Okay. So we've got 3-4 players. That's plenty enough to get going.
In the way if introductions, since I haven't had the opportunity to play with any of you yet, I might as well highlight some things about myself. Feel free to do so yourself, if you're so inclined...
I've been playing RPGs since the early 80s, starting out with the OG D&D Red Box...so I'm old . I've got a pretty eclectic taste in RPG genres and pop culture in general. I work in healthcare and keep pretty odd hours so I'll be on GamersPlane and DISCORD at all hours of the day or night. Reaching me shouldn't be too hard if you have comments or questions. I'm very pleased you all decided to join this game!
Speaking of the game... I'm still loading in a lot of the Character Class information so that'll be posting while we're discussing things. There should be enough information up to get a taste of what a particular Class is like/about while I'm tediously typing everything in.
This game uses the basics of the Fabula Ultima engine and expands on it a bit for more complexity. Fabula is a great system, fun & breezy, but I felt like it needed more embellishment to fit the style of game I intend to run.
The conceit of the game is this:
Real world players mysteriously thrust into the lives (and bodies) of their characters in a world that eerily resembles the game world of the MMO they had been playing the day of the new Expansion release.
Combat will inevitably be part of the game but the real meat of things will be exploring what it means to be thrust into this new world and the repercussions of living such a weird existence where video game/MMO logic exists in a seemingly physical world.
SO. Fabula Ultima relies on the GM and Players developing a world together. That seems to be a game killer in PbP so I've done most of the world design and once you get a good feel for the place and want you add some things I'm all ears!
At this point, if anyone would like to throw some character ideas around (for their 'real world player' or the MMO character they now inhabit) we can get started on getting the ball rolling. Play something you feel like you'd have fun playing and roleplaying!