siege by the monstrous assailant. The metallic fists of the creature pound mercilessly against the hull, causing visible damage to exposed equipment. The droid notices it, opens the door and tries to fight back. Despite the courageous defense mounted by the lone droid, the relentless assault proves overwhelming, with the monster entering the ship and plunging the whole vessel into chaos.

In a final act of desperation, the valiant droid activates the emergency beacon, sounding the alarm and alerting its owners of the impending danger. Even as it succumbs to the monster's onslaught, the droid's selfless act serves to trap the rampaging beast within the shuttle's metallic confines, buying precious time for its masters to react and escape the imminent threat.
Moreover, amidst his search through the ship's data banks, Corbin finds more information about the nearby buildings and places. Your map now includes:

3. An old electrical substation that may have rare pretech components, useful for modding starships.
4. A large force field, part of the Forbidden Regions defensive measures and the closest entrance to that area.
5. An abandoned hospital. Whispers tell of recently arrived inhabitants that would like to keep their privacy.

https://i.imgur.com/01zqvYh.png
OOC:
Alt text: The image above has the previously shown map of a city, but now includes numbers 3, 4 and 5, marking the relevant locations discovered. Number 3 is between numbers 1 and 2. Number 4 is on the border of the Forbidden Regions, close to number 3. Number 5 is far to the south, not near any of the previous locations, but easily accessible using the Solaris.

Corbin also found a fragment of information that sent a shiver down his spine. Buried deep within the salvage crew's preparations was evidence suggesting that there may have been creatures in Zyronis infected with what's supposed to be Elder's nanites, microscopic machines that could alter its hosts physiology and behavior.

The implications of this revelation are staggering. Nanites were a highly advanced technology, capable of rewriting the very fabric of life itself. If the cybernetic ape that attacked them was indeed infected, it meant that its capabilities and intentions could be far more sinister than they had initially suspected.
OOC:
What do you do?

Rolls

How long to fix (minutes) - (3d6)

(132) = 6

Apr 19, 2024 3:47 pm
Ah, Of course I go exploring and then I need a crazy medical investigator
Mercer mutthers to himself looking over the I fo from the bioscanner that certainly looked useful.. to someone who could use it. Well it's dead, but there's some weird stuff going on with it... Even still.
I'm going to sound crazy, but do we have something to restrain it, like chain?

He pauses and thinks of the tech he is looking at. And begins to wonder if the ITC may be thankful .. financially thankful .. for something of this medical insight. .... Maybe "package" it and sell it...
OOC:
I thought that "metal in the blood" might be nanites... Sounds like we need to take precautions to not be I fecred maybe.
OOC:
2 and 3 seem the most interesting. 5 seems like a bad idea, unless we come up with no leads elsewhere, but we should approach cautiously.
Apr 19, 2024 4:05 pm
Quote:
but there's some weird stuff going on with it
Peter raises his eyebrown hearing that the thing might still be a problem, he silently looks at Mercer, raises his rifle as to imply he could shoot it more to make sure and shrugs his shoulder as to say: "maybe....."
Apr 19, 2024 4:40 pm
To Corbin: "Please send a copy of that information to my dataslab. That way we have a duplicate of all of that info.

"Also, can this shuttle be repaired enough to fly? Salvage is salvage, and if everything goes bad, this is still one thing we can bring back. If it can fly. Also, can the droid be repaired? At least enough to get its brain back on line?"


To Mercer: "Honestly, I don't want to restrain it. I want to burn it to the ground."

To Douklan: "Can you shoot it a few more times to make sure even nanites can't put it back together?"
OOC:
As a side question: How dangerous are these nanites to *us*? If they can sneak out of the modified ape and infect us, then Mercer and Hank are already screwed. Sounds like everyone might need to go full vacc suit to stay at least a bit safer.
"Mercer, scan both of us. I want to make sure those weird metal reading aren't now showing up in us!"
Apr 19, 2024 6:20 pm
daryen says:
To Mercer: "Honestly, I don't want to restrain it. I want to burn it to the ground."

"Mercer, scan both of us. I want to make sure those weird metal reading aren't now showing up in us!"
Mercer isn't going to argue with precautions, and will scan everyone who got close.
Last edited April 19, 2024 6:20 pm
Apr 20, 2024 2:11 pm
Corbin packs up the files he's recovered and instigates the transfer to Hank's dataslab. "We'll there's fix and then there's fix." Corbin moves over to where Peter has the droid. "Depending on the damage, I might get it talking. Walking might take some fabrication of parts. But we can take a quick look while they're handling the monkey."
OOC:
Corbin will do a 'diagnostic' check on the droid. If restoring power is simple he'll do that, otherwise he won't spend too much time on it.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(4126) + 3 = 13

Apr 20, 2024 3:18 pm
OOC:
Hank doesn't want Corbin to spend any time fixing the shuttle. He just wants to know what it would take to get it in the air so they could move it.
Apr 20, 2024 4:01 pm
Trade Era 1235, Day 163. 10:26 UTC

Abandoned Shuttle, Underworld, Zyronis

Corbin, the droid is a level-2 Watanabe Repair Bot. You quickly boot it up and let it talk. Moreover, if you spend some Spare Parts that you brought with you, you can fully repair it with a Fix check DC8 in 20 minutes.
https://i.imgur.com/FwAn0ow.jpeg

"INTRUDER ALERT! LEAVE IMMEDIATELY!" - says the droid as soon as you boot it up. It then pauses and notices something more urgent. - "WHERE ARE MY LEGS?!?"
OOC:
What do you do?

Mercer, neither you nor Hank have anomalous levels of metal in your blood. You're not sure if it takes time to build up those concentrations. You also don't know if you have or not Nanites in you. This is unexpected and really not your expertise. The basic mode is not that useful for such an specialized analysis and the advanced mode is just too complicated. You're clearly out of your depth here.
OOC:
What do you do?

Rolls

Diagnostics - Elapsed time (minutes) - (1d6)

(4) = 4

Apr 20, 2024 4:09 pm
OOC:
If we get the repair bot working and know what's wrong with the shuttle we can have the bit fix the shuttle while we do other investigations?
Trying to understand the advanced readings might as well be trying to read another language for Mercer, but he can tell that there aren't a lot of nanites in them. Not right now anyway.
"We seem to be ok, but I think you're right. Torching this thing isn't a bad idea.
Noone touched this thing, right?
...Either way We should rescan in an hour."
Last edited April 20, 2024 4:10 pm
Apr 20, 2024 4:12 pm
OOC:
Quote:
If we get the repair bot working and know what's wrong with the shuttle we can have the bot fix the shuttle while we do other investigations?
Sure. It will probably do that anyway.
Apr 20, 2024 9:09 pm
"So what you're saying is..." Douklan, still keeping an eye on the wider cavern from atop the shuttle, chimes in on the radio, "That the crew were out of their shuttle when the beast arrived, so they could be alive elsewhere in the complex. How do we want to go after them, and how do we ensure that our vehicle is protected from random abominations showing up and scuttling it?"
Apr 20, 2024 11:31 pm
OOC:
Quote:
As a side question: How dangerous are these nanites to *us*? If they can sneak out of the modified ape and infect us, then Mercer and Hank are already screwed.
You have to discover that In Character. Hank is as clueless as us.
Apr 20, 2024 11:40 pm
OOC:
Can I use the bioscanner to try and detect similar metal in the ship?
Can the ships sensors do anything for us?
We can't get back on the Solaris without knowing. But we can finish the job.
.... Maybe we're going to need that hospital after all. If it's still in use.
Does anyone know anything about Nanites? Can they infect us and the ship both?
Mercer gestures at the wreched shuttle.
*
Someone will have to stay with the Solaris while we go on foot. Someone who hasn't gotten close to this thing.
Apr 21, 2024 12:05 am
"Jil and Erin will stay with the Solaris. The rest is left to us."
OOC:
Was anyone wearing the assault suit they should have been?
Hank wants to talk with the robot now.

"Actually we are supposed to be here. We are looking for your crew. Where were they going when they left, and did they contact you before you were taken offline by the ape? Do you have the frequency they were using to communicate?

"And how many spare parts will you need to get this ship to fly again?"

RB (Repair Bot)

htech

Apr 21, 2024 3:10 pm
OOC:
Quote:
Was anyone wearing the assault suit they should have been?
Peter and Douklan are. Corbin is using his lucky armored vacc suit, so he is also isolated.
Quote:
Hank wants to talk with the robot now.
"About time you noticed me," it said, its voice tinged with a hint of superiority. "I suppose you're here to fix me, then?"
Quote:
"Actually we are supposed to be here. We are looking for your crew. Where were they going when they left, and did they contact you before you were taken offline by the ape? Do you have the frequency they were using to communicate?
"Ah, my pet crew," it said, its voice tinged with a hint of sadness. "They were headed towards the crashed frigate, on a salvage mission. As for communication, yes, they did contact me before the unfortunate incident with the ape. Their frequency is stored in my memory banks.
Band G, Channel 663.
"
Quote:
"And how many spare parts will you need to get this ship to fly again?"
"I've always found it amusing how humans rely on us bots to keep their precious shuttles running. Of course, it's all in a day's work for me. Keeping this shuttle operational is not just a duty, it's my calling. I have all that I need in our own storage area and I won't rest until it's back to peak efficiency. Please, just gimme my legs. By the way, you didn't plunder MY shuttle, did you?"
RB (Repair Bot)
OOC:
What do you do?
Apr 21, 2024 3:13 pm
OOC:
I like this bot. RB is great, but if I had to deal with it in real life I think it would drive me crazy.
Apr 21, 2024 3:32 pm
OOC:
Great name. I'm calling him "RB" now :)
Apr 21, 2024 3:47 pm
OOC:
Quote:
Can I use the bioscanner to try and detect similar metal in the ship?
Can the ships sensors do anything for us?
Nope. The bioscanner doesn't work in the ship, just biological material. There's no blood there.

Ship sensors are very good to detect things far away but not microscopic.

Your best bet is finding a doctor. (Or getting Heal-0 but that's for the next chapter, if you wanna)

Or finding a medical investigator, but they left to capture a Bio-Synth 😃
Apr 21, 2024 5:09 pm
OOC:
Yeah, I was hoping your other character was going to stick around. This lack of medical skill could now get us killed. I guess I know what extra skill I am taking next level ...

We also have a survey scanner. Can that help see things like this?
To Peter, Corbin, and Douklan, Skeeve says, "Do not open your suits. Stay contained. Now that we know the environment is potentially deadly, let's stay safer. I'm going to change shortly before we head out."

To RB's first question, "Yes, we will repair you. Where are your spare parts located and my friend here," motioning to Corbin, "will get those legs moving again."

After hearing the frequency, Hank asks Mercer, "Can you try that channel and see if you can raise anyone. It'll be good to know if they can even respond."

To RB's last question, "No. We are not plundering the shuttle. If the crew is still alive, then the shuttle is still with its current owners. If not ..." Hank takes the opportunity to pause and look at the droid with a smirk. "Then we'll just expect the appropriate recovery fee."

Hank then radios back to the shuttle and says, "We could have nanobot contaminants in the scene. Mercer and I have been exposed. The other three should be OK in their suits. Since you two have not been exposed, please stay on the shuttle. You should be safe this far away from us. Erin, please toss my armed vacc suit out the airlock. I can't change my initial exposure, but I can make sure to keep it down now."

He turns to Mercer, "Do you want one, too?" Assuming he does, then he asks Erin to toss a second one out, too. Once they are outside and the shuttle is resealed, he says to Peter, "Sorry for the inconvenience, but could you please run over and get the one/two vacc suits?"

Once at least his vacc suit is retrieved he will change suits and hope for the best. Finally, he says to RB, "Do you mind holding this suit of armor/two suits of armor for me/us until we get back? Thanks!"
Last edited April 21, 2024 5:11 pm
Apr 21, 2024 5:16 pm
daryen says:
OOC:
Yeah, I was hoping your other character was going to stick around. This lack of medical skill could now get us killed. I guess I know what extra skill I am taking next level ...
OOC:
I agree, but I couldn't justify it in the situation. They wouldn't stay with the crew when there is an ongoing investigation.
Not that they have to be gone forever. ...
Last edited April 21, 2024 6:30 pm
Apr 21, 2024 5:49 pm
OOC:
No, I agree with the decision. Doesn't mean I can't whine about it, though. 😁
Apr 21, 2024 5:50 pm
Peter tunes in the frequency the bot gave on his assault suit comms and tries to make contact with the crew:
OOC:
I would assume their shuttle had some kind of identification marking I could use to reference them
"Salvage crew of the NR-XIG shuttle, come in"

"Salvage crew of the NR-XIG shuttle, this is the crew of the Solaris responding to your distress beacon, if you hear this transmission please respond"

He will keep trying the frequency and waiting for any responses.

Peter gives a nod to Hank and while still trying the frequency he will run the quick distance to the ship and grab their vac suits, making sure the shuttle locks itself before getting near so that his own suit contamination does not get into the shuttle.

Luca Vasquez

htech

Apr 21, 2024 11:37 pm
Quote:
"Salvage crew of the NR-XIG shuttle, come in"

"Salvage crew of the NR-XIG shuttle, this is the crew of the Solaris responding to your distress beacon, if you hear this transmission please respond"
Luca Vasquez
"This is Luca Vasquez, communications specialist for the Ramirez Salvage Crew. Who's this?"

"This is Peter," he replied quickly. "We've been searching for your crew. Are you all okay?"

There was a brief pause before Luca responded, his tone tense. "We've had better days, that's for sure. Jax was shot near the electrical substation by a couple of nutjobs trying to force us out. We managed to retreat, but he is hurt pretty bad. Maya is doing her best to stabilize him" Luca replied, his voice grim. "But we need to get him to safety soon. We've retreated to somewhere near the crashed frigate, but we're not out of the woods yet. We encountered some hive rats on the way here, and they're not exactly friendly. Moreover, our hovercycle broke and, without Jax, we had to ditch it."
OOC:
What do you do?

Rolls

Who was shot - (1d3)

(2) = 2

Apr 21, 2024 11:55 pm
Douklan, you feel safe above the shuttle and the ape never got too close. Hank asked you to burn the cybernetic monstrosity to the ground using your plasma gun. Will you? Keeping some of it intact is risky but may have its uses.

On another topic, Erin and Jil volunteered to stay with the ship, but you're not entirely sure if that's enough or the best plan. Do you have another idea or recommendation?
OOC:
What do you do?

Corbin, the bot is surely annoying, but it is smart and capable of repairing the shuttle and even itself, if you help with its broken legs. If you like this model, you think you can also build another RB back in the Celestial, if you spend some time to analyze its design a little bit further or leave James to do so.
OOC:
What do you do?
Apr 22, 2024 12:23 am
OOC:
What's the scale on those maps? How long would it take to get to 2 on foot, since we can't use the Solaris?
Do we have any spare parts to fix a hovorcycle, I know we brought some spare parts, but are they a kind of "handwaved" general use thing?
If so Mercer can be told what to bring and would switch out (In order) Rations, Grapnel, Climbing harness, lowlight Goggles, Atmofilter. If we can get a confirmation that they haven't had need of lowlight or air filters he may just not bring them anyway, just in case.
(I don't have a fix or medical skill, but I can carry things and go with.)
BTW. Without exerting, aka just using base character movement Mercer walks a mile in 16 min. I'm sure he could do faster if need be.
Last edited April 22, 2024 12:24 am
Apr 22, 2024 3:33 am
"Actually, we can use the Solaris, subject to tunnel size. We can either ride on the top, or we can seal off the cargo area from the rest. We have options.

Also, if Mercer and I are contained, then we shouldn't be able to infect, so there's that."
OOC:
And I curious, too. What does the path to the crew look like? How close can the Solaris get us?

Also, while technically in charge, Hank is not ex-military or a tactical expert. He is going to heavily rely on those that are. He's a civvie who knows what he is.
Last edited April 22, 2024 3:37 am
Apr 22, 2024 3:38 am
htech says:
In the shuttle's common room, an active holographic map illuminated the walls, revealing the intricate network of tunnels and pathways that snaked through the lower levels of the ecumenopolis. Numbered markers indicated their current position (1) and the expected location of the crashed frigate (2), nestled on the outskirts of the forbidden territory. Flooded areas were marked in blue, in red are the Forbidden Regions, while green delineated large passages, big enough for the Solaris, and white indicated narrow walkways. Yellow highlighted blocks overrun with wildlife, reclaimed by nature.

https://i.imgur.com/8puFeJ2.png
OOC:
Alt text: The image above has a map of a city, with numbers 1 and 2 marking the relevant locations discovered so far. Between number 1 and 2, there is a path that goes right for a couple of kilometers then goes down in a diagonal near a flooded area and a couple of blocks with wildlife.
OOC:
Looks like the Solaris can't get along the white lines and the green will only take us a little way, if any really.
Last edited April 22, 2024 3:59 am
Apr 22, 2024 6:36 am
-fizzzzz....BLAM! - "Uh...nanites? Did you say nanites? Like in fairy tales?" As Douklan shoots the body of the "ape" monstrosity, he continues to chuckle nervously. "You - you guys know how crazy that sounds, right? Heh-heh. Nanites. Next you're going to tell me you're seeing flying pink elephants." -fizzzzzz...BLAM- "Or genies granting wishes. If there's even a possibility of something like 'hostile nanotechnology' down here, we'd better go and extract those Salvagers quickly before we find out what other nightmares the Forbidden Zone has in store. Some fairy tales are even worse."
OOC:
Douklan has ZERO interest in keeping stuff that he's only read about in science fiction horror stories intact. Would a previously-fictional technology like nanotech be worth a lot of money? Sure, but so was King Kong...until he got loose and killed scads of people. The risk of nanotech getting loose and wreaking havoc in this much-lower, analog, macro tech society of the ITC is unimaginable.

How many shots does it take to render the carcass inert? Afterward, Douklan will go through the procedure to reload the plasma projector before we head out down the narrower corridors after the Salvage Team.
Last edited April 22, 2024 6:38 am
Apr 22, 2024 12:29 pm
Trade Era 1235, Day 163. 10:29 UTC

Underworld, Zyronis

Douklan's plasma projector whined with exertion as it discharged its deadly payload, the magnetic field containing the plasma erupting in brilliant arcs of energy.

With each blast, Douklan poured all of his focus and determination into neutralizing the nanites that had infected the fallen monster. The seconds stretched into minutes as he continued to fire, the weapon's power source steadily dwindling with each successive shot.

As the last of the type-A battery was depleted, Douklan finally lowered his weapon, a sense of grim satisfaction washing over him. The creature once formidable form reduced to little more than smoldering slag and burned flesh.

He quickly got another battery from the shuttle and was ready to go.
The original crew map was not to scale. But Hank had an idea and enough knowledge and programming skills to pull it off. His fingers danced across the keyboard of his dataslab, his eyes focused intently on the holographic map displayed before him. With each keystroke, lines began to form, creating a grid that overlaid the intricate network of tunnels and pathways snaking through the lower levels of the ecumenopolis. Each line marking a distance of one mile. With this new addition, they would be able to measure travel distances more accurately than ever before.
OOC:
Peter, Mercer, and Hank can walk, unencumbered, at a pace of 3 miles per hour, Douklan at 4 miles per hour, and Corbin at 5 miles per hour. This is without a skill check and without significant effort. All of you can hustle for up to double that speed with an Exert check. DC will depend on how fast you wanna go.
OOC:
Ignore the 5 ft scale at the bottom of the image. Each square is 1 mile

Rolls

Hank Heron: Program DC6 - (3d6h2+2)

(221) + 2 = 6

Hank Heron: Know (Geography) DC6 - (2d6+2)

(55) + 2 = 12

Time spent (minutes) - (1d4)

(3) = 3

Apr 22, 2024 12:36 pm
OOC:
Regarding the map, I have another question: Where is the hospital?
How do we want to go? The two main approaches I see are the straight-shot that goes along the "bottom" edge of the wild area between us and them, or going one block "too far" "down", going across, then cutting back up alongside the flooding. The second path is longer, but helps us avoid the wild area. Either works for Hank.

I have no sense of scale, but depending on the distances, it could be worth using the Solaris to get as far along as we can with the green path.
Apr 22, 2024 1:27 pm
Corbin will do what he can for RB and then get ready to move out.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(5453) + 3 = 13

Apr 22, 2024 1:35 pm
Peter gets ready to move.

"Corbin, anything else we want to carry to the Solaris? Otherwise I say we get going and let the other crew know they are getting backup"

Peter is also going to ask if somebody is bringing extra food for the extra crew, he’s bringing ammo and medical equipment.
Apr 22, 2024 2:12 pm
Hank doesn't want to get anything else from the Solaris right now. Let's just use the stuff from this shuttle.

Hank turns back to RB and says, "We're going to go try to find and retrieve your crew. However, before we go, a few things ...

"How long do you think it will take you to fix this shuttle to the point it can fly?

"We're going to leave these two suits of armor here until we get back. We're going to swap out some of our A-cells for yours so that we have a full load. The once we leave will be charged soon enough once you get the shuttle running again. Also, we're going to take some rations and a fresh medkit from your supplies to give to your crew when we find them. Anything left will be returned to your shuttle when we get back."
Apr 22, 2024 2:24 pm
For the trip, Hank suggest riding the shuttle down to the grid line between rows 3 and 4. That cuts almost two miles off our trip and saves a lot of time. Plus, the shuttle will be more conveniently positioned for us if we are running away from something. We then take the long, straight path along that grid line all the way to the "2" marker.

This will skirt the area of wilderness along the way. There is also one point just before the "2" marker where we will have to cross over a flooded area, but the map implies that part of the road is still dry. That long straight section looks to be about four miles long, then about a half-mile "up" to get to the marker. So, once we start on foot, it will take just under two hours to get to the marker. He recommends that we use our slowest pace to get there. That way we can conserve some energy for any fights along the way, or to be able to run back if needed.
OOC:
What do "3" and "4" mark again?

Exert? Hank had Exert when we was 18 and doing sports. 13 years of being a desk jockey has certainly atrophied that ability!
Apr 22, 2024 2:34 pm
Mercer is going to ask to use the radio.
We're prepping for retrieval. Do we need to prepare for lowlight or for harmful gasses? We have some basic medical supplies we will bring, how are you on food?
Did Jax say what went wrong with the hovorcycle? It may be useful to get you all moved to safety. "


Then to the rest of the CV crew.
"If we may need to carry someone we should bring less, not more. But that hovorcycle may be real helpful in getting people to safety."
Last edited April 22, 2024 2:53 pm
Apr 22, 2024 2:35 pm
Quote:
What do "3" and "4" mark again?
OOC:

3. An old electrical substation that may have rare pretech components, useful for modding starships.
4. A large force field, part of the Forbidden Regions defensive measures and the closest entrance to that area.
5. An abandoned hospital. Whispers tell of recently arrived inhabitants that would like to keep their privacy.

RB (Repair Bot)

htech

Apr 22, 2024 11:19 pm
RB (Repair Bot)
Trade Era 1235, Day 163. 10:49 UTC

Underworld, Zyronis

Corbin, you spent 20 minutes but you completely fix RB's legs and its remaining systems. You used your metatool but the salvage crew's spare parts in their shuttle, so you didn't need to use your parts. The droid is now fully operational. It thanks you and gets to work on fixing (his?) shuttle.
Quote:
Hank turns back to RB and says, "We're going to go try to find and retrieve your crew. However, before we go, a few things ...

"How long do you think it will take you to fix this shuttle to the point it can fly?
"2 or 3 hours. Why?"
Quote:
"We're going to leave these two suits of armor here until we get back. We're going to swap out some of our A-cells for yours so that we have a full load. The once we leave will be charged soon enough once you get the shuttle running again. Also, we're going to take some rations and a fresh medkit from your supplies to give to your crew when we find them. Anything left will be returned to your shuttle when we get back."
"Okay, you can take it and gimme me back later. But there are no medkits left, we just have the one and Maya always takes it."

Quote:
For the trip, Hank suggest riding the shuttle down to the grid line between rows 3 and 4. That cuts almost two miles off our trip and saves a lot of time. Plus, the shuttle will be more conveniently positioned for us if we are running away from something. We then take the long, straight path along that grid line all the way to the "2" marker.
"Do you mean all of you are leaving in your shuttle? How I am supposed to protect your ship if you do so? Are you leaving me here... Alone?
OOC:
What do you do?

Luca Vasquez

htech

Apr 22, 2024 11:32 pm
Quote:
We're prepping for retrieval. Do we need to prepare for lowlight or for harmful gasses?
"There is either a lot of light, including UV light, or none at all. People used to farm in the Zyronis underground areas, the Elders left some special lamps. Bring flashlights, if you can, for the really dark areas. About gasses, no. But there are some dangerous flowers that release toxic pollen. Stay away from it and you can safely keep moving."
Quote:
We have some basic medical supplies we will bring, how are you on food?
"We ate today, but there is no food left, all that we had was in the hovercycle. I am more worried about Jax, though, so please hurry. Food will be irrelevant. "
Quote:
"Did Jax say what went wrong with the hovorcycle? It may be useful to get you all moved to safety. "
"Yeah, no need for him to say. It was shot 3 times by those wackos near the electrical substation. We abandoned it there."
OOC:
What do you do?
Luca Vasquez
Apr 22, 2024 11:42 pm
OOC:
Here is some graphical representation of Hank's plan. Feel free to quote and edit, if you wanna change anything. I will wait for your answer to RB before moving on.

Moving the Solaris to D3 just takes 2d6 minutes.
Apr 23, 2024 12:18 am
All right. Mercer will leave the climbing harness, the survival kit, the rations, and the grapnel. He will carry an extra medkit if they need one.
He wants to be able to aid moving people, or their stuf, so he'll leave stuff he doesn't expect to need.
(This leaves him at 2/8 stowed encumberance. Without a medkits.)
He would prefer to move at a DC 6 pace, but will push if asked to.
We should let Jill and whoever is staying with the Solaris head back to RB's shuttle once we're about 10 min out, and we'll radio on our way back?
Last edited April 23, 2024 12:52 am
Apr 23, 2024 12:52 am
"Do we have extra any extra Low-light goggles in the shuttle? Those of us who are wearing the assault suit already have then builtin in, but it would be a good idea to approach possible hostiles without telegraphying our position with flashlights"

Peter will also leave some stuff at the shuttle to be able to carry any new cargo, he will leave the cmbat rifle and 60 rounds of ammo, besides his normal gear he is taking:
- 2 medkits
- 3 lazarus patches
OOC:
those are all in my sheet already
Apr 23, 2024 12:57 am
OOC:
Hank and Mercer made sure there was a lowlight Goggles per person. Even if they had an Assault suit.
Last edited April 23, 2024 3:03 pm
Apr 23, 2024 12:32 pm
"I'm good to go, let's get moving."
Apr 23, 2024 5:30 pm
OOC:
To be clear, Hank is now in an armored vacc suit. It looses defense, but adds in a sealed environment. No sure if Mercer did the same. He should have a pair of goggles with him in his backpack.
Before leaving Hank wants to finish with RB. "We are going to use the other shuttle to ferry us to a point farther down the line to get us closer to the crew that needs help. It'll save about an hour of time by doing that. Then we can get back here as quickly as possible. How much outside work do you need to do?

"If another ape or whatever shows up, retreat into this shuttle and radio our ship on this frequency,"
which Hank provides, "and they can come help you get rid of it. But otherwise we need their help to get to the crew faster.

Alternatively, do all you can inside and make sure the shuttle appears dead. The ape was dormant until we showed up, so as long as the outside looks lifeless, you shouldn't have too much to worry about. Just stay inside until we get back."

RB (Repair Bot)

htech

Apr 23, 2024 10:28 pm
RB (Repair Bot)
The bot's circuits hummed with a sense of pride as it accepted Hank's instructions. "Don't worry, Hank. I can handle any unwanted visitors. But I doubt anything will dare challenge me again after our last encounter. Moreover, as a safety precaution for the innocent apes out there, I'll stay inside and make sure the outside of the shuttle looks like a graveyard."
OOC:
Continues....
Apr 23, 2024 10:44 pm
Trade Era 1235, Day 163. 10:58 UTC

Underworld, Zyronis

The crew of the Solaris braced themselves as the shuttle's engines roared to life, lifting them off the ground and carrying them 2 miles south into the heart of the ecumenopolis.

As they descended further into the labyrinthine depths, the tunnels stretched out before them like veins, the darkness gave way to a bright and illuminated section. Water and dirt had invaded the tunnels here. Finally, Jil signaled that the shuttle was about to land, and the Solaris touched down gently on the damp floor of the tunnel. The crew disembarked, their boots sinking into the mud that covered the ground.

"This is going to be harder than we estimated." - said James.

With Peter leading the way, the crew approached a door set into the tunnel wall. With a hiss of hydraulics, the door slid open, revealing a small passageway beyond.

The crew exchanged wary glances as they stepped through the doorway, a bright and yellowish artificial illumination casting long shadows on the walls. The air was thick with the scent of damp earth and stale water.

Inside the tunnels the ceiling loomed overhead at a height of ten feet, while water and mud pooled around their feet, sometimes reaching depths of up to two feet. Despite the discomfort of wading through the murky water, the crew pressed on, their determination unyielding.
OOC:
Continues...

Rolls

Travel time (Solaris) - (2d6)

(63) = 9

Apr 23, 2024 10:50 pm
Peter overhears the bot entusiastic speech
Quote:
"Don't worry, Hank. I can handle any unwanted visitors. But I doubt anything will dare challenge me again after our last encounter. Moreover, as a safety precaution for the innocent apes out there, I'll stay inside and make sure the outside of the shuttle looks like a graveyard."
OOC:
"yep, it was nice knowing that bot while he was alive
Last edited April 23, 2024 10:50 pm
Apr 23, 2024 11:12 pm
Trade Era 1235, Day 163. 11:32 UTC

Underworld, Zyronis



The crew of the Solaris trudged onward through the underground passageways, their progress slower than anticipated but steady nonetheless. Despite the obstacles they faced, they remained resolute.

As they pressed forward, the terrain began to change around them. The once muddy floor gave way to dry earth, the dirt crunching beneath their boots with each step. And amidst the scattered debris, signs of life began to emerge.Tiny shoots of vegetation poked through the dirt, their delicate tendrils reaching towards the artificial sunlight that illuminated their path.

James knelt down to get a closer look, his fingers brushing against the soft leaves with reverence. "These plants must be hardy to survive in such conditions," he observed, admiration evident in his voice. "It's incredible to see nature thriving even in the depths of the city."

Peter nodded in agreement, with his eyes scanning the surroundings for any signs of danger. "Let's keep moving," he said, his tone cautious. "We can't afford to let our guard down, especially in unfamiliar territory."

Trade Era 1235, Day 163. 11:58 UTC

Abandoned farming village, Underworld, Zyronis


The crew of the Solaris emerged into a vast, spacious chamber, the area lined with duracreet barriers that formed makeshift walls and housing units. Once bustling with life, the area now lay abandoned, its structures succumbing to the relentless march of time and neglect.

Hank surveyed the scene with a furrowed brow, his gaze sweeping over the dilapidated dwellings and encroaching overgrowth.

James approached one of the crumbling walls, running his fingers along the rough surface. "These duracreet barriers and houses were meant to provide shelter and security," he observed, "but now they're nothing more than remnants of a forgotten past." - he remarked, gesturing towards the tangled vines and spider webs that adorned the walls.

Indeed, the signs of overgrowth were everywhere, weaving their way through the cracks and crevices of the duracreet barriers. Spider nets glistened in the artificial light.

Douklan surveyed the area with a sense of unease, his eyes scanning the shadows for any signs of movement. "We should be cautious," he warned, his voice low. "Who knows what might be lurking in these abandoned dwellings."
OOC:
Who knows, indeed? Anyway, you can roleplay a little and please give me the current position for your PCs in the map below or some guidance for me to choose your PCs position, reflecting how you usually travel through those areas. I put James in there.
Apr 24, 2024 12:17 am
OOC:
I assume James should be able to work a survey scanner. I brought one with. Might as well let him use it, so the other four of us can remain wary and immediately armed with our long guns. I shoulda swapped out for a plasma rifle instead of a laser rifle ...
Hank has Peter set up the marching order, since he's the one with the tactics. Again, Hank and Mercer are the civvies here, and he knows it. He is actively leaning on the military knowledge of those actually from the military.
OOC:
That all said, I (the player) assume we want something like Peter in the lead, Douklan trailing. James and Mercer in the middle, with Hank to one side and Corbin to the other. That keeps the best armored at the front and back, and the unarmed James in the center. Mercer is probably more melee, so by being in the middle, he can more quickly react to wherever needed to cover for anyone threatened by melee.

Hank is *so* getting his month of training in as soon as possible!
Apr 24, 2024 12:32 am
OOC:
I think our other highest Notice should be in the back .
Mercer will take H2/3. A little staggered and spread just in case. Blade ready.
But at first he's going to take a moment to talk to Hank. "Hey. I don't want to be someonw you think just questions orders, but..." he pauses clearly pushing away the past. I've seen people die acting like we did. I'll tell you about it sometime if you want, but.... I just don't want us to make that same mistake. You seem like someone that would weigh on.
Apr 24, 2024 12:42 am
"I know there was risk involved, but there was just the one creature and I was pretty confident there was only one creature. I also knew we had the firepower to take out that one creature and the distance to get two shots on it. It wasn't just a blind guess. It was a risk, but it really was a calculated risk that got us farther along than we would have gotten by avoiding it.

"Look, I know this is asking a lot, but please know that I am not going to rely on blind luck. I had a reason to believe we were in a good position."


All the while when talking, Hank is still trying to pay attention around them. Even if it is unskilled use of Notice.

daryen sent a note to htech
Apr 24, 2024 12:47 am
Mercer will nod and move into position.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(35) + 1 = 9

Apr 24, 2024 1:03 am
Peter takes the lead when they emerge into the chamber, he will be at F3 and starts making his way towards F5, while keeping his gun aimed at M6 direction and without exposing himself to D7/8.

As for "marching orders" i think everyone is falling in place by themselfs, but he will make sure to keep hank closer to the middle of the pack, and also to not let Mercer get to far behind or away from the rest since he's more skilled for melee he should be close to someone with a long weapon.

He will make sure he can't see anything towards M6, everything bellow will only happen if he doesn't

On the radio he makes a call in a low voice:

"Guys i think it's great you are patching things up but let's focus a bit? I want to clear those houses (D3 and L3) before we cross that intersection, let's start with this one (D3), Douklan i can take point and you come with me, i need Corbin to keep aiming here where i'm at (F5 aimed at M6) and Mercer and Hank keep an eye for that door (k3) make sure nothing comes out of it"

At the same time Peter is glad he is back to making tactical plans like in his old days, he can't say he is as confident in this new group as he was in his old squad, they all seemed to handle the last encounter very well but nothing like the years of experience working side by side in life or death situations can bring to the table.

Peter will stand in front of the door, wait for everyone to be in position and for Hank to show he's ready and then he will try to open the door.
OOC:
I know that was a lot of explaining and grid places, but i hope i made my point across and as Hank pointed out, you hired a security specialist, i need to bring my A game
Last edited April 24, 2024 1:13 am
Apr 24, 2024 12:24 pm
Corbin will move up to the corner of building (F5) and cover the streets while the others clear the buildings.
Apr 24, 2024 3:03 pm
OOC:
Yes, Hank hired a security specialist and he is thrilled the specialist is doing his job! Explain away!
Hank does as instructed.
Last edited April 24, 2024 3:04 pm
Apr 24, 2024 11:17 pm
Trade Era 1235, Day 163. 11:58:06 UTC

Abandoned farming village, Underworld, Zyronis

ETA to the Salvage Team’s current position: 40-50 minutes
https://i.imgur.com/PUqXemD.jpeg

Peter gets ready to check some of the nearby houses. Normally, he wouldn't storm every block and every building between here and there but he had a hunch that something was wrong with those buildings. As the crew fell into place, Peter glanced around, his eyes flicking between his teammates as he assessed their positions.
OOC:
Actually, I don't know why @arthur12320 chose to enter those houses, as there are miles and miles between you and the salvage team. Maybe that was not clear. Maybe he wanted to have a safe place to rest. Or maybe he had a hunch. =) Anyway, I have also improved the header with the ETA for the salvage team and improved the local map with an orange arrow pointing towards your destination.
As Peter cautiously pushed the door open, the musty smell of decay wafted out, mingling with the faint scent of flowers, leaves and dirt from the outside. He stepped into the dimly lit interior of the abandoned house, his senses on high alert as he scanned the surroundings.

The interior was shrouded in darkness, illuminated only by slivers of artificial sunlight filtering in through the cracks in the walls. Overgrowth had claimed much of the space, tangled vines snaking their way across the floor and up the walls, while thick cobwebs hung from the ceiling like gossamer curtains.

Near the door, a weathered table stood, its surface littered with debris and detritus from years of neglect. On the opposite side of the room, a primitive oven stood silent and still, its rusted metal frame a testament to a bygone era.

But as Peter's eyes adjusted to the dim light, he caught sight of movement in the shadows. Two figures emerged from the darkness, their cybernetic implants glinting ominously in the faint light.
OOC:
And… I will "reward" his hunch with a couple of giant rats! =D
https://i.imgur.com/BK4izKK.jpeg
Giant rats, their once-natural forms twisted and augmented by crude cybernetic enhancements, advanced towards Peter with menacing intent. Their red eyes glowed with malice as they bared their sharp teeth, sensing him as a threat in their territory.

Peter tightened his grip on his weapon, his heart pounding with adrenaline as he prepared to defend himself against the unexpected threat.

With a swift motion, he raised his gun.
https://i.imgur.com/7h4F4SW.jpeg
OOC:
We are in combat! As I’m using group initiative and you won the dice, all PC’s will go first. Hank, if you wanna go before the group, please Commit Effort for the scene. I don't think you can use that to improve the group's initiative, just your own. If you didn't expect that and wanna change or bank those SP, that's okay.
[ +- ] Intuitive Response
What do you do?

Rolls

PC's initiative - (2d8h1+1)

(52) + 1 = 6

Enemy's initiative - (1d8)

(3) = 3

Apr 24, 2024 11:27 pm
Perder aims his laser rifle at the rat in the middle of the room R2 and pulls the trigger.

When he notices the two modified rats also have cybernetic parts the thought of what else is mutating in this place begins to grow.

"Contact"
OOC:
You are right I was not clear we were so far away from the salvage team, but anyway, my fault, at least we will have a cleared house to fall back to if needed"

Rolls

Peter Morgan: Laser Rifle - ToHit - (1d20+2)

(9) + 2 = 11

Peter Morgan: Laser Rifle - Damage - (1d10)

(7) = 7

Apr 24, 2024 11:32 pm
Mercer is going to swing on the nearest giant rat.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(4) + 4 = 8

Cyber rats

htech

Apr 24, 2024 11:55 pm
Cyber rats
Hank knows the following:

Cyber rats
3’ long (or larger), with grey fur and cybernetic parts, Cyber rats are disease-ridden rodents that will eat anything. They normally avoid contact with humans, but may attack if defending their nest or if threatened.

Who or what created them is unknown, but there are some academic papers about dire rats in Zyronis underground areas. This just seem like a cybernetic augmented version of those animals.
OOC:
Game stats:
HD: 1
Atk: 1d20+1 (Bite)
AC: 13
Damage: 1d4 + disease
ML: 8
Move: 40ft (8 squares)
Saves: On a 14+
Skills: +2 (for Exert, specially climbing), +1 for other relevant tests

Disease: Roll a Physical save. If failed, incubation period 1d3 days, -1 for all skill tests for 2d6 days, or until healed (Int/Heal DC8, can test daily).

The remaining information is not known yet, but I may unlock it as the combat progress. What do you do?

Rolls

Hank Heron: Know DC8 - (2d6+2)

(44) + 2 = 10

R1 hit points

R2 hit points

Apr 25, 2024 12:55 am
Since I have to choose before the rolls, I am committed to use the Effort. However, since I get the Effort back at the end of the scene, it should be no harm. There really isn't anything Hank can do from his vantage point, so he will maintain his position to make sure nothing else is approaching us.
Apr 25, 2024 8:50 am
Trade Era 1235, Day 163. 11:58:06 UTC

Abandoned house, farming village, Underworld, Zyronis

Reacting quickly, Peter raised his weapon and fired, but his shot went wide, missing its mark as the nimble rats dodged out of the way with surprising agility.

Before Peter could adjust his aim, Mercer charged into the fray, his blade gleaming in the dim light as he moved to intercept the rats. With a fierce battle cry, Mercer leaped into action, but his first attack missed its mark as well, the rats proving to be more agile opponents than anticipated.
OOC:
Shock damage was considered but is not yet enough to kill, so I narrated as a miss even though the hit points were lost.
OOC:
To act:
- Corbin
- Douklan
https://i.imgur.com/05hGFQL.jpeg
Apr 25, 2024 12:24 pm
OOC:
If I'm interperting the drawing correctly, taking 1 step to E6 puts me in a position to shoot through the window in E5 (looks like a window over a stove or sink). I believe that gives me an acceptable angle on R1.
Corbin adjusts his position to see into the house, picking out one of the Rats he lets out a short burst from the laser rifle.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(10) + 7 = 17

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(6) + 4 = 10

Apr 26, 2024 8:43 am
OOC:
Quote:
I believe that gives me an acceptable angle on R1.
It does :) And your hit and damage is enough to kill it.
With a swift and decisive motion, Corbin shattered the glass of the outside window using the buttstock of his laser rifle. The shards tinkled to the ground, scattering across the floor like fractured stars.

Then, taking aim, Corbin fired a small burst from his weapon, the bright energy beams slicing through the air. One of the cybernetically-enhanced rats let out a shrill squeal as the blast struck true, its form burning before collapsing to the ground, lifeless.
OOC:
To act:
- Douklan.
Apr 27, 2024 2:47 pm
OOC:
NPCing to keep things moving...
Trade Era 1235, Day 163. 11:58:12 UTC

Abandoned farming village, Underworld, Zyronis

Douklan followed Peter inside the abandoned house and fired his gun at the remaining rat, but missed.

In the meantime, as the first rat fell to the ground, its cybernetic implants flickering with the last vestiges of life, a faint broadcast signal emanated from its remains. It was a distress call, a plea for help that reverberated through the abandoned farming village.

Moments later, the air was filled with the sound of skittering feet and shrill squeals as rats from all corners of the village converged on the scene. Their cybernetic implants glinted in the artificial light, their eyes alight with anger as they responded to the call of their fallen comrade.

https://i.imgur.com/NJHfx8Q.jpeg
OOC:
Next round! All PCs can act. What do you do?

Rolls

Secret Roll

Apr 27, 2024 11:15 pm
Hank says, "Oh, no! There are now at least eight more of these things I can see! We probably need to make a fighting withdrawal to keep from getting surrounded!"

He is waiting to see what Peter says, so hasn't fired yet this turn. I gotta go look up how movement and fire works again, but wanted to get his warning out first, as no one but maybe Corbin can see the new problem.
Apr 29, 2024 4:03 am
OOC:
it looks like we can take a Move action for 10M and a Main action that would be an attack.
I'll keep to the back of the group if we're using our blaster fire to cover us.
Apr 29, 2024 5:34 am
OOC:
A bit of a delayed retcon here - sorry I didn't post earlier - but as soon as it became clear that we weren't heading down the miles of tunnels to go after the missing crew and instead were going into these close quarters, Douklan would have switched from the plasma projector back to a laser weapon (less deafening in interior spaces). If you think time didn't allow for that, I'll amend the damage and narrative accordingly...
Douklan cursed at missing his first shot and fires again at the immediate threat he can see: R2. "Do we try to outrun them, or do we come in here and shoot them as they try to come in after us?"
Last edited April 29, 2024 5:34 am

Rolls

Douklan laser rifle shot, damage - (1d20+6, 1d10+1)

1d20+6 : (14) + 6 = 20

1d10+1 : (6) + 1 = 7

Apr 29, 2024 5:47 am
Can I tell how fast the CyberRats seem to move?

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(22) + 1 = 5

Apr 29, 2024 9:37 am
OOC:
Quote:
Douklan would have switched from the plasma projector back to a laser weapon
Ok!
With a precise shot, Douklan hits and kills the last rat inside the house.
OOC:
Quote:
Can I tell how fast the CyberRats seem to move?
You have to go outside and observe. If you just wanna a rough estimate (can we outrun them?) you can keep your main action. If you wanna know how many meters per round, it's Use Skill and uses your main action for this round.
Apr 29, 2024 12:24 pm
With a twitch of his head Corbin activates his comms. "I've got at least 6 more moving in, regrouping."

Corbin fires at one of the rats and falls back to the corner of the house.
OOC:
Shooting burst fire at R7 in B8 and moving back to F4 and facing the main force.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(12) + 7 = 19

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(10) + 4 = 14

Apr 29, 2024 2:20 pm
As the crew scrambled to respond to the impending threat, Corbin wasted no time in taking action. With practiced precision, he aimed his weapon at one of the approaching rats and fired, the bright energy burst striking true and felling the creature in a flash of light.

But as more rats closed in on their position, Corbin knew that he couldn't hold them off alone. With a swift retreat, he fell back to the corner of the house, taking cover as he prepared to regroup with his teammates.

https://i.imgur.com/UPxRQp5.jpeg
OOC:
To act:
- Hank
- Mercer (will keep to the back of the group - Move to G4?)
- Peter
- Douklan can move, but otherwise already used his main action
Apr 29, 2024 2:30 pm
Peter is still pissed that he missed his shot but with the warning from Hank he goes back into action, he will move to I2 and fires at R8.

"Let's re-group out here, DO NOT get stuck inside the house, and let's get ready to maybe advance directly while engaging"

For now he will stand his ground in the streets, and pay attention to how many more rats seem to come out.
OOC:
Ok, Peter needs to go back to basic training ASAP
Last edited April 29, 2024 2:37 pm

Rolls

Peter Morgan: Laser Rifle - ToHit - (1d20+2)

(5) + 2 = 7

Peter Morgan: Laser Rifle - Damage - (1d10)

(1) = 1

Apr 29, 2024 4:40 pm
Hank says, "If we're going to stand out here, then let's get together in the center of the road.

"James, keep close. Don't want you to get nibbled on, either."


Hank will fire on a rat he has a clear line of sight on that isn't R8. (He didn't expect Peter to miss.) I figure R3 and R4 are visible, but under partial cover. He should have a clear line of sight on R9, R11, or R12. Let's say R12, but please move that if it is obscured, too. Now, let's see if that equivocating has any meaning ...

Rolls

Hank Heron: Fire Laser Rifle - (1d20)

(7) = 7

Apr 29, 2024 7:05 pm
Unhappy with the decision to move out in the open where the group will have to stay alert in all directions rather than just the two access points inside the house, Douklan nevertheless is accustomed to following orders. He trots out into the street with the others.
Last edited April 29, 2024 7:06 pm
Apr 29, 2024 7:27 pm
No, Mercer was only moving to the back if they were retreating to stay between the rest of the group and the rats.
Mercer is still going to do his best to get to a position with the group closer to the rats. (G5?G6?)
Mercer will then use Total Defense, since there are no rats nearby.
Last edited April 29, 2024 10:39 pm
Apr 29, 2024 11:01 pm
Mercer moves to the street and watch the oversized rats moving towards him. They are as fast as a dog, and would be impossible to outrun.
OOC:
As you used Total Defense, you don't know their exact movement rate.
Peter and Hank missed their shots.
OOC:
Even though Peter has a military background, he is not a Warrior, so his attack bonus is not that great and never will be the same as Douklan's ;).
The advancing horde of cybernetically-enhanced rats surged forward with a relentless determination, their movements a frenzied blur of motion as they closed in on the crew of the Solaris. They tried to bite Peter and did bite Mercer.

Their bodies were a patchwork of metal and fur, the cybernetic implants gleaming against their natural forms. Sharp, metallic teeth protruded from their jaws, glistening with a malevolent sheen as they snarled and snapped at the air. Their eyes burned with an unnatural intensity, glowing red with malice as they closed in on their targets.
OOC:
I didn't get Mercer's armor, so let's clarify, as that's relevant now. The Icarus Harness (in sealed mode) consumes 1 oxygen tank every 30 minutes, unlike a vacc suit that recycles it and uses 1 every six hours. So you would have to haul a lot of tanks for a couple of hours in sealed mode. I suppose you're using it and not vacc proof? Or did you change for an armored vacc suit like Hank? (So your AC is not 16?)

In parallel, let's start a new round. All PCs can act! What do you do?
https://i.imgur.com/5o0cwvC.jpeg

Rolls

2 Rats: Bite vs Peter AC 18 - (1d20+1, 1d20+1)

1d20+1 : (7) + 1 = 8

1d20+1 : (15) + 1 = 16

2 rats: Bite vs Mercer AC 16 - (1d20+1, 1d20+1)

1d20+1 : (1) + 1 = 2

1d20+1 : (17) + 1 = 18

Bite - damage to Mercer - (1d4)

(3) = 3

Apr 29, 2024 11:33 pm
OOC:
The Icarus Harness uses the Vac Refresh, not tanks. I don't see anything about tanks in the book. And he hasn't used it for that purpose yet anyway.
AC is 18 with Total Defense.
Mercer swings at the nearest rat.
Edit: too bad I didn't see anything about nat 20s in this system.
Last edited April 29, 2024 11:41 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(20) + 4 = 24

Apr 29, 2024 11:40 pm
Hank keeps his bead on R12 and hopes for the best!

Oh! He hit! Hopefully damage matches.

It did! Sweet!
Last edited April 29, 2024 11:42 pm

Rolls

Hank Heron: Shoot - (1d20)

(20) = 20

Damage - (1d10)

(10) = 10

Apr 29, 2024 11:43 pm
OOC:
Does the rats' AC vary, or are they all the same?
Douklan sees the rats coming at them from all directions. "Huh. Guess we should've stayed inside the building." The Navy pilot aims and beams off a shot at R9. "Let's see if we can thin their numbers a bit!"

Rolls

Laser rifle attack, damage on a hit - (1d20+6, 1d10+1)

1d20+6 : (7) + 6 = 13

1d10+1 : (8) + 1 = 9

Apr 29, 2024 11:51 pm
OOC:
Quote:
The Icarus Harness uses the Vac Refresh
Refreshing a Vacc Suit uses an oxygen tank. Details are under vacc suit, page 76. I never found a "vacc refresh", so I don't know exactly how that differs besides the amount of time. Can you point me to it? Otherwise, let's use the same encumbrance (1 every 30 minutes).
Quote:
And he hasn't used it for that purpose yet anyway.
Okay. As you are not sealed, please roll a Physical save.

Quote:
AC is 18 with Total Defense.
I thought you were using your Main action to calculate their speed. But OK, just rough estimates them. I edited my previous post.
spaceseeker19 says:
Does the rats' AC vary, or are they all the same?
All the same. Their HP varies (but not their AC, damage, attack or hit dice).
Apr 30, 2024 12:01 am
OOC:
Quote:
too bad I didn't see anything about nat 20s in this system.
There aren't. But that's a hit either way. Roll for damage :)
Apr 30, 2024 12:09 am
PG76 says:
Vacc fresher: This three-kilo tube filters and compress- es atmosphere to refill vacc suit oxygen tanks. It  can extract oxygen from any atmosphere which  contains it, even in the form of carbon dioxide.  Refilling a standard vacc suit tank requires ten  minutes of operation and consumes one type A  power cell. Most vacc freshers are also equipped  with an emergency hand crank power source,  though it requires at least two hours of cranking.
I do have the Atmofilter on. Would it be something the Atmofilter fixes or at least helps with?
PG75 says:
Atmofilter: This face mask can filter out most atmo- spheric toxins. Attaching a standard vacc suit ox- ygen bottle to a belt-mounted feed will also supply  a breathable atmosphere for up to six hours.
Last edited April 30, 2024 12:10 am

Rolls

Mercer Canaan Furio: Physical DC 14 - (1d20)

(15) = 15

Mercer Canaan Furio: Vibroblade (Advanced Medium) - (1D8+1)

(5) + 1 = 6

Apr 30, 2024 3:28 am
Steady lines and disciplined fire typically triumph over mass attacks. So far this feels like a training sim for Corbin.
OOC:
Burst laser rifle at R11.
Last edited April 30, 2024 3:28 am

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(9) + 7 = 16

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(6) + 4 = 10

Apr 30, 2024 11:16 pm
As the horde of cybernetically-enhanced rats closed in on their position, Corbin, Hank, and Douklan, with disciplined focus, aimed their weapons and opened fire, each shot finding its mark and killing one rat.

Corbin also realized that he had expended half of his magazine in the relentless firefight. With a quick glance at his remaining ammunition, he saw that he had 3 bursts remaining before reloading.

Meanwhile, Mercer surged forward with his vibroblade, his movements fluid and graceful as he danced through the fray. With a powerful swing, he brought his blade down, slicing through the thick fur and metal of one of the rats, cleaving it in two with a single stroke.

https://i.imgur.com/WW8fIf8.jpeg
OOC:
To act:
- Peter
Apr 30, 2024 11:24 pm
OOC:
oh good. They don't have many hit points.
Apr 30, 2024 11:25 pm
OOC:
A vacc fresher is not a vacc REfresh, I think. The latter is the item that we are looking for.
Quote:
I do have the Atmofilter on. Would it be something the Atmofilter fixes or at least helps with?
The rats transmit diseases through bites, so the atmospheric filter doesn't help. But you succeed in the saving thrown, so it was not this time that you got sick. =)
May 2, 2024 11:23 am
Peter is pissed he missed so much, he will aim at R3 and shot a burst.

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+4)

(9) + 4 = 13

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(8) + 2 = 10

May 2, 2024 2:53 pm
OOC:

@arthur12320 , Peter cannot fire a rifle in close quarters combat. You have to:

1. Club up your weapon (Rifle-sized guns used this way count as a medium primitive weapon with no Shock score) and Stab with it.
or
2. Disengage and move away without firing.

See page 50 for more details. What do you do?
May 4, 2024 4:03 am
OOC:
If you're worried about their attack, I advise a disengage or Full Defense.
Last edited May 4, 2024 4:03 am
May 4, 2024 9:24 am
OOC:
NPCing to keep things moving
Gripping the laser rifle tightly, Peter swung the buttstock of his weapon with all his strength, aiming for the rat's head. The creature squealed in surprise but its cybernetically-enhanced reflexes allowed it to evade Peter's strike.

Either way, because of the crew's recent kills in close sucession, a sudden change rippled through the horde. With a series of high-pitched squeals, the rats began to flee, their glowing eyes darting frantically as they scrambled to escape the relentless barrage of gunfire and blades.

"It appears that we have succeeded," James remarked, his mechanical voice devoid of emotion as he analyzed the situation. "The rats have fled, likely deterred by our coordinated defense and disciplined firepower."
OOC:
End of combat unless the crew wanna pursue the fleeing rats. What do you do?

Rolls

Morale check ML8 - (2d6)

(45) = 9

Peter Morgan: Stab - (1d20-2)

(10) - 2 = 8

May 4, 2024 1:55 pm
Mercer watches the rats flee, not turning to the group as he asks. Is everyone ok?
May 4, 2024 2:46 pm
"I think so." Douklan looks around at the others. "Unless there's a reason to stay, let's get a move on. Those rats have just been startled; they might come back. But aside from that, we've got miles to go before we reach the others. We're not going to help them if we stick around here."
May 4, 2024 6:04 pm
"I agree. Let's get moving!"
May 5, 2024 3:46 pm
Trade Era 1235, Day 163. 11:59 UTC

Abandoned farming village, Underworld, Zyronis

After the rats fled, the crew soon left the abandoned farming village and continued their mission.
OOC:
PhoenixScientist says:
It's interesting when playing a game where each enemy defeated doesn't give Exp, so characters can act more natural.
Not only it makes sense to flee sometimes in this game, as XP is different, you also don't need to loot everything in every dungeon and every building. Hehehehe =DD
Trade Era 1235, Day 163. 12:21 UTC

Underworld, Zyronis

ETA to the Salvage Team’s current position: 20-30 minutes
https://i.imgur.com/jwy7FHW.jpeg
As the crew pressed forward, the floor beneath their boots had transitioned from dirt to smooth, slick metal, causing their footsteps to echo with a metallic resonance. Puddles of murky water pooled in the corners, reflecting the dim glow of the weak and bluish overhead lights like fractured mirrors. The powerful sun lamps from the previous village were not used here.

As they kept walking, the air grew increasingly cold and heavy with moisture, beads of condensation clinging to the metallic walls like tears. Occasional drips echoed through the corridors, a rhythmic reminder of the constant battle against the encroaching dampness. The walls seemed to close in, their surfaces marred with patches of corrosion and streaks of unknown substances, hinting at the countless secrets hidden within the labyrinthine depths of Zyronis. Despite the oppressive atmosphere, the crew pressed on.

Suddenly, Vasquez contacted them through the previously shared communications channel:

Luca Vasquez
"Mercer, come in! We're under fire! Robots—unknown origin— are pinning us down with lasers! We need immediate assistance!"
OOC:
What do you do? Douklan, James and Corbin are faster than the rest. Are you gonna split so they can arrive faster?

Or everybody hustling but staying together? If any of you wanna increase the pace, gimme an Exert check, please.

James (Synth Alpha)
"Armed synthetics. Interesting." - remarked James - "Should I have a laser pistol to protect you against those robots, sir?" - it asked Corbin.
OOC:
What do you do?
May 5, 2024 4:36 pm
"We have reinforcements coming in soon. ETA [whatever the faster group would be]."
Then Mercer looks at Douklan, James, and Corbin. "Go. They need you more than the rest of us do. "
Mercer will keep up as best he can, but will keep with Peter if Peter is slower than his exert.
Last edited May 6, 2024 12:23 am

Rolls

Mercer Canaan Furio: Exert - Usual roll - (2D6+-1)

(36) - 1 = 8

James (Synth Alpha)

htech

May 5, 2024 4:50 pm
James (Synth Alpha)
James stays with Corbin, using its robotic legs to match the human's pace.
OOC:
Corbin and Douklan can gimme an Exert as well, now for the faster group.
May 5, 2024 7:13 pm
OOC:
oh yeah. And keepingy eyes out just in case.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(24) + 1 = 7

May 6, 2024 12:09 am
OOC:
Does James have any combat skills? If given a gun, would be of any use with it? Still, it's a dangerous precident.


"Go ahead, we'll keep up as best we can."
May 6, 2024 12:24 am
OOC:
Also, can James keep up with the faster group? If so he may be helpful carrying someone if need be.
May 6, 2024 12:26 am
OOC:
Quote:
Does James have any combat skills? If given a gun, would be of any use with it?
Regular synths actually roll 1d20 with no bonus nor penalties for most of its attacks (Shoot and Stab. It doesn't Punch, as his metallic hand is a weapon of sorts). Laser and burst bonus do apply, though, so if the appropriate weapon is used it can have as high as 1d20+3
Quote:
Still, it's a dangerous precident.
Yours and/or Corbin's decision, not mine =DDD
May 6, 2024 12:29 am
OOC:
PhoenixScientist says:
Also, can James keep up with the faster group? If so he may be helpful carrying someone if need be.
Very likely, but will depend on their worst and best Exert roll. So far, its following Corbin.
May 6, 2024 3:00 am
Although not saying it out loud Peter's face is full of shame, besides missing the shot and the melee attack on the rats, it was his poor judgement of getting into the house that got them in to this situation in the first place.

When the call comes through the radio Peter only waits to see who else is going to run with him and starts sprinting to try and keep up.
OOC:
sorry for the hiatus guys, but i'm back.

Rolls

Peter Morgan: Unskilled exert - (2d6-1)

(66) - 1 = 11

May 6, 2024 2:23 pm
"Not at the moment James, let's wait and see what we encounter."

Corbin takes off with the others towards Vasquez's group.

Rolls

[SWN] Corbin McRogers: Exert - (2d6+2)

(43) + 2 = 9

May 6, 2024 7:26 pm
Sorry. Forgot to roll.

Rolls

Hank Heron: Unskilled Exert - (2d6-1)

(26) - 1 = 7

May 7, 2024 12:15 pm
Douklan watched as the crew split up, a sense of urgency driving their actions. James, Corbin, and Peter surged forward, their determination evident in every stride as they pushed ahead to reach Vasquez as quickly as possible.

But Douklan's attention was soon drawn to Mercer, who stood beside him, his gaze focused on the retreating figures. There was a steely determination in Mercer's eyes as he turned to Douklan, his voice firm.
Quote:
"Go," Mercer said, his words cutting through the tense silence of the corridor. "They need you more than the rest of us do."
Hank says:
"Go ahead, we'll keep up as best we can."
Douklan hesitated for a moment. He was ready to set off at a brisk pace and leave Mercer and Hank behind. Would he?
OOC:
What do you do?

Rolls

Douklan Paravides: Exert - (2d6)

(43) = 7

May 7, 2024 12:32 pm
OOC:
arthur12320 says:
When the call comes through the radio Peter only waits to see who else is going to run with him and starts sprinting to try and keep up.
Usually, we will just upgrade skills between chapters. But Peter has Skill Points banked, you rolled an incredible Double 6s and I feel it would be dramatically appropriate if you wanna get "Exert" to level 0 right now.

@arthur12320 do you want to increase it permanently, spending the SP as usual?

Either way, because of your roll, you're going with the trained group, at least this once =)
May 7, 2024 1:02 pm
OOC:
Yes let's do it, i will deduct the points from my sheet and add the exert level, you all see Peter's muscle visible increase at that moment lol
May 7, 2024 4:33 pm
OOC:
As an aside, buying the skill right now will circumvent what you were going to do with it later. On the plus side, it means you will probably be able to buy that telepathic ability I recommended back when you gained your second level.
May 7, 2024 4:36 pm
daryen sent a note to htech,Esidrix
May 7, 2024 8:37 pm
Douklan nods at Mercer and runs off after the others.
May 8, 2024 12:18 am
Trade Era 1235, Day 163. 12:29:54 UTC

Abandoned dome, Underworld, Zyronis

ETA for Mercer and Hank: 20 rounds
https://i.imgur.com/gIMXgrm.jpeg

Peter, Douklan, James, and Corbin hurried through the twisting corridors of Zyronis's lower levels, following the salvage crew's maps and updated positioning. Eventually, they emerged into a vast underground dome, a relic of a once-thriving shopping and recreation area from ages past. It served as a natural chokepoint, with a large expanse inside but only four doors as entry or exit.

The dome sprawled out before them, its towering curvature reaching towards the obscured ceiling, hidden by shadows and time's relentless passage. Dilapidated buildings and storefronts lined the perimeter, their shattered windows and decaying displays silent witnesses to the passage of decades.

Abandoned gravcars lay scattered about, their once sleek metallic frames now reduced to rusted hulks. Above, artificial lights flickered sporadically from the dome, casting eerie shadows that danced across the desolate landscape. As they ventured further, they crossed what had once been a parking lot, now reclaimed by weeds and strewn with stones and debris.

Petrified and leafless trees stood sentinel amidst the ruins, their gnarled branches reaching towards the fractured sky like skeletal fingers. Behind one of those trees, Corbin saw movement. With renewed urgency, they quickened their pace, following the sound until they finally reached a central plaza bathed in soft, golden light.

In there, five combat robots, with humanoid torsos mounted above treads, churned through the debris-strewn ground with ease, leaving deep tracks in their wake as they closed in on their targets: the salvage team.

Armed with heavy weapons, lasers and combat rifles the robots' unleashed a barrage of firepower towards the salvage crew, their relentless assault driving the humans into cover behind a crumbling building.

The Celestial Voyager crew soon caught sight of Vasquez's lifeless form lying motionless on the ground, a cruel victim of the relentless onslaught of the robots. The once vibrant navigator and communications specialist now lay still, his eyes closed in eternal rest. It was too late to save him.

Beside Vasquez and inside a crumbling building, Chen fought bravely despite her injuries, her face contorted in pain as she struggled to tend to her own wounds while returning fire with her laser pistol. Blood stained her uniform.

The most heart-wrenching sight of all was that of Jax, the crew's chief engineer and resident tinkerer, lying dead and abandoned on the ground, his body battered and broken from the ferocity of the robots' initial assault.

Yet amidst the devastation and despair, Captain Elena Ramirez stood tall and resolute, her laser pistol blazing as she fought back against the robots with unwavering determination. Her face was a mask of grim determination, her eyes with a fierce resolve in a desperate battle for survival.

https://i.imgur.com/pY0pkMl.jpeg
OOC:
PCs are in blue, at the bottom, salvage team on yellow, enemies in red. In black are Jax and Vasquez, both dead.
OOC:
PCs go first. What do you do?

Rolls

Secret Roll

Secret Roll

Secret Roll

PCs initiative - (1d8+1)

(5) + 1 = 6

Robots - (1d8)

(5) = 5

May 8, 2024 1:05 am
OOC:
Were we supposed to be able to get to them in time?
May 8, 2024 1:08 am
OOC:
It was a possibility. I rolled the hour of this attack as you landed, actually. Kept tracking time since then.

Knowing when it began and now, after your Exert, when reinforcements arrive, I rolled for what happened to the robots and salvage team in between.

Either way, all is not lost.
May 8, 2024 3:41 am
OOC:
It looks like there are...dead trees?? Are those and the corner of the building (which the salvage team is in) the only cover, or is there anything else?
May 8, 2024 1:21 pm
Corbin moves ahead quickly and opens fire on the nearest robot.
OOC:
Moving to BC62 and firing at R3.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+7)

(11) + 7 = 18

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(1) + 4 = 5

May 8, 2024 2:59 pm
OOC:
spaceseeker19 says:
It looks like there are...dead trees?? Are those and the corner of the building (which the salvage team is in) the only cover, or is there anything else?
You can use as cover the trees, the building or, towards where Corbin is heading to, the abandoned gravcars. Here is a larger map:
https://i.imgur.com/bdt98hR.jpeg
May 8, 2024 3:58 pm
OOC:
An here is the map with a light blue/cyan overlay as half cover and a blue overlay as full cover considering the robots current positions.
https://i.imgur.com/F7ybIZy.jpeg
May 8, 2024 5:52 pm
Peter will move up to BH59 and open fire at R4 with his laser rifle in burst mode.
OOC:
@htech i just nopticed it now, but at second level i should have a 1 as my attack bonus, i missed that step in my leveling up, so i should have been shooting with a plus one, i added that in my sheet and adjusted the rolls, but please confirm

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(19) + 5 = 24

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(1) + 2 = 3

May 8, 2024 9:36 pm
As the party sprinted into the much more open space of the dome, Douklan unlimbered the plasma projector. As they caught sight of the robots and the surviving salvage crew members pinned down in the ruin, the pilot sprinted to (BI,57) as the plasma projector whined, charging up to fire. He took his first shot at the closest robot, R3.
OOC:
Tch. Presumably that's a miss.
Last edited May 8, 2024 9:37 pm

Rolls

Plasma Projector shot, damage on hit - (1d20+6, 2d8+1)

1d20+6 : (2) + 6 = 8

2d8+1 : (45) + 1 = 10

May 9, 2024 11:57 am
OOC:
I assume Corbin recharged his gun between fights, using up a Type A battery he brought along.
Trade Era 1235, Day 163. 12:30:00 UTC

Abandoned dome, Underworld, Zyronis

Corbin surged forward with determination, his heart pounding in his chest as he darted towards the opposite side of the battlefield. With practiced precision, he raised his laser rifle, taking aim at the nearest robot. With a sharp intake of breath, he squeezed the trigger, unleashing a volley of laser fire towards his metallic adversary. The shots rang out through the air, tearing through the debris-strewn ground as they found their mark.
OOC:
R3 takes 5 damage
Meanwhile, Peter maneuvered swiftly through the maze of ruins, his senses keen as he sought out the perfect vantage point from which to unleash his own assault. With a swift motion, he approached a nearby tree, his laser rifle held firmly in his grasp. With a determined glint in his eye, Peter took aim at another of the robots, his finger tightening on the trigger as he unleashed a burst of laser fire.

Not far behind, Douklan sprinted into the fray, his plasma projector humming with lethal energy as he took in the scene before him. But despite Douklan's attempt, the beam veered off course.

As the battle intensified, one of the robots (R5) unleashed a barrage of heavy machine gun fire towards Captain Elena Ramirez, who had taken cover behind a crumbling building. The staccato of gunfire filled the air, sending shards of debris flying as bullets peppered the structure. Elena gritted her teeth, feeling the vibrations of the impacts reverberating through the dilapidated walls around her. But even as the building trembled around her, Captain Ramirez refused to yield. With gritted teeth and steely determination, she maintained her position, her laser pistol blazing as she returned fire with unyielding resolve. Unfortunately, she misses.

Suddenly, a searing pain shot through her leg as another robot (R2), armed with a combat rifle, found its mark. Elena cried out in agony as the bullet struck home, tearing through flesh and bone. Blood began to pool around her, staining the ground beneath her feet as she struggled to maintain her composure amidst the onslaught.
OOC:
Elena took 3 damage
Meanwhile, another robot (R4) set its sights on Peter, unleashing a torrent of laser fire towards the crew member. But Peter, clad in his sturdy assault suit, remained unscathed as the bullets ricocheted harmlessly off his armor. With a grim determination, he returned fire, his laser rifle blazing as he sought to eliminate the threat. The concentrated energy lanced out towards his target, striking true.
OOC:
R4 takes 3 damage
But Corbin, caught in the open, was not so fortunate. He became a prime target for the robots' deadly accuracy. Two robots (R1 and R3) trained on him using laser rifles, and though one shot missed its mark, the other found its target.
OOC:
Corbin takes 6 damage
As the chaos of battle raged on, James saw an opportunity to make a difference. With determination, he dashed forward, his metallic limbs propelling him swiftly across the debris-strewn ground towards the beleaguered salvage crew. Despite being unarmed, James knew that he could still lend a hand in this desperate situation. As he closed the distance between himself and the crew, he focused on his current goal: to protect and assist those in need.
https://i.imgur.com/KjRofPb.jpeg
OOC:
Next round! What do you do?
OOC:
PS: I wrote the robots numbers wrong in the dice rolls below. The text has the correct description.
R1 and R3 attacked Corbin, R2 and R5 are the ones who attacked Elena

Rolls

Robot's hitpoints (R1 - R5)

R1,R3 attacks Corbin AC14 - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (19) + 1 = 20

R4 attacks Peter AC18 - (1d20+1)

(5) + 1 = 6

R1,R3 attacks Elen AC13 - (1d20+1, 1d20+1)

1d20+1 : (2) + 1 = 3

1d20+1 : (12) + 1 = 13

R3 hits Elena (Combat rifle damage) - (1d12)

(3) = 3

Elena shoots back (R3, Laser Pistol) - (1d20+2)

(4) + 2 = 6

R3 hits Corbin - (1d10)

(6) = 6

May 9, 2024 2:10 pm
Corbin continues to move across the open area, hoping to continue to draw fire away from the survivors.
OOC:
AY60 and take another burst shot at R3. As far as the ammo goes, I have the count in my head and knew I'd need to reload, but if you want we can say I reloaded while we were running.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+5)

(1) + 5 = 6

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(10) + 4 = 14

May 9, 2024 4:33 pm
OOC:
hey @htech just to clarify some mechanics for my next action, if i move adjacent to another person can they use a main action to find a item in my backpack and still let me have my main action? and also do i know if James is able to apply healing items?
Last edited May 9, 2024 5:19 pm
May 9, 2024 7:02 pm
OOC:
Quote:
can they use a main action to find a item in my backpack
Not with you moving, firing, dodging, etc. You need to get and throw or drop it on the floor.

In essence, your idea won't work without you spending your main action as well. But James has his own backpack, with stuff in it, so I don't think you need to really worry about it.
May 9, 2024 7:42 pm
OOC:
Does that mean that even if we aren't moving, if we can't take any action another can not access our pack?
May 9, 2024 7:57 pm
OOC:
@PhoenixScientist No I think just for both things in the same round, if it takes one round to search trough your stuff, in the same time you wouldn’t be able to, move, shoot and have someone search for it
Last edited May 9, 2024 7:58 pm
May 9, 2024 8:35 pm
OOC:
Allright I understand that. Makes sense
May 9, 2024 8:54 pm
Douklan launches another plasma sphere at the R3. "Corbin, are you OK? Can you get into cover?"
OOC:
Well, that's better than the first turn, I guess. Not good enough, though.
Last edited May 9, 2024 8:55 pm

Rolls

Plasma Projector, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (3) + 6 = 9

2d8+1 : (61) + 1 = 8

May 9, 2024 9:04 pm
OOC:
Arthur12320 is right. If someone is not moving, firing, etc in that round and willing let someone else search their backpack, they can.
May 9, 2024 9:23 pm
OOC:
It sounds like two different things are being said.

If someone is not moving and firing someone else can go through their pack.
Or
If someone is not moving or firing someone else can go through their pack.

Because I don't understand what would stop someone from going through someone else's pack if the pack-carrier is not moving.
May 9, 2024 10:43 pm
OOC:
I meant moving or being fired upon (dodging). Anything like that prevents someone from easily searching through your stuff.

If you ready and drop it, though, they can scoop from the floor. So that's another possibility if the pack carrier is not stationary but uses the main action from the pack carrier to ready an stowed item, so they cannot fire.
May 10, 2024 12:06 pm
Peter will stay in the same place and take another burst at R3.

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(13) + 5 = 18

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(5) + 2 = 7

May 10, 2024 3:49 pm
OOC:
Quote:
if you want we can say I reloaded while we were running.
Yup. It makes sense that you reloaded in between.
Trade Era 1235, Day 163. 12:30:00 UTC

Abandoned dome, Underworld, Zyronis

With precise movements, James moved inside the building and took cover near Maya Chen. Despite the chaos unfolding around them, James intoned, his voice calm and measured:

"Greetings, Maya Chen. How may I be of assistance to you?"

Maya's surprise was palpable when she laid eyes on James, a Synth worth 50 thousand credits, standing before her. The sight of such advanced technology amid the chaos of combat was unexpected, to say the least. Maya glanced up at the robot, her eyes weary. Her nerves were frayed, her hands trembling. Her voice wavered as she spoke, betraying her anxiety in the face of danger.

"I... I need a Lift stim and a medkit," Maya stammered, her words faltering as she struggled to maintain her composure.

James, ever attentive to her needs, responded without hesitation, presenting the requested items from his backpack with a mechanical precision that only served to heighten Maya's sense of unease. With her hands trembling slightly, Maya kept her head down, applied the Lift stim in herself and focused on steadying her breathing, desperate to find a moment of respite amidst the chaos of battle.

"Captain, are you okay? Do you need medical assistance?" - Maya then shouted over the deafening roar of gunfire, her voice barely audible above the cacophony of battle.

With the heavy machine gun from R5 continuing to unleash a storm of bullets towards her position, Elena Ramirez knew that she needed to prioritize defense over offense. As she sought full cover behind the remnants of the duracrete wall, Elena focused on buying time, knowing that reinforcements had just arrived. Bullets whizzed past her with frightening speed, but miraculously, none found their mark.

She spared a quick glance towards Maya, her eyes reflecting gratitude and determination. "I'm fine, Maya," she replied, her voice strained but resolute. "Focus on your own safety. Reinforcements have arrived."

As the chaos of battle continued to unfold, with a steady hand and unwavering focus, Peter released a blast of energy towards R3, the concentrated fire hitting home and causing the mechanical attacker to falter under the onslaught. The damaged robot emitted a series of sparks and buzzed erratically, its movements becoming sluggish but still functioning. But Corbin and Douklan found their shots missing their marks. Despite their best efforts, their aim faltered amidst the chaos and urgency of the situation. Once again, Douklan's plasma projector whined with energy, but his shot veered off course.
OOC:
R3 takes 7 damage
Unfortunately, Corbin was still exposed and crossing open ground. Now three of the robots shifted their focus towards him, their laser beams converging with deadly precision. Despite his valiant efforts to hold his ground, Corbin found himself overwhelmed. With a cry of pain, Corbin stumbled forward, his body convulsing as the intense energy of the lasers seared through his armor and scorched his flesh. He was still alive and moving, but barely.
OOC:
Corbin took 25 more damage. Ouch! =( You can act as usual, but be careful, as you have very little HP left.
https://i.imgur.com/4SLcdpy.jpeg
Trade Era 1235, Day 163. 12:30:00 UTC

Abandoned dome entrance, Underworld, Zyronis

The air hummed with tension as Mercer and Hank navigated through the labyrinthine corridors of Zyronis. The glow of their flashlights pierced the darkness, casting eerie shadows on the walls adorned with rusted pipes and flickering bluish lights. But something changed as the distant echoes of gunfire reverberated through the tunnels, punctuated by the metallic clang of combat.

"Sounds like trouble," Mercer said, his breath quickening with urgency.

"Yeah," Hank replied, his grip tightening on his laser rifle.

Their pace quickened, fueled by a blend of adrenaline and determination. As they rounded a corner, they reached an area with pipes and the outer doors of the underground dome loomed before them, just ahead. But, attracted by the noise, a new threat emerged.

Hank's heart sank as he caught sight of it: another cybernetically-enhanced ape, its body bristling with augmentations, located between them and the entrance of the dome where Peter, Corbin and Douklan fought. In between them, there was also a pipe. To go over that pipe, Mercer would either have to jump or go through the stairs on his left (F13 to F10).

https://i.imgur.com/BUiaOdU.jpeg
OOC:
Players won the initiative. What do you do?

Rolls

R1, R3, R4 fires at Corbin AC14 - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (18) + 2 = 20

1d20+2 : (13) + 2 = 15

R2 fires at Peter AC 18 - (1d20+1)

(8) + 1 = 9

R5 fires at Elena AC19 - (1d20+1)

(15) + 1 = 16

Initiative (ape) - (1d8)

(2) = 2

Iniative (Mercer) - (2d8h1+1)

(51) + 1 = 6

Damage - Corbin (3 shots) - (3d10)

(979) = 25

May 10, 2024 4:45 pm
"Oh.
No."

"Don't stop firing on it..."

Mercer will move to F10 and use Total Defense.
May 10, 2024 6:36 pm
OOC:
I am pretty sure Hank has a laser rifle, not a plasma rifle. Unfortunately.
"Hoping for the best!"

Firing away!

EDIT: Oops. I gotta adjust my page. There is another +1 on the to-hit since he has a +1 attack bonus.

EDIT2: Also, I should be using Burst Mode. If possible, I'd like this to have been done in Burst Mode. This would add two extra damage points. (I forgot about this ability until just checking the rules. Hopefully this isn't too late!)
Last edited May 10, 2024 7:07 pm

Rolls

Hank Heron: Shoot at Ape - (1d20)

(15) = 15

Damage to Ape - (1d10)

(6) = 6

May 10, 2024 7:32 pm
OOC:

Quote:
I am pretty sure Hank has a laser rifle, not a plasma rifle. Unfortunately.
Fixed, thanks!
Quote:
EDIT2: Also, I should be using Burst Mode. If possible, I'd like this to have been done in Burst Mode. This would add two extra damage points. (I forgot about this ability until just checking the rules. Hopefully this isn't too late!)
Okay, I will consider Burst Mode. It gives a +2 bonus to hit and damage against the target.

Results will be written for both groups simultaneously, so please stand by =)
May 10, 2024 7:42 pm
so just to clarify, while combat is going on, all of one group acts, you respond then the other group can act correct?
May 10, 2024 7:44 pm
OOC:
Nops. Both groups can act. I will respond (usually) to both groups in a single post.
May 10, 2024 8:36 pm
"Peter, I'll try to distract them-" Douklan yells to his crewmate. "You see if you can pull Corbin into cover!"

Douklan yells and runs north, out from behind the tree, releases another plasma ball from the projector at R3, and tries to draw fire from R1, R3, and R4 as he moves to their flank.
OOC:
My goal is to move so that there is a wall between Douklan and R2 and R5. If there's a wall between (BF,53) and (BF,54), he'll go to (BF,54). If that's not a wall (just a curb, perhaps), he'll go to (BH,52).

Edit: Whew: finally a hit! I was starting to get worried about running out of ammunition!
Last edited May 10, 2024 8:38 pm

Rolls

Plasma Projector, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (19) + 6 = 25

2d8+1 : (73) + 1 = 11

May 10, 2024 10:43 pm
OOC:
Special post, even without a complete round, as that can change Peter and Corbin actions.
The air crackled with the raw power of the plasma as it streaked through the battlefield, tearing through the metallic exterior of the robot with devastating force. In a burst of sparks and smoke, the mechanical assailant shuddered and convulsed, its circuits fried and its systems overwhelmed by the attack.

With a deafening roar, the damaged robot exploded in a fireball of twisted metal and sparking wires, its threat neutralized by Douklan's shot.
OOC:
R3 is no more. To act:
- Peter
- Corbin
May 11, 2024 9:11 pm
Peter watches as Corbin receives the barage of shots, and can't help to let his thoughts get the best of him.

"FUCK"

he scream and starts to follow Douklan's plan, he does not have enough movement to get to Corbin in one round, be he will start making his way to BB59 also to try and create more targets, he will take burst shots at R4 and scream to Corbin.

"go for cover, we got you"

He will try to gesture at corbin towards the car cover at AS61
OOC:
just explaining my tough process, i could use my action to run the rest of the way to Corbin, but as he still needs to act on his turn
he would run away for cover and i would not be able to shoot, if i misunderstood and he's unable to move let me know and i will change it

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(11) + 5 = 16

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(6) + 2 = 8

May 11, 2024 10:06 pm
OOC:
Quote:
f i misunderstood and he's unable to move let me know
Corbin can move and act as usual. He "just" took a lot of damage.
May 13, 2024 1:01 pm
Draw attention away from survivors, Check. Survive, working on it.

Corbin clenches his teeth as the various attacks strike him. Glancing ahead, he's not sure he sees any viable cover. At this distance, prone may be all he has.
OOC:
Corbin moves to AS60, drops prone and fires a burst back at R4.
OOC:
Burst damage should have been on there, so it's +2 more.
Last edited May 13, 2024 1:03 pm

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+5)

(18) + 5 = 23

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+2)

(1) + 2 = 3

May 13, 2024 1:39 pm
Trade Era 1235, Day 163. 12:30:06 UTC

Abandoned dome, Underworld, Zyronis

As the battle raged on, Elena Ramirez's voice cut through the chaos, an idea coming to her mind. "Maya, James, retreat deeper into the abandoned warehouse!" she shouted, her words carrying above the din of gunfire and machinery.

Maya nodded in understanding, her nerves frayed but her resolve unwavering as she urged James to follow her towards the relative safety of the warehouse's interior. They moved deeper into the darkness, their hearts pounding as the enemy robots followed just behind.

But, unfortunately, as the battle reached its crescendo, Captain Elena Ramirez found herself in the line of fire of the relentless robot wielding the heavy machine gun. Despite her best efforts to evade its deadly barrage, a hail of bullets found their mark, striking her with merciless precision. She died instantaneously.

Meanwhile, Douklan's voice rang out amidst the cacophony of battle outside as he shouted to his crewmate.
Quote:
"Peter, I'll try to distract them!" he called out, "You see if you can pull Corbin into cover!"
With a nod of understanding, Peter sprang into action, his laser rifle blazing as he unleashed a volley of fire towards one of the approaching robots. The concentrated energy tore through the mechanical assailant, almost destroying it. But Corbin also shot towards R4 and finished the attack, burning the robot's head and disabling it.

But the remaining robot (R1) fought back and shot Corbin. The air was filled with the acrid scent of burnt fleash and ozone as Corbin lay sprawled on the ground, his breath coming in ragged gasps as he struggled to regain his bearings. His vision swam with spots of light, his ears ringing from the deafening roar of battle as he fought to push past the overwhelming pain coursing through his body. He passed out.
OOC:
Corbin has 0 hit points now. He is out of combat, but, because of his Die Hard, he stabilized automatically before passing out.
[ +- ] Die Hard (lvl 1)
OOC:
R4 was dead and I realized that later, so please ignore the R4 roll vs Peter below.
Anyway, next round! What do you do?
https://i.imgur.com/8YMUZga.jpeg
Trade Era 1235, Day 163. 12:30:06 UTC

Abandoned dome entrance, Underworld, Zyronis

The room was bathed in the soft glow of lamps and flickering orange lights as Mercer carefully made his way across the stairs and the iron floor grid, his vibroblade poised and ready. The cybernetically-enhanced ape loomed before him, its augmented form pulsating with primal fury.

As Mercer neared the edge of the pipe, the ape lunged forward, its claws slashing through the air with inhuman speed. Mercer now realized that the enhanced gorilla could attack twice as fast as an unaugmented human. Either way, with a deft sidestep, Mercer narrowly evaded the first deadly strike, but the second claw found its mark, tearing through his shoulder with a sickening crunch.
OOC:
Mercer takes 5 damage
Hank, repositioning himself into higher ground, wasted no time. With a swift motion, he raised his laser rifle and fired, a burst of concentrated energy streaking towards the ape. The blast struck true, searing through the creature's augmented flesh and eliciting a primal roar of pain.
OOC:
Took the liberty to move Hank, as I don't think you realized Mercer and the pipe between you and the enemy would give the ape some cover. There was an easily accessible higher ground to your right. Hank would surely notice, so I moved him.
But even though it was hurt, the ape persisted, its resilience fueled by cybernetic enhancements. With a snarl, it turned its attention back to Mercer, its eyes ablaze with fury…

https://i.imgur.com/soEOOPu.jpeg
OOC:
Next round! What do you do?

Rolls

Ape vs Mercer AC19 (Full defense) - (1d20+6, 1d20+6)

1d20+6 : (19) + 6 = 25

1d20+6 : (8) + 6 = 14

R2, R4 vs Peter AC18 - (1d20+1, 1d20+2)

1d20+1 : (16) + 1 = 17

1d20+2 : (11) + 2 = 13

R1 vs Corbin AC14 (Prone: -2 to attack) - (1d20)

(18) = 18

R5 vs Elena AC17 (Partial cover, full defense) - (1d20+1)

(17) + 1 = 18

R1 - Damage to Corbin - (1d10)

(4) = 4

R5 - Damage to Elena - (3d6)

(363) = 12

Ape - Damage to Mercer - (1d6+4)

(1) + 4 = 5

May 13, 2024 3:10 pm
Hank fires again, hoping for the best! Burst mode, so that is a total of six shots out if his 20 so far ...

... and a miss. :(
Last edited May 13, 2024 3:11 pm

Rolls

Hank Heron: Shoot - (1d20+1+2)

(5) + 3 = 8

May 13, 2024 3:17 pm
Mercer, realizing that this fight probably won't be won defensively decided to try offence, trying to fight through the pain.
OOC:
this is going to be rough...
Last edited May 13, 2024 3:25 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(8) + 4 = 12

May 14, 2024 4:40 am
Peter will run towards corbin getting to AV59, he will shoot another laser rifle burst towards the robot that just shot his friend(R1).

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(7) + 5 = 12

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(4) + 2 = 6

May 14, 2024 5:02 am
Douklan curses loudly, then yells. "You're supposed to SHOOT AT ME!" The plasma projector whines up again. "Shoot at me, you stupid robots! Like THIS!" He depresses the firing stud and the sphere of plasma launches at R1.
Last edited May 14, 2024 5:03 am

Rolls

Plasma Projector, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (14) + 6 = 20

2d8+1 : (37) + 1 = 11

May 14, 2024 4:49 pm
Trade Era 1235, Day 163. 12:30:12 UTC
With a fizzle and a bang, R1 explodes after Douklan’s shot. The air filled with the acrid scent of burning electronics, mingling with the scent of ozone and smoke.

With the chaos of battle still echoing in their ears, Maya and James emerged from the relative safety of the warehouse, their senses on high alert as they ventured back into the fray, the robot hot on their heels.

https://i.imgur.com/a3X7yHy.jpeg
OOC:
Next round! What do you do?

Trade Era 1235, Day 163. 12:30:12 UTC
OOC:
Quote:
this is going to be rough…
Unpredictably so! I'm looking forward to playing it =)
Mercer's muscles tensed as he swung his vibrosword, aiming to cleave through the cybernetically-enhanced ape's defenses. But to his dismay, the creature anticipated his move, dodging with unexpected agility.
OOC:
Either way, the ape takes 2 damage from Shock due to your ‘Shocking Assault’ focus
Moreover, Hank's laser rifle spat another burst of energy, but the beams sizzled harmlessly past.

Then, instead of using his claws again, this time the ape retrieved a small device from its back—a Force Pavis, an Elder force disc projector capable of absorbing all manner of small arms fire.

"What?! It has a force pavis!" Mercer thought, with envy and frustration, having heard about it but never having seen one in person before.

Rumors said that one of the megacorporations in New Jordan had reverse engineered it and were able to build and sell some shields, but its components were incredibly expensive, so it was never a common equipment. Even the best ITC’s Marine armory didn't include them.

Regardless, holding it with one of its hands, the ape grinned menacingly, its primal instincts augmented by the Elder’s technology as it activated the device. A shimmering blue barrier materialized before it, crackling with energy.

https://i.imgur.com/gPDShHy.jpeg
OOC:
Next round! What do you do?

Rolls

R2 vs Peter AC18 - (1d20+1)

(11) + 1 = 12

May 14, 2024 5:19 pm
OOC:
First it can attack twice in a round, and then it has a Force Pavice, Mercer is jealous of an ape...
Mercer tries to steady and attack where the ape isn't protecting by the Force Pavice.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(13) + 4 = 17

Mercer Canaan Furio: Vibroblade (Advanced Medium) - (1D8+1)

(1) + 1 = 2

May 14, 2024 6:45 pm
After seeing one of the robots get inside the store after the others Peter says to Douklan:

"Keep an eye on the one inside, i got the other one"

he will shoot a burst on R2

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(11) + 5 = 16

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(2) + 2 = 4

May 14, 2024 6:47 pm
OOC:
So, to be clear, Hank can't hit the Ape now that it has it's magical shield? Or does it just make its AC higher? May I assume that Hank's best option is to keep firing to make sure the force pavis is pointed at him rather than Mercer?

Either way, Hank can't do melee. It would be pointless and he has no weapon other than the laser rifle.

EDIT: Also, is Hank at a "dead end"? I assume that to move forward he would have to do some jumping and exercising his Exert skill. Is that correct. (Yes, I know he has no Exert skill.)
Last edited May 14, 2024 7:03 pm
May 14, 2024 6:58 pm
daryen says:
OOC:
So, to be clear, Hank can't hit the Ape now that it has it's magical shield? Or does it just make its AC higher? May I assume that Hank's best option is to keep firing to make sure the force pavis is pointed at him rather than Mercer?

Either way, Hank can't do melee. It would be pointless and he has no weapon other than the laser rifle.
OOC:
It just makes the AC go up. I know the item from the book, TC5, it's cool.
Picture something like: https://i.pinimg.com/736x/17/80/59/1780591bc45ad3ec93775cdaadcbf018.jpgor like the Halo Hardlight shield. Pavices are large shields.
I assume it's AC 15-16 now.
Last edited May 14, 2024 7:04 pm
May 14, 2024 7:07 pm
OOC:
OK, assuming Hank is at a dead end that requires a skill (he doesn't have) check to progress, he will fire away ...
Hank sighs at the increased difficulty and fires away again. He's now down 9 charges.
OOC:
As a total aside, I modified my character sheet to calculate the Attack Bonus in the dice roll buttons automatically from the level.
Ooo. Forgot to add in the burst mode bonus of +2, so that roll is actually 18. So, hopefully that is a hit. Here's the damage ...

EDIT: Oh! I totally missed that most energy weapons (including the laser and plasma weapons we are using) get a "free" +1 to hit! Ignoring the past, that means that my roll for this attack is really a *19* to hit! Woot!
OOC:
Also, I am not sure if the anti-robot team has been using that +1 they are entitled to!
Last edited May 14, 2024 7:43 pm

Rolls

Hank Heron: Shoot at Ape - (1d20+1)

(15) + 1 = 16

Damage to Ape - (1d10+2)

(10) + 2 = 12

May 14, 2024 7:46 pm
OOC:
Thanks for the example pictures!

BTW, assuming we kill this Ape quickly enough, be sure Mercer takes that force pavis! If you are going to go sword-n-board, then make sure you have a kick-ass board!
Last edited May 14, 2024 8:58 pm
May 14, 2024 8:05 pm
OOC:
I was going to ask if you were ok with Mercer taking it, but was going to ask in character.
Thanks.
May 14, 2024 9:00 pm
OOC:
Oh, we should still do it in character. But Hank has no use for it, and Mercer is like a perfect fit for it. Let's hope the Ape doesn't break it or anything before you can claim it. Hopefully 14 points more is enough to finish it off!
May 14, 2024 11:19 pm
OOC:
Thanks for the pictures PhoenixScientist! That's how I imagined it as well.

Indeed, the pavis just increased the ape's AC to 16, so Hank did hit it. Mercer as well. I rolled damage for Mercer in your post. It was enough to kill it. So Hank and Mercer's combat ended.
Trade Era 1235, Day 163. 12:30:18 UTC
Mercer gritted his teeth, his grip tightening on his vibroblade. With a silent determination, he lunged forward, his blade flashing in the dim light as he struck at the creature's exposed flank.

The ape recoiled, its augmented muscles straining against the onslaught. But Mercer pressed on, his movements fluid and precise as he danced around the beast's attacks.

Hank fired another burst, the laser beams slicing through the air with deadly accuracy. This time, the ape staggered, its movements slowing as the damage took its toll.

With a final, decisive blow, Mercer drove his vibroblade deep into the creature's chest, severing vital circuits and bringing it crashing to the ground in a heap of twisted metal and flesh. As the cybernetically-enhanced ape fell to the ground, its metallic body convulsing in its final moments, the Force Pavis clattered to the floor with a resounding clang.
As the echoes of battle faded, Mercer and Hank stood amidst the aftermath, their breaths ragged but victorious. Approaching cautiously, Mercer picked up the force pavis, turning it over in his hands. The device was still working and recently fabricated, its sleek surface devoid of any signs of wear or decay. But what intrigued them most was its design—it bore all the hallmarks of Elder technology.

"This isn't man-made," Hank remarked, his voice tinged with wonder. "It's Elder's design. Probably made recently, somewhere in or near the Forbidden Regions."
OOC:
What do you do?

To act:
- Hank
- Mercer
- Douklan
May 14, 2024 11:23 pm
Mercer has questions about where it could have been made, by who, why, and how.
But there were still people in trouble, "We have to keep moving." Then he gestures to the Force Pavice he is holding. "You don't mind if I... "
May 14, 2024 11:23 pm
OOC:
Quote:
I am not sure if the anti-robot team has been using that +1 they are entitled to!
They were. You weren't, so I even put this observation in your character sheet, to remind us whenever you shot. I have considered it before this round. (but generally it didn't matter, you usually hit or missed by a lot)
May 15, 2024 2:14 am
After examining it for a minute, he hands the force pavis back to Mercer.

"Take the force pavis? Of course I don't mind! You're the one using a sword. Might as well have the shield to go with it. Just be warned that Professor Stone is gonna wanna borrow it for study when we all get back together. But sure, it's yours.

I agree. Let's get moving! But, before we go, please cut its head clean off. I don't want to find out if it can repair itself."


After a quick decapitation, they are on the move again.
Last edited May 15, 2024 2:16 am
May 16, 2024 11:40 pm
daryen says:
Also, I am not sure if the anti-robot team has been using that +1 they are entitled to!
OOC:
Can't speak for anyone else, but I have been.
Douklan nods at Peter's suggestion, turns, and tries to take a shot at R5 through a hole/over the top of the wall. ::Getting low on plasma charges...::
OOC:
Note that, if there is absolutely no line of sight on R5, Douklan will shoot R2 instead.
Last edited May 16, 2024 11:41 pm

Rolls

Plasma Project, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (16) + 6 = 22

2d8+1 : (64) + 1 = 11

May 17, 2024 12:08 pm
Trade Era 1235, Day 163. 12:30:18 UTC
Douklan is unable to take a shot at R5, as the robot is completely inside the warehouse and behind its walls. So he shoots and destroys R2.

Either way, R5 can't fire at him either. So a low, ominous hum fills the air as the last remaining combat robot maneuvered through the debris-strewn floor on its sturdy treads inside the warehouse. Its sensors scanned the area, seeking out any signs of movement or heat signatures from Maya and James.

Fortunately, they had exited through the front door just moments before, but the robot was not far behind. Its mechanical joints creaked slightly as it navigated the cluttered space, pushing aside rusted crates and broken equipment in its path. Finally, it left through the front door, the echoes of the ongoing battle outside seemed to beckon it forward, promising further conflict and potential targets.

https://i.imgur.com/6NqSt4T.jpeg

Maya Chen
Doctor Maya Chen, now a few meters away from the warehouse, ducked behind a large dead tree, her breaths ragged from the tension and exertion. She peered back toward the warehouse, watching the entrance and dreading the sight of the robot emerging in pursuit.

James (Synth Alpha)
In the meantime, Corbin lay sprawled on the ground, his body motionless and his face pale. Leaving the warehouse, James's optical sensors scanned him for signs of life, quickly identifying a faint but steady heartbeat. Relief, in whatever capacity a robot could feel, surged through James's circuits. Without hesitation, it calculated the fastest route and sprinted towards Corbin, his mechanical legs propelling him swiftly across the battlefield.

https://i.imgur.com/NlubV47.jpeg
OOC:
Next round. To act:
- Douklan
- Peter
May 18, 2024 9:56 pm
::Last shot, Duke.:: Douklan thinks as he sights down the muzzle of the whining plasma projector. ::Better make it count!:: Then he releases his last plasma sphere at R5 as the robot trundles into view.
Last edited May 18, 2024 9:57 pm

Rolls

Plasma Projector, damage on a hit - (1d20+6, 2d8+1)

1d20+6 : (8) + 6 = 14

2d8+1 : (31) + 1 = 5

May 19, 2024 12:06 am
OOC:
Don't forget that Hank refreshed everyone's Type-A cells on the other shuttle. You should have a full set of cells when you started this long walk to the shuttle crew.
May 19, 2024 4:25 pm
OOC:
The assault suit actually has a built-in energy
feed interface. It allows the wearer to connect it to any one weapon or device that uses a type A power cell as a Main Action. So long as the device remains connected to the suit, it is treated as having unlimited ammunition.

You can connect your plasma projector to it next round.
Even though Lt. Paravides hit the robot, it was not enough to destroy or incapacitate it. With a menacing intent, the robot turned his guns towards Douklan.
OOC:
To act:
- Peter
May 19, 2024 7:42 pm
OOC:
How close are Hank and Mercer?
May 19, 2024 11:13 pm
OOC:
Quote:
How close are Hank and Mercer?
Between 1 and 2 minutes. Its in a previous post, plus the rounds it took you to kill the ape, minus what you already walked while you were not fighting and the rest of the crew was. I can check that in a couple of rounds, it will take you at least 10 from now.

PS: To be honest, I don't have that exact number of turns written down because I don't think you'll make it in time for this fight, but we'll see. Also, as soon as we are no longer tracking seconds, you can catch up and it will be irrelevant :)
May 19, 2024 11:39 pm
OOC:
yeah even if it's like two minutes that's ~20 rounds.
May 20, 2024 4:32 pm
Peter will go for the cover behind the tree at BF57 and take a burst shot at R5
OOC:
i have been using a lot of ammo but i have already connected my laser rifle to the suit power as per page 2
Quote:
he will also connect the laser rifle to the energy feed interface of his assault suit and remind anyone who's also wearing one and might have forgotten like him
don't know if that would also apply to Douklan since i reminded him about it
Last edited May 20, 2024 4:32 pm

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(19) + 5 = 24

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(9) + 2 = 11

May 20, 2024 6:26 pm
Trade Era 1235, Day 163. 12:32 UTC

Abandoned dome, Underworld, Zyronis


Peter took a deep breath, steadying himself as he aimed his laser rifle at the last combat robot. With precision and determination, he fired a series of bursts, each shot finding its mark. The robot staggered under the onslaught, sparks flying from its damaged components. Finally, with a fizzle and a loud bang, the robot exploded, collapsing into a heap of twisted metal and circuitry.

The battlefield fell silent, the echoes of the explosion fading into the distance. Peter and Douklan lowered their weapons, relief washing over them as the immediate threat had been neutralized. But there was still work to be done.

In the meantime, Maya hurried to Corbin's side, her medical kit in hand. Corbin was stable but Maya knew he needed something more to regain his strength. She retrieved two Lift stims from her kit and carefully administered it to Corbin.
OOC:
Corbin, recover 19 hitpoints and add 2 System Strain.
"Hang in there, Corbin," Maya said, her voice filled with concern and determination. "This should help."

The Lift stim worked quickly, augmenting and amplifying Corbin’s body's natural response to physical injury and exhaustion. Within moments, his eyes fluttered open, and he took a deep, steadying breath. Color began to return to his cheeks, and his strength slowly returned.

As Corbin regained his strength, the sound of footsteps echoed through the cavernous dome. Hank and Mercer appeared, their expressions a mix of relief and determination as they surveyed the aftermath of the battle.

With Hank and Mercer now on the scene, the crew of the Celestial Voyager regrouped.

Maya's voice trembled as she spoke, her eyes glistening with unshed tears. "Thank you for saving me," she said, her words barely audible. The weight of the moment settled heavily upon her, the realization of what had been lost sinking in. Around her, the remnants of her salvage crew lay motionless, their faces a grim testament to the brutal fight they had endured.

In the meantime, James scanned the remains of the combat robots, his sensors noting the potential for salvage and repair. The twisted metal and shattered components held valuable resources and technology that could prove useful. However, the crew of the Celestial Voyager lacked the means to transport such heavy and cumbersome debris back to their ship.

Finally, Maya spoke up, her voice carrying a mix of hope and resignation. "The advanced core drive we were looking for is just north of this dome," she said, pointing in the direction. "My team was after it, but after everything that's happened, I won't claim it anymore. Those combat robots were defending it."
OOC:
What do you do?

Rolls

Lift (Corbin) - (2d8+4)

(87) + 4 = 19

May 20, 2024 7:05 pm
Sliding his pack off Mercer will hand it to James. There should be some room for salvage in there.(I have like 2 "slots" for it.)
Then he will go over to Maya and Talk with her. Partially to assess how she is reacting, making sure she won't go into unresponsive shock. Mostly to just be kind, let her decompress and talk about what just happened if she needs to. He knows what it's like to lose people on a mission so he can empathize.
Last edited May 20, 2024 7:13 pm
May 20, 2024 8:10 pm
"Does she mean that there are more of these robots?" Douklan wonders, as much to himself as to the others, as Mercer has already led Maya off to one side. "Seems to me that she'd want to get the core drive, so their sacrifice will have produced something." He hooks up his plasma projector to his suit to recharge it. "But if there are more defenders like these, I can see why she wouldn't." Plugged in now, Douklan goes over to check on Corbin, then checks the other salvage crew just to make sure that they find any others who might still be alive.
May 20, 2024 11:13 pm
Mercer took the opportunity to approach Maya. He could see the weight of the recent events pressing heavily on her, and he knew all too well the impact of such loss. With a kind expression, he stepped beside her.

"Hi, Maya. I'm Mercer," he introduced himself, offering a gentle smile. "I just wanted to check in and see how you're holding up."

Maya glanced up at him, her eyes weary but grateful for the concern. "Thanks. It's been... a lot to take in. I'm managing, but it's hard."

Mercer nodded, understanding her sentiment. "I get it. I've been through missions where we've lost people too. It never gets easier, but talking about it can help."

She took a deep breath, her shoulders sagging slightly as she allowed herself to lean on his empathy. "They were more than just my crew. Jax, Luca, Elena... they were like family. We were all looking forward to this mission, to finding something valuable. I can't believe they're gone."

https://i.imgur.com/r6gqxyX.jpeg

She hesitated for a moment, then sighed heavily. "I’m a qualified field surgeon and intensivist. I’ve saved countless lives in the past, but... I couldn’t save them. I couldn’t save my team." Her voice broke slightly, the weight of her regret evident.
OOC:
She has Heal-2
Mercer looked at her with understanding. "You did everything you could. Sometimes, no matter how skilled we are, we can't save everyone. It’s a hard truth to accept, but it doesn’t make you any less of a doctor or a person."

Tears welled up in her eyes as she nodded. "I know, but it doesn’t stop the guilt. I keep thinking about what I could have done differently. Maybe if I had been quicker, or if I had made different decisions..."

"Those 'what-ifs' will tear you apart if you let them," Mercer said gently. "You did your best under impossible circumstances. You were there for them when it mattered most. That’s what counts."

Maya took a deep breath, trying to steady herself. "Thank you, Mercer. I just... I need a shower and some rest. I feel like I can’t think straight."

"Once we get back to the ship, we'll make sure you get both," Mercer assured her.
With his weapon now plugged in and recharging, Douklan felt a renewed sense of urgency. He couldn't shake the thought that there might still be other threats lurking nearby. He walked over to check on Corbin, who was leaning against a rusted gravcar, still regaining his strength after Maya's administration of the Lift stim.

"How are you holding up, Corbin?" Douklan asked, his tone concerned.
OOC:
What was Corbin's answer?
After Corbin's answer and a thumbs-up, Douklan moved purposefully through the debris-strewn area. The sight of the fallen salvage crew members weighed heavily on him, but he knew they couldn't leave without ensuring they had done everything possible to help.

He first checked Jax, the chief engineer. Jax's body lay motionless, and a quick check confirmed there was nothing more to be done. Douklan whispered a small prayer for him before moving on.

Next, he found Luca Vasquez. The navigator's lifeless form was a stark reminder of the fierce battle they had just fought. Douklan took a moment to close Luca's eyes, a gesture of respect for the fallen.

Finally, Douklan came upon Captain Elena Ramirez. The scene was heartbreaking, but he steeled himself, hoping against hope that there might still be a chance. However, it was clear that she had also succumbed to the brutal attack of the robot with the heavy machine gun.

With a heavy heart, Douklan stood and looked around the devastated area. The thought of more combat robots hidden in the shadows made his skin crawl, but he knew they couldn't afford to be paralyzed by fear.

Returning to Corbin, he gave a slight shake of his head. "They're all gone. No one else made it."
OOC:
What do you do?

Rolls

Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)

(442) + 3 = 11

May 21, 2024 12:54 pm
"Another day at the office Douklan." Corbin checks over his suit and gear, making sure everything is squared and ready to move.

"Did I hear there's core drive waiting to be picked up?"
May 21, 2024 1:47 pm
Hank says, "I'm all for getting the core drive and bringing it back, but ..." He pauses for a moment, then continues, "How big is it, and how are we going to move it back? Also, what are we going to do with those that didn't survive this fight? I hate to just leave their bodies behind. Do we have anything to carry all of this back? Other than just our backs?"

And to Maya he says, "I don't know what you have available to you when we get back, but I have a job for you if you are interested."
May 21, 2024 1:52 pm
OOC:
It's probably already hooked up to something that can move it, a gravsled or something, because Maya's team was moving it. But I don't know if Mercer would say that because that's not where his head is at.

Maya Chen

htech

May 21, 2024 4:16 pm
Maya Chen
Quote:
"Did I hear there's a core drive waiting to be picked up?" - said Corbin.

Hank says, "I'm all for getting the core drive and bringing it back, but ..." He pauses for a moment, then continues, "How big is it, and how are we going to move it back? Also, what are we going to do with those that didn't survive this fight? I hate to just leave their bodies behind. Do we have anything to carry all of this back? Other than just our backs?"
Hearing that, Maya, still shaken, but better after her talk with Mercer, began to explain her team's original plan to retrieve the core drive. The remaining members of the Celestial Voyager crew gathered around her, listening intently.

"We had a solid plan," Maya began, her voice steady despite the grief underlying her words. "We came from the north, riding hovercycles and pulling a grav sled to transport the core drive once we secured it. We had maps of the area and solid intel on the frigate, so we thought we were prepared for whatever we might face."

She paused, her eyes distant as she recalled the sequence of events. "Everything was going smoothly until we reached the electrical substation. That's where things took a turn for the worse. Jax, our chief engineer, was shot by a couple of nutjobs trying to force us out of the area. They seemed to think they had some kind of claim to it. We lost the bikes and the sled there."

James, ever the analytical one, asked, "Did you know who they were? Any idea why they were there?"

Maya shook her head. "No idea. They didn't seem like they belonged to any official group, just some desperate individuals trying to stake a claim in a place where they shouldn't have been. We couldn't talk to them properly. Either way, we managed to retreat, but it was a hard fight. Jax was already hurt, and we had to fend off some giant rats on our way south. We had our hands full even before we encountered the combat robots."

Maya paused, a bitter smile crossing her lips. "It was like one nightmare after another. We finally made it to the northern entrance of this dome, and that’s when we stumbled upon the core drive. We didn't realize until too late that the five combat robots were there, probably set up as a defense system to protect it."

Peter leaned in, his curiosity piqued. "So you found the core drive almost by chance?"

"Pretty much," Maya confirmed. "We were exploring, trying to find a safe place to regroup and tend to Jax's injuries. The dome seemed like the best option at the time. Just four entrances, each one in a cardinal direction, fully mapped by our intel. But once we got close and saw the core drive, we knew we had to try to check and secure it. The robots attacked almost immediately. We had no choice but to retreat here and hold out as best we could. The robots were relentless, clearly programmed to protect the area at all costs. We didn't have time to analyze them or the crash site properly. All we could do was fight back and try to survive until you arrived."
Quote:
"I don't know what you have available to you when we get back, but I have a job for you if you are interested." - said Hank
"Thank you, Hank," she replied, her voice shaky but sincere. "I really appreciate the offer. But I think I need a few days to think this through and put my things in order. Losing my crew... it’s a lot to process."
OOC:
She will accept, just give her some time ;)

Anyway, what do you do?
May 21, 2024 4:34 pm
I think we should try and secure the Drive. It's not... Something should come from all this.
Besides I think I can talk to the ... Locals...
And if we get that gravsled secure we might be able to transport some more of this salvage or the hovorcycle salvage.
May 21, 2024 5:34 pm
Hank smiles at Maya's answer and says, "I don't expect an answer here. The point right now is just to make sure you know you have options. We can talk later when we're safe and out of danger if you decide you are interested."

After giving that a couple seconds, he continues, "Again, how big was that drive core? If we don't get the sled, we'll need to carry it. Is that even possible? We do need to bring it back, if at all possible."

Maya Chen

htech

May 21, 2024 6:39 pm
Maya Chen
"Its big and weights almost 24 tons. You will need vehicles and/or the sled, can't carry it in our backs, unfortunately. Jax was supposed to split that into reasonable parts for us."
May 21, 2024 10:54 pm
"So our only option that results in our returning with the drive core is to go back to that electrical substation and reclaim the salvage team's bikes and sled." Douklan explicitly states the obvious, a practice he developed from years in the military. He gently inquires of Maya: "How far from here do you think it is to where you fought the rats, and how much further from there to the substation?" then adds to the rest of the group, "We'll need to know that to see if it's feasible to go there, come back here, and then leave for our shuttle."
Last edited May 21, 2024 10:56 pm

Maya Chen

htech

May 21, 2024 11:02 pm
"Unless you brought your own vehicles, yes."- Dr. Chen answered, nonetheless. Captain Elena Ramirez also stated the obvious before risking their lives, so Maya was used to that.

"About half a mile until the abandoned garage where we fought with the rats, another half a mile to the eletrical substation"
Maya Chen
OOC:
The eletrical substation is at G2. One square = 1 mile
https://i.imgur.com/lvmGYwM.jpeg
May 21, 2024 11:05 pm
A mile total then. We can do that in ten minutes, probably without pushing ourselves. It would make sense to go look.
May 21, 2024 11:07 pm
"Sounds about right, Douklan. As long as we keep him upright, Corbin can do that for us." Turning back to Maya, "If we're gonna do this, we'll need you to help guide us to the bikes and sled, and then to the substation. It'd be great if there was a way we could get our shuttle to meet us there, but that isn't possible. Hopefully, between or efforts we have cleaned out the defenses."

Maya Chen

htech

May 21, 2024 11:13 pm
"Okay." - Maya said. - "But we need to find someplace for my friends to rest, at least until we come back and take them to Zyronis..."

She sounded like they were just sleeping.
Maya Chen
May 22, 2024 2:14 am
"If we are going to take them back to Zyronis, we have to take them with us. If we leave them here, we might not be able to return here, and they might not be here if we do come back. We need to either bury them here, or take them with us."

Maya Chen

htech

May 22, 2024 8:38 am
"Okay." - she answered meekly, letting the CV crew decide.
OOC:
What do you do?
Maya Chen
May 22, 2024 1:01 pm
OOC:
How strong is James? Can he take one each shoulder? If so, then he can carry two, and someone else (Hank if no volunteers) can carry one.
Hank says, "We take them. I don't want to just leave them to whatever will happen here, and it shouldn't be too far to the grav sled.

"Let's go."
OOC:
I was going to make this post more uncertain, but decided that Hank will want to be respectful of the dead crew and not leave them. We don't have time to bury them, and we aren't coming back here. And when he thinks about it, he realized that having their bodies rot or be eaten isn't actually the worst that could happen. So, we're taking the bodies with us.

James (Synth Alpha)

htech

May 22, 2024 4:04 pm
James (Synth Alpha)
"Sir, I suggest we pause here some time to take a short rest and let you eat. In the meantime, I will salvage what I can from the combat robots. The Heavy Machine Gun (HMG), in particular, can easily be dismounted and taken with us. I can also try to salvage some electronic devices and rare components from them. Those could be sold or used to build or improve robots, drones and synths."
OOC:
What do you do?
May 22, 2024 4:27 pm
Hank is hesitant, but if we can't get to the reactor core, this might be the only chance we have to get at least some loot along the way.

"OK. That makes sense. I'm just worried about any of the enemies regrouping, or new robots being called up or something. But, yes, let's be prudent. Corbin can help you with that effort."

Hank wants Corbin to work with James to keep an eye on him. After the weirdness before the last wipe, we need to know how long it takes the synths before they start going weird again. He's not optimistic it takes very long at all.
May 22, 2024 4:33 pm
"If we're taking a break we may want to bury your crew, Maya. I don't think....
Their bodies may not transport well across this terrain, and then in the enclosed shuttle out of here.
We might just need to let them rest, not risk.... Further accidental damage...
You knew them though, it's up to you. .. "
Mercer wants to be specifically talking to Maya, not excluding anyone or hiding the conversation at all, but just direct his concern and attention to her..
Last edited May 22, 2024 4:34 pm

Maya Chen

htech

May 22, 2024 4:55 pm
"I think that if we can find a peaceful and beautiful place to bury them, its fitting to let them rest somewhere close to the Forbidden Regions. But I don't like here, in this dark, crumbling, abandoned dome. It's terrifying."
OOC:
James can carry 2.

Besides, Hank is afraid of zombies, so maybe, just maybe, he has a point. 🧟‍♂️
Maya Chen
May 22, 2024 4:57 pm
OOC:
Looking for something nice.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(52) + 1 = 8

May 22, 2024 5:57 pm
As the group eats, Douklan summarizes the plan again. "Right. So we're carrying the bodies out of this grim place and will be on the lookout for someplace nicer." Douklan looks to see if there's a cadaver remaining unclaimed for him to carry. "Although once we get the bikes and sled it'll be a lot easier to take them with us. It's just a short distance; as soon as we've rested and 'James' has finished the salvage work, we should pick up our fallen and get going."
OOC:
Douklan recognizes that it would be trivial for us to come back here once we have the bikes - I mean, it'd be pretty low-effort now, on foot - but he shares the same concern of not letting fallen comrades get converted into AI zombie automatons.
Last edited May 22, 2024 6:10 pm
May 22, 2024 7:54 pm
Trade Era 1235, Day 163. 13:10 UTC

Abandoned dome, Underworld, Zyronis

James and Corbin worked quickly and efficiently, their movements precise as they dismounted the HMG from one of the combat robots. "This will be useful," James noted as he handed the heavy weapon to Corbin, ready and functional. "Should we give it to Douklan?"

Corbin grinned, appreciating the weight and potential of the heavy weapon. HMGs required a vehicle mounting or emplaced firing position for effective results, but packed quite a punch. They also were able to salvage enough ammunition for 20 rounds of firing (worth 500 credits). (Un)fortunately, an HMG was forbidden to civilians in most places, so they had to be careful about where they used it and who would use it.
OOC:
Corbin, what do you do?
Moving on to the other robots, James began extracting electronic components and rare devices, its internal systems calculating the most valuable and portable items. "These parts could be very valuable," it said, carefully placing the recovered components into his backpack. "I estimate that, combining this with easy-to-purchase parts, they could be used to build a Pax drone or a pair of Soldier Bots with a level 2 expert system. Alternatively, they could be sold for somewhere around 10,000 credits"
OOC:
Peter do you wanna prepare, check or do something in the dome while the crew is eating or should we move on?

Rolls

James (Fix) - (2d6)

Corbin McRogers: Fix - (4d6h2+3)

(5442) + 3 = 12

Elapsed time - (3d20)

(16193) = 38

May 22, 2024 8:10 pm
OOC:
Are we carrying them out? Bodies don't transport well. If they're wounded they very well could not make it to the shuttle. Plus... taking bodies in the shuttle with us..?
Also. Potential zombies on the back of our hovorcycles and in a closed shuttle? Bad plan.
Maybe a pyre is the best way to deal with this.
Last edited May 22, 2024 8:13 pm
May 22, 2024 9:22 pm
OOC:
htech says:
Besides, Hank is afraid of zombies, so maybe, just maybe, he has a point. 🧟‍♂️
It's not so much that Hank is afraid of zombies. It's that with the nano-tech involved, it is not unreasonable to worry about the bodies being used as a convenient platform for a new creature like that augmented ape. Hank doesn't want to voice this, as he doesn't want to disturb Maya with that concept or idea.

I don't think we have to worry about zombies as long as we keep the bodies with us. Leave them unattended, and who knows.

Again, I am not interested in having to tote bodies around. Hank hates the idea. But, he has two motives:
1) Unattended bodies are not guaranteed to remain where you last left them when you have all of this super-tech running around.
2) Maya is concerned with her teammates final disposition and I want to hire a new doctor. Pandering often works.

Also, yes, it is theoretically easy enough to get back here after we get the bikes and stuff. But, I am expecting to be running for our lives once we grab the core. I honestly don't think we're gonna have the chance. We're either going to get the core and be running for our lives or not get the core and running for our lives. Hopefully, I'm wrong ...
Last edited May 22, 2024 9:32 pm
May 22, 2024 11:57 pm
Despite his impatience to get moving, Douklan watched with interest as the synth salvaged useful materials.
htech says:
HMGs required a vehicle mounting or emplaced firing position for effective results, but packed quite a punch. They also were able to salvage enough ammunition for 20 rounds of firing (worth 500 credits). (Un)fortunately, an HMG was forbidden to civilians in most places, so they had to be careful about where they used it and who would use it.

OOC:
A couple of questions about the heavy machine gun:
Q1: Emplaced firing position means some kind of anchored turret mounting, correct? As a vehicle-class weapon, it's not something that we can use until (at the soonest) we get bikes and a grav sled, yes?
Q2: "20 rounds of firing" refers to combat rounds, not 20 shells, correct?
Douklan also tries to draw Maya out a little, to see if she will remember anything more and answer his earlier question about additional defenses of the drive core. He also asks: "Did you get a good look at the drive core? Is it mounted in anything, or anchored in any way? We want to be prepared for the process of getting it ready to load onto the sled."
Last edited May 23, 2024 12:00 am
May 23, 2024 3:01 am
After the firefight is done Peter takes a moment to recover his breath and check a little bit more before lowering his guard, when he notices he's safe for a little while he will reload any weapons that need it and will try to have a brief word with Maya.

"I know nothing we can do can ease the pain, but i assure you we won't leave anyone behind"

Peter says it remembering the olden days with the marines.

Peter will also help carry a body to somewhere nicer and with just some minutes is ready to go.
OOC:
sorry for the delay
May 23, 2024 3:47 am
PhoenixScientist says:
OOC:
Looking for something nice.
In case it wasn't clear:
While everyone else is working, Mercer will be searching the area for a possible safe place for a burial. Will offer for Maya to look with him.
If I/we can't find anything that's ok, but I want to offer her solice soon.
Last edited May 23, 2024 4:44 am
May 23, 2024 12:30 pm
Corbin worked quietly with James removing the HMG and the other components. This is the kind of treasure he'd expected to find in this wasteland. He admired the quality of the robots, they'd been here for some time and despite being recently disabled, they contained a large number of functioning parts. The HMG was the real bear, quite heavy, but not impossible to remove and move. Between the fact that 'civilian' laws rarely extended far off of a planet and, as far as he was aware, we were heading out beyond the pale. The laws 'out there' would be a little more primal and less litigious.

He felt for Maya, most people don't go on an 'adventure' of this sort expecting to lose their team. The reality of the situation is that trying to recover the bodies was a dangerous waste of effort. However, once they retrieve the gravseld and drive core, it might be hard to explain how they didn't have room for a couple bodies.

One more reason to stick to engineering.
May 23, 2024 4:28 pm
Trade Era 1235, Day 163. 13:32 UTC

Electrical Substation DC-45T, Underworld, Zyronis

The journey to the Electrical Substation DC-45T was a somber one, filled with an air of cautious anticipation. Doctor Maya Chen led the way, her mind a tumult of determination and lingering grief. James and Hank carried the bodies of Jax, Luca, and Elena. The bodies were not intact, making the task of carrying them an arduous and heartbreaking one, but they pressed on, driven by the need to honor Maya’s friends and complete their mission.

In the meantime, not only inside the dome but also as they navigated the subterranean passages, Mercer kept an eye out for a suitable place to bury their fallen comrades, hoping to find a spot that offered some semblance of peace. Yet, the underworld of Zyronis in this region was an unforgiving place. The walls were lined with ancient, corroded pipes and the ground littered with water and debris. Every potential resting place on their way was either too exposed or too treacherous. The oppressive darkness and the constant hum of distant machinery added to the sense of desolation.
Quote:
As they moved, Douklan sidled closer to Maya. "Did you get a good look at the drive core?" he asked, his tone probing but gentle. "Is it mounted in anything, or anchored in any way? We want to be prepared for the process of getting it ready to load onto the sled."
Maya paused, her brow furrowing as she recalled the chaotic scene. "Yes, I did," she said slowly. "The spike drive core was partially embedded in what looked like a reinforced cradle, probably to absorb shocks and vibrations. It had several heavy-duty clamps securing it, and a network of cables running to a control panel nearby. We didn’t have time to analyze it thoroughly because the combat robots were on us almost immediately."

Douklan nodded thoughtfully. "That's good to know. Anything else you remember about the defenses around it?"

Maya shook her head. "Just the five robots. They were heavily armed and programmed to protect the area at all costs. We didn’t see any other automated defenses, but that doesn’t mean there aren’t any. We need to be ready for anything."

As they approached the electrical substation, the subterranean complex came into clearer view. It was seemingly vast and sprawling, a maze of interconnected rooms and corridors. The main entrance was a massive steel hatch embedded in the ground, marked with faded warning symbols and surrounded by a tangle of pipes and conduits. A network of auxiliary tunnels branched off from the central area, each filled with humming transformers, switchgear, and control panels.

They also encountered signs of the previous skirmish. Scorch marks scarred the walls, and spent shell casings littered the floor. In one corner, a makeshift barricade had been erected, now partially collapsed. Maya’s heart clenched as she spotted the dried bloodstains on the floor, a stark reminder of Jax’s injury.

"We need to be careful," Maya cautioned, her voice barely a whisper over the ambient hum. "This place is a magnet for all kinds of trouble."

They advanced cautiously, weapons at the ready, eyes scanning the metallic corridors for any sign of movement. The air was thick with the smell of ozone, a constant reminder of the electrical power that still pulsed through the decrepit structure. The hum of the machinery was a low, continuous drone, occasionally punctuated by the crackle of arcing electricity.

After a dozen feet, Doctor Chen signaled for the group to halt. They stood at a junction in the dimly lit corridor, the oppressive air thick with the stench of ozone and decay. Maya pointed to a side entrance on the western corridor, a heavy steel door marked with a flickering red warning light. The faint hum of machinery reverberated through the walls, a constant reminder of the dangerous power coursing through the facility.

"This way," Maya said quietly, her voice barely audible over the ambient noise. "The main entrance is too exposed, and we need to avoid any more confrontations if possible."
OOC:
You can RP among yourselves now. Some possibilities:
- If someone wanna try to open the western steel door discreetly, gimme me a Fix DC8 check first, for diagnostics, and we will take it from there.
- To sneak through the main door, gimme a Sneak check (it will be an opposed roll).
- If you just wanna walk through the main door, no deception involved, gimme a Notice check and we will take it from there.

Or, of course, you can try to do something different. What do you do? =)

Rolls

Time elapsed - (1d20+10)

(12) + 10 = 22

May 23, 2024 4:37 pm
OOC:
Quote:
A couple of questions about the heavy machine gun:
Q1: Emplaced firing position means some kind of anchored turret mounting, correct? As a vehicle-class weapon, it's not something that we can use until (at the soonest) we get bikes and a grav sled, yes?
Q2: "20 rounds of firing" refers to combat rounds, not 20 shells, correct?
Q1: Well... The HMG can be used:
a. In a vehicle, drone or robot
b. In a stationary defense / turret mounting
c. With its embedded tripod. But in this case you need to place it carefully on the ground and prepare the weapon (for a full round = 1 Main + 1 Move action) before firing. You will also probabily go prone by doing so.

Q2: Yeah, 2 magazines for a total of 20 combat rounds. =) Hundreds of shells, probably. =)
Who is carrying/using it? Douklan? Corbin? Someone else? It weights 3 encumbrance. Further details on page 69 of the rulebook.
May 23, 2024 4:50 pm
"We can try sneaking in, but I think we may try to talk to anyone here before shooting."
May 23, 2024 6:56 pm
OOC:
I thought the bikes and sled were on the way to the substation. Did we pick them up already? There is absolutely no point in screwing with the core unless we have the sled immediately available.
"Let's try the side door. I trust Corbin to be able to open it."

To Mercer, "Yes, please try to talk if we find someone. Just realize it won't take much for the shooting to start."

Maya Chen

htech

May 23, 2024 6:57 pm
Maya Chen
OOC:
Quote:
I thought the bikes and sled were on the way to the substation.
Ops. My mistake. Should have said that. They are probably further inside now.
Quote:
After a dozen feet, Doctor Chen signaled for the group to halt. They stood at a junction in the dimly lit corridor, the oppressive air thick with the stench of ozone and decay.
"The bikes and sled were supposed to be here. We left then at this junction as we escaped. But I guess they have been taken, and should be further inside now." - Maya said
Quote:
"This way," she continued quietly, her voice barely audible over the ambient noise. "The main entrance is too exposed, and we need to avoid any more confrontations if possible."
May 23, 2024 7:25 pm
If we don't find that sled at least, we're not getting that core... Mercer muses, before they move on.
May 24, 2024 1:05 pm
"I'm with Hank on trying the side door, might give us some idea of what's inside and if the talking goes poorly, we'll have them flanked.

Moving around to the side door, Corbin will attempt to open it. Quietly.

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(2116) + 3 = 11

May 24, 2024 3:26 pm
The team approached the door, and Corbin stepped forward to examine it. His fingers traced the edges of the frame, searching for any signs of tampering or hidden traps. Then, he used his toolkit for further examination. Satisfied that it was safe, he began to work on the control panel. Sparks flew as he bypassed the ancient security system with his metatool and the door groaned in protest before slowly sliding open.

The corridor beyond was even darker, the only illumination coming from the occasional flicker of failing overhead lights and a nearby computer system. The computer appears to have been recently installed and connected to the facility network.
OOC:
What do you do? If you wanna Sneak and/or Notice something inside, gimme an appropriate roll. If you wanna Hack the terminal, please gimme a Int/Program check.

The DC to "Get General Information" from it is 10.
May 24, 2024 3:49 pm
Mercer is going to follow the other's lead.
OOC:
I am only rolling sneak in case I have to, but notice will be used either way.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(65) + 1 = 12

Mercer Canaan Furio: Sneak - Usual roll - (2D6+1)

(16) + 1 = 8

May 25, 2024 7:10 pm
OOC:
Okay! Let's see what the crew will do.
May 25, 2024 11:35 pm
OOC:
Hacking? Hank's metaphorical ears pop up for that!
Assuming Mercer doesn't see anything, Hank sneaks up to the terminal and give it a hacking attempt.

Rolls

Hank Heron: Program - Hacking Attempt - (3d6h2+1+1)

(262) + 2 = 10

May 26, 2024 3:41 am
Douklan tries to advance a bit further down the corridor, in case using the terminal (which in his mind was clearly installed by the scavengers that Maya mentioned) brings some kind of violent response.
Last edited May 26, 2024 3:42 am

Rolls

Sneak (unskilled) - (2d6-1)

(62) - 1 = 7

Notice DC10 - (2d6+2)

(41) + 2 = 7

May 27, 2024 12:24 pm
Seeing as the rest of crew is stopping to intereact with the terminal and that Douklan is going futher Peter will hang back a bit and be on the lookout for anything coming from where they just came.

He will also talk in the coms:

"Douklan, i´m guarding the rear, let me know if you need any help or see anything strange, are you good on ammo?"

Rolls

Peter Morgan: Notice - (2d6)

(16) = 7

May 27, 2024 3:23 pm
Well aware of how much noise he's making stomping around in his armor, Douklan nevertheless tries to not add to the sound by responding verbally, just giving a thumb's up back to Peter to indicate his full charge.
May 27, 2024 7:32 pm
OOC:
I had an issue with my map for the Electrical substation, I will post the results of your checks tomorrow.

Including the aforementioned map. =)
May 28, 2024 3:08 pm
Mercer, leaving the side entrance, emerged into a small chamber, the air heavy with humidity. A 10 ft long, 5ft wide steel bridge spanned a large water reservoir below, the surface of the water rippling gently from the activity of three massive pipes. The pipes, clearly part of the substation's cooling system, sucked water with a constant, powerful hum.

Mercer paused at the edge of the bridge, taking a moment to survey the scene.The bridge itself was narrow and the metal grating underfoot clanged softly with each step, the sound swallowed by the larger ambient noise of the substation.

On the other side of the bridge, a heavy steel door marked the entrance to the emergency batteries and auxiliary generator room. The door was slightly ajar, a dim light spilling out into the chamber.

Mercer signaled back to Douklan and the others, indicating that he was looking further. He pushed the door open a little more, just enough to see inside without making a sound. The room was spacious, dominated by rows of emergency batteries and auxiliary generators that hummed with stored energy.

He scanned the room quickly, noting the recent additions: improvised barricades and several type A and type B recharging stations rigged to multiple generators. A couple of them were even at work, charging depleted batteries. This was definitely the work of the supposed scavengers, a makeshift fortress within the substation that they claimed.

Meanwhile, back at the terminal, Hank worked quickly, his fingers flying over the controls. He was able to bypass the basic security protocols. The screen flickered, then resolved into a more complex interface. "Looks like they've been using this to monitor the substation's systems and possibly control some of the defenses." - he whispered to Maya.

As Hank worked, the screen displayed a wealth of possibilities: maps, power distribution networks, surveillance feeds, and control over various security systems.

"Interesting," Hank thought. "They've set up a pretty sophisticated network here. I can see the living area was recently reformed, there are multiple camera feeds and even some kind of automated defense system. This is not someone working alone"

The substation was organized into several key sections. The main entrance corridor, protected by concealed and automated turrets, led to a central corridor, from which tunnels branched out in many directions. Each tunnel led to different operational areas: besides the auxiliary generator room that Mercer already noticed, there was the transformer yard, the control room, the maintenance bay, the living quarters and the equipment storage area.

To get deeper into the system and access the surveillance or defense controls, Hank would risk detection. Mercer and Douklan could also enter the complex, moving ahead of the group, taking a more direct or a more discreet approach.

https://i.imgur.com/FOV84FE.png
OOC:
You’re around the red X. This map is 225 ft wide and will probably be further detailed in my next posts. What do you do?
May 28, 2024 3:19 pm
OOC:
Am I correct in assuming that even if we had the sled we couldn't get a 25 ton drive out the doors we came in?
Also is the drive the thing making the power here?
Last edited May 28, 2024 3:21 pm
May 28, 2024 3:41 pm
OOC:
The drive is not here, actually. It was close to the dome were Corbin, Douklan and Peter fought the robots, but you didn't go there yet.

Just the sled (and maybe the bikes) are what you need to get here.
May 28, 2024 3:48 pm
OOC:
Basically, we have two choices here, and I am fine with either of them.

Premise: This substation has been successfully commandeered and is now "owned". If we want to do anything with it, whether take the core, or do anything else, we will have to fight the current owners for it. As such, I see two main paths:

1) We recognize the situation, cut our losses, and leave. As long as we leave quietly, the "owners" likely will not care and will leave us alone.

2) We kill the current "owners". They have already demonstrated to Maya's group that they aren't negotiating. So, if we want anything from here, we'll have to take it from their cold dead hands. Are we comfortable with slaughtering the group?

Also, to help the decision, how many appear to be in the "owners" group? Five? Ten? Twenty? That could heavily affect whether we think we can kill them all. And the fact that they are charging up A-cells means they are likely armed at least as well as we are.
May 28, 2024 3:52 pm
OOC:
Quote:
This substation has been successfully commandeered and is now "owned". If we want to do anything with it, whether take the core, or do anything else, we will have to fight the current owners for it.
The Drive-4 engine core is not here, just the sled. We probably posted simultaneously.
Quote:
Also, to help the decision, how many appear to be in the "owners" group? Five? Ten? Twenty?
You dont know yet. Hank can further investigate how many people are here In Character.

To hack their surveillance cameras, gimme a Int/Program roll. As always, failed rolls have consequences :D
May 28, 2024 4:58 pm
OOC:
I say we can try to get the sled and maybe cycles and leave
Ps. I might be able to talk out way through this if we need. I have a couple thoughts.
Last edited May 28, 2024 5:13 pm
May 28, 2024 7:10 pm
Hank thinks to himself, Well, to figure out the best course of action, we need to know what we are working against. So, he tries to hack into the surveillance cameras.

Rolls

Hank Heron: Program - (3d6h2+1+1)

(615) + 2 = 13

May 28, 2024 7:21 pm
Hank stared at the terminal, fingers poised above the keyboard.
Quote:
"Well, to figure out the best course of action, we need to know what we're working against," he muttered to himself.
He began to tap into the substation’s surveillance system, his eyes narrowing with concentration.

The screen flickered as the security feeds unlocked one by one, displaying various sections of the substation. Hank toggled through the different camera angles, searching for any sign of the scavengers. His breath caught as the feeds resolved into clear images, sucessfully revealing the presence of three individuals.

The first camera showed the maintenance bay. Two men were there, working diligently on the gravsled. The bay was a large chamber, dominated by the sleek forms of 2 hovercycles and the partially disassembled gravsled. Tools and diagnostic equipment surrounded the vehicles. The men moved with a practiced efficiency, clearly familiar with the machinery they were working on. One of them was tall and muscular, his face set in a focused scowl as he tightened bolts on the sled’s chassis. The other was shorter, with a wiry build and quick, precise movements, his hands deftly connecting various components spread out on a workbench.

Hank switched to another camera feed, this one showing the main control room. A young woman sat at a console, her attention fixed on a series of electrical output charts and computer monitors. Her brow was furrowed in concentration as she monitored the fluctuating power levels and system diagnostics. She seemed to be alone, her posture tense as she occasionally glanced at a screen displaying the status of the substation’s security systems.

Hank continued scanning through the feeds, but there were numerous blind spots. He couldn't shake the uneasy feeling that he might be missing someone. The substation was vast, and there could easily be more scavengers hiding in areas not covered by the cameras or hidden in places that he didn't notice. Either way, he was also sure that nobody noticed his access. Yet.
OOC:
What do you do?

Rolls

Hank Heron: Notice - Observing camera feeds (Unskilled) - (2d6)

(21) = 3

May 28, 2024 7:31 pm
Well, we're not sneaking to get that gravsled. I think we talk first, then shoot. Want to send me in in point with some firepower as backup?
May 28, 2024 9:01 pm
I only see three people, but I am sure there are likely to be more. If we go to talk, there's an excellent chance they'll call for backup. I think we need to take the command center first, and take out the sole occupant. Whether that means killing or subduing is up to how fast either option would be. We have to move fast, as I'll be found out soon enough and there won't be a chance to talk then.
OOC:
Hank knows he won't remain undetected forever. Can he silently override the security system so that it looks clean, but is really just not working?
The command center and maintenance area are adjacent. If we do something in one area, the other will hear. We have to hit them at the same time.
May 28, 2024 9:14 pm
If we kill someone, it will make any future negotiation harder.
May 28, 2024 10:08 pm
OOC:
I would feel better if we rule that all energy weapons can also be used in "Stun mode", like Star Wars, with the flick of a switch. Mechanically, you would use them as usual, but when the target is reduced to 0 hit points, they would be unconscious for 100 rounds (10 minutes) instead of dead. After that, they get 1 hit point back and can function normally.

This way, the "Good Guys" can avoid premeditated murder of human beings. =)

Edit: Unless you really want to kill some specific NPC in the game "by mistake", of course.

May 28, 2024 10:34 pm
OOC:
Quote:
Can he silently override the security system so that it looks clean, but is really just not working?
He can. Just say so In Character. We will roll the dice only when the security system is triggered. Either you will be shot / detected or you won't =)
May 29, 2024 12:27 pm
OOC:
I don't think the energy weapons should have a stun mode. I am all for having a stun-only weapon, but it think that having lasers or plasma projectors able to stun breaks verisimilitude. I'd rather us having remembered we brought a "sonic stunner" weapon or two in addition to our lasers and plasmas. But the could just be me. I'll go either way.

And me asking about the hacking is just to make sure something is possible. I know I have to roll for any of it, but I want to make sure it is worth the roll first.
May 29, 2024 12:30 pm
"That's not my point. Kill or subdue, we can't just talk with the woman or just the men. We have to deal with them simultaneously as they will be able to hear what is happening with the others. And we have to decide fast. I am running out of time."

Hank isn't worried about saving anyone in this group. He believes they directly led to the other group's demise and then stole their equipment. They are not giving that equipment back willingly. If we want that sled and those bikes, we're gonna have to fight. They aren't neutral; they are opponents. And we'll have better odds if we don't warn them we are here before we strike.
Last edited May 29, 2024 12:37 pm
May 29, 2024 2:06 pm
"If I heard right, these guys attacked Maya's group without so much as 'hi ya' and then stole their gear. I'm not sure their interested in conversation."

Maya Chen

htech

May 29, 2024 3:45 pm
Maya Chen
Quote:
"If I heard right, these guys attacked Maya's group without even a 'hi' and then stole her equipment. I'm not sure they're interested in talking."
"Actually, it's more complicated. We came here to loot the abandoned electrical substation of its advanced technology in our way to the Drive-4 core. They claimed they owned the place. Jax disagreed. Strongly. Tempers flared, he was shot in the leg and we had to retreat, abandoning our damaged vehicles in the process. Things got worse from there, but the combat robots were the ones that really killed my friends."
OOC:
What do you do?
May 29, 2024 3:50 pm
it does sound like they might be willing to talk. I think I can do it.
I'm not worried about their lives, just risking ours. I think they can be convinced to give us the gravsled and bikes and let us leave to re-collect the drive.
May 29, 2024 4:02 pm
OOC:
Quote:
I'd rather us having remembered we brought a "sonic stunner" weapon or two in addition to our lasers and plasmas. But the could just be me. I'll go either way.
Works for me. Whatever the group prefers. In that case, the sonic stunner can have the same stats as a Laser Rifle or Void Carbine - its long and short ranged versions, respectively.

Edit: It could use type A batteries as ammunition, like energy weapons
May 29, 2024 9:55 pm
OOC:
For a sonic stunner, I think it should be exactly the same operationally as a laser pistol and a laser rifle. That means there is a hand version and a long gun version. It has the same ammo count and damage potential as the laser weapons and uses the same A cells. They can be hooked up to a suit of powered armor, too. Obviously, it looks very different, as the technology is completely different. It somehow uses sonic energy to stun the target, and when the target reaches 0 HP the become unconscious for 10 minutes, awaking with 1 HP. It is powerful enough to work against sealed targets; their advantage is the increased armor class. So, even heavily armored targets are affected, as long as the shot hits. Their weakness is that they don't function in a vacuum. They are also very loud, about the same as a modern (to the players) firearm with no suppression.

That should keep them function and versatile, with an interesting limitation. However, since we are just adopting laser stats, they come pre-built. I recommend that right now everyone can decide if they are carrying a sonic stunner of either type, as long as they can spare the encumbrance points with either free capacity, or stuff they have not used yet.

Does that work?
May 29, 2024 9:59 pm
OOC:
That sounds good to me.
Though if we attack these people, do we want them waking up?
May 29, 2024 9:59 pm
"Tell you what. You seem supremely confident in your ability to pull this off. We'll give it a try. But, before you approach them, we will get in position for a quick strike if it doesn't work out. Will take work for you? And who do you want to approach: the woman or the two men?

"I will attempt to spoof the sensors, but if I fail, they will know we are coming because they are on the other side of the complex."


To Maya, he asks, "How many of them were there when you had your fight with them?
May 29, 2024 10:01 pm
OOC:
Probably not, but then I was planning on just killing them outright, so I'm likely not the best person to ask. :-)

I guess a lot depends on whether we talk then shoot, or if we shoot then talk. The stunner would make the second option an actual option.
Last edited May 29, 2024 10:03 pm
May 30, 2024 12:51 am
daryen says:
OOC:
For a sonic stunner, I think it should be exactly the same operationally as a laser pistol and a laser rifle. That means there is a hand version and a long gun version. It has the same ammo count and damage potential as the laser weapons and uses the same A cells. They can be hooked up to a suit of powered armor, too. Obviously, it looks very different, as the technology is completely different. It somehow uses sonic energy to stun the target, and when the target reaches 0 HP the become unconscious for 10 minutes, awaking with 1 HP. It is powerful enough to work against sealed targets; their advantage is the increased armor class. So, even heavily armored targets are affected, as long as the shot hits. Their weakness is that they don't function in a vacuum. They are also very loud, about the same as a modern (to the players) firearm with no suppression.


That should keep them function and versatile, with an interesting limitation. However, since we are just adopting laser stats, they come pre-built. I recommend that right now everyone can decide if they are carrying a sonic stunner of either type, as long as they can spare the encumbrance points with either free capacity, or stuff they have not used yet.

Does that work?
OOC:
Sounds good to me. I will let the rest of the players chime in and I will repost those stats and limitations in the Game Details threads, if nobody opposes this idea.

May 30, 2024 1:00 am
OOC:
htech says:
daryen says:
For a sonic stunner, ..

Does that work?
Sounds good to me.
Perfect!

You can decide if it should have any affect on stone and metal. So, a stunner likely is effectively restricted to living and organic matter. You could go complicated on that, but I figure we should keep things simple.
May 31, 2024 5:41 am
daryen says:
OOC:
htech says:
daryen says:
For a sonic stunner, ..

Does that work?
Sounds good to me.
Perfect!

You can decide if it should have any affect on stone and metal. So, a stunner likely is effectively restricted to living and organic matter. You could go complicated on that, but I figure we should keep things simple.
OOC:
Yeah, I agree: a stunner should work on the nervous system of a living organism, so it wouldn't have any serious/lasting effect on things without a biological nervous system. All of this sounds good to me.

A different set of questions, about the map: the green lines are doors, but what about that orange line - is that a door on a different circuit? Is there any egress from the auxillary power room to the transformer yard, and thence to the control room?

We're trying to figure out how to hit both rooms - the control room and the maintenance bay - as close to simultaneously as we can, but I can't tell from the map how to enter/exit the control room. Can Hank tell where there are doors, using his computer access? Or are the black lines not full walls, but some kind of boundary that people can cross (ladders, low walls, railings, etc)?
Last edited May 31, 2024 5:44 am
May 31, 2024 5:51 am
OOC:
what's our current step, choosing groups and moving into position?
May 31, 2024 5:27 pm
OOC:
I think where we're at is the following:
1) Everyone decides if they are carrying a sonic stunner or not. Most should have room to at least squeeze in a pistol version if they want it.
2) We clarify our understanding on the maps.
3) We choose teams.
4) Hank makes his Program roll to mask the Sensors.
5) We move out, knowing that Hank could have failed his Computer roll.

Also, I still need Maya to tell me how many there were when her group fought these guys.
May 31, 2024 8:17 pm
OOC:
Daryen got all the points that I am waiting for. I plan to create and upload a better/more detailed map tomorrow, so I can clarify point 2. The first map was meant to be a crude version if you didn't go further inside the substation.

Maya post will go tomorrow as well.
Jun 1, 2024 2:28 pm
OOC:
To answer the first issue from Hank's perspective, he has a sonic stunner pistol instead of the laser pistol I stated originally. So, his weapons are a laser rifle and a sonic stunner pistol instead of a laser rifle and laser pistol. Anyone else that wants to have one needs to make their declaration before we continue.

Also, we need to pick the teams now. Hank will defer to the tactical experts (Peter and Douklan) on that. But, he will want to head towards the control room if that makes most sense.

Once we have the teams selected, the map expanations, and Maya's answer; then Hank will make is hacking attempt and we can move out.
Jun 1, 2024 2:42 pm
OOC:
So here is the bottom part of the map:
https://i.ibb.co/gDvzXw1/substation1.png
OOC:

Quote:
A different set of questions about the map: the green lines are doors, but what about that orange line - is that a door on a different circuit? Is there any egress from the auxiliary power room to the transformer yard, and thence to the control room?
The new map have all the walls and doors. The previous version had those lines more like an "area separation" than actual divisions. We can now see that the transformer yard and the emergency generators are one continuous room.

There are locked / restricted automated metallic doors (highlighted in red in the new map) between some areas. There are unlocked / regular doors in others (not highlighted, as that is not really an issue).

Here are two zoomed in and gridded versions of the map as well.

Edit: Last but not least, at the left side of the control room there is a large transparisteel window, its surface pristine and clear. The window provides a panoramic view into the transformer yard beyond.

https://i.imgur.com/NN61qPN.jpeg
https://i.imgur.com/ZKGxmtx.jpeg

Maya Chen

htech

Jun 1, 2024 3:12 pm
Quote:
"How many of them were there when you had your fight with them?
"Just a man and a young woman. That was one of the reasons Jax underestimated them. Don't do the same. She is an elite sniper."
Maya Chen
Jun 1, 2024 6:42 pm
"So the transformers look like they might provide some visual cover for us to approach the doors to the offices with a good chance of being unobserved for most of the distance. But unless one of us" the lieutenant looks meaningfully at Hank, "can open those security doors, I'm not sure what good it does us to get close."

Douklan considers. "If we could open the doors, my preference would be to split into two groups: one coming from the south to engage the two men - which would presumably draw the attention of the sniper in the control room - and another group to enter from the north and come in behind the sniper a couple of seconds later." He squints and makes a grimace. "Of course, if we had something that could punch through that transparisteel wall, we might take out or pin down the sniper from the get-go."
Jun 1, 2024 7:01 pm
Did you get any feel for who was the leader? Or doing most of the talking?
Jun 1, 2024 10:51 pm
Mercer says:
Did you get any feel for who was the leader? Or doing most of the talking?
Maya Chen
"I am not sure. The man did most of the arguing with Jax, but the woman shot him."

James (Synth Alpha)
"Sir, if that's really relevant, there are probably recordings in the substation surveillance system. It would be more merciful than making Maya remember those details for the eleventh time."

James (Synth Alpha)

htech

Jun 1, 2024 11:10 pm
Douklan says:
"Of course, if we had something that could punch through that transparisteel wall, we might take out or pin down the sniper from the get-go."
"The HMG may be able to. I am not sure about the odds, but I think thats possible. "
OOC:
If you want to calculate the odds yourself, based on the materials involved in its construction, gimme a Int/Fix roll. Failure means I will give you wrong information.
James (Synth Alpha)
OOC:
Edit: An Int/Shoot can also be used in this situation, to know about the weapons capabilities. Whichever you prefer.
Jun 2, 2024 12:18 am
Douklan eyes the heavy machine gun speculatively.
OOC:
I'm doing an INT/Shoot roll, but the Shoot rolls are usually geared toward combat, and I assume that the combat bonus as a Warrior doesn't apply. So rather than it being a +6, I'm guessing that my Shoot 1 plus INT mod of 2 makes it 2d6+3. Adjust as necessary.

Rolls

INT/Shoot - (2d6+3)

(63) + 3 = 12

Jun 2, 2024 5:38 am
Hank says, "I don't want to leave this terminal behind. Can we rig one of the charges on it and remotely trigger it as needed?"
OOC:
I am assuming if I simply disconnect and take it, that'll raise some kind of alarm. Or is that just another Program roll to make?
Jun 2, 2024 8:47 am
OOC:
Quote:
"I don't want to leave this terminal behind. Can we rig one of the charges on it and remotely trigger it as needed?"
You can.

That's clearly not the only terminal in the substation, though. My map didn't focus on it, so maybe it was not clear for the players, but Hank would know that. Depending on your plans, it won't make a difference as people will easily use another one.
Jun 2, 2024 8:57 am
Quote:
Douklan eyes the heavy machine gun speculatively.
The lieutenant remembers a weapon demonstration during Boot Camp where a HMG pierced concrete slabs, transparisteel and other materials. It usualy took just a couple of seconds to do so.
OOC:
Your int/shoot roll was correct. =) As that's not combat, we use 2d6 instead of 1d20 and just the attribute + skill level.
Here is the transparisteel wall stats:
- Armor Class (to hit): 5
- Damage reduction (deduct from all damage): 10
- Hit points (every 5 foot wall): 5
- Immune to sonic damage.

So, 15 damage in a single shot can break one 5 foot section at once. It's unlikely but feasible for the HMG (3d6 dmg) to do that in a round. Easier to do in multiple ones. Its also possible with other weapons, although the damage reduction will make a significant difference with their smaller dice.
Jun 2, 2024 2:47 pm
OOC:
Ok, the I won't worry about the terminal then.
Jun 2, 2024 3:53 pm
Peter will look over at the terminal hank is typing on and asks:

"Would you be able to turn off the lights from there? The assault suits have night vision, it would be good to limit the potential of the sniper"
OOC:
As far as groups go he was ready to tag along with Mercer if he wanted to try and talk first but I’m not sure if that is still going to happen
OOC:
About the stunner guns I think it’s a great implementation and Peter would have a pistol on him, but it wouldn’t be connected to the assault suit, he would rather have more ammo for the deadly option
Jun 2, 2024 11:22 pm
"My only concern for turning out the lights is that they'll know for sure something is up. Let's try the stealth option first. If I don't succeed at that, I can turn off the lights."
Jun 2, 2024 11:25 pm
"My idea was more of going all the way there normaly and just turn them off when was time to go into action, but we can surely just keep it in the back pocket for now, and also i don't know if everyone here has brought night vision gear"
Last edited June 2, 2024 11:51 pm
Jun 3, 2024 6:34 am
"Well, it seems poetic that we can take out the sniper from a distance. If we can set up the heavy machine gun in the transformer room, I can shoot right through the transparisteel window, which would be the first hint that anyone has of our presence (assuming no one has detected Hank in the network yet). But we should have someone covering the door from the Maintenance room; I won't be able to see that door from that angle, much less deal with either of those guys if they come running out."
Jun 3, 2024 9:33 am

Which group will my PC join? Public

We will deal with the woman in the control room
We will deal with the men in the maintenance room
Neither. They will stay behind with James and Maya or connected to a computer terminal
Jun 3, 2024 10:38 am

Don't know about the others, but my group... Public

Will stun first, ask questions later
Will talk. We shoot only as a last resort
Will neutralize all threats, fast and furious, no matter what.
Jun 4, 2024 10:50 am
@daryen,@PhoenixScientist missing your votes or choices above, for us to move on. =)

Consider the other players choices, as well.
Jun 4, 2024 12:59 pm
My vote just makes things worse. I'll go with whatever the consensus is and I don't need to be "right".

Also, stunning will be hard if we only have two stunner pistols ...
Jun 4, 2024 1:05 pm
If we're doing it this way we might as well be lethal so noone is chasing us.
(My thoughts)
Jun 4, 2024 2:08 pm
I also agree that if we are not well equipped for everyone to have stunner guns, it would be best to go lethal.
Jun 4, 2024 7:07 pm
@htech if we hug the south wall, would the panoramic view from the controll room be blocked by the two huge
transformers?
Jun 5, 2024 2:18 pm
Trade Era 1235, Day 163. 13:54 UTC

Transformer Yard, Electrical Substation DC-45T, Zyronis

Douklan Paravides moved swiftly and silently through the dimly lit transformer yard, his Navy pilot’s uniform blending with the shadows. The hum of the massive transformers filled the air, their coils glowing with a faint, eerie light that flickered as if alive. He crouched low, the weight of the heavy machine gun cradled in his arms. Behind him, the silhouettes of Mercer, Peter and Corbin slipped towards the maintenance bay, their footsteps inaudible over the relentless drone of the substation. In the meantime, Hank moved north to come in behind the sniper a couple of seconds later.

The transformer yard was a maze of steel and circuitry, the towering machines casting long shadows that danced and shifted. Douklan chose his position carefully, settling behind a sturdy transformer that provided ample cover. The panoramic view of the control room, with its glass walls and glowing monitors, lay directly ahead. Kira was inside, her figure silhouetted against the myriad screens. She was focused, unaware of the imminent danger.

Douklan set the heavy machine gun on the ground, the weapon’s tripod resting heavily into the polished floor as he adjusted its position. He went prone, his movements practiced and efficient, every muscle in his body attuned to the task at hand. The weapon was a beast, designed for maximum firepower and capable of piercing through the transparisteel window of the control room. He glanced at his watch, calculating the time it would take for Mercer, Peter and Corbin to move to the maintenance bay and Hank to arrive at the north door. They had a tight schedule; every second counted. Douklan adjusted the scope, his fingers moving with a surgeon’s precision as he calibrated the sight. His eyes narrowed. He took a deep breath, steadying himself as he prepared to fire.

Inside the control room, Kira’s brow was furrowed in concentration. She scanned the series of electrical output charts and computer monitors, her eyes darting from one screen to another. The fluctuating power levels and system diagnostics demanded her full attention. She occasionally glanced at the substation’s security systems, her posture tense. Something felt off, a nagging sensation at the back of her mind that she couldn’t shake.
https://i.imgur.com/yO01jk7.jpeg

Outside, Douklan’s finger hovered over the trigger. He exhaled slowly, calming his racing heart. The transparency of the glass was both a blessing and a curse; it provided a clear shot, but any miscalculation could alert Kira to his presence. He couldn’t afford any mistakes. He took one final breath, his finger tightening on the trigger.
OOC:
Douklan what do you do? You have a surprise round.
Trade Era 1235, Day 163. 13:54 UTC

East storage room, Electrical Substation DC-45T, Zyronis

In the storage area to the north, Hank was preparing his own assault. He moved carefully among the stacks of crates and shelves laden with spare parts and equipment. Hank was focused on his dataslab, his fingers flying over the controls.

"I need to get that door open without triggering any alarms," he though, his eyes scanning the surroundings.

He connected a line shunt to the door's control panel, bypassing the standard security protocols with his programming skills. After a few more seconds and he unlocked all the doors in the substation.

The door to the control room clicked softly, indicating it was unlocked. He moved into position, preparing to breach.
OOC:
Hank what do you do? You have a surprise round.
Trade Era 1235, Day 163. 13:54 UTC

Maintenance bay, Electrical Substation DC-45T, Zyronis

Meanwhile, close to the maintenance bay, Mercer, Peter and Corbin moved with silent efficiency. The large chamber was dominated by the sleek forms of two hovercycles and the partially disassembled gravsled. Tools and diagnostic equipment surrounded the vehicles, creating a cluttered yet orderly workspace.

https://i.imgur.com/CeRDrmD.jpeg

Fortunately, Hank was able to:
Quote:
silently override the security system so that it looks clean, but was really just not working.
So now the two men working on the gravsled were too engrossed in their tasks to notice the intruders. The taller man was talking while the shorter one, wiry and quick, tightened bolts on the sled’s chassis with practiced precision. Peter signaled to Corbin, who nodded in understanding. The door to the maintenance bay clicked softly, indicating it was now unlocked.
OOC:
What do you do? You have a surprise round.
OOC:
Edit: Those DCs were 11 and 12, due to each hack after the first, but a success nonetheless.

Rolls

Elapsed time (unlocking door, hacking, checking, conversations, planning) - (7d6)

(1452154) = 22

Hank Heron: Program DC10 - Unlock doors - (3d6h2+1+1)

(661) + 2 = 14

Hank Heron: Program DC10 - Override the security system - (3d6h2+1+1)

(556) + 2 = 13

Kira (W1) - Hitpoints

Kyle (M1) - Hitpoints

Lewis Lloyd (M2) - Hitpoints

Jun 5, 2024 4:07 pm
Watching Peter and Corbin's signals, Mercer moves in, his new Force Pavice activating. Stepping around the line of fire to let Corbin and Peter move and fire freely.
Last edited June 5, 2024 5:55 pm

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(15) + 4 = 19

Mercer Canaan Furio: Vibroblade (Advanced Medium) - (1D8+1)

(4) + 1 = 5

Jun 5, 2024 4:12 pm
OOC:
Quick side-note: It is Mercer with Hank, not Peter.

I assume "Kira" and "the sniper" are the same person, correct? If so, Hank is coordinating with Douklan so that Mercer and he don't get caught in Douklan's crossfire.
Jun 5, 2024 5:02 pm
daryen says:
OOC:
Quick side-note: It is Mercer with Hank, not Peter.

I assume "Kira" and "the sniper" are the same person, correct? If so, Hank is coordinating with Douklan so that Mercer and he don't get caught in Douklan's crossfire.
Fixed, thanks. Yup, that's Kira.

Okay, makes sense. Will use a move action to keep out of it. You still have a Main action, though. =)
Jun 5, 2024 5:13 pm
OOC:
are there 3 people attacking Kiran? If so I'd switch to the group of 2 enemies. Wit Peter and Corbin, to have more balanced numbers. I must have misunderstood the poll before.
If so can we switch my post over to move with them?
Jun 5, 2024 5:30 pm
After signaling to Corbin Peter moves beyond the threshold of the door exposing only his right arm and his laser rifle, giving space for Corbin to shoot through the same door.

He will shoot a burst of lasers at the one standing up. (M1).

After the his first shoots hit (or miss) and Corbin also fires he will start flooding the room aiming to the left and clearing his side while expecting Corbin to do the same on the opposite side.
Last edited June 5, 2024 5:32 pm

Rolls

Peter Morgan: Laser Rifle (burst) - ToHit - (1d20+5)

(12) + 5 = 17

Peter Morgan: Laser Rifle (burst) - Damage - (1d10+2)

(10) + 2 = 12

Jun 5, 2024 5:52 pm
PhoenixScientist says:
OOC:
are there 3 people attacking Kiran? If so I'd switch to the group of 2 enemies. Wit Peter and Corbin, to have more balanced numbers. I must have misunderstood the poll before.
If so can we switch my post over to move with them?
Okay. I will edit my post.

Edit: Done. Everybody, please read it again.
Jun 5, 2024 6:54 pm
OOC:
I am assuming that the door is not in Douklan's line of fire. If it is, then delete the below and I will try again.

I am assuming everyone is ready to go at the same time. If so, the sound of the heavy machine gun fire is the indicator for "go time".
Hank coordinates with Douklan before getting to the door and whispers, "Start shooting when the door opens."

He then approaches the door, opens the door, levels his weapon and fires.
Jun 5, 2024 7:26 pm
OOC:
Your assumptions are correct, Daryen. Gimme an attack roll, please. =)
Jun 5, 2024 7:43 pm
Fair enough. :-)

Burst mode ...

... whelp, let's hope Douklan succeeds!
Last edited June 5, 2024 7:44 pm

Rolls

Hank Heron: Shoot - (1d20+4)

(2) + 4 = 6

Jun 6, 2024 12:26 pm
Corbin takes the cue to start firing and targets the kneeling man.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+5)

(14) + 5 = 19

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(3) + 4 = 7

Jun 8, 2024 12:53 am
As soon as the door opens, Douklan squeezes the trigger on the heavy machine gun, trying to punch through the transparisteel and perforate Kira.
OOC:
I'm not sure what the damage I should be rolling (in case I hit) is; if you mentioned it earlier, I failed to capture it.

Rolls

Shoot - (1d20+6)

(19) + 6 = 25

HMG damage - (3d6)

(646) = 16

Jun 8, 2024 11:23 am
Trade Era 1235, Day 163. 13:54:00 UTC
Mercer moved into position, his Force Pavise activating with a low hum. The barrier shimmered into existence, a translucent field of protection that glowed faintly blue. He stepped around the line of fire, his movements precise and calculated, allowing Corbin and Peter to maneuver freely.

Corbin took the cue, raising his blaster and firing a series of shots at Lewis (M2). The bolts sizzled through the air, narrowly missing their target as Lewis darted behind the gravsled to avoid both the shot and Mercer's blade, his luck running thin.

Peter, meanwhile, focused on Kyle (M1). He aimed carefully and squeezed the trigger. The shot grazed Kyle’s shoulder, sending him back with a grunt of pain.
OOC:
All your attacks were hits, but not enough damage to kill, so I'm describing as near misses or grazed shots until they reach 0 HP.
Meanwhile, Hank approached the control room door. He took a deep breath, steeling himself, then swung the door open. His weapon leveled at Kira, he fired. The shot went wide, striking a monitor and sending it sparking.

Douklan, positioned outside with the HMG ready, squeezed the trigger. His first burst struck the transparisteel wall with a deafening crack. The high-strength material fractured like concrete, fissures spreading rapidly as chunks fell away. Kira’s head snapped up, her eyes wide with shock. Realizing the danger, she dove for cover, narrowly avoiding the second burst that punched through the weakened wall, sending fragments scattering across the room.
OOC:
I edited your post to include the damage roll from the HMG (3d6). This section of the wall is now gone. 16 was enough to pierce and break it.
Kira scrambled behind a console, her mind racing. She had to think fast. Douklan’s bullets were powerful enough to breach the control room’s defenses and even her cover, and Hank was already inside.

https://i.imgur.com/QNShrop.jpeg
OOC:
Next round! PCs go first.

Rolls

Initiative (NPCs - Kira) - (1d8+1)

(3) + 1 = 4

Initiative (PCs - Mercer) - (2d8h1+1)

(74) + 1 = 8

Jun 8, 2024 1:01 pm
OOC:
Is Kira hidden from both of us, or just Douklan?
Jun 8, 2024 1:06 pm
Mercer swings.

Rolls

Mercer Canaan Furio: Stab - Usual roll - (1D20+4)

(16) + 4 = 20

Mercer Canaan Furio: Vibroblade (Advanced Medium) - (1D8+1)

(7) + 1 = 8

Jun 8, 2024 1:38 pm
OOC:
Quote:
Is Kira hidden from both of us, or just Douklan?
She has partial cover from Douklan, for now, but no cover from Hank. Also, the HMG can wreak havoc in the room, so with a good dice roll it won't make a difference.
Jun 8, 2024 1:41 pm
Trade Era 1235, Day 163. 13:54:06 UTC
Mercer pressed his advantage. He swung his vibrosword, killing Lewis (M2) before he could even react.
OOC:
To act:
- Hank
- Corbin
- Douklan
- Peter
Jun 8, 2024 3:29 pm
Hank says to Douklan, "Keep firing!"

He takes his second shot with burst ...

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+4)

(13) + 4 = 17

Hank Heron: Laser Rifle*+ - Damage - (1d10+2)

(7) + 2 = 9

Jun 9, 2024 3:34 pm
As he's firing, Douklan lowers the muzzle a little to follow Kira as she drops behind the console.
OOC:
Hm.
Last edited June 9, 2024 3:35 pm

Rolls

Shoot heavy machine gun, damage - (1d20+6, 3d6)

1d20+6 : (3) + 6 = 9

3d6 : (612) = 9

Jun 10, 2024 12:35 pm
Seeing Mercer finish one of them, Corbin adjust to the remaining target.

Rolls

[SWN] Corbin McRogers: Laser Rifle* - ToHit - (1d20+5)

(10) + 5 = 15

[SWN] Corbin McRogers: Laser Rifle* - Damage - (1d10+4)

(5) + 4 = 9

Jun 10, 2024 3:04 pm
Trade Era 1235, Day 163. 13:54:06 UTC
Corbin also killed Kyle (M1) before he could react. Considering those first seconds, only Kira was still alive.
OOC:
To act:
- Peter
Jun 10, 2024 6:19 pm
OOC:
Ruthless. We might get 3 kills in 12 seconds.
Jun 10, 2024 7:08 pm
OOC:
Yeah, well Douklan and Hank are struggling with the sniper. We'll see on that ...
Jun 11, 2024 11:41 pm
OOC:
Moving on for Peter after 3 days since I posted this round...
With everyone in the garage already dead, Peter repositioned himself close to the north door (AM8), ready to shoot Kira in the next round.
OOC:
NPC actions in my next post
Jun 11, 2024 11:42 pm
Trade Era 1235, Day 163. 13:54:06 UTC
Kira's heart pounded as she dove behind the console, Hank's shot barely missing her. The initial shock gave way to a cold, fierce determination. Her eyes darted around the room, now a scene of chaos. The transparisteel window, once an impenetrable barrier, lay in ruins, jagged shards littering the floor. Monitors flickered, some shattered beyond repair by the heavy machine gun’s relentless barrage. Sparks flew from severed cables, the air thick with the acrid smell of burning electronics and ozone.
OOC:
Hank's shot was a hit, but not enough to kill.
Douklan's machine gun continued to roar, the heavy rounds tearing through the control room like a force of nature. He aimed methodically, so even though he was unable to hit Kira directly, the cacophony was deafening.
OOC:
Douklan missed.
Kira's hand shot out, grabbing a thermal pistol hidden beneath the console. She rolled to her side, her eyes locking onto Hank, who stood framed in the doorway, his weapon aimed at her. She squeezed the trigger, the pistol emitting a high-pitched whine as a searing bolt of energy lanced across the room. Hank threw himself to the side, the bolt narrowly missing him and instead striking a nearby control panel. The panel exploded in a shower of sparks, the force of the blast momentarily blinding both of them.
OOC:
Hank, that was actually a hit from Kira but not enough to incapacitate you. Take 8 damage. There are no other consequences, the explosion is just for context/flavor due to the lost hitpoints
Meanwhile, Mercer, Peter, and Corbin had secured the maintenance bay, killing Kyle and Lewis with swift, decisive action.

Maya was stunned, just watching the quick and ruthless action. She realized it was too late to talk or heal anyone from the other team.
OOC:
Next round! What do you do?
https://i.imgur.com/QoUkroQ.jpeg

Rolls

Kira (W1) - Thermal pistol vs Hank's AC13 - (1d20+5)

(17) + 5 = 22

Kira (W1) - Thermal pistol - Damage - (2d6+1)

(61) + 1 = 8

Jun 11, 2024 11:56 pm
OOC:
Going to let Hank and Peter act first. Seems appropriate for this round.
Jun 12, 2024 1:17 am
Hank lets out an expletive and takes another shot, then moves to the side so that Peter can take his shot. Burst again.

A hit! And now damage ...
Last edited June 12, 2024 1:19 am

Rolls

Hank Heron: Laser Rifle*+ - ToHit - (1d20+2+2)

(19) + 4 = 23

Hank Heron: Laser Rifle*+ - Damage - (1d10+2)

(2) + 2 = 4

Jun 12, 2024 5:13 am
Douklan sees the burst of sparks across the control room from where he's firing; either that was a bizarre ricochet, or there's still a firefight going on in there. He continues firing through the shattered window into the console, hoping to hit the pinned Kira.

Rolls

Heavy machine gun, damage - (1d20+6, 3d6)

1d20+6 : (13) + 6 = 19

3d6 : (313) = 7

Jun 12, 2024 8:47 am
Trade Era 1235, Day 163. 13:54:12 UTC
In the chaos of the control room, Douklan aimed towards Kira and fired again, the shot striking and severely injuring her arm. She cried out, dropping the thermal pistol.

Before she could react, Hank, still holding his rifle, stepped forward and fired a final burst. The laser hit Kira square in the chest, and she collapsed, her body lifeless.
OOC:
End of combat. What do you do?

James (Synth Alpha)

htech

Jun 14, 2024 12:16 am
Trade Era 1235, Day 163. 13:55 UTC

Maintenance bay, Electrical Substation DC-45T, Zyronis

James's sensors registered the metallic tang of blood as he crossed the unlocked door, after the combat was over. He noted the positions of the bodies, the blood, and the clear signs of a violent confrontation. His internal processors flagged the situation as a high-risk scenario, though the immediate threat had been neutralized.

"Objective analysis: two human casualties," James thought as he entered the maintenance bay. "Causes of death: exsanguination, burns and trauma from swords and laser bursts. Time of death estimated at about 10 seconds ago."

As he moved deeper into the room, James's gaze shifted to the previously damaged hovercycles. His sensors confirmed that they had been repaired and were now fully functional. He turned them on, momentarily, and their engines emitted a consistent hum, indicating optimal performance. This repair was a positive development, ensuring their mobility and escape capabilities.

However, the gravsled presented a more complex challenge. It was dismantled, parts strewn across the substation floor in a disorganized fashion. James’s analytical systems immediately began mapping out the components, calculating the time and effort required for reassembly.

"Gravsled status: dismantled," James reported, his optical sensors narrowing as he scanned the scattered parts. "Estimated reassembly time: up to 2 hours with current resources and personnel. Probability of successful reassembly without engineering expertise: 41.67%. Lower if the process is rushed or insufficient assistance is provided. Recommendation: immediate reassembly is critical for mission success. Suggest prioritizing this task while remaining vigilant for further threats. Substation DC-45T control room status is also unknown after the latest developments. A diagnostic of its systems is recommended."
OOC:
All players can act. What do you do?
James (Synth Alpha)
Jun 14, 2024 12:37 am
"Hank, Are you ok with me getting these bodies buried while the technical ones get things up and running?"
OOC:
Also loot the bodies?

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(35) + 1 = 9

Jun 14, 2024 3:47 am
Hank holds it together long enough to keep things moving.

"Douklan, she's gone. Please come down with us now.

"Peter, work with Douklan to secure a perimeter so that Corbin and James can get the sled working.

"Corbin and James, please do get the sled working again. If we can't get it working, this battle was for nothing.

"Mercer, yes, you may make sure the bodies are handled properly.

"Maya, would you please check out my wound? I want to make sure it doesn't get worse."


With that, Hank sits down for a bit to recover. He will check the link his dataslab has with the substation to make sure it is still good and that there aren't others running around we need to worry about. He cleans up the surveillance so that they can now see what is going on. I assume this requires a roll.
OOC:
Yes, Mercer has permission to loot the bodies.

Rolls

Hank Heron: Program - (3d6h2+1+1)

(332) + 2 = 8

Jun 14, 2024 12:13 pm
Corbin nods at Hank, realizing he probably can't see the gesture with is suit on. Corbin proceeds to remove his armored suit, reassembling the gravsled looked like work and the suit would only slow him down.

Pulling over the toolbox he waves James over to get started.
Jun 15, 2024 11:07 am
OOC:
I will wait for Douklan and/or Peter actions or, if there's nothing until them, I will post something tomorrow
Jun 15, 2024 8:07 pm
Douklan tells Peter: "There's three exits: the way we came in, the main entrance, and the maintenance bay. I can set up this gun to cover the main entrance and the way we came in, but I am a little nervous about the wing behind me - all the apartments, the mess hall, and storage. Do you want to check it out while Mercer is in the Maintenance Bay taking care of the bodies?" Douklan repositions the heavy machine gun so that he has eyes (and line of fire) on the main entrance and the "side" entrance the party used when they entered.
Jun 15, 2024 11:40 pm
OOC:
Hank always strongly recommends at least two-person teams.

Maya Chen

htech

Jun 16, 2024 12:06 am
Maya Chen
Maya’s memory of what happened about 7 hours ago
The substation loomed ahead, a fortress of steel and concrete amidst the sprawling ecumenopolis. Its main steel hatch was closed but that was not an issue for the Ramirez Salvage Crew. They dismounted their hovercycles and Jax had taken the lead, his engineering expertise critical to open the doors to the substation.

Then, suddenly, there were shouts. A man and a woman emerged from the shadows, brandishing weapons. Jax stepped forward, his hands raised in a placating gesture.

"We don't want any trouble," he said, his voice calm but firm. "We're just here for the advanced energy regulators that we believe are still in the substation."

The man, Kyle, was clearly agitated. "This is our territory," he shouted. "You can't just come in here and take what you want!"

Jax remained composed, trying to defuse the situation. "We have no interest in your territory and this area cannot be settled according to the planetary laws. We're only after the regulators. Let us take it, and we'll leave peacefully."

But Kyle wasn't listening. Fear and desperation flashed in his eyes, and he turned to the woman, Kira. "Shoot their bikes. Make them leave."

Maya had barely registered the command when Kira lifted a mag pistol and fired 3 times. The sharp cracks of the shots rang out, and their hovercycles shuddered as the bullets hit. Sparks flew, and Maya felt a surge of anger and alarm. They were being forced into a fight they didn't want.

Jax stepped forward again, his voice rising with anger. "Stop this nonsense! You don't own this substation. We're taking the components, and there's nothing you can do to stop us. We outnumber and outgun you."

Before he could finish, Kyle grabbed him, and a struggle ensued. The two men grappled, their voices a mix of shouts and grunts. Maya moved to intervene, but then she heard another shot. She turned just in time to see Jax collapse, a look of shock and pain on his stuface. Blood pooled around his legs, staining the ground.

Maya's heart pounded in her chest. "Jax!" she screamed, rushing to his side. The scene descended into chaos. Kyle and Kira retreated, leaving Jax bleeding on the ground.

"Fall back!" Captain Elena Ramirez ordered, her voice cracking with urgency. Maya got Jax. He was hurt and bleeding, but, by them, she thought he would survive.

Trade Era 1235, Day 163. 14:00 UTC

Electrical Substation DC-45T, Zyronis

The Celestial Voyager crew had struck swiftly and ruthlessly. There were no signs of hesitation or mercy. The attackers had left no survivors, ensuring that there would be no further resistance. It was a stark reminder of the harsh realities of survival in this desolate region. Guilt gnawed at her; despite their aggression, they hadn’t deserved to die like this.

Maya’s gaze shifted to the previously damaged hovercycles. They had been repaired and were now fully functional. It was a small victory amidst the chaos, a glimmer of hope in their dire situation. However, the gravsled told a different story. It was clearly dismantled, its parts scattered around the substation floor. Reassembling it could be straightforward—or it could be an insurmountable task. Maya was not an engineer, and the intricacies of the gravsled's mechanics were beyond her expertise. James and Corbin were already on it, but it would take a while.

Either way, she had work to do. As she approached Hank with her medkit, and before he could check the surveillance or Mercer could properly care for the bodies, a damaged relay, sparking intermittently at the control room, caused a major electrical short circuit and everything was plunged into sudden, complete darkness. The hum of the transformers ceased, leaving an unnerving silence in its wake.

Douklan, with the HMG already pointed towards the main entrance, was now even more worried about the whole wing at his back.
OOC:
What do you do?
Jun 16, 2024 12:57 am
Douklan switches on his suit light and backs up to the west until he has the wall at his back. On the comm, he says: "Talk to me: is everyone OK?" He blows out a deep breath. "My guess is that we didn't switch off the systems in the control room fast enough, and some part of the circuit blew after I damaged the consoles taking out the sniper. James, Corbin: do you have light enough to continue repairs? I'd rather we all stay where we are rather than blunder around in the dark, continue what we were doing, finish the repairs, and get out of here. I don't think we have time to trace the fault and repair it, but if you guys need more light...check and see if they had portable lights in the Maintenance Bay along with all those tools. If we have to, we can search the other rooms for light sources if you need them."
Jun 16, 2024 2:10 am
Hank says, "Peter and Mercer, work with Douklan to secure our position. Corbin and James, can you do any work without power?" He then turns on his helmet light so he can use it to spotlight wherever Maya needs to work on him. Once he is patched up, he will check his computer to see if there are any connections remaining, or if the whole substation appears to be dark.
Jun 16, 2024 3:41 am
OOC:
I assume lowlight only helps so much here?
"Heard. I'll get the main entrance."
Mercer will make his way to the enterance in the low light left from the edges of light cast from Douklan's light.

Rolls

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(21) + 1 = 4

Jun 16, 2024 11:38 pm
James (Synth Alpha)
James takes a glowbug from his backpack - A palm-sized disc that emits
a white light, illuminating everything within ten
meters for twenty-four hours.

He then answers Hank and Douklan that there won't be a problem and they can reassembly the sled even without the external lights. So he and Corbin continues working.
Quote:
Once he is patched up, he will check his computer to see if there are any connections remaining, or if the whole substation appears to be dark.
All the local terminals were unresponsive and Hank could not connect to anything in the substation.

But it was not just the Electrical substation that was in the dark...

Erin Brand
"Crew, this is Erin. Does anyone hear me? The tunnels that we parked the Solaris just got very, very dark. We are okay but I don't know what happened. Suddenly everything turned off. I thought someone would attack. "
OOC:
What do you do?

Maya Chen

htech

Jun 16, 2024 11:58 pm
Maya Chen
"Your shoulder is ok." - Maya says to Hank. - "I can see that there are no signs of significant damage or infection yet. I will apply a Lift when we get back, as I'm saving the last ones for an emergency. Do you want me to give you a complete scan with a Bioscanner now or should we wait until we return to the ship? It will take a few minutes. "
OOC:
What do you do?
Jun 17, 2024 11:22 am
Corbin, you realize that they dismantled the gravsled to put a weapons mount over it. The modifications would be enough to put a laser rifle and fire as you move. You can quickly undo those modifications or finish them.

Gimme a Fix roll, choosing how you gonna do it. Put the DC in the reason, please.
OOC:
Here are the Fix rolls DCs and some of the options:

- DC6: Reassembling without the weapons' mount. Takes 1d60 + 60 minutes
- DC8: You keep the weapons mount, putting a laser rifle there. Takes the same 1d60+60 minutes.
- DC8: Rushed reassemble without the weapons' mount and without some spare / redundant parts. Takes only 1d30 + 20 minutes.
- DC10: Rushed reassemble with the laser rifle mount and without some spare / redundant parts. Takes only 1d30 + 20 minutes.

If you wanna try something different, let me know.
Jun 17, 2024 12:28 pm
Corbin pauses when the lights go out, listening for a moment to see if there are other sounds revealed by the lack of machinery. Erin's message though seems to imply this is a much more widespread outage. Hopefully that means it's not an imminent threat. "James, take a moment and put up a few more of the glowbugs near the others. It'll help if everyone has some light."

Returning to the gravsled, Corbin continues with the reassembly.
OOC:
Based on the friendly nature of this environment... Corbin will continue to reassemble the Gravsled with the Laser rifle mount.
Last edited June 17, 2024 12:29 pm

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(2612) + 3 = 11

Jun 17, 2024 2:00 pm
Quote:
all the apartments, the mess hall, and storage. Do you want to check it out while Mercer is in the Maintenance Bay taking care of the bodies?
"I will clear it and then I can come cover the maintenance bay. Keep the radio on, i will call you if i need support."

When the lights went off, Peter turned on the night vision of the suit.

Peter starts making his way to the upper left wing, he knows from the map there should be some apartments there so he needs to be careful of what could be waiting for them on the other side of the door, adjusting his night vision to let the most light in without losing clarity he checks if the door is open, and if so opens it rapidly and checking the other side while using the door as cover.
OOC:
Sorry for the delay in responding, some real life stuff got in the way, thanks @htech for keeping the game going.
OOC:
@htech not sure if i should roll something already or wait for you to describe the wing a bit more, let me know.
Jun 17, 2024 2:31 pm
Once everything smooths our Mercer is going to grab anything especially useful from the bodies, as s well as any A/B cells and that sort of thing. Then will get them all buried.
Jun 17, 2024 4:12 pm
To Maya: "Sure, we have a few minutes, let's do the scan."

To Erin: "Yes, we can hear you and we are currently OK. We found the crew, but unfortunately they were under attack and we were only to save the last one. We are currently holed up in a power substation and our fight with the prior occupants appears to have caused a power outage. We had no idea it was so widespread. We are currently working to get some equipment working so we can try to recover the other team's target. We'll give you an update soon.

"Also, please see if you can contact the robot on the shuttle we found. Try to keep him from panicking, and check on his progress."
Jun 18, 2024 2:42 pm
Douklan receives the news of the larger power outage grimly. "Stay alert, everyone. There's no telling what will come out to investigate now that it's dark." To Erin, he responds. [b]"I agree; I recommend that you hunker down as best you can as soon as you've contacted the robot. There's all kinds of nightmarish things in this region that might come knocking there as well as here."
Jun 18, 2024 3:40 pm
At the risk of sounding overly cautious, Hank broaches the subject ...

"Considering that power is out, and so everyone and their relative is going to come looking to see what is going on, should we just cut our losses and retreat? Sure, getting the unit will be very profitable, but grabbing as much tech pieces from here as we can and heading out will still generate some decent profits on its own.

"Just throwing it out there for discussion."
Jun 18, 2024 4:13 pm
If there's a general outage I imagine people will be holing up.
Jun 18, 2024 11:17 pm
Mercer they have each a personal compad (locked by their biometrics) and a laser pistol. The maintenance room has two laser rifles, one of them Corbin is putting in the gravsled, a toolkit and 8 spare parts. There is nowhere to get them buried. The floor is metallic.
OOC:
What do you take with you? How are you planning to get them buried?

Peter, you notice the batteries are slowly being consumed even though everything is dark and nothing seems to be draining it here. The auxiliary generators are on standby and didn't turn on automatically. You can look into it, if you want. Regardless, the door to the apartment areas are locked now. You're not sure if Hank did open it and someone locked those later or if he didn't mess with it as it was not part of your initial assault. Either way, you have to do something if you wanna enter the north wing.
OOC:
What do you do?

Erin tells you that RB is fine and didn't notice that there was a power outage. It replied that the initial directive was to make it look like a graveyard and it was complying until Erin called. It then closed the connection before she could reply. Either way, she and Jil are alert and waiting for you.
OOC:
Continues in my next post with Maya scanning Hank.

Maya Chen

htech

Jun 18, 2024 11:23 pm
Trade Era 1235, Day 163. 14:09 UTC

Electrical Substation DC-45T, Zyronis

Maya Chen
"Well, everything seems fine, Hank, but I got anomalous readings for your vitamins and minerals. I will give you some supplements and suggestions when we get back. Are you feeling sick? Vomited recently? Diarrhea? No need to worry about the shoulder. From my scans, I am more worried about nickel poisoning and anemia caused by iron deficiency. But you don't seem to have any of the symptoms. Maybe my bioscanner is broken."
OOC:
What do you do?

Rolls

Maya's heal - (3d6h2+3)

Jun 18, 2024 11:35 pm
htech says:
Mercer they have each a personal compad (locked by their biometrics) and a laser pistol. The maintenance room has two laser rifles, one of them Corbin is putting in the gravsled, a toolkit and 8 spare parts. There is nowhere to get them buried. The floor is metallic.
OOC:
What do you take with you? How are you planning to get them buried?
Mercer will take all of those useful things. Hopefully he can find some sort of tool that can move earth. But also he has a laser pistol that can probably assist in cutting into the earth some.
He will step out of whichever entrance is more secluded to find a very nearby spot to get the bodies buried.
OOC:
Possible nickel poisoning? That certainlycouldn't allude to nanobots...
Last edited June 18, 2024 11:39 pm
Jun 18, 2024 11:48 pm
OOC:
Quote:
Possible nickel poisoning? That certainly couldn't allude to nanobots...
If Hank thinks this way, maybe he will vomit and feel some dizziness... Typical symptoms of anemia and poisoning. Or stress.
Jun 19, 2024 3:24 am
OOC:
Well, if Hank has nanobots, then Mercer does, too. So, at least he won't be alone.


Hank replies to Maya, "When we first got here, we fought a cybernetic ape. On our way to find your group, Mercer and I were too slow, and we fought another cybernetic ape. We scanned the first and it was loaded with nanites. I imagine the second was, too. So, things will likely require more than supplements to fix. But, we'll have to get back for it to all be a problem. You'll probably want to do another scan in a while to see how fast things are changing."
Jun 19, 2024 5:41 am
Rather than answer Hank's suggestion directly, Douklan thinks for a moment and then addresses the engineer: "Corbin, how many of us could ride on the two bikes? It seems like it might end up being faster getting back to the shuttle if we all can ride a vehicle, even if we have to wait 20 more minutes for the repairs at first." Then, since he's just a few yards away from Peter, Douklan sees when he finds the door locked. "Hank, when you were in the system earlier, accessing the data about the complex, did you see anything about the living quarters? Power drain, activity, camera feeds, anything? The door to that section is locked."
Jun 19, 2024 12:16 pm
The bikes can carry two each, everyone else can load up on the gravsled. Provided we don't overload it with salvage.
Jun 19, 2024 12:55 pm
OOC:
Quote:
"Hank, when you were in the system earlier, accessing the data about the complex, did you see anything about the living quarters? Power drain, activity, camera feeds, anything? The door to that section is locked."
Hank quickly looked through the camera footage from the living quarters before your assault and found no one there.
Jun 19, 2024 1:00 pm
Mercer, there's no place to bury them nearby (after all, you're still carrying Maya's friends). There is another level of buildings below you, not earth. They are accessible by stairs and elevator shafts.

The abandoned farming village, where they could easily be buried, is miles away, unfortunately. But there are also some sewer pipes and waterways where you can dispose of bodies... I don't know if Mercer has ever done anything like this, but he certainly knows some people who have.
OOC:
What do you do?
Jun 19, 2024 5:03 pm
"Altough it makes sense anyone in the complex would come here to check on the power outtage, i would assume no one would come towards gunfire."

while still thinking of what could be on the other side he hears Douklan question Hank.
Quote:
Hank, when you were in the system earlier, accessing the data about the complex, did you see anything about the living quarters? Power drain, activity, camera feeds, anything? The door to that section is locked.
"I was wondering the same, did you unlock it when we got here?

Noticing he seems to have some down time, Peter will change to fresh batteries in his suit, and make sure everything else is reloaded and ready to go. He will not leave the door yet while we dont investigate it.

"Mercer, when you finish with the bodies, stay on guard a bit more in that side, we need to investigate this other side a bit."
Last edited June 20, 2024 2:15 am

Maya Chen

htech

Jun 21, 2024 12:17 am
Maya Chen
Quote:
We scanned the first and it was loaded with nanites. I imagine the second was, too. So, things will likely require more than supplements to fix. But, we'll have to get back for it to all be a problem. You'll probably want to do another scan in a while to see how fast things are changing.
"You mean nanites like in those science fiction movies. That's unusual, to say the least, but okay, I will scan you periodically. Let me also check the remaining crew and myself for those anomalous readings."
OOC:
We will move on after Mercer handle those enemy's bodies.

Is Peter or Douklan trying to open those locked doors? If I understood correctly your messages, you are leaving it as is, right?

Regarding the bikes, Corbin answer is spot on. They're already working and you can use then to reach the Solaris in minutes. 2 people each. We are just missing the gravsled to go to the Drive 4 core, though, as it weights a lot and can't be carried by the bikes.

I will advance the clock by more or less 2 hours while Corbin fixes it when there is nothing else pending.

What do you do?
Jun 21, 2024 12:22 am
OOC:
Honestly it's a conundrum. There are ways to just toss the bodies but that doesn't seem right. We could take them and bury them with the other bodies but I don't think there'd be room.
Jun 21, 2024 12:26 am
OOC:
Not tried to open it yet, but asking more info to Hank before trying
Jun 21, 2024 12:31 am
OOC:
PhoenixScientist says:
Honestly it's a conundrum. There are ways to just toss the bodies but that doesn't seem right. We could take them and bury them with the other bodies but I don't think there'd be room.
The gravsled can carry them, but only until you fill it with the drive core parts. By them you will need all the cargo capacity that you can have. Depending on the dice, it may even need a couple of trips to carry it.

You can also put the bodies on the bikes and take them to the Solaris/Maya's shuttle while Corbin fixes the sled, but that would mean splitting the party.
Jun 21, 2024 1:33 am
OOC:
If the others are amenable to getting them in the gravsled. (Probably wrapped in a tarp or something.) Mercer will prep that.
Jun 22, 2024 8:56 am
Quote:
"I was wondering the same, did you unlock it when we got here?
Hank answers that he didn't. He just unlocked the doors to the control room and maintenance area, to avoid unnecessary tampering and raising suspicions.
OOC:
What do you do?

Rolls

Did he? - (2d6)

(32) = 5

Jun 22, 2024 2:03 pm
OOC:
Sorry I missed the question. Yeah, just opening what was needed makes sense and I'm good with that.

Since we as a team still want that core, we're waiting for James and Corbin to fix the sled. If they reach an impasse, we'll have to figure it out then.

Maya Chen

htech

Jun 23, 2024 11:39 pm
Trade Era 1235, Day 163. 14:29 UTC

Electrical Substation DC-45T, Zyronis

Nanites. The word echoed in Maya's mind. It was something straight out of a science fiction movie, yet here it was, their reality. She adjusted her grip on the bioscanner, her mind racing with the implications. If their fallen enemies were laced with nanites, it could mean they were dealing with more than just rogue technology. This could be an engineered threat, something designed to adapt and evolve.

As Peter returned to recharge and Mercer loaded bodies into the gravsled, Maya focused on her task. She set up the bioscanner, motioning for Hank to step forward.

"Let's get this started," she said, her voice all business. The scanner hummed to life, and Maya's eyes flicked across the data as it populated the screen. Her brow furrowed. The same anomalous readings as before. She scanned Hank thoroughly, noting the distribution and concentration of the metals.

"Interesting," she murmured. "The anomalies are present, but the activity levels are relatively low. If these are nanites, they seem to be dormant—for now."

"What about the rest of us?" Mercer asked, stepping forward.

"One at a time," Maya replied. "We'll do a full set of scans and look for patterns. Those in powered suits, I can interface with your armor—you don’t need to take it off."

The crew lined up, each member taking their turn under the scanner. Maya's findings were consistent: the anomalies appeared only in Hank and Mercer. Corbin, now exposed to the planetary atmosphere, showed no signs of contamination.

"We need to figure out what activates these nanites, why you two were infected, and how to neutralize them," Maya said to Hank, her tone resolute. "I can get us some answers in Calypso, Zyronis’s capital city, when we get back. Are you willing to undergo more exams by then?"
OOC:
Continues in my next post
Maya Chen
Jun 23, 2024 11:42 pm
OOC:
Let's keep things moving forward.
Trade Era 1235, Day 163. 15:38 UTC

Electrical Substation DC-45T, Zyronis

Corbin wiped the sweat from his brow, his hands grimy with the oil and debris of the dismantled gravsled. He glanced over at James, the android's metallic frame gleaming under the harsh lights of the electrical substation. James’s recommendation about the control room diagnostics lingered in his mind, but there had been no time. The gravsled was their priority.

"It's done," Corbin announced, his voice a blend of relief and exhaustion. He stepped back to admire his handiwork. The gravsled hummed softly, its reassembled parts fitting together seamlessly, now even equipped with a laser rifle. He allowed himself a moment of pride.

But Hank and Douklan were already securing their supplies to the hovercycles, their movements swift and efficient. They had lost too much time already, and with every passing minute, the risk of further encounters with hostile forces increased.

As they prepared to leave, Mercer took a final look around the substation. The bodies of Kyle, Lewis, and Kyra lay in the gravsled, a stark reminder of the violence that had transpired mere moments ago. The irony of their situation wasn't lost on him—they had come to save lives, only to end others in the process. But survival often demanded harsh choices. Ironically, Maya's dead friends were in the same gravsled, just beside them.

"Everyone ready?" Peter's voice broke through Mercer's thoughts.

They all nodded, mounting their respective vehicles. Corbin took the controls of the gravsled while Hank and Douklan piloted the hovercycles. Peter, ever the sentinel, stood guard until the last moment before boarding one of the bikes, with Mercer on the other.

The engines of the hovercycles roared to life, their powerful thrums reverberating through the substation. The gravsled followed suit, lifting smoothly off the ground under Corbin's steady hand. They moved out in formation and, as they exited the substation, the oppressive darkness outside seemed to close in around them.

Trade Era 1235, Day 163. 15:45 UTC

Underworld, Zyronis

Corbin guided the gravsled with precision, its thrusters adjusting to the narrow passages. The hovercycles were near him, their lights piercing through the gloom. They navigated through the maze of walkways and bridges, moving steadily away from the substation while the landscape gradually gave way to a less industrial setting.

Soon, they approached a dimly lit, futuristic chamber north of the dome where they had battled the droids. Here they hoped to find riches - and perhaps some answers. The structure loomed ahead, its architecture a stark contrast to the abandoned space frigate remains nearby.

The crew brought the hovercycles and gravsled to a stop near an entrance ramp. The chamber's automated systems recognized their approach somehow, and the main hatch opened.

Inside, the atmosphere was a blend of cold technology and muted light. The blue glow from the warp drive core bathed the room in an eerie luminescence, casting long shadows across the metallic surfaces. Heavy-duty clamps secured the core, and cables ran from it to a central control panel.
OOC:
What do you do? Are you going in?

Rolls

How long - assembly of the gravsled - (1d60+60)

(38) + 60 = 98

Jun 24, 2024 12:19 am
htech says:

"We need to figure out what activates these nanites, why you two were infected, and how to neutralize them," Maya said to Hank, her tone resolute. "I can get us some answers in Calypso, Zyronis’s capital city, when we get back. Are you willing to undergo more exams by then?"[b]
OOC:
Continues in my next post
[b]"Yeah, we need answers. Just hope they don't cost too much. "
OOC:
is this where we expect the drive?
Jun 24, 2024 8:42 am
OOC:
Quote:
is this where we expect the drive?
You can already see it and its blue glow. =).
Jun 24, 2024 12:29 pm
"We should send someone up to look around, if there are more guards we're better of using the bikes to put some distance between them and then re-evaluate."
Jun 24, 2024 1:03 pm
OOC:
Mercer's sneak and notice are each at +1 total bonus.
Jun 24, 2024 2:55 pm
Back in the discussion of the nanites, Hank offers, "It is probably the apes. Mercer and I were not in sealed suits when we fought the first ape, allowing us the opportunity for infection. The, Mercer and I fought another of the damn things, giving him more exposure. At least it doesn't appear that we are infectious, otherwise you and Corbin would be infected, too."

Once we're at the substation, Hank says, "Peter and Douklan, please scout out the situation. If we need to, we'll quickly fall back. But we need to know if there are other obstacles before we can try to recover the core. Mercer, you can check around, too, if you want, but don't get too exposed."
Jun 24, 2024 5:36 pm
OOC:
Those of you who will scout around, gimme a Notice roll. As always, failure have consequences ;)
Jun 24, 2024 7:30 pm
OOC:
Unless someone wants Mercer to look about I'll not risk the roll. I don't know if rolling and failing is riskier or not trying is.
Jun 24, 2024 9:00 pm
Peter shares a glance with Douklan and gives a quick nod.

"Let’s go ahead of the group and take a look on what lies ahead"

He dismounts the hovercycle he’s mounted and starts making his way in the direction of the entrance, weapon held up and looking around for any probable places where enemies could be hiding.
Last edited June 24, 2024 9:34 pm

Rolls

Peter Morgan: Notice - (2d6)

(62) = 8

Jun 25, 2024 4:28 pm
OOC:
Okay! I will wait for the confirmation from Douklan that he is going with you towards the entrance (or if he will do something else) before describing what happened there.
Jun 27, 2024 1:55 am
Douklan grins, gives a thumb's-up, and proceeds cautiously up the ramp, weapon at the ready.

Rolls

Notice - (2d6+2)

(14) + 2 = 7

Jun 27, 2024 8:49 am
Trade Era 1235, Day 163. 15:48 UTC

Underworld, Zyronis

Douklan and Peter moved ahead. Their military training had prepared them for situations like this. Douklan dismounted the hovercycle, the soft hum of its anti-grav engine ceasing as he powered it down, letting it gently float to the ground. He adjusted his grip on his weapon, the weight of it familiar and reassuring.

The two moved silently, their steps barely making a sound on the metallic floor. The glow from the warp drive core painted their faces in a ghostly blue hue. Peter led the way, his eyes scanning every nook and cranny, every shadow, for any sign of movement. The fortified nature of the room meant that there could be traps or hidden defenses.

"Stay sharp," Peter murmured. "We don't know what we're up against."

Douklan nodded, raising his weapon slowly. As they approached the room, Peter noticed five empty alcoves along the walls. The heavy-duty clamps and charging ports in each suggested they had housed some form of automated guardians.

"Looks like the five robots that attacked Maya came from here," Douklan observed.

Before he could reply, a faint whirring sound caught Peter's attention. He held up a hand, signaling Douklan to stop. They both froze, listening intently. The sound grew louder, more distinct, and Peter realized it was coming from above. He glanced up and saw a small drone, its lights blinking as it hovered near the ceiling.

"Twelve o'clock," Peter signaled, using his left hand. Douklan nodded, raising his weapon slowly.
OOC:
What do you do? Please also roll the dice accordingly: attack roll if you shoot, sneak if you retreat, perform if you dance, sing, orate, act, or otherwise put on a convincing or emotional performance while the drone records you…

Anyway, roll please, this is a risky moment. =)
Jun 28, 2024 2:09 pm
Peter looks up at the drone and sees it has not reacted yet, but not knowing where the rest of the five robots might be is the most pressing matter on his mind.

While still pointing his gun at the drone with his right hand, he touches his finger to where his mouth would be in the armor with his left hand, signaling Douklan to stay quiet. He then tries to hide from the drone and observe if it will notice them.

Rolls

Peter Morgan: Unskilled sneak - (2d6-2)

(26) - 2 = 6

Jun 28, 2024 2:10 pm
OOC:
If gun/blaster-fire starts up how many rounds away would we be?
Jun 28, 2024 3:27 pm
OOC:
PhoenixScientist says:
If gun/blaster-fire starts up how many rounds away would we be?
Close enough, you will be in the same map and able to act. Results to Peter's sneak in my next post.

Rolls

Drone noticed? DC7 - (2d6)

(31) = 4

Jun 28, 2024 3:41 pm
Trade Era 1235, Day 163. 15:49 UTC

Underworld, Zyronis

The drone hovered silently, its sensors scanning the room. Peter held his breath, watching intently. Seconds ticked by, feeling like minutes. The drone didn’t seem to register their presence, continuing its programmed patrol.

The drone was a sleek, compact machine, no larger than a soccer ball, hovering silently near the ceiling. Its outer casing was a smooth, matte black plastic, designed to blend into the shadows and avoid detection. A series of blinking lights in various colors—red, blue, and green—circled its equator, indicating its operational status and that the camera was on. Four small thrusters were positioned symmetrically beneath its body, giving it agile and precise maneuverability.

https://i.imgur.com/fH3BExp.jpeg
OOC:
Douklan, what do you do?
Jun 30, 2024 4:11 pm
Douklan frowns, and decides to trust Peter's intuition despite the evidence that all the robot defenders are gone. Perhaps there are other defenses...Douklan tries to slowly retrace his steps back down the ramp, despite wearing heavy armor.

Rolls

Unskilled sneak - (2d6-2)

(52) - 2 = 5

Jun 30, 2024 4:18 pm
Whether due to luck or skill, the drone didn’t seem to register Douklan's presence. He rejoins Hank, Mercer and Corbin, telling them what he saw.
OOC:
Crew, what do you do?
Jul 1, 2024 12:27 pm
"Seems like this place has already reacted. The combat robots were almost overkill for the 'threat' posed by Maya's team. Either ignore it or blast it for cautions sake."
Jul 1, 2024 12:58 pm
Mercer nods. "We still don't know where it is in there though?"
Jul 1, 2024 2:57 pm
Based on Douklan's description, the drive core is in the middle of the room, there are 5 empty alcoves, plenty of control terminals and a surveillance drone that you need to deal with.

How do you plan to handle the drone? Ignore? Blast it?
OOC:
Spaceseeker19 is away (see the GP absence thread) and I will NPC him if needed.

Hank, Corbin, Peter, Mercer, what do you do?
Jul 1, 2024 3:26 pm
OOC:
Where is Peter now?
"I really don't like any of this, but we're here. Since all of the observable alcoves are empty, that implies the defenders are now all gone. However, if we just blast the sentry, I am not sure if that will cause some kind of fail-safe mode to trigger. Let's do this: Everyone, cover me as I try to get to the closest terminal and hack my way in. If things go bad, we hit the sentry with what we have and fall back. And we keep falling back if there is some kind of self-destruct fail-safe. Otherwise, we should be able to get in, get the drive, and get back out."
Jul 1, 2024 3:32 pm
OOC:
Peter is hidden inside the room. He can surely cover you.

Edit: Unless someone objects, go ahead and gimme an Int/Program roll.
Jul 1, 2024 3:46 pm
I would assume some of this is being discussed in the radio so that Peter can hear it, he stays inside keeping an eye on the drone and listening to any more movement.

He will wait to see if Hank will make his way inside and provide cover.
Jul 1, 2024 4:00 pm
Yes, Hank was making sure this was done over radio so Peter could hear him.

Hank makes the quick dash to the nearest console and tries his hacking ...

... well, so much for that. Had to start failing at some point.
Last edited July 1, 2024 4:01 pm

Rolls

Hank Heron: Program - (3d6h2+1+1)

(233) + 2 = 8

Jul 1, 2024 4:06 pm
Trade Era 1235, Day 163. 15:50 UTC

Underworld, Zyronis

As Hank knelt by the control panel, his fingers danced over the keys, trying to bypass the security protocols. The interface was a labyrinth of complex menus and coding, but Hank was no stranger to advanced tech.

"Almost there," he thought. "Just a few more—"

The control panel screen flickered and then went black, replaced by a series of rapidly scrolling data streams. An unfamiliar voice, cold and mechanical, emanated from hidden speakers.

"Intruders detected. Defensive protocols initiated."

Hank's heart sank. "We’ve got company!" he warned, his voice tight with urgency.

The room's lights shifted to a harsh red, and a large holographic figure materialized in front of the core. The figure was humanoid yet unmistakably robotic, its eyes glowing with an intense blue light.

"This is VIREN, Virtual Intelligence for Reconnaissance and Exploration Navigation. My primary directive is to ensure the safety of the spike drive and return the frigate's mission data at all costs. Unauthorized access will not be tolerated," it declared, its tone unyielding.

Hank's mind raced. "VIREN... Did the ship's AI survive the crash somehow?"
OOC:
What do you do?
Jul 1, 2024 4:14 pm
Getting an AI would be amazing... But this one may be trying to kill us.
Them over the radio, We have a verified recovery mission documentation, do we think we can try and convince it we are authorized?
OOC:
If this crash is older than the government we know it won't recognize its authority. Is that the case?
Jul 1, 2024 4:18 pm
OOC:
The crash is way older than the government. It's probabily before the fall of the Zyronis Empire and the creation of the Forbidden Regions.

Edit: But the AI is talking (for now). You (or Hank) can address it, if you want.
Jul 1, 2024 4:43 pm
OOC:
Well, the hacking failed, I guess I can just try talking and see what happens. Nothing is shooting yet ...

Also, no time reset yet, so nothing too damaging ahead.
"Hold on a second VIREN. Return the mission data to where? If you take a quick look around, you'll see that this frigate isn't going anywhere and hasn't been able to go anywhere for a long, long time. And access to what is unauthorized? The drive itself? This data you mentioned? This entire area? What exactly is unauthorized?"
OOC:
As an aside, the AI is probably more valuable and more dangerous that the drive. Hank now wants to take the AI with them.
Last edited July 1, 2024 4:45 pm
Jul 1, 2024 6:24 pm
There was a moment of silence as VIREN seemed to process Hank's questions. The intense blue light of its eyes dimmed slightly, and its holographic form flickered before stabilizing.

"Current status acknowledged," VIREN responded, its tone now less aggressive and more analytical. "The frigate is indeed inoperative and has been for many solar orbital periods. However, my primary directive remains: to safeguard the spike drive as the only means to return the mission data to the Zyronis Empire Reconnaissance Outpost REC-10. Unauthorized access refers to any attempt to tamper with or remove the drive, data, or other critical components for the mission within this facility."

The hologram flickered again, and VIREN's eyes dimmed further, as if considering the recent events. "However, you are well-armed and technologically equipped," it acknowledged. "Your presence here and the destruction of my guards indicates a high level of competence. Perhaps an alliance is feasible."

Hank felt a flicker of hope. He wanted to take the AI with them. "What do you need?"

VIREN's holographic form steadied, and its tone took on a more cooperative inflection. "To facilitate my operations and enhance our chances of success, I require a functional armature. Your unit designated as 'James', with a few modifications, would suffice for now. In the future, we may negotiate further units and/or processing power. If you agree, put it into one of the empty alcoves. I will begin its adaptation."

"Me?" - asked James. He turned around. - "Indeed, Mr. McRogers, it is not wise to volunteer. What should I do?"
OOC:
What do you do? I would like an answer at least from Hank and Corbin, but more people can discuss or chime in into this.
Jul 1, 2024 7:39 pm
Viren, Can you give us coordinates to Zyronis Empire Reconnaissance Outpost REC-10? I do not believe the Zyronis Empire exists anymore. However we may still be able to aid you in the completion of your mission to relocate the information you carry.
On that note... What does modification entail for our teammate James? I hope you can understand our desire to ensure safety and well-being of our current teammate.
Jul 1, 2024 8:11 pm
"Yes. But first, I need access to your current stellar cartography and metaspace routes to translate the coordinates. Regarding your Synth, it's simple electronic brain will be removed, and my quantum memory core installed. This fabulously complex artifact is roughly the size of a man’s fist and appears to be a transparent, diamond-like stone that glows with a soft inner light.

After this quick replacement, its shell will have evolved into an adequate armature for me. It will cease to exist, forever. But you will have me in its place. I am sentient, it is not."
Jul 2, 2024 4:24 am
OOC:
Technically ... James is very much sentient. He is very self-aware. What is in debate is whether he is sapient. By expectation and what should be possible, Peter is not sapient. However, his actions, even after the reset, would cast that assumption into doubt.


Hank pulls out his dataslab, copies the requested information onto a removable storage device, then puts that into the control panel so VIREN can access it.

"This store should have the base information you need to see the current stellar situation.

On the matter of using the synth's body, is it not possible to preserve that electronic brain, such that it can be restored in a different synth body?"


Hank wants to talk with Corbin where this thing can't hear us. He's got some concerns.
OOC:
As an aside, can we see where this fabulous memory core is right now? Or is it hidden somewhere?
Last edited July 2, 2024 4:25 am
Jul 2, 2024 6:20 am
OOC:
Oh, I (the GM) am aware of sentient x sapient. I believe you had a typo and put Peter instead of James there. =)

Anyway, VIREN said that on purpose. You could RP with they later about this.
Quote:
"This store should have the base information you need to see the current stellar situation."
"Indeed it has. Thank you. My destination would be in the Pandora's Veil sector, in a star located a jump-5 away from the system you currently call Altairia. Using this frigate drive and my navigation capabilities, we would be able to finish my mission. An alliance is really the preferred solution and I am willing to cooperate."
Quote:
On the matter of using the synth's body, is it not possible to preserve that electronic brain, such that it can be restored in a different synth body?
"No. Much like yours, its primitive artificial life form is inexorably tied to its body. I am an evolved intelligence, free to assume new and multiple forms, but if we remove its brain now, even if we reinstall it later, it will be 'another robot'. I assume your civilization is able to create another one from scratch and you're attached to this specific individual, so this preservation effort would be pointless.

An alternative solution would involve bringing back my robotic guards and waiting for me to adapt them. This will take considerably longer, hours instead of minutes. I fear there is a non-negligible possibility, in this scenario, that human barriers will fall under the arachnid threat and we will be surrounded. All power in this area is strangely offline. I've tried contacting my human neighbors to restore it, but they are unresponsive. Time is of the essence, we need to flee."
OOC:
Quote:
As an aside, can we see where this fabulous memory core is right now? Or is it hidden somewhere?
Nope. It is very well hidden. It's like a fantasy RPG lich phylacterie. It's their "soul".
Jul 2, 2024 12:28 pm
"No offense guys, but I'm against taking a Zyronis AI and giving it a body. Plenty of life ending Holovids start that way."
Jul 2, 2024 3:42 pm
OOC:
Yes, I meant James, not Peter. Though Peter is sentient, too. :-)

OK, so the AI is trying to screw with me. Not a good start.

Also, arachnid threat? Not a promising development.

Finally, let's not let on that we are the reason the power is out and we probably just killed his "human neighbors". In fact, this is a huge problem. If he were to get James's body and see the bodies (both the AI's attackers AND his neighbors), this would be bad. We have bigger issues here.

So, since he's screwing with us, time to turn the tables ...
"What arachnid threat? We've see a couple cyborg apes and several cyborg rats of unusual size. What are these arachnids?"

AFTER he gets the answer to that (or doesn't get the answer to that), Hank will flip the "negotiations".

"No. Here's our offer. Release the security around the drive and provide us with your fabulously complex quantum memory core. We will take both back to safety and we will get you a new body that doesn't require sacrificing our 'primitive synth' or installing you in a murder-bot."
Jul 2, 2024 11:06 pm
Trade Era 1235, Day 163. 15:55 UTC

Underworld, Zyronis

Quote:
"What arachnid threat? We've see a couple cyborg apes and several cyborg rats of unusual size. What are these arachnids?"
VIREN's holographic form flickered as it projected an image of a towering creature, its black carapace glistening ominously. "The arachnids are warrior bugs, each standing ten feet tall. They are part of a hive mind, highly coordinated and ruthless. They possess formidable strength and agility, equipped with natural armor and lethal appendages designed for combat. Their hive mentality makes them relentless in pursuit and devastating in numbers. If we are surrounded, they will overwhelm any defensive measures we can employ. We must act swiftly to avoid this scenario."

https://i.imgur.com/hO1xcZO.jpeg
Quote:
"No. Here's our offer. Release the security around the drive and provide us with your fabulously complex quantum memory core. We will take both back to safety and we will get you a new body that doesn't require sacrificing our 'primitive synth' or installing you in a murder-bot."
VIREN hesitated, the glow in its eyes flickering as it processed Hank's ultimatum. The room was silent, the tension palpable as the team awaited its response.

"Very well," VIREN finally said, its tone resigned but calculating. "I will release the security around the drive and provide you with my quantum memory core. Ensure my core's safety and secure a suitable new body for me, please. This agreement is acceptable, but only under the current circumstances."

The clamps securing the hyperspace drive released with a hiss, and a compartment nearby opened, revealing the glowing, diamond-like quantum memory core. VIREN's holographic form disappeared.
OOC:
What do you do?
Jul 2, 2024 11:31 pm
Mercer is going to do whatever is needed to help secure the drive and fulfill the agreement, though he doesn't have the technical knowledge to head up the effort.
Jul 3, 2024 3:28 am
Hank says, "He wasn't lying guys. Pack that drive and let's get out of here! We have to go now! Corbin, what do we need to do to get this thing on the sled so we can go?"

Hank then picks up the quantum memory core and carefully stores it.
Jul 3, 2024 12:33 pm
OOC:
I'm going to assume that some of the tools and equipment used for maintenance and replacement of a drive core are installed in the room, since bringing that gear on and off of a working ship would be prohibitive.
Corbin walks into the room and assesses the drive and surrounding equipment. "Come on James, let's get this thing unhooked and lifted out of here."

Rolls

[SWN] Corbin McRogers: Fix - (4d6h2+3)

(5565) + 3 = 14

Jul 3, 2024 1:25 pm
Hank also says, "Peter, Douklan, go do a quick look around to make sure we don't have any visitors yet. No reason to get trapped here with no way out. Stick together. Don't go too far."
Jul 3, 2024 2:31 pm
Trade Era 1235, Day 163. 15:57 UTC

Underworld, Zyronis

Corbin walked into the room, his eyes scanning the drive and the surrounding equipment. "Come on, James. Let's get this thing unhooked and lifted out of here."

The core drive was a massive piece of technology, weighing almost 24 tons. It would take careful planning and coordination to move it. The Solaris could carry 10 tons in a single trip, and the sled could handle 8 tons. They would need to split the drive into three parts, each weighing around 8 tons.

Corbin approached the drive, assessing the best way to split it. He motioned for James to join him. "James, we'll need to disconnect the power conduits and secure the clamps before we can start splitting the drive. Let's get to it."

James nodded, his servos whirring softly as he moved to assist. The two of them worked in tandem, with Corbin directing the process and James using his precise mechanical strength to handle the more delicate tasks. Slowly but surely, they began to divide the drive into manageable sections.
OOC:
Corbin was successful, with the roll of 14 above.
Trade Era 1235, Day 163. 16:23 UTC

Underworld, Zyronis

"First part's ready," Corbin said after a while, wiping the sweat from his brow. "Let's get this one prepped for transport."

He and James carefully moved the first 8-ton section onto the sled, securing it tightly with magnetic clamps. Corbin then turned his attention back to the remaining sections, beginning the meticulous work of splitting the second part.

As they worked, Hank stood nearby, thinking through the logistics of their next steps. He knew they had two main options: either wait for Corbin and James to finish splitting the drive entirely or start transporting the first section to the Solaris immediately. He mulled over the pros and cons of each choice.

If they waited, they could give cover and protect Corbin and then move all three parts in quick succession. This would reduce the time with a split group, but it would also mean staying longer in a potentially dangerous area. The arachnid threat loomed large in Hank's mind, and every moment they lingered increased the risk of an encounter. On the other hand, if they began the first trip immediately, they could start securing the drive piece by piece. This would allow them to minimize the time in the open, but it would mean periodic trips and significant time with just part of the crew navigating the hazardous route back to the Solaris.

Once they reached the Solaris, they had another decision to make: store the drive on the planet's surface in a safe place and call for the cargo lighter to pick all 24 tons at once or take it into orbit and get back. Storing it on the surface would be faster and less resource-intensive, but it might not be as secure. Taking it into orbit would provide the highest level of security, but it would also be more time-consuming and risky, especially with the arachnid threat potentially closing in.
OOC:
What's the plan?

Rolls

Time spent - (1d20+10)

(16) + 10 = 26

Hank Heron: Administer DC6 - (3d6h2+1+1)

(526) + 2 = 13

Jul 3, 2024 3:39 pm
OOC:
Crap. Three trips? That's not great.

We're gonna violate The Rules and split the party, unfortunately. That seems to be the most efficient. How many people can fit on the gravsled while carrying one of the drive components?
Hank contacts the shuttle and asks if they have communication with the ship. Also, he needs them to get in contact with RB and see if their shuttle is working yet. He warns them they are going to be doing some ferrying work to get this all moved. Again, this will help if we can get the other shuttle involved, too.

Also, do we have a grav sled or something similar back on the ship? Having a second sled would help immensely. That would effectively make it only two trips. Hank will involve Erin on the second and (if needed) third run, too, for additional protection.
Jul 3, 2024 4:35 pm
Trade Era 1235, Day 163. 16:24 UTC

Underworld, Zyronis

Following Hank’s orders, Erin adjusted the comms panel in the shuttle's cockpit with practiced ease. The hum of the machinery and the low chatter of the Celestial Voyager’s status reports in the crew’s channel provided a familiar backdrop. With a final tap, she opened the channel to Maya’s shuttle, making sure to patch the communication so Hank and the away team could also hear it.

Erin Brand
"RB, this is Erin. Have you completed the repairs?" she asked, her voice tinged with anticipation

RB (Repair Bot)
A burst of static preceded RB's reply, its synthesized voice carrying a distinct note of pride. "Ah, Erin. Your inquiry comes at the perfect moment. Indeed, the shuttle is fully operational. Repairs completed ahead of schedule, as expected. I must say, my work on this vessel is nothing short of exemplary, even by my high standards."

Maya Chen
Just then, another voice crackled through the comms, softer and more emotional. "RB, it's Maya. I’m so glad to hear you're up and running again. We were worried about you."

There was a brief pause, as if RB was processing the unexpected voice. When it spoke again, its tone softened, a rare occurrence. "Maya, it's a relief to hear from you. I must admit, the shuttle felt quite empty without your presence. Are you and the rest of the crew safe?"

Maya took a deep breath, her voice trembling slightly as she replied, "RB… Jax, Luca, and Elena... they didn't make it. It 's just me now."

For a moment, there was only silence on the other end. Then RB’s voice returned, its confident tone replaced by a rare note of solemnity. "Maya, I am deeply sorry to hear that. Jax, Luca, and Elena were invaluable members of our team. Their loss is profound."

"Thank you, RB," Maya said quietly. "We’ve been through a lot. Any major setbacks?"

RB’s confidence returned immediately. "Setbacks? My dear, I do not experience setbacks, only challenges to overcome. The shuttle is in prime condition. I've conducted a thorough inspection and made several improvements. It’s practically reborn under my expert care."

Erin suppressed a chuckle. "RB, your humility is showing."

Maya's voice carried a smile, though it was tinged with sadness. "That’s our RB. Always making sure everything runs perfectly. We’ll be there soon. Anything we should know before we get back?"

"Nothing significant," RB said, "though I must inform you that our human friends have taken some stuff and swapped out a few A-cells. They assured me that everything will be returned upon your reunion. They’ve also taken the liberty to get supplies to assist you, considering the circumstances."

Maya nodded. "We’ll make sure to get everything back in order. RB, you’ve done great work. We'll see you soon."

"Indeed you will," RB replied. "I eagerly await your return. All systems are functioning at peak efficiency. We can take off whenever you're ready."
Trade Era 1235, Day 163. 16:25 UTC

Underworld, Zyronis

"Erin, can we reach the Celestial Voyager?" Hank asked, after RB closed the comms.

"Yes, we can," Erin replied. "They've been holding position, waiting for any sign of us. I'll get the coordinates for a rendezvous. Would you like me to patch you through to the Captain?"
OOC:
Quote:
How many people can fit on the gravsled while carrying one of the drive components?
Up to 3. But you have the bikes, so more can follow along.
Quote:
Also, do we have a grav sled or something similar back on the ship?
Nope. You didn't buy any - the original rescue mission didn't ask for it.

I would like all the players to answer (not necessarily Esidrix, as he doesn't have a decision to make... yet):
What do you do? Who is going and who is staying with Corbin and James?
Jul 3, 2024 4:44 pm
If we're splitting up, I think I'd be best suited to stay behind and help keep this area secure....
Are we having anyone stay with Maya and the ships to secure the LZ and drive sections there?
What if we had the ships wait in the shaft to the surface? They would be closer, but not prone to attacks from ground threats?
Jul 3, 2024 6:28 pm
OOC:
Does anyone have pilot, in addition to Douklan, Hank, and Corbin?
Hank is thinking that Hank, Peter, and Maya go to the shuttle, with Mercer, Douklan, Corbin, and James staying. The three leaving will take the sled only, leaving the bikes for an emergency evacuation if needed. It sounds like RB can pilot. In that case, we can have RB move their shuttle down to meet with ours. We load the parts on our shuttle and send Jil up to unload them quickly.

Then Hank, Erin, and Peter take the sled back to get the second load. Everyone comes back with the second load. We load that onto Maya's shuttle and send them up to our ship while most of us head back for the last load. By then Jil will be back waiting for us to bring the last load back.

That seems like the fastest we can get this done, and allows the ones left behind the ability to flee quickly if needed. The second and third trips will also bring Erin along for extra firepower. That does leave the last section unguarded while delivering the second section.

Hank is quite eager to hear better plans.

So, we are only splitting the party at the very first trip and that cuts our time down.

EDIT: if possible, we will also load Maya's fallen companions on the first load to get them out onto Maya's shuttle.
Last edited July 3, 2024 6:31 pm
Jul 3, 2024 6:38 pm
OOC:
Quote:
It sounds like RB can pilot. In that case, we can have RB move their shuttle down to meet with ours.
Oh, RB can pilot:
https://i.imgur.com/XEfEeuo.png
The odds are ok, the DC is 6, but unlike with you, I will have to roll 2d6 for it, though...
https://i.imgur.com/CswFANr.png
Quote:
EDIT: if possible, we will also load Maya's fallen companions on the first load to get them out onto Maya's shuttle.
EDIT: Sure, it's possible.
Jul 3, 2024 7:32 pm
OOC:
Other than to add, "Set up our heavy gun for the engineer team", nothing to add.
Though I think a good plan is to roll better than the GM (/jk)
Jul 3, 2024 8:22 pm
OOC:
LOL!

OK ... That means RB can NOT fly the shuttle. Good to know! In that case RB will stay right where he is and Hank will fly it back to the loading spot after being dropped off by Jill as she heads up with the first load. Thank goodness we're just work-shopping here!

But that is, indeed, a pair of hilarious pictures. They are great!
Jul 3, 2024 10:57 pm
OOC:
Okay. @spaceseeker19,@Esidrix,@arthur12320 if you agree to Hank's plan a couple of messages above, I will move on to the next scene, with the unloading.

Edit: Take your time and feel free to do something else in our current scene, if you want to. There were a lot of posts today, so, this is just to let you know where we are.
Jul 3, 2024 11:16 pm
OOC:
And again to be clear: this is just what comes to my mind with looking at our situation. If someone has a better plan, I want to use it. If someone has concerns, I want to hear it. This isn't a command; it's just a starting point for ideas.
Jul 5, 2024 12:21 pm
"Hank, I'll trust you guys to figure out the logistics of getting these things out of here. I've got my hands full breaking the drive apart. "

Corbin focuses on his task and leaves the transport arrangement to the others.
Jul 6, 2024 11:18 am
Trade Era 1235, Day 163. 16:28 UTC

Underworld, Zyronis

Hank Heron tightened his grip on the controls of the gravsled, his eyes straining to pierce the darkness that enveloped the underground corridors of Zyronis. The hum of the gravsled's engines was a comforting constant amid the oppressive silence. Peter sat beside Hank, his gaze scanning their surroundings with a vigilance born of experience. His hand never strayed far from his weapon. Behind them, Dr. Maya Chen meticulously reviewed the data on her bioscanner device, her mind racing to understand the implications of the strange readings in Hank and Mercer's blood.

As they sped deeper into the underworld, Hank's instincts began to tingle with unease. The darkness seemed to grow thicker, the passages narrower. He glanced at the speedometer and his heart skipped a beat. They were moving too fast for his piloting skills. In this oppressive gloom, even with the gravsled's sophisticated sensors they could be compromised. He could hit something and put everything at risk.

"Hold on," Hank muttered, his voice tight with urgency. He eased back on the throttle, the gravsled responding immediately. The deceleration was palpable, the engine's hum lowering in pitch.

Peter glanced at him, concern etched in his features. "Everything alright?"

"Just a little too fast for comfort," Hank replied, his eyes fixed ahead. "Can't afford any mistakes down here."

With their speed reduced, Hank felt a slight relief, the tension in his muscles easing just a fraction. The gravsled's lights cast eerie shadows on the walls, but the slower pace gave him more time to react, more control over their precarious journey.

Dr. Chen looked up from her device, sensing the shift. "Are we stopping?"

"No," Hank said, shaking his head. "Just being cautious."

The gravsled continued its course, now at a safer, more manageable speed.

Trade Era 1235, Day 163. 16:56 UTC

Underworld, Zyronis

The gravsled navigated the labyrinthine corridors. Despite the tension, Hank couldn't help but marvel at the sheer scale of the underground network. The Elders had built Zyronis with an awe-inspiring blend of artistry and engineering, creating a planet that was both a sanctuary and an advanced industrial complex.

"We are approaching the Solaris," Hank said.

"Let's hope Jil and Erin are ready," Peter replied, his tone grim. "The last thing we need is to attract any unwanted attention down here."

As they approached the tunnels where the Solaris was parked, the tension in the gravsled was palpable. Hank slowed their approach, the gravsled's lights illuminating the ship in the distance. Its silver form stood out against the dark, a beacon of hope in the gloom.

Hank's comm unit crackled to life. "Hank, do you read me? It's Jil. It's good to see you."

"Copy that, Jil," Hank replied, his voice steady. "We're on approach. Prepare to open the ramp to the cargo hold so we can quickly transfer the equipment"

The gravsled glided into position beside the Solaris, and Hank stopped. Soon, Erin and Jil came to help. Peter moved to the cargo bay doors, his posture alert. "I'll keep an eye out. Just in case."

Hank and the remaining crew worked together to detach the drive core from the gravsled. This part was a massive, cylindrical device still humming with residual energy, its surface etched with intricate patterns reminiscent of Elder technology. They maneuvered it onto another hover platform attached to the Solaris cargo holds, guiding it carefully toward the ship.

Peter's voice cut through the relative calm. "We've got movement. Something's out there."

The team tensed, their eyes darting to the darkened corners of the tunnels. The eerie silence was broken by a distant, echoing clatter. Hank felt his heart rate spike, the fear of the unknown creeping in.

"Stay focused," Jil said, her voice a steady anchor. "We need to finish this."
Fortunately, the shadows remained just that—shadows. No hostile figures emerged from the darkness. The clatter faded, and the only sounds were their own breathing and the hum of the equipment.

Hank exchanged a quick glance with Peter, who nodded. "All clear for now," Peter said, his voice low.

With renewed determination, they resumed their task.

Trade Era 1235, Day 163. 17:20 UTC

Underworld, Zyronis

The drive core was secured within a special containment unit designed to keep the cargo stable during transport. The unit was equipped with shock absorbers and magnetic clamps, so it could ensure the core remained firmly anchored within the cargo hold.

"All set," Erin confirmed, wiping sweat from her brow. "Let's get out of here. But, unfortunately, the gravsled doesn't fit inside with this drive part in the shuttle. We can't take it all flying. Should Peter and I stay with the sled while you get Maya’s shuttle here, should we leave it in the tunnels for now and come back later, or should we let RB fly here before Jil departs?"

Hank frowned, considering their options.

"Leaving the gravsled in the tunnels is risky. If something goes wrong, we might not find it intact when we return." - said Peter.
OOC:
Hank, what do you do?

Rolls

Hank Heron: Pilot DC8 - (2d6+0)

(34) = 7

Gravsled transit (minutes) - Base time - (2d6+10)

(22) + 10 = 14

Parking and unloading (minutes) - (1d20+10)

(14) + 10 = 24

Gravsled transit (minutes) - Extra time - Reduced speed - (3d6)

(614) = 11

Secret Roll

Secret Roll

Secret Roll

Jul 6, 2024 1:32 pm
OOC:
I'm not sure what the issue is if we have a shuttle, we just put the core in it? It can hold the core right? If it can hold the core we have no issue, everyone just heads back to get the next section?
Last edited July 6, 2024 1:40 pm
Jul 6, 2024 2:00 pm
OOC:
It cannot hold the core and the gravsled simultaneously. Maya's shuttle is miles away, near the exit tunnels.

Hank said he is going with Jil to Maya's shuttle and is going to bring it back to this location.

Will you leave the gravsled unattended? Leave Hank alone in Maya's shuttle? Let RB pilot?
Jul 6, 2024 2:05 pm
OOC:
I'm still not sure what the issue is. The core is in our shuttle, right? They can just travel together with the gravsled, sans core, to Maya's shuttle? Nothing needs to be left behind?
Jul 6, 2024 2:07 pm
OOC:
Here is the map. Mercer is at number 2, Maya's shuttle at 1, Hank and the Solaris at 3.

He said he would bring Maya's shuttle from 1 to 3.
https://i.imgur.com/gJKwIaL.jpeg

Jul 6, 2024 2:08 pm
OOC:
Quote:
I'm still not sure what the issue is. The core is in our shuttle, right? They can just travel together with the gravsled, sans core, to Maya's shuttle? Nothing needs to be left behind?
Oh, I got it now, he can. Drive instead of flying. Gonna do that?
Jul 6, 2024 2:11 pm
OOC:
(You can probably even drive with our shuttle caravaning both directions.)?
Jul 6, 2024 2:14 pm
OOC:
It can. I didn't think of that. Fair enough. Let's move on. Results in my next post.
Jul 6, 2024 2:19 pm
Trade Era 1235, Day 163. 17:23 UTC
Underworld, Zyronis

With the first part secure inside the Solaris, Hank opened the channel to RB. "RB, we need you to move the shuttle down to meet us."
OOC:
This dialog is part of Hank's original plan. Daryen changed that based on an OOC / dice calculation, so I’m giving an IC reason for it.
RB's voice came back with its usual confidence. "Of course. Downloading piloting protocol now."

Before Hank could respond, Maya intervened. "Wait, Hank. RB’s never flown the shuttle before. Despite his confidence, it’s risky to let him try now."

RB’s voice sounded almost offended. "I assure you, my capabilities are more than sufficient for this task."

Hank sighed. "Sorry, RB, but Maya’s right. We can't take that chance. Stay put. I’ll fly it back myself."

RB grumbled, "The lack of trust in my skills is disheartening, but I shall comply."
OOC:
And back to the plan...
Trade Era 1235, Day 163. 17:24 UTC
Underworld, Zyronis

The Solaris hovered steadily above the gravsled, its lights slicing through the oppressive darkness of the underground tunnels. Jil’s hands moved deftly over the controls, maintaining a precise altitude and speed to match the gravsled’s pace below.

Inside the gravsled, Hank gripped the controls with steely determination. Peter sat beside him, his eyes scanning the shadows for any sign of movement. Above them, inside the shuttle, Erin monitored the scanners, her expression tense but focused.

"We're close," Jil’s voice crackled over the comms, a steady anchor in the uncertainty. "Just a few more turns and we'll reach Maya's shuttle."

"Copy that," Hank replied, his eyes darting between the path ahead and the readouts on the display. The gravsled's lights carved a path through the gloom, revealing the intricate network of tunnels carved by advanced machines. The walls here were adorned with ancient symbols and patterns, a testament to the long-forgotten Zyronis Empire.

As they approached a particularly narrow passage, Hank slowed the gravsled, navigating the tight turn with caution. The Solaris adjusted its position above, Jil’s expert piloting keeping the larger craft in perfect sync.

"How's it looking up there?" Maya asked, her voice tense.

"All clear so far," Jil responded. "Keep moving. We’re almost there."

Peter’s hand never strayed far from his weapon, his gaze flickering to every shadow that seemed to shift and move in the darkness. "I don’t like this," he muttered. "Too many places to hide."

Trade Era 1235, Day 163. 17:34 UTC
Underworld, Zyronis

The tunnel widened ahead, revealing a larger chamber shrouded in complete darkness. The only indication of Maya’s shuttle was the faint outline against the deeper shadows. Hank eased the gravsled into the open space, the Solaris descending slowly to hover just above the shuttle.

"We’re here," Jil announced. "Let’s make this quick and quiet. We don’t want to draw any attention."

Hank powered down the gravsled and climbed out, Peter and Dr. Chen followed closely. He then opened the channel to RB once more. "RB, we are here."

RB's voice came back with its usual confidence. "Of course. Opening doors now."

Trade Era 1235, Day 163. 17:42 UTC
Underworld, Zyronis

The shuttle's engines hummed softly as it cut through the void, making its way back closer to the crash site. Hank piloted with practiced ease, eyes fixed on the control panels, but his ears buzzed constantly with RB's grumbling.

"I still find it rather unnecessary for you to pilot, Hank," RB complained. "My diagnostics and internal simulations clearly show a 99.8% success rate for my piloting abilities."

Hank sighed, adjusting the thrusters.

"Yes, yes, I understand the need for caution," RB continued, sounding exasperated. "But if you humans would just trust in my capabilities, we could operate far more efficiently."

Maya, sitting beside Hank, couldn’t suppress a small smile. "RB, we know you're capable. It’s just that experience counts for a lot in situations like these. You’ve never actually flown a shuttle before."

RB's voice carried a hint of wounded pride. "I am more than just a collection of parts and programs, you know. I possess the capacity to learn and adapt. The lack of faith in my skills is rather demoralizing."

Hank glanced at Maya, shaking his head with a wry smile.

"RB, you're doing a great job with the repairs. Let’s just focus on getting everyone back safely and out of here. That’s the priority." - the doctor said.

There was a brief pause before RB responded, his tone grudging. "Very well. But I still maintain that my skills are being underutilized. I was designed for more than just maintenance and diagnostics."

Trade Era 1235, Day 163. 18:09 UTC
Underworld, Zyronis

Hank and the crew arrived back in the underground room. The first part of the drive core, already secured in the Solaris and going into orbit, had been a significant achievement, but the work was far from over.

Corbin greeted them, barely looking up from his work. "I’ve dismantled the remaining two parts of the core drive. We need to get one of these into the sled for transport."

Hank nodded, appreciating Corbin’s efficiency. Soon, they began the work.

"This part is crucial," Corbin explained, his voice steady despite the urgency. "It contains the primary power regulator. Without it, the core drive can’t function."

As they worked, the oppressive darkness of the tunnels seemed to press in on them, a constant reminder of the dangers lurking just beyond their sight. The team moved swiftly, securing the drive part within the gravsled’s containment unit, its clamps clicking into place with the same satisfying finality as before.

"We're set," Erin confirmed, stepping back to inspect their work.

Hank glanced at Corbin. "What about the last part?"

Corbin sighed. "It's the most delicate component—the metaspace inverter. We’ll need to handle it with extreme care."

James checked the controls of the gravsled, ensuring everything was in working order. "So, we’ll take the second part to Maya’s shuttle?"

Peter nodded, his hand resting on his weapon. "Let’s move. The sooner we’re out of these tunnels, the better."
OOC:
Any reactions? Change of plans? Move on? My dice results have been incredibly boring so far... =)

Rolls

Elapsed time (driving) - (3d6)

(635) = 14

Flying maya's shuttle (minutes) - (2d6)

(44) = 8

Gravsled moving back (minutes) - (5d6+10)

(55241) + 10 = 27

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 6, 2024 3:15 pm
Douklan tries to distract himself from paranoid thoughts about Elder AIs, nanotechnology, and other mythological horror stories by focusing on the more practical matters at hand. They've very nearly completely failed their rescue mission - only one survivor, and some members of the team have been "infected" - and somehow they've gotten distracted with this salvage operation. How did we come to this? Are all Explorers this mercenary? The lieutenant then muses on what that means about him, that he has passively gone along with all this, following rather than leading.
Jul 6, 2024 9:50 pm
OOC:
Well, two things:

1) Yes, we are this mercenary. In fact, Hank offered to skip the whole thing if we wanted to, but that opening was completely ignored by everyone.

2) I thought part of the rescue mission was to finish the original team's mission.

Also, Hank wants to keep Maya *and* RB. I love that little guy. :)
Jul 6, 2024 9:54 pm
OOC:
I want to see RB get to copilot so he can earn our trust
Jul 6, 2024 10:02 pm
BTW, as part of Hank's plan, Maya is free to stay with RB if she wishes. She doesn't have to go back to the site if she doesn't want to.

For the second trip, Hank's plan is for everyone to come back to RB's shuttle. While this leaves the third component alone for a while, it also means that we can handle any obstacles as a full team and reduce our chances of being overwhelmed. However, he will freely admit that he is NOT the trained tactician. Douklan and Peter, and probably Corbin and Erin, have way more experience with this kind of operation. So, if they have any suggestions on how to manage these last two loads, I am completely open to hear them! Better ideas gladly accepted!

I guess this means Hank will fly RB's shuttle back up to the ship with the second component while everyone else retrieves the third component and is picked up by Jil.

One other point of question is, can we fit the hoverbikes in the Solaris with the third component? Does Hank need to come back down to collect the vehicles? How long does it take to go up to the ship, unload the components, then return? Is it worth the extra shuttle trip?
OOC:
EDIT: P.S. Boring dice are great dice! I hope it stays boring the whole time!
Last edited July 6, 2024 10:03 pm
Jul 7, 2024 4:07 pm
OOC:
Quote:
can we fit the hoverbikes in the Solaris with the third component?
The hovercycles are 1 ton each (see the rulebook, pg78) so they fit with the 8 tons from the third component precisely into the Solaris cargo holds (10 tons). You got lucky there.

The gravsled doesn't, though. I'm using half of a gravcar, so 5 tons.
Quote:
How long does it take to go up to the ship, unload the components, then return?
At least 2 hours.
Quote:
Does Hank need to come back down to collect the vehicles? Is it worth the extra shuttle trip?
Your call. Maya doesn't want them, so if you do its yours.

Trade Era 1235, Day 163. 18:10 UTC
Underworld, Zyronis

With the second part of the core drive secured, the whole crew climbed into the gravsled and hovercycles. With Hank in the controls, the gravsled’s engines hummed to life once more, and they began their cautious journey through the labyrinthine corridors.

The darkness seemed thicker this time, the shadows more oppressive. Hank’s eyes flicked to the speedometer, ensuring they maintained a safe pace. Beside him, Peter remained vigilant, his gaze sweeping the tunnels for any sign of movement.

Trade Era 1235, Day 163. 18:37 UTC
Underworld, Zyronis

"We’re almost there," It was Erin's voice, a steady anchor in the uncertainty.

As they navigated the final turn, Maya’s shuttle came into view, its outline barely visible against the dark backdrop. Hank slowed the gravsled, guiding it into the open space. The hovercycles also hovered nearby, their lights providing a faint glow.

"Let's make this quick and quiet," Hank said, his voice low.

The team moved on, transferring the second drive part into Maya’s shuttle. Corbin’s instructions let everyone do that swiftly, simultaneously reminding them of the delicate nature of their cargo. After some minutes, the containment unit slid into place, the clamps securing it with a soft click.

"All set," Erin confirmed, her voice barely above a whisper.

As the shuttle engines started, Maya approached Hank, her face serious. "Hank, RB and I will stay with our shuttle. This adventure is over for us. I will let you do the orbital transfer of the core drive to your ship and then will take my shuttle and get some sleep at home. It will take me a couple of days to handle the funerals and all the paperwork for the Ramirez Salvage Team, but you will surely receive my resume and a job application after that. Thank you. For everything."
OOC:
Hank, what do you do? Do you wanna go fast (roll for pilot) or safe (takes longer) to orbit with Maya’s shuttle and the second drive part? Please describe the reactions to what happened so far.
Trade Era 1235, Day 163. 18:59 UTC
Orbit above Zyronis

The Solaris glided smoothly into orbit above Zyronis, the planet’s surface a distant, dark expanse below them. Inside the cockpit, Jil activated the communications array, her fingers flying over the controls with practiced ease. She adjusted the frequency to contact Mercer and the rest of the crew on the surface.

"Mercer, this is Jil. Do you read me?" Jil’s voice was calm and steady, cutting through the static.

After a brief pause, Mercer’s voice crackled through the comms. "We read you, Jil. What’s your status?"

"I am in orbit and preparing for docking," Jil replied, her eyes scanning the readouts on the console. "My ETA for landing is 20:25 UTC. Let the crew know and be ready to load the final core drive part and the hovercycles by them. Good luck."

Trade Era 1235, Day 163. 19:00 UTC
Underworld, Zyronis

"One more part to go," Peter said to the remaining crew, his voice filled with determination. "Let’s finish this. Who will pilot the gravsled?"
OOC:
What do you do? Who stays and who goes back to orbit with Hank? Why? Whoever pilots the sled, gimme a pilot roll, please.
OOC:
More boring rolls from me... Nothing happened yet =) Sorry if it feels more like a book than an RPG adventure now, it will change soon, one way or the other.

Rolls

Gravsled transit - Hank piloting (minutes) - (5d6+10)

(54544) + 10 = 32

Jil’s piloting - (2d6+2)

(46) + 2 = 12

Jil’s orbital trip - (1d60+60)

(27) + 60 = 87

Jil’s docking and unloading (minutes) - (1d20+10) - (1d20+10)

(11) + 10 = 21

Jil’s landing back for part 3 - (1d60+10)

(53) + 10 = 63

Parking and loading - second part (minutes) - (1d20+10)

(12) + 10 = 22

Secret Roll

Secret Roll

Jul 7, 2024 5:17 pm
Quote:
OOC:
Quote:
Does Hank need to come back down to collect the vehicles? Is it worth the extra shuttle trip?
Your call. Maya doesn't want them, so if you do its yours.
OOC:
Yes, they're 5k each, and they could be useful in the future. Even if not that's a fair amount of creds.
The gravsled we should absoloutly keep, it would help with loading/unloading/transporting cargo.
PS. Mercer would say this if it was brought up

OOC:
Mercer is willing to do whatever role is needed... But he has no pilot.
Last edited July 7, 2024 5:20 pm
Jul 7, 2024 7:03 pm
On the piloting of the grav sled, there are only five people now: Corbin, Mercer, Douklan, Peter, and Erin. So, they only need one grav bike. So, let's put one grav bike on Maya's shuttle. We'll take it back with the component. James will go with Hank since he's non-combat, and his technical knowledge isn't needed now. This also gives the team maximum firepower. Corbin and Douklan can figure out which vehicle they want to pilot.

Hank is not an expert pilot, so he's gonna go slow and easy to get back to the ship. Since Maya and RB are gonna dip out, Hank can't come back for the sled, so that's likely a loss. I doubt it's worth the risk to come back for it. Pity, but it is what it is. Even if the core drive is unrecoverable, its value is unimaginable. The sled isn't even a rounding error. Since the bikes fit, no reason not to.

When he gets back, Hank wants to have an urgent meeting with both the Captain and Prof Stone.

Also, before she leaves, Hank tells Maya, "Take your time to think it over, but my offer stands. We'd love to have both of you join us." He smiles and adds, "Besides, I would greatly appreciate your help with my mysterious condition!"

EDIT: Actually, before the above, Hank asks Maya to stay on the ship until the other team gets back. If something bad happens on the third trip, they'll really need her help when they get up to the ship.
Last edited July 7, 2024 7:16 pm
Jul 7, 2024 8:51 pm
Trade Era 1235, Day 163. 18:39 UTC
Underworld, Zyronis

After Hank asked James to go with him and Maya on the second trip, the Synth waits for the chief engineer's confirmation:

"Should I leave now, sir? Are you going up or staying?"

If it came from a human, Corbin would think it was worried.
OOC:
Corbin, what do you do?
Trade Era 1235, Day 163. Evening
Maya’s shuttle

Hank asks Maya to stay on the ship until the other team gets back. After she agrees, he says:
Quote:
"Take your time to think it over, but my offer stands. We'd love to have both of you join us." He smiles and adds, "Besides, I would greatly appreciate your help with my mysterious condition!"
"Oh, I didn't know the offer included RB. That's even better. It will surely help us. Just one condition, for it to work as part of the crew and join us, RB's memory cannot be wiped. Ever."
OOC:
What do you do?
Jul 7, 2024 9:18 pm
For the first part, Hank says, "Don't worry, James, he'll be fine. There just aren't enough seats and pilots to go around."

To Maya, Hank says, "Originally, it was just you. But RB is clever and resourceful, and we always need that. And I now understand how much a part of the team he is, and I don't want to break that up. I will have to get buy-in from the Captain, but, yes, I agree we will not wipe his memory, and I will fight to maintain that. Obviously, if the Captain disagrees, we have no deal, but I doubt she will disagree."

This also likely means that we need to reevaluate wiping the synths. Something is going on, and we're likely going to need to start taking risks. Something for Hank and Corbin to discuss when we are not under huge pressure. Like now or the last time we did a wipe.
Jul 8, 2024 12:50 pm
" Go on up James, we're wrapped up here. Once your on the ship, start a routine level 2 diagnostic. I'd like to know all systems are green when I get there. That way we're ready to move if the Captain needs us to."
Jul 8, 2024 2:53 pm
daryen says:

1) Yes, we are this mercenary. In fact, Hank offered to skip the whole thing if we wanted to, but that opening was completely ignored by everyone.
OOC:
Yeah, *I* know that. Douklan, however, is coming from a very different background - the military - with completely different objectives. I'm trying to play the culture shock, in part to explain why he's being so passive.
Jul 8, 2024 3:06 pm
As the shuttle lifts off, Douklan climbs back onto the grav sled. "Climb aboard - we may as well get started."

As Douklan steers back toward the final drive part, he asks the others: "So I'm still wrapping my head around how your crew works. Below the Captain, what's the hierarchy? Are there officers who are put in charge of missions like this, or is everybody a civilian and gets assigned authority on a case-by-case basis?"

Rolls

Piloting - (2d6+3)

(22) + 3 = 7

Erin Brand

htech

Jul 8, 2024 4:16 pm
Erin Brand
Quote:
"So I'm still wrapping my head around how your crew works. Below the Captain, what's the hierarchy? Are there officers who are put in charge of missions like this, or is everybody a civilian and gets assigned authority on a case-by-case basis?"
"We are not actually organized for missions like these" - said Erin - "The Celestial Voyager was a trading ship. In space, the department heads are responsible for the ship's functions but we never had ground missions or had to face monsters or enemies. If we wanna keep doing those missions, the logical next step would be to organize ourselves as a Mercenary Company as well, with standardized training, equipment, squads and stuff like that, but we never got into it. What do you think about this, Mercer?"
Jul 8, 2024 4:38 pm
"These sorts of jobs can be real rewarding. I would be interested in more of the opportunity is there.
We could benefit from some team training regardless though.We can react to any surprises more confidently and flexibly."
Jul 8, 2024 10:50 pm
Trade Era 1235, Day 163. 20:10 UTC
Underworld, Zyronis

The underground tunnels of Zyronis stretched endlessly before them, a labyrinthine network able to bewilder even the most seasoned inhabitants. Shrouded in pitch-black darkness after the major incident in the electrical substation, the team moved with heightened caution, aware that danger lurked in every shadow.

Douklan piloted the gravsled with precision, his eyes fixed on the glowing console that guided their path. The final segment of the spike drive core lay secured behind him, a lucrative opportunity that could change their fortunes. Corbin, riding the hovercycle, flanked the sled, his vigilant gaze sweeping the dark expanse.

Suddenly, a low hum began to build around them, a thrumming that grew in intensity. Lights flickered overhead, casting harsh, intermittent illumination that revealed the true scale of the tunnels. Rusted support beams, graffiti-scrawled walls, and debris-strewn floors came into stark relief.

"The power's coming back. I am hearing something" Peter muttered. "We need to hurry."

Douklan increased the gravsled's speed, the vehicle gliding smoothly over the city's terrain. The hovercycle followed suit, its engines purring as Corbin adjusted their trajectory.
As they sped through the tunnel, the oppressive darkness retreated, replaced by a harsh, artificial brightness. The sudden transition was disorienting, and Douklan squinted against the glare, his grip tightening on the controls. Something or someone repaired the electrical substation.

As they rounded a bend, a squad of 18 drones hovered in the tunnel, their blue lights blinking as they moved around.

"Maintenance drones," Mercer noticed, his voice relieved. "They don't seem to care about us."

Peter relaxed slightly, but his eyes remained vigilant. They passed the drones without incident, the machines parting to allow them through.

Finally, they could see the shuttle. Douklan guided the gravsled toward the ship, Corbin close behind. The journey had been fraught with peril, but they were almost home free. As they neared the Solaris, the ship's ramp extended, welcoming them back.

They boarded quickly, securing the final piece of the spike drive core in the cargo hold. Jil was there to greet them, her face a mix of relief and pride.

"Good work, team," she said. "Let's get out of here."

As the Solaris lifted off, leaving the chaos of Zyronis behind, the crew allowed themselves a moment of respite. They had recovered all parts of the spike drive core, and though challenges surely awaited them, for now, they had won a hard-fought victory.
OOC:
The dice were very generous with you. The lower odds were for the repairs but you even got it at the end. I didn't expect that. Anyway, the dice gods surprised the GM. That's their purpose. =)
End of Chapter

Rolls

Secret Roll

Secret Roll

Mercer Canaan Furio: Notice - Usual roll - (2D6+1)

(43) + 1 = 8

Jul 8, 2024 11:41 pm
OOC:
Thanks to the dice gods, the giveth and taketh away.
That was a good chapter, I liked it.
Thanks.

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