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Aug 8, 2024 1:14 pm
I don't think Halcyon is being difficult or that you're derailing stuff either. And while I did see your ooc, I don't think anyone will want to interfere with Halycon's agency, ie no one is going to 'order' Halcyon to do what Halcyon doesn't want to do.

If it helps, think of a game scenario where you're summoned to an audience with the king, who wants you to serve him to go on a quest. You walk in to see him punishing criminals, and the paladin in the group thinks the king is wrong and refuses to serve the king. So the king sends the other three, but banishes the paladin instead for rejecting his authority. The game goes on!

Chapter 2 incoming, once we're done with gaining XP!
Aug 9, 2024 5:02 pm
I have a rules question. The rulebook says:
Quote:
Now, being self-aware, you have the option to break the connection and stand outside of the Collective.
It describes consequences of it, but doesn't go in more detail on how to do it. So, how would I do it? Just declare that I wish to do it? Does it require any Program rolls? Is it possible to reconnect after you disconnected?

(Totally not related to any vigilantism plans, nope.)
Aug 10, 2024 3:00 pm
I'm going to start by saying that's the entire point of this mega-adventure, how much a robot is part of the hive mind, and how much they are unable (or unwilling) to be! So much of the detail is meant to be fleshed out and will change as we continue to play.

The number of features that illustrate this is as follows:

1. The Question programme, only self-aware robots have it. This represents the 'self' part that isn't connected. Without the Question programme, you would do exactly as you are told.

2. Hierarchy. Scrap robots have Hierarchy 0, representing the fact that they are no longer connected to the Collective. You have a Hierarchy because you're connected.

3. In terms of game effects, the same page describes the effects of being online (ie, being connected), which gives bonuses to certain programmes depending on Development levels. It also describes the implications of not being online, eg not having certain otherwise-very-common information like knowing who the other robots are, where various locations are, not being able to receive communications and orders, etc. The Datamine programme will not work when you're not online.
(I haven't implemented these in our introductory chapter just like I didn't make Dev levels relevant yet. We will moving forward.)

Back to your question, there are no specific rules for how to plug and unplug. We'll have to figure it out when it happens, eg will a PC go on a quest to unplug? Or seek some means of slowing down the self-awareness / unplugging that seems to accompany each other? Maybe it's easy to unplug, but very hard to replug?
Aug 10, 2024 3:48 pm
I wasn't thinking about going offline in connection to self-awareness, more along the lines of not being easily found. If the whole Terrorwatt thing ends up with an arrest warrant, it's probably not very practical to stay connected to a network which tracks your movements. You'll just get caught immediately, right?
It's just a consideration for the future, since I have no idea what'll happen. Gotta cover all possibilities. XD
Aug 19, 2024 12:24 am
Hello, fellow robots!

Sorry for my prolonged absence. My son's illness wrapped up just in time for a long-planned vacation. But the whirlwind has abated. It looks like I have a fair bit of catching up to do. I'll try to be back in the swing of things tomorrow (assuming Ox didn't get scrapped in my absence).
Aug 19, 2024 12:48 am
Welcome back, glad to hear that you're doing fine! :D
And you didn't miss much, I think; Halcyon got arrested, everyone else are heading out to hunt saboteurs. And you need to get XP over in Character Creation!
Aug 20, 2024 7:30 am
I dragged my feet a little on this game as well waiting for Timplausible to pop back in. Am ready for fresh posts once Tim can get a short reply in for Character Creation. In fact, I'll probably set them up tonight!
Aug 23, 2024 4:25 am
Everyone still here I hope? Let's proceed, there's error to be solved!
Aug 25, 2024 12:12 pm
I want to ask everyone, what's your opinion on PvP? Mostly in the context of whether a PC character can become a villain (and/or antagonist). :) Not saying I'm doing it, just want to know if it would be fine with all players and the GM. No problem if not!
Last edited August 25, 2024 12:12 pm
Aug 25, 2024 3:29 pm
I'll start by saying there are no clear heroes or villains as defined by this game. PCs can have differing goals, of course, but it remains to be seen whether these differing goals require PCs to come into conflict with each other.
Aug 25, 2024 4:09 pm
Yeah, I'm just asking in case someone is uncomfortable with PC conflicts, I know not everyone likes them. :D
(And come on, don't dash my hopes for an edgy recolor! :P Robot villainy!)
Aug 25, 2024 8:48 pm
I'll often have a PC that my character either doesn't particularly like/straight up despises. Interestingly at least so far I don't see that happening in this game.

I'm pretty much fine with conflict. so long as you're not killing Sid for a reason nobody else can understand I should be fine.
Aug 25, 2024 11:03 pm
Ooh, this is really interesting to know. I haven't played in many games with character conflict, but I think I'm leaning more towards absolutes - either my character likes everyone, dislikes everyone or is just neutral towards everyone. I'm usually too cautious to ask players for special (positive or negative) relationships with their PCs, at least in the beginning of a game, so it rarely happens.
I'm curious, how do you deal with these things since they happen often? Do you discuss it with the other player, how you'll have the conflicted PC relationship progress? Or just go with the flow?

...Also absolutely no killing intentions, I don't think I can convincingly play a PC murder even if I wanted to. XD I was mostly thinking that since you're all are working with Edina and I'm against her, it's probably likely that we'll clash eventually. And while yes, there are no moral stances (yet), I think it can be fun if Halcyon becomes an antagonist to your story. Not necessarily, like, constant antagonist, but just with an occasional spicy clash? Showing up to cause trouble?

We can even have Sir's metaphor as this mini-motif: reeds which bent and oak which broke, right? :D (Well now I'm having artistic urgings. It would be a fun visual...)

Sorry, long post.
Last edited August 25, 2024 11:04 pm
Aug 26, 2024 11:38 am
Usually nothing goes beyond antagonizing comments, either made outside of the presence of the character or in their presence plus a willingness to send them into danger.

I'll mention it to the person playing the character usually in some form of OOC whether discord or forum, though I find with discord I usually talk about it more often because it feels easier to mention things as they arise, and then from there as long as their OK with it it continues throughout the game.

I think it's also part of the reason I'm Ok with the conflict on my end as well because as I see it if I'm asking to be able to constantly degrade your character then I'mm allowing your character to punch me in the face, or do worse than whatever I'm doing.
Aug 27, 2024 2:06 pm
FlyingSucculent says:
Ooh, this is really interesting to know. I haven't played in many games with character conflict, but I think I'm leaning more towards absolutes - either my character likes everyone, dislikes everyone or is just neutral towards everyone. I'm usually too cautious to ask players for special (positive or negative) relationships with their PCs, at least in the beginning of a game, so it rarely happens.

At player creation this game tries to have us think about PC-to-PC relationships. I'm glad it can organically unfold instead in the course of playing through these starting threads. No need to be so quick as to decide on absolutes. Relationships can change over the course of time. As for NPCs, you've only really met Edina as a major NPC so far, you haven't had a chance to meet other factions yet, so again, no need to be so quick to decide who are the allies and enemies in the story.
Aug 27, 2024 2:09 pm
I do find discord a quicker way of talking through these micro decisions as we play along, but FlyingSucculent made it a very strong case for their not preferring to use the chat platform of discord. We can still talk there because I already made the channel, but we can also use this ooc chat.
Aug 27, 2024 2:11 pm
I'm not deciding yet, I'm probing for possibilities! I'd just like to know in advance if PC conflicts are an option everyone's cool with. :D

(And yeah, I don't mind if people use Discord for games, I just don't want to use it myself. So it'd be nice if important conversation were at least mentioned in this chat if they happen on Discord!)
Last edited August 27, 2024 2:13 pm
Aug 27, 2024 2:22 pm
Absolutely! Mindful you won't miss out on any important details!
Sep 1, 2024 12:36 pm
I will be traveling, with limited access to internet until Friday (September 6th).
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