TSO Character Creation

May 18, 2024 1:06 am
CHARACTER GENERATION INFO
Each character has a role and heritage with no duplicates.

Roles: Helm(Xenotech Expert), engineer(Engineer), Tactical(Born to Fight), Communications(Detective), Doctor(Medical Savant), store away ???

Heritage: Robot (Autoborg), Bug Eyed Monster (Invex), Brute (Tyranax), Cyborg (Ilvian), Space Dwarf (Nain), Whatchamacalit (Splinter)
May 18, 2024 1:12 am
Helm: The Helm can reroll one failed Evade Test per round.
Communications: The Communications can reroll one failed Sensors system roll per round.
Doctor: When in their medbay, the Doctor always helps to heal 1 extra Hit Point on a successful Healing Test.
Engineer: When in their Engineering Bay, the Engineer can forfeit both their actions to bring a disabled system back online or restore 1 Structure to the Starship (no test required).
Tactical: When making an attack with a Weapons system, Tactical may forfeit one action on their turn to increase damage dealt by 1.
Navigator : (Course Correction): The Navigator can forfeit one action to reroll a failed test related to the Movement system or increase the ship's Speed by 1 for the round.
Security Chief : (Security Measures): The Security Chief can either use one action to to grant any crew members they are in communication with advantage to evade 1 for the rest of the round or force any boarding force disadvantage to bypass any ship security measures they attempt to bypass that round.
Science Officer (Scientific Insight): The Science Officer can reroll one failed test involving data analysis, identifying anomalies, or clarify strange sensor data.
Weapons Officer (Target Lock): Once per round, the Weapons Officer can reroll a failed attack roll using the ship's Weapons system.
Quartermaster (Resource Management): The Quartermaster can test to optimize the use ship’s supplies (e.g., fuel, food, or ammo), immediately extending the effectiveness for 1 addition time without costing any additional resources.
[ +- ] Human
[ +- ] Khalumra
[ +- ] Autoborg
[ +- ] Invex
[ +- ] Tyranax
[ +- ] Ilvian
[ +- ] Nain
[ +- ] Hologram
May 18, 2024 1:12 am
1. Select a Role and Heritage, post both to claim them.
1a. Your heritage comes with a trait
1b. Each role will also have an assigned trait for this game
2. Pick one trait that your character will be aware of. (No Psionics)
2a. Your characters third trait will be discovered later. This is part of the fun of waking up with selective amnesia. :)
3. Pick either
3a. A weapon group to be proficient with and mastered weapon to start with
3b. A Family trade
4. You will pick your belief after 1 week of game play as your character get to recreate their identity.
5. Character will each "discover" a minor xenotech. If you have any specific interest let me know.
May 18, 2024 1:20 am
[ +- ] Character Sheet
1. Expand the charsheet templey (pink field) by clicking the "+" symbol
2. Click the "Create Character" button in the expanded character sheet template
3. Enter a character name and click OK
4. the character sheet will be opened. This sheet can be edited in multiple ways. Form fields appear as underlined sections that can be simply edited by clicking on them. Atribut fields have black header bars with a Quill and title in white that can edit the entire field by clicking the quill which caused the field to transition to edit mode. Clicking anywhere outside the edit field will close and save the field.
5. After you are done editing, or even after just creating the character, you can go to a game you are a member of, select "Game Details" from the lower right corner of any page in the game then scroll down to "Submit Character". Use the drop down menu to select the character you wish to add to the game then click "Submit". Once submitted both you and the GM can see and edit the sheet.
May 18, 2024 3:01 am
engineer and Cyborg
May 18, 2024 1:33 pm
Autoborg and communications
May 18, 2024 3:24 pm
QuingSolaris says:
Could my character have a heat sensor visor for minor xenotech?
+1 non-integrated "Jordy"esk visor with . . . some options (to be discovered in game play)
May 18, 2024 5:27 pm
Ok, so if you two will play the intelligent PCs, I'll go for good old melee combat (aka brute force):

Tyranax / Brute

Let's smash things!
Last edited May 18, 2024 5:28 pm
May 18, 2024 5:39 pm
Ok I have mostly got my character together just need to choose weapon prof and 1 extra cyber trait.

not sure if I want to go with eyes or hard drive, though weapon might be cool as well.

So meet Sam, your young engineer.

https://www.dropbox.com/scl/fi/841heh6hcoseylanhuohc/sam3.jpg?rlkey=spqj9bnptpw2vndikg55ldhw7&dl=1
May 18, 2024 6:01 pm
Here’s Adonis! I’ll probably flesh out the backstory more later, but I think I have everything
May 18, 2024 6:15 pm
Nice to meet you Sam!

So far, my PC:
1. Tyranax / Brute
Rol: Tactical
2. Armshield Trainee
3. Melee weapons prof.

Current weapon (expecting DM approval): Electrified Warhammer

Current clothing: Greek Robe & Battle leather sandals
Last edited May 18, 2024 6:17 pm
May 18, 2024 8:06 pm
Tweaked the gear on Adonis but looks good. Add a weapon you have mastered (now in the instructions) and you should be good to go
May 18, 2024 8:28 pm
@Cathamber is the Electrified Warhammer a heavy weapon and/or xenotech
May 18, 2024 8:42 pm
The Warhammer was originally a big one-handed melee weapon... Probably for other heritage it may be two handed, but since he is huge in comparison, he wields it with one hand :). And, I understood that in frontier there is only one melee weapon proficiency (different from dungeon that we used 2 melee types and 1 ranged).

BUT, I haven't selected gear yet... how would a xenotech option work?

I've already created a draft in the Character Sheet provided... thou not finished yet. Any xenotech item suggestion is welcome!!
Last edited May 18, 2024 9:00 pm
May 18, 2024 8:52 pm
Write Santa a letter and hope you've been good this year. Or just tell me a basic preference.
May 18, 2024 9:02 pm
Oh dear Santa, I've been a perfect kid this year... A nice kid this year... I was better than last year....Oh gosh...


(Rex throws the paper away and went home)
Last edited May 18, 2024 9:03 pm
May 18, 2024 9:14 pm
Light Melee (Axe, baton, brass knuckles, chainsaw, fencing sword, hammer, knife, laser sword, taser) 1-5 GalCreds

Heavy Melee (Two-handed maul, claymore, piston-hammer, shock-staff, drill, dual-sided laser sword) 1-15 GalCreds

Light Ranged (Hand crossbow, laser pistol, needle pistol, revolver, shuriken, sonic stunner, throwing knives) 1-20 GalCreds

Heavy Ranged (Automatic rifle, frag grenades, flamethrower, goo grenades, laser rifle, longbow, missile launcher, plasma cannon, railgun, stun grenades)
May 18, 2024 9:27 pm
Ok, I think I get it...
Can it be a xenotech light electric hammer?

Rex already got used to the armshield, so I'm guessing this needs to be one-handed, right?

So the xenotech thing would be that is stores kinetic power and, when it is full, is discharges on a successful hit... in terms of mechanics, a random chance (1d6 after attack is successful, success only on 6) that it either paralyzes for one turn an organic target or overchanges an inorganic target... Makes sense?
Last edited May 18, 2024 9:29 pm
May 18, 2024 9:47 pm
Yeah . . . I get it. . Keep dreaming. It's a bit more than minor. But it does give my ideas of what to want. I'll work soothing up and add it to you sheet once you submit your character
May 18, 2024 10:14 pm
Ok! Great! Thanks!

(I truly mean that I trust you, you know the system very well and Rex intention to become a tank)
Last edited May 18, 2024 10:18 pm
load next

You do not have permission to post in this thread.