Deeper Underdark

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Jun 18, 2024 4:31 pm
Grin is ecstatic that they made it through the door unscathed. Huzzah! We did it! he starts to dance and doesn’t notice the creatures approaching immediately.
Last edited June 18, 2024 4:32 pm

Rolls

Save test - (2d6)

(42) = 6

Jun 18, 2024 6:22 pm
" I can't believe this actually work sooo.. what was that?" Brewner says confused by the supposed light. However he doesn't waste time in barring the doors.

When trying to be fast, Brewner ended up being clumsy
Last edited June 18, 2024 6:29 pm

Rolls

Test - (2D6)

(41) = 5

Jun 18, 2024 7:55 pm
Felix followed through the doors, relieved once he came to a stop. He fiddled with his head lamp but jumped when he noticed they weren't alone.

Rolls

Save test - (2d6)

(56) = 11

Jun 19, 2024 12:29 am
As Stee come through the door he automatically notices this isn't the room he left but that does look like the Morlock he shot with his bow.

Rolls

save test - (2d6)

(55) = 10

Jun 19, 2024 3:28 am
OOC:
It should be the same room Stee left. I apologize if I got the description wrong. We can adjust as necessary. But it is the same room and same doors.
Jun 19, 2024 2:56 pm
OOC:
mathias is correct, and I screwed up the room description. Let me do it again, if you all don't mind ...
The group decides to rush the doors in a burst, with Ealdwig's concerns outvoted. However, knowing that these are magical doors that might not open the same again, he realizes that he is going to need to keep up. Getting his out light ready, he awaits Grin's signal with the rest. As part of the preparation, Grin hands his crowbar to Brewner, saying, "Close and bar the doors once we're all in."

"Crab Sandwich!" calls out Grin, and the group springs into action. Everyone with a light, ignites (or uncovers) it and they rush the doors in unison. Grin and Oliver take up the rear, as Grin drops oil behind them, and Oliver attempts to light it as they pass by. As soon as everyone is inside, Brewner closes the doors, and uses some rope and the crowbar to tie the doors closed. (Fortunately, they have open handles, so this can actually work.) As Brewner closes the doors, he thinks he sees a brief flash of light along the seam between the doors, but he isn't 100% sure with all of the other light present.

As Brewner and Oliver are busy closing and barring the doors (Brewner because he has the crowbar and Oliver because he was last in), everyone else sees that hey are in a 10 foot square passage that opens into a larger chamber. A rush of cool moist air washes over you along with the smells of water and filth as well as the sounds of something stirring. Moving through the square passage you quickly reach the larger area to reveal a cavernous room. The floors and walls show signs of skilled work but also massive cracks and broken and fallen stone. As the light spills into the chamber you see several crude cages that are empty. The room is at least 100' long and 60' wide and over 30' tall but large sections of the ceiling have collapsed and sections of wall have fallen in, Besides the empty large cages, there is a variety of small animals, goats, dogs, cats, sheep, chickens, all stuffed in cramped cages built from what looks like scraps of furniture, household goods, and mud. Scattered around the room are scraps of what look to be tools, scrolls, a few coin, clay tablets, and bones. Multiple identical hallways at regular intervals leed away from the room. At one end of the room a dim blue glow can be seen beyond the light of the lanterns.

Next to the animal cages are two figures, both yelling and hissing at the sudden arrival of lots and lots of light. Both launch themselves at the group, screaming incoherently, though one seems injured and isn't as quick as the other.
OOC:
The requested actions are still all the same. I'm now launching into our scheduled combat session ...
Jun 19, 2024 3:05 pm
OOC:
Heh. Use the wrong character tag on the last message. Hope no one saw it before I fixed it. :-)
Looks like everyone made their Save Test to avoid surprise. The morlocks still get the first attack, but this way they don't get *two* attacks. They each move once and attack once this turn. Lesse, we have Ealdwig, Felix, Stee, and Grin available to be attacked. (Brewner and Oliver are screened by the others.) Roll a 1d4 twice to see who gets it, using the order above ...

... OK, that means Ealdwig and Grin are the subjects of the attacks. Congratulations! ...

Ealdwig is able to use his natural grace to dog the enraged morlock's attack, but Grin is not so lucky. Grin gets to make an Evade test (normally) to avoid. If he fails this Evade test, then he gets Advantage on his next one.
OOC:
It is now your turn! Note that Brewner and Oliver can't attack this initial Turn, but are able to freely move and attack after that.

Rolls

First morlock attack - (1d4)

(4) = 4

Second morlock attack - (1d4)

(1) = 1

Morlock attack on Ealdwig DC:5 - Basic - (2d6)

(43) = 7

Morlock attack on Grin DC:5 - Basic - (2d6)

(62) = 8

Jun 19, 2024 3:14 pm
OOC:
duende agility
Grin was too slow to react, focused too much on his victory dance. Coming to his senses, he swings his torch at the Morlock that hit him, then squeezes back between the other party members to the back to prepare his crossbow for the next round.
Last edited June 19, 2024 3:20 pm

Rolls

Duende Agility - (1d6)

(2) = 2

Torch hit - (1d6)

(1) = 1

Jun 19, 2024 3:19 pm
OOC:
Made another mistake that has a very easy fix: They get three Actions, not just two when they Attack. However, the light means they should have attacked with Disadvantage. Ergo, each pair of dice above were two attacks each, not just one. Effect (this Turn) are unchanged.

Grin's Agility failed this Turn (so he's down an HP), but he gets Advantage next Turn!
Jun 19, 2024 4:50 pm
Watching the Morlocks recklessly dive in to attack Felix attempts to summon his Shamanic Boon

Incredibly Florial responds,

By enveloping him is translucent armor (+2 HP). Pink in hue, the armor appears to be a mixture of ghostly chainmail and leather.

Felix then swings his sword at the nearest Morlock.
Last edited June 19, 2024 4:57 pm

Rolls

Shamanic Warrior boon test - (2d6)

(63) = 9

Boon option - (1d6)

(2) = 2

Sword attack - (3d6)

(223) = 7

Jun 19, 2024 10:30 pm
Seeing Morloks coming Stee notices the one he shot while rescuing the captives earlier.

I will back away so I can use my bow unless I can get a shot off first. I do have quick shot. Just in case.
Last edited June 19, 2024 10:35 pm

Rolls

to hit - (3d6)

(346) = 13

Jun 19, 2024 11:24 pm
OOC:
Brewner and Oliver need to wait this round, right?
Jun 19, 2024 11:35 pm
OOC:
They should be able to make ranged attacks, though, right?
Jun 20, 2024 1:23 am
OOC:
Yes, Brewner and Oliver are effectively sitting out the first Turn as they finish up with the door. Next turn they'll have to use a Move to engage (or use a Ranged weapon). They can't use ranged this turn, as they are focused on the doors.

Since there are only two now, Felix and Ealdwig are effectively forming a screen for the others. But, the morlocks could change targets at any time by simply moving, and immediately get close to any of the Ranged users. And with three Actions, they can do this effectively.
Jun 20, 2024 1:33 am
daryen says:
OOC:
Yes, Brewner and Oliver are effectively sitting out the first Turn as they finish up with the door. Next turn they'll have to use a Move to engage (or use a Ranged weapon). They can't use ranged this turn, as they are focused on the doors.

Since there are only two now, Felix and Ealdwig are effectively forming a screen for the others. But, the morlocks could change targets at any time by simply moving, and immediately get close to any of the Ranged users. And with three Actions, they can do this effectively.
OOC:
Did I get to fire my bow?
Jun 20, 2024 1:44 am
OOC:
Since they were already engaged, yes. You did a Move to get distance, then Attacked. Works perfectly!

Stee shot; Felix and Grin took swings; Brewner and Oliver were barring the doors. Just waiting for Ealdwig and I'll wrap up the Turn and set up the next.
Jun 21, 2024 1:00 am
Ealdwig rolls away from one of the creatures. What is that...thing? He comes up with his gifted goblin sword and strikes.
OOC:
I believe we discussed this and it's 3d6 at this point. Mastery, correct?
Last edited June 21, 2024 1:01 am

Rolls

Attack with sword - (3d6)

(226) = 10

Jun 21, 2024 2:01 am
OOC:
Correct, Weapon Mastery grants Advantage = 3d6 unless something imposes Disadvantage = 1d6
Jun 21, 2024 1:22 pm
The group counter-attacked. Brewner and Oliver were busy barring the door. Grin failed to evade the hit from the Morlock, so the hit landed. In response, he swings at the morlock with his torch, but doesn't even come close. He drops the torch and then steps back to set up a crossbow attack next turn. Felix steps forward, invokes his shamanic magic and takes a swing with his mighty sword. The magic takes effect, but he misses with his sword. Stee moves into position and fires and arrow at the morlock he had hit before, hitting him again. Ealdwig repositions himself and takes a swing with his sword, making contact! Each of the morlocks is now down a second HP, and Grin is down one HP. (Though he gets advantage on his next attempt to evade due to his armor!)

The morlocks continue their ferocious attacks, focusing now on Felix and Ealdwig (who are the closest to them, not requiring any movement to engage). Fortunately, with all of the light still present, the morlocks are still attacking at disadvantage.

The results of the attacks are two hits on Felix and one hit on Ealdwig. The attacks on Felix make his shamanic armor disappear (the two temporary HP are eliminated), but it served its purpose! Ealdwig gets to make a standard 1d6 Evasion roll to avoid his damage.
OOC:
Next turn! Tell me your actions.

A couple notes:
- Assuming Felix wants to stand and fight to give room for the ranged weapon uses to take their attacks, he can either use Focus to improve his chance to hit, or use Evade to avoid any opposing hits that land. (Or something else if you come up with a better plan! :-) )
- If Ealdwig is willing to stand and fight this turn, he can have two attacks, as the morlock is just standing in front of him.
- Oliver and Brewner will have to move to engage with melee. The don't have to move for ranged attacks.
- Stee and Grin can stand and fire twice if they want. They currently have good position.

Rolls

Morlock 1 attack 1 against Felix DC:5 - Basic - (1d6)

(6) = 6

Morlock 1 attack 2 against Felix DC:5 - Basic - (1d6)

(6) = 6

Morlock 1 attack 3 against Felix DC:5 - Basic - (1d6)

(1) = 1

Morlock 2 attack 1 against Ealdwig DC:5 - Basic - (1d6)

(3) = 3

Morlock 2 attack 2 against Ealdwig DC:5 - Basic - (1d6)

(1) = 1

Morlock 2 attack 3 against Ealdwig DC:5 - Basic - (1d6)

(5) = 5

Jun 21, 2024 1:41 pm
Stee exhales and lets fly. In one swift motion he nocks, pulls, exhales and releases.
OOC:
I am shooting at the same morlock.
Last edited June 21, 2024 1:43 pm

Rolls

to hit - (3d6, 3d6)

3d6 : (344) = 11

3d6 : (652) = 13

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