@mathias0077 Looks like we never had you level up from a Rookie to Novice
Characters advance after the introductory session to become a "Novice" gaining
weapon mastery (attack with advantage, 3d6) or a
trait. After another short time they will advance to "Veterans" and gain whichever of mastery or trait they did not pick.
As Veterans begin gaining experience points that can be used to enhance their character as follows.
Exp Cost |
|
6 | +1 permanent HP
|
8 | +1 Proficient or Mastered Weapon.
|
10 | +1 Trait |
Experience is generally awarded for the group as a whole as follows:
+1 for good roleplay.
+1 for defeating enemies (encounters, not per enemy).
+1 for overcoming challenges
+1 for advancing the plot and their goals.
Advanced Rules for Veterans
Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.
Holding :
If a character wants to wait and respond to changes in the situation they may declare this at the beginning of their turn. Holding takes one action allowing them to use their other action at any point afterwards.