Character Discussion

May 11, 2024 12:24 am
Hey! Thanks for the add.

Are those of this new group following the same Diplomacy route as indicated from the original game description?

If so, I have thoughts of a College of Eloquence Bard, Rogue Inquisitive.

Is custom lineage an acceptable racial option?
May 11, 2024 12:31 am
fingers crossed!! :)

Rolls

stat 1 - (4d6kh3)

(3651) + 3 = 18

stat 2 - (4d6kh3)

(1434) + 3 = 15

stat 3 - (4d6kh3)

(5635) + 3 = 22

stat 4 - (4d6kh3)

(1263) + 3 = 15

stat 5 - (4d6kh3)

(1236) + 3 = 15

stat 6 - (4d6kh3)

(4311) + 3 = 12

May 11, 2024 12:35 am
stat 1 - (4d6kh3) = 14

(3651) + 3 = 18

stat 2 - (4d6kh3) = 11

(1434) + 3 = 15

stat 3 - (4d6kh3) = 16

(5635) + 3 = 22

stat 4 - (4d6kh3) = 11

(1263) + 3 = 15

stat 5 - (4d6kh3) = 11

(1236) + 3 = 15

stat 6 - (4d6kh3) = 8

(4311) + 3 = 12

should be: 16, 14, 11, 11, 11, 8

(will have to decide whether to keep or use 27 point buy...)

any chance I could take a -3 to one of those 11s and give a +3 to one of them for, 16, 14, 14, 11, 8, 8 ?? :)
May 11, 2024 2:47 am
Good Day!
We will use this Thread to discuss your character!

Please let me know your character ideas and we will flesh things out.

Please take a look at Information For more stuff on rules

You will start level 3.

Your stats were 14 11 16 11 11 7

I would perfer you just keep them as it to keep it simple.
May 11, 2024 9:55 am
Um...shouldn't that 7 be an 8?

stat 6 - (4d6kh3) = 8 (4 + 3 + 1)

(4311) + 3 = 12
Also, so my first post for the concept I proposed.
May 11, 2024 2:40 pm
Yeah your Right. 8 not a 7.
I have been dealing with high fever and being sick for about a week.

I will post about your concept in the trio thread.
May 11, 2024 8:49 pm
As much as I like that 16, I'll go with 27 point buy

08 STR
14 DEX
10 CON
10 INT
14 WIS
15 CHA

CHA will go to 18 with a +2 from custom lineage and +1 from the feat gained from custom lineage (still deciding which...telepathic, telekinetic, Actor, or Fey Touched)
May 11, 2024 9:31 pm
I didn't even realize that they were based off the same roll! But yeah, would never have thought to have it apply to insightful fighting.
May 13, 2024 4:09 pm
I would like to submit the following Custom Background (using his racially born with feat - Telekinetics - which provides access to the mage hand cantrip) for consideration/approval:

Mystic Rogue

The Mystic Rogue background encompasses individuals who possess a rare fusion of mystical aptitude and rogue-like skills, creating a unique blend of arcane talents and stealthy prowess. These individuals harness the powers of telekinesis to manipulate objects from a distance, coupled with their exceptional thievery and subtlety, making them formidable agents of secrecy and intrigue.

Mystic Rogues are often sought-after assets in covert operations, espionage, and heists, as their unique blend of magical aptitude and rogue-like expertise provides them with a distinct advantage. They excel in gathering information, acquiring elusive artifacts, and accomplishing tasks that require a delicate touch and an unmatched level of precision.

While Mystic Rogues share a common background, their individual stories and motivations vary greatly. Some may have honed their skills as part of secretive organizations, while others may have discovered their latent telekinetic abilities and trained themselves in the shadows. Regardless of their origins, Mystic Rogues tend to be resourceful, adaptable, and capable of thinking on their feet, making them valuable assets in navigating dangerous and intricate situations.

Whether they use their powers for personal gain or to champion noble causes, Mystic Rogues bring a unique blend of magic, skill, and intrigue to the adventuring world. Their ability to manipulate objects with their mind, coupled with their rogue-like finesse, allows them to leave their mark on any challenge they encounter, making them both mysterious and compelling figures in the realm of adventurers.

Skill Proficiencies: Stealth, Sleight of Hand

Tool Proficiencies: Thieves' Tools

Languages: One of your choice

Equipment: A set of dark-colored clothing suitable for stealthy operations, a set of thieves' tools, a small pouch containing 10 gold pieces, a cloak with hidden pockets.

Feature: Telekinetic Rogue - Your mastery of both thievery and telekinesis allows you to combine your skills for daring feats. Your telekinetic abilities grant you an advantage in your rogue activities.

Telekinetic Manipulation: When using the mage hand cantrip, you can attempt Sleight of Hand checks to pick locks or disarm traps from a distance. This allows you to remotely manipulate your thieves' tools with precision, utilizing your telekinetic powers to perform delicate tasks that would normally require direct contact.

Object Retrieval: Additionally, you can attempt Sleight of Hand checks when using the mage hand cantrip to retrieve objects that may be obstructed or hidden from view. Whether an item is tucked away in a pocket, concealed behind an obstacle, or located in a hard-to-reach spot, your telekinetic abilities allow you to maneuver the mage hand to retrieve it. This ability can be particularly advantageous in situations where direct access to the object is challenging or dangerous.

Personality Traits:

1. Meticulous: You pay attention to the smallest details, ensuring that your actions are precise and flawless.
2. Observant: You have a keen eye for spotting hidden clues, traps, and potential dangers in your surroundings.
3. Adaptable: You can quickly assess situations and adjust your plans accordingly, making the most of unexpected turns.
4. Calm Under Pressure: Your telekinetic abilities have taught you to remain composed even in the most intense and dangerous situations.
5. Curious: You have an insatiable thirst for knowledge, always seeking to uncover hidden secrets and unravel mysteries.
6. Charismatic: You possess a natural charm and charisma that allows you to effortlessly navigate social situations and persuade others to see things from your perspective.

Ideals:

1. Freedom: You believe in personal freedom and despise those who suppress it, using your skills to liberate the oppressed.
2. Self-Improvement: You strive to constantly improve yourself, both mentally and physically, pushing your limits to become the best version of yourself.
3. Balance: You believe in maintaining a delicate balance between the forces of light and darkness, using your skills for just causes.
4. Independence: You value your autonomy and prefer working alone, relying on your own abilities rather than relying on others.
5. Knowledge: You believe that knowledge is power and seek to uncover hidden truths and unravel ancient mysteries.
6. Justice: You have a strong sense of justice and strive to right the wrongs in the world, using your skills to protect the innocent and punish the guilty.

Bonds:

1. Mentor's Legacy: You carry the teachings and legacy of a powerful telekinetic mentor, striving to honor their memory and uphold their ideals.
2. Stolen Artifact: You possess an ancient relic or stolen object of great significance, and its fate weighs heavily on your conscience.
3. Fellow Rogues: You have formed a tight bond with a group of fellow rogues or thieves, relying on each other for support and camaraderie.
4. Family Duty: You have a strong sense of familial duty and will go to great lengths to protect and provide for your loved ones.
5. Debt of Gratitude: You owe a significant debt to someone who saved your life or helped you in a critical moment, and you are determined to repay them.
6. Lost Love: You carry the memory of a lost love or a broken relationship, and it fuels your determination to prevent others from experiencing the same pain.

Flaws:

1. Overconfident: Your exceptional skills sometimes lead you to underestimate your opponents or take unnecessary risks.
2. Secretive: You are hesitant to trust others fully and tend to keep your true intentions and motivations hidden.
3. Compulsive Thief: You struggle to resist the urge to pilfer valuable items, even when it's not necessary or advantageous.
4. Vengeful: You hold grudges and are easily consumed by a desire for revenge when someone wrongs you or your loved ones.
5. Fear of Failure: You have an intense fear of failure and can become paralyzed by the prospect of making mistakes.
6. Impulsive: You tend to act on your instincts and make snap decisions, sometimes without considering the potential consequences.
May 13, 2024 4:37 pm
I'm also looking to submit the following Custom Lineage for consideration/approval:

Shadow Tiefling:

Physical Description: Shadow Tieflings have a complexion that seems to blend with the darkness, with deep ebony skin and shadowy horns that twist back like thorny branches. Their eyes possess an intense, piercing gaze.

Ability Score Increase: Your Charisma score increases by 2, reflecting your enigmatic nature and persuasive demeanor.

Feat: Telekinetic.

Variable Trait: Darkvision with a range of 60 feet.

Languages: You can speak, read, and write Common and Abyssal.
May 13, 2024 5:00 pm
The Background is ok besides the Below features. Those are way to strong and are stealing abilities from Arcane Trickster Rogue.
Custom backgrounds are normally made by Take features from other Backgrounds and reflavoring it for yours.
Quote:
Feature: Telekinetic Rogue - Your mastery of both thievery and telekinesis allows you to combine your skills for daring feats. Your telekinetic abilities grant you an advantage in your rogue activities.

Telekinetic Manipulation: When using the mage hand cantrip, you can attempt Sleight of Hand checks to pick locks or disarm traps from a distance. This allows you to remotely manipulate your thieves' tools with precision, utilizing your telekinetic powers to perform delicate tasks that would normally require direct contact.

Object Retrieval: Additionally, you can attempt Sleight of Hand checks when using the mage hand cantrip to retrieve objects that may be obstructed or hidden from view. Whether an item is tucked away in a pocket, concealed behind an obstacle, or located in a hard-to-reach spot, your telekinetic abilities allow you to maneuver the mage hand to retrieve it. This ability can be particularly advantageous in situations where direct access to the object is challenging or dangerous.
The Custom Lineage is ok. If you are trying to go Tiefling I would suggest Tiefling (Mammon) or Tiefling (Mephistopheles). You get Dark Vision, Fire Resistance, Mage Hand, and 2 more spells. Cha +2 and Init +1 which you can change. You could get the Telekinetic. feat to upgrade your Mage Hand Later.
May 14, 2024 4:17 pm
Feature to apply to Mystic Rogue Background (from the Planar Philosopher Background: Source = Planescape - Adventures in the Multiverse):

Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.

Scion of the Outer Planes feat: http://dnd5e.wikidot.com/feat:scion-of-the-outer-planes

I'd have him select the outlands, providing him the mage hands cantrip. This, in conjunction with the acquisition of the mage hands cantrip from the Telekinetic feat doubles the range of Mage hands (as stated in the Telekinetic feat). And Psychic resistance makes sense, given the race possesses psychic abilities (telekinesis and telepathy).
As for the custom lineage, I'd gone with a subclass of Tiefling as I'd assumed creating a new race might not be allowed. If it is alright to do so, I'll create one for the custom lineage as defined above: Telequarian

Telequarian:

Physical Description: Telequarians are a captivating and diminutive race, standing no taller than 3 feet. They possess an otherworldly grace with translucent skin, shimmering hair, and large, luminous eyes in a variety of enchanting colors. Adorned with celestial jewelry, they exude an aura of enchantment (metaphorically speaking, not literally).

Ability Score Increase: Your Charisma score increases by 2, reflecting your captivating presence.

Feat: Telekinetic (males only), Telepathic (females only).

Variable Trait: Darkvision - Telequarians can see in darkness as if it were dim light, up to a range of 60 feet.

Languages: You can speak, read, and write Common and one additional language.
May 14, 2024 4:26 pm
in hindsight, perhaps, given their psionic connection (telekinetics and telepathy), Perhaps Psychic Rogue would be a better name for the background (or Psionic Rogue), where this would a background exclusive to those of his race?? And I'd expand the description of the background to include telepathy, in addition to telekinetics, to allow for females of the race to enter into the same background.

Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.

perhaps, to make this more in line with the Mystic (or Psychic/Psionic) Rogue background, it should read:

Conviction
You gain the Scion of the Outer Planes feat. In addition, other Psychic Rogues provide you free, modest lodging and food at any of their holdings or homes.
May 14, 2024 4:47 pm
Planar Philosopher Background from Adventures in the Multiverse is one of the few Backgrounds that I do not allow.
The Main reason behind it is that it gives a free Feat. All of the Backgrounds that do so are not allowed in the campaign.

Background - SCC, AAG, DSotDQ, BMT, SatO, BBG are not allowed.
May 14, 2024 4:52 pm
To be honest, I don't know what those acronyms are???

Planescape - Adventures in the Multiverse didn't look like one of them...PAM??
May 14, 2024 5:06 pm
The main thing is if any Background gives you a free Feat it is a no go.

They have added so many books that I do not know what is in everything anymore.

Your best bet for most things is to Keep it Simple. I have not read most of the books that have released recently.
If you are looking to do something ask and I will research then give you a yes or no.
May 14, 2024 5:28 pm
just using this as an example: http://dnd5e.wikidot.com/background:dimir-operative

could I, as the feature for the Psychic Rogue Background, use the spell list provided there? If not, I'll just use the Far Travelers "All Eyes on You" feature.
May 14, 2024 5:45 pm
The spells on the Dimir Guild Spells table are added to the spell list of your spellcasting class.
Those spell are on your list you do not automatically learn.
(I don't know your character build yet)
If you are using a non spellcasting class (Fighter, Rogue, Barbarian) then you would not receive any of those spells at all.


Otherwise the All Eyes are on Background Feature works.
May 14, 2024 6:18 pm
Rogue 1/Bard 2

So, if used, could expand his bard spell list.
May 15, 2024 1:45 pm
so...I was reading through the chat thread...all the way back to the start...and came across this statement by you:

I would prefer Arcana Trickster over Soulknife. I am not a huge fan of psychic characters.

I hadn't realized that. Would you prefer I remove the 'psychic' spin on the background I've put forth? It was simply named that to be thematic with the 'telepathic' (female) and 'telekinetic' (male) feats inherent in the Telequarian race I put forth. It being a background primarily for the Telequarian race (but could be taken by anyone with either of those feats as a racial feat).
May 16, 2024 2:49 pm
I do not have a problem with the Psychic name or abilities.
I have just DMed so many games were players think that can do over powered thinks with their abilities just because they are Psychic.
It has kind of ruined it for me.

I do not know or understand anything about the Telequarian race. Is it from an anime or something? Is there a way to just theme what you want as a normal DnD race instead of coming up with something new? I am really not wanting to add a whole new race I know nothing about to this campaign. Before when you wanted a Tiefling style that was perfectly fine with me.
May 16, 2024 2:55 pm
Not to interject, but based on the write-up it looks like the Telequarian "race" is really just giving a name to his Custom Lineage.

I know people generally treat Custom Lineage as "Variant Human v. 2.0," but I think he's actually being creative with it.
Last edited May 16, 2024 2:57 pm
May 16, 2024 5:58 pm
Thanks MaJunior...that is precisely what I was trying to do...tele-quarian...tele-kinetic feat (males), tele-pathic feat (females).

Could easily just be a variant human that are small (instead of medium) in size and are born with either "tele-" feat dependant upon gender.
Last edited May 16, 2024 9:54 pm
May 16, 2024 9:53 pm
Quote:
Physical Description: Telequarians are a captivating and diminutive race, standing no taller than 3 feet. They possess an otherworldly grace with translucent skin, shimmering hair, and large, luminous eyes in a variety of enchanting colors. Adorned with celestial jewelry, they exude an aura of enchantment (metaphorically speaking, not literally).
This portion could easily be rewritten to reflect a more human likeness
May 17, 2024 12:17 pm
So, I made the assumption that custom lineage allows you to create a whole new race or basically a variant human.

Is there anything preventing a player from making a variant elf (for example) and having the variant elf still qualify for something like elven accuracy?
May 17, 2024 12:59 pm
I have never seen anyone create a new race with custom lineage/varient human.
I view Custom Lineage/Varient Human as the same thing now a day.

It has always been more reflavoring of normal races.
Where the feat is something trained or an accident that happened.
A elf who has trained very well in Archer to get Eleven Accuracy.
A Halfling who was trained by physic monks.
An experimented on Bear who can now talk and walk.
A dwarf who was transported into the shadow planes.

I am just worried about you creating this whole new race coming up with lore and facts about it then your character dies and it none of that lore will be used again.

Having a tribe of physic gnomes because they all eat some stange plant or worship a stange totem that gives them power I can understand.
May 17, 2024 1:28 pm
Sardis says:

Is there anything preventing a player from making a variant elf (for example) and having the variant elf still qualify for something like elven accuracy?
Per Jeremy Crawford:
"In Tasha's Cauldron of Everything, the custom lineage option is chosen in lieu of a race, such as elf or dwarf. If you choose the custom lineage, you don't qualify for things in the game that require elf, dwarf, and the like."

● That would also include human -- so if you take Custom Lineage, no Prodigy feat, for example.

Now, I do agree Crawford has made some questionable calls in the past but because of his position he is still generally seen as The Voice of Authority. Of course, DM fiat can do whatever they want.
May 17, 2024 1:33 pm
Guess I'll need to wait for the GM's response to that :)
May 17, 2024 2:21 pm
Here is my main points.

I do not care if you want to create a new race. I need more information about it. Just knowing Tele-kinetic feat (males), tele-pathic feat (females) does not give me much. How/why do they have these abilities? How well known is the race? Is there a large population of them or only a few 100? What type of society do they have? Are they Feral like goblins, Barbaric Like Orcs, or Recluse like gnomes?
What do they look like? An image or vivid description would be great. Right now I am picturing a Gelfling with larger eyes.

I also want to point out that this campaign will have some racist/Xenophobe NPC. Not saying people dislike one race more then the other.
(As of right now your Character would not know this)
It is more along the lines of NPC will be scared or completely ignore/shun races they do not know anything about.
The villagers in most towns you visit live in constant fear for their lives. They may even consider you monstrous and run out out of town.
Some NPC could see you as something interesting to collect and add to their collection.

A lot of this depends on your Description, What they look like.

Is You playing a bard and having NPC shun you because of your appearance a extra challenge you want to deal with?

As I said before do you want to spend time making a new race up and have your character possible die a few days or weeks later?
May 17, 2024 2:29 pm
I'm considering simplifying things so am looking to your position on what was posted by MaJunior. Is a variant elf not an elf (in relation to feats for example, that have elf as a prerequisite).
May 17, 2024 2:36 pm
Hold on -- Custom Lineage is not "variant anything." By the book, it is its own thing.

Smiley -- as GM -- can say it works, but I feel like presenting it as "Variant Elf" is misleading.
May 17, 2024 3:10 pm
Custom Lineage
Ability Scores: Choose any +2
Size: Small or Medium
Speed: 30 ft.
Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them:
Creature Type. You are a humanoid. You determine your appearance and whether you resemble any of your kin.
Size. You are Small or Medium (your choice).
Feat. You gain one feat of your choice for which you qualify.
Variable Trait. You gain one of the following options of your choice: (a) darkvision with a range of 60 feet or (b) proficiency in one skill of your choice.
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
Your race is considered to be a Custom Lineage for any game feature that requires a certain race, such as elf or dwarf.


Human (Variant)
Ability Scores: Choose any two unique +1
Size: Medium
Speed: 30 ft.
Age. Humans reach adulthood in their late teens and live less than a century.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Skills. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.


Comparing the two they are pretty much the same.
The main differences are
Abilities Scores: +1 to two vs +2 to 1
Size: Medium vs Medium or Small
Feat: Both Get one
Feature : Skill vs Skill or Darkvision


I really don't care if you use Custom Lineage to say you are an Elf and say you got the feat from training, or some other source.
Calling it a Variant Elf can make it confusing because there are many Elf and Half-Elf Variants already.

It would be best to call it Custom Lineage (Reflavored Elf)
May 17, 2024 3:35 pm
Thanks for the response Smiley!

Custom Lineage (Reflavored Elf)

Creature Type: Humanoid
Ability Scores: Choose any +2 (Dexterity)
Size: Medium
Speed: 30 ft.
Feat: Elven Accuracy
Variable Trait: Darkvision 60'
Languages: You can speak, read, and write Common and Elven
Also, rather than going Rogue (Inquisitive)/Bard (College of Eloquence), I think I'll just start with 3 levels of Rogue and go with an Arcane Trickster. This gives him a bit of magic (though not as much as with Bard, especially in the long run), he will still using mage hand a fair but, not unlike the original idea...I may take some fighter levels in future levels.

I'm off work today and hope to have this completed post haste (or would that be a hasted post?).
Last edited May 17, 2024 4:12 pm
May 20, 2024 11:08 pm
I'll post tomorrow with character description and image...I'm currently at work (12 hours done...12 more to go).

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