Supernatural Gifts
If your campaign uses the optional feat rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from the Player’s Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor)
I hear voices on the wind, warning me of danger. (Alert)
Iroas gifted me with physical prowess, intending to see me compete in the Iroan Games. (Athlete)
I feel the vitality of the earth beneath my feet, and it refreshes my strength when I rest on it. (Durable)
The stars of Nyx are never hidden from my sight, revealing their secrets to my eyes. (Keen Mind)
I hear the echoes of the gods’ speech in every mortal language and trace the patterns of Nyx in the written word. (Linguist)
The gods smile on me, but I dread the day when they withdraw their favor and my luck runs out. (Lucky)
As a child, I used to run through the woods and play with a giant lynx—which, I learned later, was an emissary of Nylea. (Mobile)
The sun’s light brings what is hidden to clear view in my eyes. (Observant)
I ate a magical fruit that blessed me with extraordinary resilience. (Resilient)
I studied with a supernatural tutor. (Skilled)
I was bathed in the waters of a mystic river that left my skin resistant to harm—and glittering with starlight. (Tough)
You were forged in the fires of Purphoros’s forge. Your appearance bears a metallic sheen and visible joints. The Anvilwrought Characteristics table suggests details of your life or origins. Additionally, you gain the following traits.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Great deeds lie in your future, and it will take extraordinary effort to kill you before you accomplish those deeds. Choose or roll a random destiny using the Heroic Destiny table. Additionally, you gain the following traits.
Defy Death. You have advantage on death saving throws.
Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t use it again until you finish a long rest.
No one can deny the reality of the gods of Theros, whose presence and deeds are visible in the night sky and sometimes directly in the mortal realm. But some people refute the idea that the gods are worthy of reverence. Such iconoclasts are common among the leonin, but members of any culture can adopt this supernatural gift. The Iconoclast Characteristics table presents suggestions for why you’ve become an iconoclast.
Your denial of the gods gives you supernatural power to resist their influence in the world. You gain the following traits.
Enlightened Protection. You can cast protection from evil and good with this trait, targeting only yourself and requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest. Wisdom is your spellcasting ability for this trait.
Reject the Gods. You can’t gain or lose piety to any god. You instead gain the following traits at the character level listed in each one. Wisdom is your spellcasting ability for any spell that you cast through these traits.
Iconoclast Hero
5th-level Iconoclast trait
You can cast dispel magic with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
Iconoclast Paragon
11th-level Iconoclast trait
You can cast dispel evil and good with this trait, requiring no material components. Once you do so, you can’t cast it in this way again until you finish a long rest.
In addition, when you cast dispel magic using your Iconoclast Hero trait, you cast it as a 4th-level spell.
Like a sphinx, you have a mind like a maze, impenetrable to mortal scrutiny. This might be a gift or training from an actual sphinx, the blessing (or curse) of a god, or an inexplicable talent. The Inscrutable Characteristics table suggests options for what makes you inscrutable. Additionally, you gain the following trait.
Psychic Shield. You have resistance to psychic damage.
Sphinx’s Shroud. You are immune to any effect that allows other creatures to sense your emotions or read your thoughts. Wisdom (Insight) checks made to ascertain your intentions or sincerity have disadvantage.
Behind many heroes is another hero whose greatness comes from the support and love they offer. Haktos had his beloved Perynes, Renata was accompanied by her servant Karados, and Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with another player’s character requires that player’s consent. Additionally, you gain the following traits.
Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being frightened or charmed, provided you aren’t incapacitated.
Companion’s Protection. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to cause the attack to hit you instead. Once you use this trait, you can’t do so again until you finish a long rest.
Born from the minds of the gods, the creatures that populate the gods’ realm are called Nyxborn. Nyxborn creatures resemble mortal beings, but philosophers debate their true character. Are they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that make mortal existence worthwhile?
A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean sand between the toes, the way the heart stirs when the tide of battle changes or the sadness that lingers when remembering a happy moment of childhood.
These ideas, dreams, memories, and feelings are the stuff Nyx is made of, and a Nyxborn is shaped from that raw material. You might have been specifically crafted by one of the gods to serve a certain purpose. Or your existence could be an accident caused by a confluence of supernatural forces. The Nyxborn Origin table offers a handful of suggestions that might explain how you came to be, and the Nyxborn Quirks table describes some special effects that might linger around your person.
Additionally, you gain the following traits.
Cloak of Stars. As an action, you wrap yourself in a starry cloak, appearing like a silhouette formed of the night sky. When you do, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action required), or until you die. Once you use this trait, you can’t use it again until you finish a long rest.
Nyxborn Resistance. You have resistance to necrotic and radiant damage.
You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to determine what unwanted revelations you receive.
The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to the god’s service, if necessary.
You gain the following traits.
Ears of the Oracle. You can speak, read, and write Celestial, the language of the gods. In addition, a god might deliver a message through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak.
Oracle’s Insight. The gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can’t use it again until you finish a short or long rest.
Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following traits when you reach the specified piety score.
Wisdom is your spellcasting ability for any spell that you cast through these traits.
Augur
Piety 3+ Oracle trait
You can cast augury as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
Seer
Piety 10+ Oracle trait
You can cast divination as a ritual with this trait. Once you do so, you can’t cast it in this way again until you finish a long rest.
Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality. Additionally, you gain the following traits.
Pious Protection. If you fail a saving throw, you can reroll it, and you must use the new roll. Once you use this trait, you can’t do so again until you finish a long rest.
Religious Study. You have advantage on any Intelligence (Religion) check pertaining to your chosen god.
Starting Piety. You begin with a piety score of 3 with your chosen god.
Like the great hero Haktos, you are resistant to physical harm. Use the Unscarred Origin table to determine how you gained your legendary invulnerability. Additionally, you gain the following trait.
Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Alignment: Usually lawful, often evil
Suggested Classes: Cleric, monk, rogue, wizard
Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything)
Earning and Losing Piety
You increase your piety score to Athreos when you honor him or the cycle of life and death through acts such as these:
Providing coins and overseeing burial rites for those slain during a tragedy
Ensuring that the deeds and knowledge of someone who has died are preserved
Slaying a Returned and its associated eidolon
Your piety score to Athreos decreases if you diminish the River Guide’s influence in the world, impede his work, or disrespect the dead through acts such as these:
Denying a dying person their final rites
Removing wealth from a corpse or defiling a tomb
Aiding those who seek to escape from the Underworld, or who already have
Athreos’s Devotee
Piety 3+ Athreos trait
Your life is intertwined with the fate of the dead. You can cast gentle repose with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Athreos’s Votary
Piety 10+ Athreos trait
You can cast speak with dead with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Alignment: Usually lawful, often neutral
Suggested Classes: Bard, cleric, monk, paladin, wizard
Suggested Cleric Domains: Knowledge, Light
Earning and Losing Piety
You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these:
Defending a city from a major threat
Defeating a tyrant who threatens a city’s freedom
Creating a masterwork, such as a building or a poem
Your piety score to Ephara decreases if you diminish Ephara’s influence in the world, contradict her ideals, or let her down through acts such as these:
Betraying one’s trust to commit acts of corruption or tyranny
Destroying a civic institution or sowing chaos within a city
Willfully breaking just laws for personal gain
Ephara’s Devotee
Piety 3+ Ephara trait
Ephara grants you insight into how people communicate. You can cast comprehend languages with this trait, requiring no material component, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Ephara’s Votary
Piety 10+ Ephara trait
You gain advantage on Charisma (Persuasion) checks while you are within a city.
In addition, when you fail an Intelligence check or Intelligence saving throw, you can reroll the die, and you must use the new roll. Once you use this reroll, you can’t do so again until you finish a long rest.
Alignment: Usually neutral, often evil
Suggested Classes: Cleric, fighter, rogue, wizard
Suggested Cleric Domains: Death, Trickery
Earning and Losing Piety
You increase your piety score to Erebos when you expand the god’s influence in the world in a concrete way through acts such as these:
Convincing a group of people to accept misfortune
Easing someone’s death or assisting with funeral arrangements
Retrieving a prominent figure’s eidolon or Returned form
Thwarting the schemes of Heliod
Your piety score to Erebos decreases if you diminish Erebos’s influence in the world, weaken his dominion over death, or alleviate misfortune without good cause through acts such as these:
Saving a life without securing compensation for Erebos
Forsaking your duties for personal gain or pleasure
Allowing a soul to escape the Underworld
Erebos’s Devotee
Piety 3+ Erebos trait
As a devotee of Erebos, you have proven yourself an executor of the Underworld’s grim laws. You can call on Erebos’s favor to cast bane with this trait, requiring no material components, a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Erebos’s Votary
Piety 10+ Erebos trait
You can cast vampiric touch with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Heliod’s Champions
Alignment: Usually lawful, often good
Suggested Classes: Cleric, fighter, monk, paladin
Suggested Cleric Domains: Light
Earning and Losing Piety
You increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these:
Carrying out punishment on a fugitive from justice
Exacting vengeance for a significant wrong done to you
Defending a polis from attacking monsters
Building or restoring a temple to Heliod
Your piety score to Heliod decreases if you diminish his influence in the world, contradict his ideals, or make him look ridiculous or ineffectual through acts such as these:
Breaking an explicit promise or oath
Violating any just law
Putting others at risk through your own cowardice
Heliod’s Devotee
Piety 3+ Heliod trait
As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Heliod’s Votary
Piety 10+ Heliod trait
You can cast daylight with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
Alignment: Usually chaotic, often good
Suggested Classes: Barbarian, cleric, fighter, paladin, sorcerer
Suggested Cleric Domains: War
Earning and Losing Piety
You increase your piety score to Iroas when you expand the god’s influence in the world in a concrete way through acts such as these:
Achieving a great victory
Overcoming long odds honorably
Defeating a skilled foe in single combat
Winning a great feat of strength or skill
Your piety score to Iroas decreases if you diminish Iroas’s influence in the world, contradict his ideals, or make him look weak and cowardly through acts such as these:
Showing cowardice in battle
Besting an honorable foe through deceit
Harming innocents or noncombatants
Iroas’s Devotee
Piety 3+ Iroas trait
As a devotee of Iroas, you have earned his favor through victories won in his name. You can cast compelled duel with this trait a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Iroas’s Votary
Piety 10+ Iroas trait
You can cast crusader’s mantle with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
Alignment: Usually neutral, often good
Suggested Classes: Cleric, fighter, paladin, ranger
Suggested Cleric Domains: Life, Nature
Earning and Losing Piety
You increase your piety score to Karametra when you expand the god’s influence in the world in a concrete way through acts such as these:
Turning a wild field into fertile cropland
Feeding those who are starving
Defending a farm from monsters
Building or restoring a temple to Karametra
Your piety score to Karametra decreases if you diminish her influence in the world, contradict her ideals, or undermine her civilizing influence through acts such as these:
Destroying a settlement’s food source
Releasing and scattering domestic animals
Diverting a water source needed for irrigation
Starting a fire that threatens a settlement
Karametra’s Devotee
Piety 3+ Karametra trait
As a devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus to AC for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest.
Karametra’s Votary
Piety 10+ Karametra trait
You can cast create food and water with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being poisoned.
Alignment: Usually chaotic, often neutral
Suggested Classes: Barbarian, bard, cleric, druid, sorcerer, wizard
Suggested Cleric Domains: Knowledge, Tempest
Earning and Losing Piety
You increase your piety score to Keranos when you expand the god’s influence in the world in a concrete way through acts such as these:
Solving a challenging riddle or puzzle
Smiting the unwise and foolish in Keranos’s name
Helping a polis successfully plan for or adapt to a threat
Building or restoring a temple to Keranos
Your piety score to Keranos decreases if you diminish Keranos’s influence in the world, contradict his ideals, or make him look ridiculous or ineffectual through acts such as these:
Jeopardizing others through rash or foolish actions
Willingly subverting or impeding a wise course of action
Failing to plan appropriately for a challenge
Giving in to wanton fury and destruction
Keranos’s Devotee
Piety 3+ Keranos trait
As a devotee of Keranos, you have proven your wisdom and your allegiance to the storm lord. Once on each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d6 lightning damage to the target. You can use this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Keranos’s Votary
Piety 10+ Keranos trait
When you fail an Intelligence or a Wisdom saving throw, you can reroll the die, and you must use the new roll. Once you use this trait, you can’t do so again until you finish a long rest.
Alignment: Usually neutral
Suggested Classes: Barbarian, cleric, ranger, warlock
Suggested Cleric Domains: Knowledge, War
Earning and Losing Piety
You increase your piety score to Klothys when you expand the god’s influence in the world in a concrete way through acts such as these:
Defeating a creature that has stepped out of its place
Repairing a significant wound dealt to destiny by the gods’ ambitions
Teaching people about Klothys, her nature, and her return
Your piety score to Klothys decreases if you diminish her influence in the world, contradict her ideals, or threaten the integrity of destiny through acts such as these:
Undoing a deserved punishment or curse suffered by another creature
Willfully destroying a natural wonder
Assisting a creature in undermining the natural order or exploiting destiny
Klothys’s Devotee
Piety 3+ Klothys trait
As a devotee of Klothys, you can manipulate the bonds of destiny that invisibly entangle every living thing. You can cast command with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Klothys’s Votary
Piety 10+ Klothys trait
You can cast clairvoyance with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being charmed.
Alignment: Usually neutral
Suggested Classes: Bard, cleric, druid, monk, ranger, wizard
Suggested Cleric Domains: Knowledge, Trickery
Earning and Losing Piety
You increase your piety score to Kruphix when you expand the god’s influence in the world in a concrete way through acts such as these:
Keeping a dangerous secret despite personal cost
Revealing a critical truth at an important moment
Mediating a major dispute or conflict
Aiding the weak or impeding the strong
Your piety score to Kruphix decreases if you diminish Kruphix’s influence in the world, upset the balance of power, or make him look biased or petty through acts such as these:
Revealing a secret that should remain unknown
Selfishly refusing to share information
Showing favoritism toward any other god or group
Furthering the aims of another god in defiance of Kruphix’s will
Kruphix doesn’t care about the righteousness of a cause, only about upholding impartiality in both appearance and action. This sometimes means that his followers stay out of situations that seem morally straightforward, such as refusing to help a squad of hoplites finish off a band of vicious raiders.
Kruphix’s Devotee
Piety 3+ Kruphix trait
As a devotee of Kruphix, you have proven yourself a devotee of reality’s mysteries and laws. You can cast detect magic with this trait a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
In addition, you know the mage hand cantrip. Intelligence is your spellcasting ability for these spells.
Kruphix’s Votary
Piety 10+ Kruphix trait
You can cast detect thoughts with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being charmed.
Alignment: Usually chaotic, often evil
Suggested Classes: Barbarian, cleric, druid, fighter, warlock
Suggested Cleric Domains: War
Earning and Losing Piety
You increase your piety score to Mogis when you expand the god’s influence in the world in a concrete way through acts such as these:
Defeating a champion of Iroas
Taking vengeance against a powerful foe
Burning a polis or a settlement to the ground
Desecrating a temple to Iroas as an offering to Mogis
Your piety score to Mogis decreases if you diminish Mogis’s influence in the world, contradict his ideals, or make him look weak or ineffectual through acts such as these:
Failing to carry out a sworn vendetta
Publicly displaying weakness or compassion
Rejecting a duel or a challenge out of fear
Mogis’s Devotee
Piety 3+ Mogis trait
As a devotee of Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing it to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting ability for this spell.
Mogis’s Votary
Piety 10+ Mogis trait
You can cast blinding smite with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Constitution is your spellcasting ability for this spell.
Alignment: Usually neutral, often good
Suggested Classes: Barbarian, cleric, druid, ranger
Suggested Cleric Domains: Nature
Earning and Losing Piety
You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete way through acts such as these:
Healing a sick or injured wild animal
Stopping those who hunt for sport or profit
Proving your worth in a contest of archery
Slaying an aberration, a fiend, or an undead
Your piety score to Nylea decreases if you diminish Nylea’s influence in the world, fail to defend nature, or offend her sensibilities through acts such as these:
Killing an animal for any reason other than necessity
Dedicating a building or making a sacrifice to any god, including Nylea
Protecting a city or farm from natural dangers
Nylea’s Devotee
Piety 3+ Nylea trait
As a devotee of Nylea, you have proven yourself a guardian of the wilds. You can cast hunter’s mark with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Nylea’s Votary
Piety 10+ Nylea trait
You can cast speak with animals with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being poisoned.
Alignment: Usually neutral, often evil
Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard
Suggested Cleric Domains: Death, Knowledge, Life
Earning and Losing Piety
You increase your piety score to Pharika when you expand the god’s influence in the world in a concrete way through acts such as these:
Creating a cure for a dangerous affliction
Defeating a powerful foe by using poison
Discovering or documenting an unknown people or a poorly understood creature
Building or restoring a temple to Pharika, or a site that glorifies serpentine creatures
Your piety score to Pharika decreases if you diminish Pharika’s influence in the world, contradict her ideals, or make her look ridiculous or ineffectual through acts such as these:
Destroying alchemical, medical, pathological, or similar research
Performing a notable act of healing without exacting a significant price
Slaying a medusa or serpent
Pharika’s Devotee
Piety 3+ Pharika trait
As a devotee of Pharika, you have power over affliction. You can cast ray of sickness with this trait a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Pharika’s Votary
Piety 10+ Pharika trait
Pharika’s blessing shields you from most maladies. You have advantage on saving throws against being poisoned, and you are immune to disease.
Alignment: Usually chaotic, often neutral
Suggested Classes: Bard, cleric, monk, rogue, warlock
Suggested Cleric Domains: Trickery
Earning and Losing Piety
You increase your piety score to Phenax when you expand the god’s influence in the world in a concrete way through acts such as these:
Helping a fugitive escape justice
Pulling off a daring robbery
Obstruct champions of other gods
Building or restoring a temple to Phenax
Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make him look ridiculous or ineffectual through acts such as these:
Forthrightly assisting lawgivers in their duties
Swearing and then honoring an oath
Bringing order in times of chaos
Phenax’s Devotee
Piety 3+ Phenax trait
As a devotee of Phenax, you have proven yourself accomplished at deception. You can call on Phenax’s blessing and cast disguise self with this trait. While the spell is active, your shadow still resembles your original form. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Phenax’s Votary
Piety 10+ Phenax trait
Your words are inspired by Theros’s greatest liar. You have advantage on Charisma (Deception) checks.
Alignment: Usually chaotic, often neutral
Suggested Classes: Barbarian, bard, cleric, fighter, sorcerer
Suggested Cleric Domains: Forge (described in Xanathar’s Guide to Everything), Knowledge
Earning and Losing Piety
You increase your piety score to Purphoros when you expand the god’s influence in the world in a concrete way through acts such as these:
Fighting against those who would rule over others
Taking decisive action on impulse
Destroying something that has outlived its usefulness
Creating something wondrous in Purphoros’s name
Your piety score to Purphoros decreases if you diminish Purphoros’s influence in the world, work against freedom or self-expression, or allow tyranny to take hold through acts such as these:
Following an unjust law despite your misgivings
Creating something shoddy or flawed
Backing down from a fight or a contest
Purphoros’s Devotee
Piety 3+ Purphoros trait
As a devotee of Purphoros, you have drawn the notice of the forge god with your skill. You can cast shield of faith with this trait, requiring no material components, a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
In addition, you know the mending cantrip. Intelligence is your spellcasting ability for these spells.
Purphoros’s Votary
Piety 10+ Purphoros trait
You can cast heat metal with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being knocked prone.
Alignment: Usually neutral
Suggested Classes: Cleric, fighter, rogue, wizard
Suggested Cleric Domains: Knowledge, Tempest
Earning and Losing Piety
You increase your piety score to Thassa when you expand the god’s influence in the world in a concrete way through acts such as these:
Supporting those who would reform or overturn institutions
Preventing cataclysmic change
Offering a treasure to the sea
Defending or maintaining a temple to Thassa
Your piety score to Thassa decreases if you diminish Thassa’s influence in the world, contradict her ideal of gradual change, or attempt to impose artificial order through acts such as these:
Trying to keep a secret from Thassa
Using magic to calm the sea’s fury
Upholding an institution not devoted to Thassa
Bowing to the desires or demands of another god
Thassa’s Devotee
Piety 3+ Thassa trait
As a devotee of Thassa, you have proven yourself a worthy representative of the god of the sea. You can cast fog cloud with this trait. Fog created in this way smells strongly of the sea. You can cast the spell in this way a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Thassa’s Votary
Piety 10+ Thassa trait
You can cast blink with this trait. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Intelligence is your spellcasting ability for this spell.
Player | Race | Class | Boon | Theros God | Rare Item | Uncommon 1 | Uncommon 2 |
runekyndig | Human (Variant) | Rogue (Soulknife) 13 | Nyxborn | Thassa | Cloak of Displacement | Stone of Good Luck | Wand of Magic Missiles |
MaJunior | Human (Variant) | Fighter 11 (Eldritch Knight) & Wizard 2 (War) | Unscarred or Pious (tbd) | Iroas | Crystal Blade | Cloak of Protection | Adamantine Plate Armor |
annex | Satyr | Warlock (Hexblade) 13 | Nyxborn | Keranos | Sun Blade | Rod of the Pact Keeper (+1) | cloak of protection |
valdattaMadun | Human (Variant) | Paladin (Devotion) 9 & Barbarian (Zeolet) 4 | Heroic Destiny | Iroas | Molten Bronze Skin (breastplate) | Glaive, +1 | Luckstone |
GreyWord | Human (Variant) | Druid (Circle of Stars) 13 | Nyxborn | Kruphix | Moon Sickle (+2) | Immovable Rod | Sentinel Shield (made of wood of course) |
Basil | Centaur | Artificer & Rogue |