Ranger Trials

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May 29, 2024 9:13 pm
As the figure falls from the cliff I head that way as the dog attacks. Pell come with stave. We need to get control of it so we can question it. I will try and grapple and tie up opponent with my rope.

Rolls

grapple - (2d6)

(53) = 8

Morlock

Psybermagi

May 29, 2024 10:03 pm
Morlock

Running up you git your first good look at the figure. A disheveled man in tattered rags. The moonlight shows little detail but with the arrival of Pell you see the figure is a pale grey with enlarged eyes. As the light from Pell's lanter lands on it's face it moves to block the light screaming giving you ample opportunity to get a good good grip. It continues to flail at you and the dog inefectually with hand, teeth, rock, and anything at hand as it howls at the light.

Rolls

morlock attack vs - (dog:2d6, Stee:2d6)

dog:2d6 : (41) = 5

Stee:2d6 : (11) = 2

May 29, 2024 10:38 pm
Keep on it dog, Pell take my rope and tie its hands and feet while I hold it.

Pell

Psybermagi

May 29, 2024 10:51 pm
Pell proves adept at binding the wildly struggling creature and you soon have it tied up. You got through it with only a few minor scratches and bites but Pells hound has 2 nasty wounds that he proceeds to tend to. During this entire process the man does not speak a word.
Pell

Cursing about the loss of the two goats as he tends to his dog Pell asks Will you be heading out to track the other down or will you wait for the morn so we can gather more people?
May 29, 2024 11:21 pm
I will search him while I ask him What is your name and why are you stealing these goats?

Looking back over at Pell You did well tonight, you too dog. I think we should question this one then wait for morning to try track the other. They seem at home in the night. I will do some tracking in the morning while you gather some men. Are there possibly any caves or places that would be dark during daylight hours? They don't seem to like the light much.
Last edited May 29, 2024 11:22 pm
May 30, 2024 1:59 am
Morlock
The man merely hisses and your not even sure he understands you. All you find on him is a bit of homemade twine and an old rusty knife.

Pell

Caves? Well there are a bunch but most are small. Makes sense creatures like this might live in caves but I dont know of any large enough for that.

You chat a bit more and Pell relays what he knows of caves in the area. Some of what he says, about plants that grow in or near them aligns with your own expertise, but as these tend to be small it will still be a bother to find. Hopefully you can track them with this recent trail and you recent firsthand experience.

You bind the pale man and secure him in a small cage, normally used for swine, but you doubt it will be enough but it is still better than leaving him out. You agree it it best to watch him and take turns resting through the night. Pell, not being much of at tracker watches first for most of the night then wakes you before dawn to watch the man while he goes to round up a couple neighbors.

Pell

Don't expect much. This place is mostly peaceful and people tend to keep to themselves but still, thieving is bad for everyone so I should be able to get a couple of the men and maybe an older boy or two.
May 30, 2024 2:40 am
As I wait for Pell to return I will head up on the ridge and look around for tracks and any other sign. I will also observe the man to see how he acts in the daylight. Also wondering if Pell's dog will take the scent of the man and track the trail back.

While looking for tacks and sign

Rolls

Perception - (3d6)

(551) = 11

tracking - (2d6)

(21) = 3

May 30, 2024 12:39 pm
OOC:
LoL man your tracking is not going so well. I created most of these story ideas when you initially had that trait. Well, I will try and help out a bit with clues for you to follow up on, good luck :)

At the top of the short cliff behind Pell's house you easily spot where the goats were dropped and the creatures moved around, likely scouting the place. There are faint trails leading away from the area but they try to tack advantage of the rocky terrain and even moving through the trees. This seems too much for the creature, as far as you can tell from the tracks there is only one heading away, and it slaughtered one of the goats and butchers it rather crudely. Much of the animal was left behind but of the other goat there is not sign.

After the slaughter you lose the trail. Making your way back to Pell's place you return to find the pig cage ruined and the wounded creature is gone. Fortunately due to its injured leg this one leaves an easier trail even after it obviously tries to hide it.

Pell

A bit after sunrise a weary Pell returns with a single, though large, man and two youth, about 13 and 16. This is all I could get and be back quick. Sorry. But Sephek is a good woodsman and his boys are almost as good.

Sephek Kaltro

Extending an arm he takes yours in a firm grip. Well met. Glad to have some help with this bit of trouble of ours. Pell said one got away so I brought a couple of my hounds. Good trackers they are. We haven't had a fresh trail since the rains stopped so this is the best chance we've had to track these things back to their camp, or nest, or whatever, and drive them off.
May 30, 2024 1:33 pm
OOC:
Lol, yep I am sucking at tracking. I saw perception and thought I could use that kinda in tracking also. Wish I never would have changed it.


I eye the new comers. Well done Pell. Well met Sephek glad to see the hounds. We have a fresh blood trail to follow because the captive managed to get away while I was scout the ridgeline. I wounded him with an arrow so hopefully your hounds will be able to track them. Those are fine strong looking boys you have there. Are we ready to move out.
May 30, 2024 5:24 pm
OOC:
Don't worry. You can fix the problem soon. Though you'll have to wait for those three dice on the bow attack, if you do.
May 30, 2024 6:03 pm
OOC:
I thought I got 3d6 to hit because of marksman.
May 30, 2024 7:08 pm
OOC:
Marksman doesn't add dice. It increases the success range. So, normal success is 5-6. If you Focus, the range becomes 4-6. If you Focus and have Marksman, you succeed on 3-6.

Weapon Mastery is what gives you three dice.
May 30, 2024 7:39 pm
daryen says:
OOC:
Marksman doesn't add dice. It increases the success range. So, normal success is 5-6. If you Focus, the range becomes 4-6. If you Focus and have Marksman, you succeed on 3-6.

Weapon Mastery is what gives you three dice.
Gotcha

Sephek Kaltro

Psybermagi

May 31, 2024 2:44 pm
Quote:
... Are we ready to move out.
Sephek Kaltro

Aye, me and the boys will go with you. The others don't seem to have enough worry or love for their neighbors. Fools. Just because it hasn't happened to them yet.

We best leave Pell. He's never been much of a fighter and with his dog wounded it would be best to go with just the four of us.


Taking his dogs to get the scent the two beast set about tracking and Sephek explains that he is their breeder and trainer. This gets him out in the woods more than most so is often called to help with trouble like this. When he learns who you are and that you are trained as a ranger one of his boys gets quite excited and begins asking you all sorts of questions. Upon learning you are leaving the area for experience he asks if your master might be willing to take on a new apprentice now that you are moving on.

You chat a bit as the dogs do much of the work. Once again the creature moves to rocky terrain and used trees to create gaps in its tracks. After you explain your previous experiences Sephek keeps one dog on trail and sets the other roving with a Seek command. Both dogs are well trained and respond to their names and multiple commands. After an hour of weaving from dry creek bed to rocky outcrop to thick groves the trail leads to a small cave well hidden by thick trees and tumbled down ruins. The cave looks like it might have once been the cellar of whatever the structure was but at the back of it is a deep and dark tunnel.

Sephek immediately sends the younger of the two boys, Altor, to pass word of this place to the neighbors. I doubt it is just the two of these creatures and if we want to block the passage we will need to map it out to ensure there are not back doors first. No use plugging one badger whole when they can just slip out the other.

As this is going on you have been looking around and spot something in the dirt. Bending down you pick up a partially trampled object. By the looks of the area it was dropped no more than a day or so ago. You instantly recall that Pell mentioned a couple of traveling traders and tinkers have recently disappeared and a horror fills your heart. Some of the tinkers travel in small wagons with all their possessions and sometimes even their families.
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May 31, 2024 10:09 pm
I look at the boy and tell him I am sure my father would be happy to train you. After we finish here I will write a letter for you to him. Picking up the object I show it to Sephek. Pell told me in recent days there have been some traders and tinkers taken. We need to find these people if we can. I say we head into the cave and see what we can see. We will also look any wagon tracks or more possessions.
Jun 1, 2024 3:01 pm
The cave is far from the road and there are no paths leading to it but you do find signs of things being dragged into the cave. Searching the the area you find a couple sites with large areas of mud and dark fleck you determine to be blood. By your guess something was butchered at the sites. Sephek reasons that the bandits just took what they could carry to the cave and hi wagons and other things too large. With only a few bandits that might explain why there were large gaps between the thefts. If they had to haul their goods from where they stole them then they might have had to make several trips. And if they only did this when dark then emptying a wagon would take several nights.

The cavern entrance is only about 4' tall and 2' wide with the room beyond being about 20'x20' and 10' tall. The tunnel at the back is initially about 3' in diameter and shows signs of having previously been larger but collapsed and been dug back open.
Jun 1, 2024 3:37 pm
Looks around the room then the group. Well we can try and finish digging this out or set up an ambush here for when the come out tonight. Keep the lantern low then when they come in crank up the light and step in front of each exit so the can't get back out. If that doesn't work maybe go back and get some digging tools and make this tunnel entrance bigger.
Jun 4, 2024 12:53 pm
As you examine you options Sephek's other son returns at a run with two other men in tow. Running up he grabs the tire you found and shows it to one of the men who busted into tears. The other steps up and places a comforting hand on his shoulder before turning to Sephekand you.

Luvash

That's my nephew's. We were out looking for him. He turned up missing this morning. Must have gone to the out house in the night and gotten taken by those things.

Sephek Kaltro

Looking at you and the two men then the small tunnel into the stone under the hill he sighs. looks like this isn't stopping here. Do you have a lantern or torches so we can follow them underground?
Jun 5, 2024 12:03 am
Looking at Luvash I am sorry to hear that, Yes we must hunt these devils down. I look at Sephek I have a lantern. Multiple ones would be good. These little buggers hate light it blinds them so lets light as many ae we have and proceed. I strap my bow to my back and pull my sword.
Jun 5, 2024 12:37 pm
The younger bit is sent back running to go fetch more lanterns or torches from nearby homesteads. The older one will remain nearby in hiding to watch the cave while the test of the men go with you into the cavern.

Each of the men is armed with a large knife of club and together you with you easy down the narrow passage. As you do it becomes apparent that the passage was much larger and cut into the stone of the hill but that old tunnel collapsed and was dug back out to its current size. Luckily it opens to the original carved stone tunnel about 6 feet wide and 8 tall after only 30 feet out so.

After walking another 200 feet, and descending 2 sets of stairs, you arrive at a room. The square chamber is 20 feet to a side and 10 feet tall. The floor is littered with scraps of animal bones and smells of sewage. A corner of the place used as a latrine. Using the light to study the room you find traces of the bare footed thieves but also other booted tracks including fresh ones that are smaller.

Confident you are on the correct track you press on. The passage connects to another room that is empty safe for a closed door on the far side. The double door is made of metal, each being 5'x10' , with heavy rings to pull the door open. Dirt and dust on the floor shows traffic through here leading to the door.
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