Character Descriptions

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Sep 14, 2016 4:23 pm
I know we have character sheets but if you all want to throw down a quick description of your character here too that would be great. What you are, your Foci and physical/personality description. This way we'll have a quick reference point in case someone needs to look up who they are interacting with on the fly.
Sep 15, 2016 5:26 am
Honestly I'm not sure how this works. Care to elaborate on the nature of what we are playing? I keep picturing robots, but that isn't quite right is it? At the same time how can a washing machine fit a Numenera character sheme? A bit of help with this in terms of how you see it would help.
Sep 15, 2016 1:35 pm
Character Options doesn't drop until the end of the month so I'll probably go with a Jack instead. I'll likely randomize my descriptor and foci and work from there.
Sep 15, 2016 3:33 pm
AaronCH says:
Honestly I'm not sure how this works. Care to elaborate on the nature of what we are playing? I keep picturing robots, but that isn't quite right is it? At the same time how can a washing machine fit a Numenera character sheme? A bit of help with this in terms of how you see it would help.
Yeah, no problem. The way I am looking at it is the 9th World is full of things created in past ages that are still trying to accomplish long forgotten tasks. The city you are coming from was inhabited by a people who automated almost everything before dissapearing. As such the Helpful Men have a ton of schematics to go off of. I don't have a particular vision in mind, partially so you guys can be as creative as you want. You can be a robot if you want, alternately you could be a genetically engineered creature or a mixture of the two. I don't have anything set in stone so you guys can be as creative as you want, just as long as you can justify what you want to be. To use your question as an example, think outside the box. Maybe instead of washing machines, they have remora like creatures that eat the dirt off of clothes.

The other way to look at it is to come up with a main chassis and add a second component to it. A simple example of this would be a mining robot, which would be pretty simple to conceptualize, and then add a second component to that. For example a washing machine that cleans by using a mixture of water and electricity. That way you end up with the body and abilities of a mining robot, say multiple legs and arms and the foci fights without weapons, but with added components from the "washing machine" possibly giving you the ability to control the weather, since the elec/water systems are no longer in a closed environment.

Let me know if that helps any or just makes things more obtuse...
Sep 16, 2016 6:54 am
ok, got it all sorted. playing a mechanical nano who rides the lightning and talks to machines. going to be the repairs/engineering construct. going to look humanoid... let's make me a bio engineered organic being that gets along better with machines than other organics.
Sep 16, 2016 2:57 pm
I think I got my concept down. SKR (Search Kinesiologic Response Unit), a Driven Jack who Breathes Shadows (Torment: Tides of Numenera p. 145) and Needs No Weapon. Originally a unit that spotted humans that needed assistance for responsive and adaptive assistance. After the change he was reclassified due to his appearance looking less friendly to patrol the outskirts of the city for animals unauthorized or not benign to the city or human's that acted and moved unlike humans.
Sep 16, 2016 7:24 pm
So, I unfortunately never purchased the Numenera core rulebook. I have the Cypher System core rulebook, so I know how to do this, but the character I developed was made using those rules and not Numenera's rules. Is that alright, and what modifications would you suggest I make in order to have him match up with the Numenera universe a bit more.

Otherwise, the concept for my character (whose name is Märk) is that he was originally based off of a model for a type of high-speed hover craft (represented through the foci Moves Like the Wind and Controls Gravity), then heavily modified to be more humanoid and versatile. He seemed to have a "need-for-speed" glitch in him however, and tends to run into situations (quite literally, in fact) before thinking about it (this little personality quirk is represented by the Impulsive descriptor). Even without his mechanical nature, he is quick, versatile, and skilled, and desires to see more of everything in the world via his speed and hovering (I chose the Cypher System Core Rulebook's Explorer type to represent his versatility and adventurous drive).
Sep 16, 2016 7:37 pm
Explorer is 1/2 of the Jack Type until Character Options II comes out at the end of the month in which case Explorer translates directly to Seeker (I was going to go Seeker but early release for the book isn't even out yet so Jack for me).

Update: http://darkliquid.co.uk/playground/numenera/ might help
Last edited September 16, 2016 7:40 pm
Sep 17, 2016 12:01 am
I'll go with a clever jack who wields two wepons at once and has one of the more "magical" focii.
Last edited September 17, 2016 12:02 am
Sep 17, 2016 8:46 pm
or perhaps an inquisitive jack, for the other focus I'll probably take fuses mind and machine.
Sep 18, 2016 8:11 pm
submitted my guy
Sep 19, 2016 8:02 pm
Hey guys, bad news. I think I am going to put this game on hold. I am currently running two other Cypher system games and am suffering some burn out. I still love this idea, but I don't think I am going to be the best DM I can be right now. When I am ready to go ahead with this I'll repost the game. Thanks for showing interest and I apologize for being a tease.
Sep 28, 2016 5:30 pm
Thanks for the update. I am new to gamers plane and didn't know to check the forums.

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