TSO Character Creation

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May 18, 2024 1:06 am
CHARACTER GENERATION INFO
Each character has a role and heritage with no duplicates.

Roles: Helm(Xenotech Expert), engineer(Engineer), Tactical(Born to Fight), Communications(Detective), Doctor(Medical Savant), store away ???

Heritage: Robot (Autoborg), Bug Eyed Monster (Invex), Brute (Tyranax), Cyborg (Ilvian), Space Dwarf (Nain), Whatchamacalit (Splinter)
May 18, 2024 1:12 am
Helm: The Helm can reroll one failed Evade Test per round.
Communications: The Communications can reroll one failed Sensors system roll per round.
Doctor: When in their medbay, the Doctor always helps to heal 1 extra Hit Point on a successful Healing Test.
Engineer: When in their Engineering Bay, the Engineer can forfeit both their actions to bring a disabled system back online or restore 1 Structure to the Starship (no test required).
Tactical: When making an attack with a Weapons system, Tactical may forfeit one action on their turn to increase damage dealt by 1.
Navigator : (Course Correction): The Navigator can forfeit one action to reroll a failed test related to the Movement system or increase the ship's Speed by 1 for the round.
Security Chief : (Security Measures): The Security Chief can either use one action to to grant any crew members they are in communication with advantage to evade 1 for the rest of the round or force any boarding force disadvantage to bypass any ship security measures they attempt to bypass that round.
Science Officer (Scientific Insight): The Science Officer can reroll one failed test involving data analysis, identifying anomalies, or clarify strange sensor data.
Weapons Officer (Target Lock): Once per round, the Weapons Officer can reroll a failed attack roll using the ship's Weapons system.
Quartermaster (Resource Management): The Quartermaster can test to optimize the use ship’s supplies (e.g., fuel, food, or ammo), immediately extending the effectiveness for 1 addition time without costing any additional resources.
[ +- ] Human
[ +- ] Khalumra
[ +- ] Autoborg
[ +- ] Invex
[ +- ] Tyranax
[ +- ] Ilvian
[ +- ] Nain
[ +- ] Hologram
May 18, 2024 1:12 am
1. Select a Role and Heritage, post both to claim them.
1a. Your heritage comes with a trait
1b. Each role will also have an assigned trait for this game
2. Pick one trait that your character will be aware of. (No Psionics)
2a. Your characters third trait will be discovered later. This is part of the fun of waking up with selective amnesia. :)
3. Pick either
3a. A weapon group to be proficient with and mastered weapon to start with
3b. A Family trade
4. You will pick your belief after 1 week of game play as your character get to recreate their identity.
5. Character will each "discover" a minor xenotech. If you have any specific interest let me know.
May 18, 2024 1:20 am
[ +- ] Character Sheet
1. Expand the charsheet templey (pink field) by clicking the "+" symbol
2. Click the "Create Character" button in the expanded character sheet template
3. Enter a character name and click OK
4. the character sheet will be opened. This sheet can be edited in multiple ways. Form fields appear as underlined sections that can be simply edited by clicking on them. Atribut fields have black header bars with a Quill and title in white that can edit the entire field by clicking the quill which caused the field to transition to edit mode. Clicking anywhere outside the edit field will close and save the field.
5. After you are done editing, or even after just creating the character, you can go to a game you are a member of, select "Game Details" from the lower right corner of any page in the game then scroll down to "Submit Character". Use the drop down menu to select the character you wish to add to the game then click "Submit". Once submitted both you and the GM can see and edit the sheet.
May 18, 2024 3:01 am
engineer and Cyborg
May 18, 2024 1:33 pm
Autoborg and communications
May 18, 2024 3:24 pm
QuingSolaris says:
Could my character have a heat sensor visor for minor xenotech?
+1 non-integrated "Jordy"esk visor with . . . some options (to be discovered in game play)
May 18, 2024 5:27 pm
Ok, so if you two will play the intelligent PCs, I'll go for good old melee combat (aka brute force):

Tyranax / Brute

Let's smash things!
Last edited May 18, 2024 5:28 pm
May 18, 2024 5:39 pm
Ok I have mostly got my character together just need to choose weapon prof and 1 extra cyber trait.

not sure if I want to go with eyes or hard drive, though weapon might be cool as well.

So meet Sam, your young engineer.

https://www.dropbox.com/scl/fi/841heh6hcoseylanhuohc/sam3.jpg?rlkey=spqj9bnptpw2vndikg55ldhw7&dl=1
May 18, 2024 6:01 pm
Here’s Adonis! I’ll probably flesh out the backstory more later, but I think I have everything
May 18, 2024 6:15 pm
Nice to meet you Sam!

So far, my PC:
1. Tyranax / Brute
Rol: Tactical
2. Armshield Trainee
3. Melee weapons prof.

Current weapon (expecting DM approval): Electrified Warhammer

Current clothing: Greek Robe & Battle leather sandals
Last edited May 18, 2024 6:17 pm
May 18, 2024 8:06 pm
Tweaked the gear on Adonis but looks good. Add a weapon you have mastered (now in the instructions) and you should be good to go
May 18, 2024 8:28 pm
@Cathamber is the Electrified Warhammer a heavy weapon and/or xenotech
May 18, 2024 8:42 pm
The Warhammer was originally a big one-handed melee weapon... Probably for other heritage it may be two handed, but since he is huge in comparison, he wields it with one hand :). And, I understood that in frontier there is only one melee weapon proficiency (different from dungeon that we used 2 melee types and 1 ranged).

BUT, I haven't selected gear yet... how would a xenotech option work?

I've already created a draft in the Character Sheet provided... thou not finished yet. Any xenotech item suggestion is welcome!!
Last edited May 18, 2024 9:00 pm
May 18, 2024 8:52 pm
Write Santa a letter and hope you've been good this year. Or just tell me a basic preference.
May 18, 2024 9:02 pm
Oh dear Santa, I've been a perfect kid this year... A nice kid this year... I was better than last year....Oh gosh...


(Rex throws the paper away and went home)
Last edited May 18, 2024 9:03 pm
May 18, 2024 9:14 pm
Light Melee (Axe, baton, brass knuckles, chainsaw, fencing sword, hammer, knife, laser sword, taser) 1-5 GalCreds

Heavy Melee (Two-handed maul, claymore, piston-hammer, shock-staff, drill, dual-sided laser sword) 1-15 GalCreds

Light Ranged (Hand crossbow, laser pistol, needle pistol, revolver, shuriken, sonic stunner, throwing knives) 1-20 GalCreds

Heavy Ranged (Automatic rifle, frag grenades, flamethrower, goo grenades, laser rifle, longbow, missile launcher, plasma cannon, railgun, stun grenades)
May 18, 2024 9:27 pm
Ok, I think I get it...
Can it be a xenotech light electric hammer?

Rex already got used to the armshield, so I'm guessing this needs to be one-handed, right?

So the xenotech thing would be that is stores kinetic power and, when it is full, is discharges on a successful hit... in terms of mechanics, a random chance (1d6 after attack is successful, success only on 6) that it either paralyzes for one turn an organic target or overchanges an inorganic target... Makes sense?
Last edited May 18, 2024 9:29 pm
May 18, 2024 9:47 pm
Yeah . . . I get it. . Keep dreaming. It's a bit more than minor. But it does give my ideas of what to want. I'll work soothing up and add it to you sheet once you submit your character
May 18, 2024 10:14 pm
Ok! Great! Thanks!

(I truly mean that I trust you, you know the system very well and Rex intention to become a tank)
Last edited May 18, 2024 10:18 pm
May 18, 2024 10:38 pm
HA! this is my first run on Frontier but we can definitely get you some kind of armor or EVA with shields or something . . .
May 19, 2024 3:09 am
Ok since I have a choice between tools of the trade or Xenotech I will go with an engineering kit as I want to be able to fix things not only on the ship but in adventures off the ship. I Imagine it as a toolbelt with all types of adjustable tools to fix things.

I hope to take xenotech expert in the future but due to race I think cyberware is a starting must.

I submitted my character still figuring out my 2nd cyberware
Last edited May 19, 2024 3:11 am
May 19, 2024 3:24 am
I went with built in hard-drive, it would be good if she can figure out how things work as the engineer.
Last edited May 19, 2024 3:29 am
May 19, 2024 3:27 am
All good, submitted characters do not need to be finalized until we start the story.
May 19, 2024 4:05 am
OK, filled Sam's belt with all sorts of techno goodies. These are all portable tools for convenience with limited power unless powered with a hard line. Engineering would have more, including things like 3d printer/fabricator, micro forge, etc.
May 19, 2024 8:48 am
Thanks for checking Rex! He does seem to be a good (starting) fighter.
May 19, 2024 6:36 pm
I've been thinking about the characters and how the team may work, and if Spybermage allows it, I'd like to change to a Invex / Helm

Can I?

It may be:
1. Invex (Chitinous Armor)
Helm (can reroll one failed Evade Test per round)
2. Armshield Trainee
3. Light ranged weapons prof. (Laser pistol)

He may add the Stealth Engines to the Ship...

And someone may actually pilot the ship!
Last edited May 19, 2024 6:36 pm
May 19, 2024 6:52 pm
Sure, go for it
May 19, 2024 9:27 pm
Ok, it's done and submitted. Waiting for your review.
May 19, 2024 10:32 pm
I do not see a charger submitted for you @Cathamber
May 20, 2024 2:25 am
A quick summary so far:

Sam, Cyborg Engineer (weapon?)
Adonis, Robot Communications, (laser pistol)
Stinger, Invex Helm, (laser pistol)


Available heritage: Tyranax, Nain
Available roles: Tactical, Doctor
May 20, 2024 5:26 am
@Cathamber is Stinger keeping the shield trait and armor item?
May 20, 2024 10:15 am
Yes please. Considering the current team, I think he will stand in the front in case of melee battle, and bring all enemy attention to him while the rest fire lasers from behind. You know, based on his enhanced evasion skills.

At least, unless a stronger fighter joins in..
May 20, 2024 6:02 pm
Looks like I'm the Medic!

Doctor(Medical Savant)/Nain
Name: Alandra Mournbeard:
Heritage trait:
Tinkerer: You gain Advantage on tests to modify or enhance technology.
Assigned Trait:
Medical Savant: I’ve seen worse, son. You’ll pull through. As an Action, you can Test 2d6 to heal a creature other than yourself. If the Test is successful, the target creature is healed for 2 Hit Points. This Trait can also be used to cure poison, disease, and other physical ailments within reason. You must be next to the creature to heal it.
Forgotton Trait:
Lucky: Whew! That was close. You may reroll one Test per session.
Family Trade: Smugglers
Proficiency: Heavy Melee
Weapon Mastered: shock-staff

I'll put together my sheet. Let me know if anything needs adjusted!
Last edited May 20, 2024 6:11 pm
May 20, 2024 6:32 pm
I will leave the tactical role empty in case we have any latecomers. You guys can use the weapons if needed but won't get the advantage a tactical officer will.

I will work on getting the story started tonight for characters why are done.
May 20, 2024 6:40 pm
Alandra is fine. A couple of things
[ +- ] character creation
It's fine if you have those ideas, trade, weapons, belief, for you character but will not start with them. Let me know what non standard gear out minor Xenotech item you would like.
May 20, 2024 6:40 pm
All characters have garbled memories but the further back you remember the clearer it is. I will expand on this in the first post
May 20, 2024 9:14 pm
OK got it. I'd like to start with the Weapon mastery. Updating my sheet to remind myself that the other things aren't there yet . I'll remove them thanks!
Last edited May 20, 2024 9:19 pm
May 20, 2024 9:36 pm
No worries

Hopefully this will all begin to make sense within the first couple of posts and get clear as the story progresses

There is a plan....
May 27, 2024 6:55 pm
@Kaneda_Shepard Let me know if you have any character creation questions
May 28, 2024 9:09 pm
What would be a good tool for a tactical officer, would a pair of walkie talkies be okay? Cause he would use that in case he was to get separated from the main group.
May 28, 2024 11:09 pm
It makes since that in addition to each of you having basic weapons you would also have minor electronics, like a smartphone, but they are limited in their functionality without the supporting infrastructure.

A tactical device would be designed to operate with or without the infrastructure and could even tie into other devices without a supporting network. So yes, If you want a Comms and data system, either as a stand alone device, integrated into a pack of some sort, or integrated with your suit/armor go for it.

Tactical recon system :
short range universal wireless coms system (RF, IR, microwave,etc)
Minor integrated sensors : gyroscope, magnetic, illumination, microphone, camera
Minor data storage

@QuingSolaris : The visors default function is a visual display of radiation intensity. This lets you use thermoscopic vision but it does have other indicators but you will have to roll to control or interpret them. Ex: with it on a flashlight might look the same as an IR lamp or X-ray source
Jun 3, 2024 7:22 pm
Ok, will have it as a stand alone device, something that he can pack away when not using, but able to keep if he has to change his attire.
Jun 3, 2024 8:59 pm
To act as a relay it requires a stronger antennae and power so is about the size of a lunch box, full fanny pack, etc
Go ahead and submit your character in Game Details (Bottom Right footer of page), even if you are not done, so I can look it over
Jun 3, 2024 10:28 pm
Character submitted!
Jun 26, 2024 3:31 am
We have 1 PC that needs a new player and the other gets a mystery character. Both characters will have their race and role defined and you can fill out the rest of the character options.

@Turanel2 selected the character
[ +- ] Option 2 : Hologram / Ensign
Jun 27, 2024 3:26 am
Stinger, Sam, Alandra, and Krom can all add their Weapon or Trade that was previously unknown
They can also fill out character belief if they have not already done so
Jun 27, 2024 8:41 pm
Sounds great! Thanks! I added medical Doctor because it seems the most likely based on the story. I think it was Smuggler, but I don't think that fits anymore.
Last edited June 27, 2024 8:48 pm
Jun 29, 2024 3:08 pm
@KaeJae the Autoborg/Comms existing PC. Other than race and Role you can design it as you please (guidelines below)
[ +- ] Option 1 Autoborg / Comms
Character creation steps
1. Select a Role and Heritage, post both to claim them.
1a. Your heritage comes with a trait
1b. Each role will also have an assigned trait for this game
2. Pick one trait that your character will be aware of. (No Psionics)
2a. Your characters third trait will be discovered later. This is part of the fun of waking up with selective amnesia. :)
3. Pick either
3a. A weapon group to be proficient with and mastered weapon to start with
3b. A Family trade
4. You will pick your belief after 1 week of game play as your character get to recreate their identity.
5. Character will begins with a trade tool or minor xenotech. If you have any specific interest let me know.
Jun 30, 2024 7:49 am
Ok, so Autoborg Comms officer with Communications trait. For the aware character trait, I'll go with Perceptive (we'll call it augmented senses even though its not form the cyber traits list). If I can split the weapon groups, I'll take Light Ranged as proficient, but mastered Brass Knuckles (Armored Fist).

Name: CZ530 ("CZ" for short). Appearance: Vaguely female, but hard to tell under all those augmentations and doo-dads.

Does that work?
Jun 30, 2024 2:05 pm
[ +- ] Character Sheet

@KaeJae
Expand the above box and click "Create Character" then fill out the sheet and save it. Once saved you can click "Game details" from this page and submit the character to the game.

mastered weapon has to be from a weapon you are proficient with. So light range weapon => pistol mastery
Pick a minor xenotech device or tool of you trade/role to add to your basic starting gear.
Jul 1, 2024 1:47 am
OK! That's pretty awesome btw :)
Last edited July 1, 2024 1:48 am
Jul 2, 2024 4:12 am
@KaeJae
Ok, quick note, Autoborg are full electronic and mechanical life.
I will assume you want weapons first and will regain your memory and advantage for you Trade later
So do you want a minor Xenotech or advanced role/trade gear to add to your gear?

Go ahead and join in the main story thread TSO 2: Reclaiming the Odyssey
Jul 3, 2024 6:14 am
Not sure where to find those to choose... But probably advanced role/trade gear.
Jul 3, 2024 12:49 pm
No set list just describe something related to communications or electronics. How about an advanced portable scanner (start trek tricorder) or perhaps a drone of some kind with some electronic systems. Coms, tools, other...
Jul 7, 2024 4:55 am
Actually a datajack would make perfect sense, lets roll with that!
Aug 17, 2024 7:23 pm
OK, @ForeverDED, the current open slot is the apparently schizophrenic transforming Autoborg Comms officer.
Besides the race and role you are free to create your character as you wish. Since you are familiar with the system and everyone else just got upgraded, you can go ahead and start with trade, race, role trait, + 2 traits, weapon proficiency, one mastery, gear, etc. Let me know if there are questions
Aug 17, 2024 8:59 pm
Schizophrenic transforming Autoborg Comms officer? That's quite the mouthful. By schizophrenic, I'm guessing that's because I'm going to occupy the autoborg's same body but the personality will be different since the previous players went MIA.

I have Tiny Dungeon, but not Tiny Frontiers. While I understand step 1...
Quote:
Autoborg
• 8 Hit Points
• Autoborgs start with the Heritage Traits Dark Vision and Robot.
Dark Vision: You are able to see around you in total darkness.
Robot: You don’t need to eat, sleep, or breathe. Any Test to heal you is made at Disadvantage.

Communications: The Communications can reroll one failed Sensors system roll per round.
...steps 2-5 elude me.
Quote:

2. Pick one trait that your character will be aware of. (No Psionics)
2a. Your characters third trait will be discovered later. This is part of the fun of waking up with selective amnesia. :)
3. Pick either
3a. A weapon group to be proficient with and mastered weapon to start with
3b. A Family trade
4. You will pick your belief after 1 week of game play as your character get to recreate their identity.
5. Character will begins with a trade tool or minor xenotech.
I'm assuming that these aren't the same as they are in Tiny Dungeons. Do I need to purchase Tiny Frontiers to answer steps 2-5? Are they listed somewhere? I looked but couldn't find them in this forum.
Aug 17, 2024 10:08 pm
Most of the traits from tiny dungeons are in tiny frontier. I'll get you an update on the differences in a minute.
+ Pick 2 traits
+ Pick a trade (same as dungeon just applicable to future sci-fi setting)
+ Belief of the same idea as in dungeon
+ Treat xenotech as magic. Basically it's tech so advanced you do not fully understand it. So you either get 1 minor xenotech or 1 advanced weapon or piece of gear
Aug 17, 2024 11:36 pm
[ +- ] Frontier Traits
[ +- ] Cybernetic Traits
Aug 19, 2024 2:58 am
Ok, I submitted a character. Let me know what I got wrong or forgot.

Also, will my character have any recollection of what happened before it awakened? I get that two other personalities inhabited this body before.
Last edited August 19, 2024 2:59 am
Aug 19, 2024 4:21 am
First things my earlier comment about you picking up the "schizophrenic transforming Autoborg Comms officer" was more a joke about how the role keeps changing players. You do not have to play it that way. Of course if you want to I see not reason not to spin it as such. The crystal infection could have triggered a latent personality/identity within the officer. Up to you.

On your character : Pick a weapon group proficiency (assuming it is light ranged) weapon mastery, and add another weapon besides the one from your trait.
Other than that is there any xenotech or high end gear you would like? We can just make it a regeneration matrix that flushes your system with nanites and reconstructs your body/mind any time you die (like doctor who). Or something else.

About the memory : Everyone's long term memory from before the trip began is nearly fully restored but you all still have trouble with recalling facts before you awoke 10/03. You are free to read up and "remember" the comms officers latest exploits or just ignore it and start from scratch. up to your preference.
Aug 19, 2024 2:48 pm
Psybermagi says:
First things my earlier comment about you picking up the "schizophrenic transforming Autoborg Comms officer" was more a joke about how the role keeps changing players.
Yeah, after a few read throughs of the situation, that's what I thought. :)
Psybermagi says:
Pick a weapon group proficiency (assuming it is light ranged) weapon mastery, and add another weapon besides the one from your trait.
Done.
Psybermagi says:
Other than that is there any xenotech or high end gear you would like?
Have to think a bit more on that one. I'll have an answer at some point today/tonight.
Aug 19, 2024 7:22 pm
Psybermagi says:
Other than that is there any xenotech or high end gear you would like? We can just make it a regeneration matrix that flushes your system with nanites and reconstructs your body/mind any time you die (like doctor who). Or something else.
I can't think of/find anything, so you may as well go with that. It would be a solid in-game explanation for why the autoborg keeps rebooting with different personalities.

Also, I can't find anything before TSO 3. The link in the first post there gives me a 404. So, I'm really lost just like my rebooted character. :\
Aug 19, 2024 11:31 pm
History didn't get it's permissions set. Sorry. Everyone should be able to view it now
Aug 20, 2024 1:12 am
That link just brings me to the Forums main page (gamersplane.com/forums/) despite the link saying to go to 11315 (gamersplane.com/forums/11315/).
Aug 20, 2024 1:49 am
OK, just moved history to the Reference section
Aug 20, 2024 2:41 am
That works! Thanks!
Aug 20, 2024 2:48 pm
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Aug 20, 2024 10:16 pm
Psybermagi sent a note to ForeverDED
Aug 21, 2024 5:13 pm
I think that second option would probably be the least disruptive. I guess I should make a post in TSO 3 now.
Oct 5, 2024 11:13 pm
[ +- ] Sam" Samantha Delecort
Oct 5, 2024 11:27 pm
[ +- ] Krom Horden
Oct 11, 2024 7:59 pm
@Dracostern We have 2 players that left the game, leaving their characters, Sam and Krom. You can take over one of them as is, take their role and build them as you desire, or create a new character that I will pull into the story.

The simplest would be to take one as is is and join the story. If at some point later on you want to redesign them or create a whole new one that will not be a problem but will have to be discussed at that point.
Oct 11, 2024 9:38 pm
Thanks! They both actually look quite interesting!

I do kind of want to try making a new character though so I can learn the ropes. I assume you have a character creation guide already?
Oct 11, 2024 11:46 pm
Dracostern says:
what 'level' is everyone?
People actually started below the systems standard stating stage (see HERE ) but things have progressed so here are the current steps.
[ +- ] Updated Character Creation
Oct 12, 2024 1:56 am
What does Tactical do??

Also I am new so I'm not sure how to make a character sheet? Like do I need a specific format/command?
Oct 12, 2024 5:35 am
I am trying to get each player with a shipboard role and associated trait.
Helm: The Helm can reroll one failed Evade Test per round.
Communications: The Communications can reroll one failed Sensors system roll per round.
Doctor: When in their medbay, the Doctor always helps to heal 1 extra Hit Point on a successful Healing Test.
Engineer: When in their Engineering Bay, the Engineer can forfeit both their actions to bring a disabled system back online or restore 1 Structure to the Starship (no test required).
Tactical: When making an attack with a Weapons system, Tactical may forfeit one action on their turn to increase damage dealt by 1.
Unofficial optional expanded roles lists

Navigator : (Course Correction): The Navigator can forfeit one action to reroll a failed test related to the Movement system or increase the ship's Speed by 1 for the round.
Security Chief : (Security Measures): The Security Chief can either use one action to to grant any crew members they are in communication with advantage to evade 1 for the rest of the round or force any boarding force disadvantage to bypass any ship security measures they attempt to bypass that round.
Science Officer (Scientific Insight): The Science Officer can reroll one failed test involving data analysis, identifying anomalies, or clarify strange sensor data.
Weapons Officer (Target Lock): Once per round, the Weapons Officer can reroll a failed attack roll using the ship's Weapons system.
Quartermaster (Resource Management): The Quartermaster can test to optimize the use ship’s supplies (e.g., fuel, food, or ammo), immediately extending the effectiveness for 1 addition time without costing any additional resources.
Oct 12, 2024 5:36 am
There is a character sheet HERE, with added details how to use it
Oct 12, 2024 5:41 am
Thank you! I will hopefully be able to build something tonight!
Oct 12, 2024 6:27 am
Ok a few questions:

1. What Heritages are available?

2. What traits can I choose from?

3. What is Xenotech?
Oct 12, 2024 2:05 pm
The character creation process is spelled out at the beginning of this section. Things have moved along since then so here are the races
[ +- ] Human
[ +- ] Khalumra
[ +- ] Autoborg
[ +- ] Invex
[ +- ] Tyranax
[ +- ] Ilvian
[ +- ] Nain
[ +- ] Hologram
@Turanel2 : I updated the Hardlight trait of the hologram heritage so it is a bit more interesting. See your sheet.
The rules list all the traits but they are straight forwards for the most part. Instead of predefined classes, Tiny Frontiers uses Traits to express what your Explorer excels at doing. Here is a list

Traits:
• Acrobat • Armor Master • Barfighter • Beastspeaker
• Berserker • Blacksmith • Brawler • Charismatic
• Chemist • Cleave • Dark-fighter • Defender
• Diehard • Drunken Master • Dungeoneer • Educated
• Eidetic Memory • Engineer • Fleet of Foot • Hacker
• Insightful • Lucky Learned • Marksman
• Martial Artist • Medical Savant • Nimble Fingers • Opportunist
• Outlaw • Perceptive • Quick Shot • Resolute
• Shield Bearer • Sneaky • Strong • Survivalist
• Tough • Tracker • Trapmaster • Vigilant
• Xenotech Expert


Cybernetic Trait
Cybernetic Traits represent fleshy bits of yourself being’ replaced with fancified metal ones. A character can only have 2 Cybernetic Traits.
Augmented Reflexes:
Built in Hard-Drive Cloaking Field Cyber-Arms Cyber-Eyes
Cyber-Legs Hidden Weapon Imbedded Ammo-Clips Subsurface Armor


I can also help you create your own traits to fit an idea you have if you like

Xenotech is any technology that is useful, rare, and difficult to find. Most Xenotech is almost impossible to recreate because it’s made of unknown materials, has anomalous properties that can’t be explained by modern science, the fuel that powers it is so rare, or some mad scientist made it and wrote really poor documentation.
Oct 12, 2024 5:26 pm
Dragon, you can create an "engineer" professional by selecting traits accordingly.
For example: Engineer, Hacker, Xenotech Expert, or Blacksmith.
You may wish to take some of those now, and some combat ones, and delay some of those to buy with future XP.
Oct 12, 2024 6:18 pm
Thanks! I apologise for asking so many questions, I think I got it now.
Oct 12, 2024 6:22 pm
No worries :) Questions indicate interest, much better than silent apathy.
Let me know if you need more details on trait or want more clarification.
Oct 12, 2024 6:28 pm
Ok making the sheet and for some reason I can’t edit the Traits? Like I’m clicking the little white line but nothings happening?
Oct 12, 2024 7:14 pm
Just submit it as is then I can help.

Traits are in the attribute box, clock the quilt in ink well
Oct 12, 2024 7:47 pm
Ah thank you!
Oct 12, 2024 8:11 pm
Here we go I guess?

I hope I'm doing this right

Allen: Character Sheet
Oct 12, 2024 9:06 pm
submit a character by
1 clicking "Game Details" (bottom Right of page)
2 scroll down to "Submit a Character" and use the drop down to select your character then click "Submit"

Character sheets are viewable if made public or by GM for games they are submitted to
Oct 12, 2024 9:14 pm
Gotcha! Thanks again-.
Oct 13, 2024 12:31 am
OK Allen has a roll and 3 traits but for starters I am limiting it to a role and 2 traits. Pick one to remove and I will fill in details on the rest.
Psybermagi sent a note to Dracostern
Oct 13, 2024 12:39 am
Dracostern sent a note to Dracostern,Psybermagi
Last edited October 13, 2024 12:40 am
Oct 13, 2024 2:03 pm
@Dracostern I forgot you were human so your heritage is a bonus trait so you start with Role + 3 Traits. The last thing then is to pick either a minor Xenotech device or an advanced tool
I will get Dracostern / Allen Magnisinto the story in the next day or so
[ +- ] Role Engineer
[ +- ] Eidetic Memory
[ +- ] Engineer:
[ +- ] Xenotech Expert
Oct 13, 2024 2:32 pm
@Cathamber,@ForeverDED,@Turanel2,@Dracostern
At this point I think we may as well allow full access for everyone to the base character format. All start thinking about an additional trait so that all PC will have the following.
Heritage + Role + 3 traits + weapon proficiency and mastery

The added options will go into effect after this fight so try and survive it. I will be bringing Dracostern into the story mid combat so that should be fun. I will add XP up and so those PC that have been around longer get credit for it.
Oct 13, 2024 4:24 pm
Got it!

Also for my Xenotech item hmmm…what do you guys think would fit?
Oct 14, 2024 9:28 am
Hey Psybermagi,
For the 3rd trait I was thinking about something closely related to being pilot.

Can we create something like:
Vehicle Knowledge: He can recognise and describe most vehicles, even ones from other factions or species. Roll 2d6, success on 3, 4, 5 and 6 to recognize obscure or significantly destroyed vehicles.

Would that make sense?
Oct 14, 2024 12:49 pm
Sounds like a variant of Educated?
Educated: You gain Advantage when checking to see if you know specific information. If you don’t know something, you do know the best place to find it.
How about
Ship Design: You gain Advantage when checking to recognize and understand a ship class or system function and use. If you don’t know something, you do know the way to find it.
Oct 14, 2024 1:53 pm
Alright, makes sense. I'll take it
Oct 14, 2024 3:48 pm
Psybermagi says:
All start thinking about an additional trait so that all PC will have the following.
Heritage + Role + 3 traits + weapon proficiency and mastery.
I thought that I was all set with that. Is the following wrong?

Heritage: Robot
Role: Communications
Trait 1: Darkvision
Trait 2: Hacker
Trait 3: Hidden Weapon

Weapon Proficiency: Light Ranged
Weapon Mastery: Laser Pistol
Oct 14, 2024 4:32 pm
Psybermagi says:
@Dracostern I forgot you were human so your heritage is a bonus trait so you start with Role + 3 Traits. The last thing then is to pick either a minor Xenotech device or an advanced tool
I will get Dracostern / Allen Magnisinto the story in the next day or so
[ +- ] Role Engineer
[ +- ] Eidetic Memory
[ +- ] Engineer:
[ +- ] Xenotech Expert
For my Xenotech devise, could it be like a multi purpose repairing tool or something like that?
Oct 14, 2024 4:32 pm
Autoborg actually get 2 traits, robot and dark vision. Not sure why they split it.
Oct 14, 2024 5:08 pm
Alright, I've skimmed through the post and know roughly what to do! :)
Step One:
Role is an obvious choice, there's only the Tactical position avaiable so a fighter it shall be!
The question is if it's going to be a twelve foot four arm alien fighter or a "Whatchamacalit (Splinter)" fighter...
Unfortunately, I can't find the Whatchamacalit heritage in the list with the others! The positioning would suggest it's the hologram, but I don't really know...

Edit: Maybe not... Stinger is the name of a character, so is Whatchamacalit even avaiable?
I am quite confused and just will wait until clarification.
Which Role and Heritage are avaiable?
Last edited October 14, 2024 6:30 pm
Oct 14, 2024 7:08 pm
Splinter is an "Invex" (insert space bug) see the collapsed section at the bottom of this thread. Just click the "+" symbol next to ethe Invex in the boxes at the bottom of that post
Oct 14, 2024 7:13 pm
Alright, thank you!
I don't really know why Invex is crossed out if Invex is also avaible, but I won't question it!
So, Bug Fighter or Tall Fourarm fighter it is! Hmm..
Oct 14, 2024 7:23 pm
Alright, so far so good!
I've decided on a Tyranax Tactical Operator, tadaa! And I did manage to select the character sheet and already put the traits in!
So, step two: I get to choose a trait? Are there any guidelines on that or can it truly be whatever?
Oct 14, 2024 7:54 pm
There is a list of predefined traits here for those without the rules. Of you can just list of a few things you want your character to be able to do and I will help define how it works in game.
Updated Character Creation says:

1. Select a Role and Heritage = Tactical / Tyranax
1a. Your heritage comes with a trait
1b. Each role will also have an assigned trait for this game based on a ship role.
2. Pick two traits. (No Psionics)
3. Pick a weapon group to be proficient with and mastered weapon to start with
4. Pick a Family trade
4. Pick your belief
5. Character will each begin with a minor xenotech or advanced piece of gear that applies to their role or background.
Oct 14, 2024 8:03 pm
Alright!
I do not really want anything combat related necessarily since the Tactical/Tyranax combo already has quite a lot going for it in that department. Instead...
How about:
A Cybernetic sensor array, subdermally implanted behind the ear. I do not know exactly which kinds of sensors it should include, but it would make sense for someone punching people knowing who and where are the people to punch, would it not?
And as a second picked trait...
Is there something like a Tinkerer trait? Like, creating a stun baton by very scrappily assembling batteries and wire. Or would that be engineer territory?
Oct 14, 2024 8:49 pm
Perceptive : You gain Advantage when Testing to gain information about your surroundings or find things that may be hidden. You gain this even while asleep.
Cyber-Sensors : When you fail a perception related Test, you can choose to re-Test it at Disadvantage.
There is not official tinker but we have another player who asked so we worked this up
Tinkerer :You gain Advantage on tests to modify or enhance technology.
Alternately you could go for something like
Weaponsmith : Provided the right material, you can modify or create weapons or explosives. You also gain Advantage when identifying weapons and armor.
Oct 14, 2024 9:00 pm
Alright!
I do like Perceptive more, the cybernetics will have to wait another day!
And I do like Weaponsmith, because I don't want to step onto anyone elses toes if there's already a tinkerer! :)
Great, that's step two done, no?
I assume both of thse go under the "Choose Trait" field on the character sheet.

Next... Weapon Group and Mastered weapon.
Is there a list of them somewhere?
Oct 14, 2024 9:59 pm
light melee, heavy melee, light ranged, heavy ranged.
Light = 1 handed, 1 damage
Heavy = 2 handed, 2 damage
Melee = only enemies close to you
Ranged = ammo issues
Heavy Ranged can not be used in close quarters
Oct 14, 2024 10:06 pm
Heavy Melee!
Can Tyranax carry two Heavies/Four Lights/Heavy and two lights at once?
In any case, Heavy Melee sounds great!

Anda mastered weapon out of that group I'd assume? Hmm... Heavy Melee weapons.
Perhaps a hammer? Of course, a sci fi Hammer!
Oct 14, 2024 10:19 pm
2 heavy, and 8 light are possible. But they're is no way 4 heavy can be carried.

You only start with 1 for now
Oct 14, 2024 10:45 pm
@Dracostern
Dracostern says:
For my Xenotech devise, could it be like a multi purpose repairing tool or something like that?
Sure. A standard tool belt/kit is one thing. For your specialty device you can get a high tech multi-tool or a small repair drone with minor AI capabilities (cat to dog sized, no combat capabilities)

I will start up your story now

Psybermagi sent a note to Dracostern
Oct 14, 2024 10:51 pm
For my Xenotool, can I get a small repair drone with minor AI? Like a small robot dog to help with repairs?

Also when someone replies in character they have a small character portrait, how do I add that?


Dracostern sent a note to Psybermagi
Last edited October 14, 2024 10:53 pm
Oct 14, 2024 11:34 pm
To add a character portrait to a character
1. open the character
2. edit the character (pencil icon top right)
3. click "Change Avatar" (top right)
4. upload image from local pc

to post in character you just change the "Post As" drop down above the quick reply box to your character name
https://i.imgur.com/Ly2umpM.png
I can post as anyone due to being GM but Players can only post as one of their PC
Oct 14, 2024 11:40 pm
Thank you! I was curious

Also, are you ok with my Xenotech idea?
Oct 15, 2024 12:19 am
Small repair drone is fine
Oct 15, 2024 12:20 am
Thanks! ^^
Oct 15, 2024 5:00 am
Got it!
Next up... family trade? To be honest, that's the character creation step I can least imagine anything under. :I
Oct 15, 2024 10:54 am
Trade is either a background you free to with or profession you worked and reflects an area you have knowledge about. Examples include pirate, security officer, bodyguard, military, etc

You also need to pick one xenotech or advanced item. You put an advanced hammer on you sheet, what is special about it?
Oct 15, 2024 12:09 pm
Ah, so not that much family after all! :)
Hmm... we do have memory loss, but the skills from the trade wouldn't go away.

What about her having been an investigator type? It would work well with the Perceptive trait and maybe could introduce some much lacking social skills she doesn't have yet. I quite like the idea!

Apologies if the Hammer is supposed to be my Xenotech item, because it really isn't. I assumed from you saying
Psybermagi says:

You only start with 1 for now
earlier that we get a copy of our mastered weapon - which would be a hammer in her case. I'll remove it from the sheet at once!

As for her actual Xenotech artifact... hm. Is there a possibility of having some kind of handheld 3D-printer? I think it would work quite well with her Weaponsmithing talents.
Oct 15, 2024 12:29 pm
You do not necessarily need to worry about memory loss as I am pulling you in after that episode.

You want the xenotech to print hammers or the hammer to print objects?

Psybermagi sent a note to Katzle
Oct 15, 2024 12:39 pm
Ahh, got it!
The Xenotech should be able to print Hammers! Well, not only hammers, but other stuff too... would it be too much if it could also produce other small objects? Again, a space age 3D printer. But I can understand if that is a bit much!

Last edited October 15, 2024 12:41 pm
Oct 15, 2024 1:15 pm
Xenotech device is self sustaining matter recombinator. You currently have it stuffed in the bottom of your pack. It can 3D print synthetics and metals allowing basic machines and even circuit board and simple electrical components, but no chips or power cells. It does require material to use. However, it's output size and speed is limited. You can make a full hammer of extremely tough martial in hours to a day. I will think on specifics and may have to revise but that should be enough to get you a rough idea

Luminara will be joining Allen Here and I will fast track you to the others in a bit
Oct 15, 2024 1:45 pm
Hooray, that sounds magnificent, thank you very much!

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