TSO Ship Design

May 18, 2024 1:25 am
An old and small craft with just enough to get soy where you need to go without dying, you hope.

Other Systems: each player selects one
• 1 Sensor (Comms)
• 1 Weapon (Tactical)
• 1 Defense (Doctor)
• 2 Movement (Engineer, Helm)
May 18, 2024 1:36 am
Each character will contribute to the ship design. Tactical will select both weapons while all others select a single ship system based on their role.
Basic Systems:
• Weapons • Scanners • Thrusters • Shields • Life Support • Reactor • Docking Bay • Sealed Captains Suite
Sensor Systems:
• Long-Range Scanners • Jamming Array • Holographic Emitters • Interior Scanners
Weapon Systems:
• Antimatter Missiles • Armor Piercing Multi-cannon • Plasma Cannons • EMP Mines • Charge Cannon • Devastation Cannon • Rapid Fire Lasers • Main Cannon • Automatic Cannon • Armor Piercing Shots • Swarm Missiles • Gravity Cannon • Warforged
Defense Systems:
• Mining Shields • Multi-phase Shield • Cloaking • Reinforced Material • Repair Drones • Armor Plating • Titanium Shield
Movement Systems:
• Stealth Engines • Fuel Tanks • Gravity Engines • Microfusion Reactor • Emergency Power • Power Core • Bodyguard Protocol
May 19, 2024 3:38 am
I am thinking stealth engines or emergency power. helm gets to choose 1 and once that is chosen I will choose mine to compliment it,
May 19, 2024 3:44 am
Well, we have no helmsman at the moment so that might be tough. I will fill all empty systems slots but you will have to figure out what it is in story. If no one fills that slot before it is relevant we will go with my default system.
May 19, 2024 4:24 am
I’ll go with the Holographic Emitter
May 19, 2024 7:30 am
Thanks Psybermagi, makes sense. Although if Rex had a vote, he would also go now with the stealth engine.

Now, being Tactical, Rex is checking weapon systems. I know we are thinking on escaping and stealth... But if we get spotted, or need to break a siege, Rex is thinking about Plasma Cannons. What do you think?

Plasma Cannons (Weapons): Rapid-firing melty guns. Your ship gains an extra Weapons system. Action: Perform two Weapons actions against the same target.
Last edited May 19, 2024 8:32 am
May 19, 2024 11:25 am
I think Plasma Cannons are a good option. Always need a backup if escaping doesn’t work!
May 19, 2024 8:05 pm
Ok, so I changed my PC. Now I'll play a helm, and he chooses Stealth Engine.
May 19, 2024 10:19 pm
Ok unless there is an objection I think I will choose emergency power.
May 20, 2024 1:43 am
A small recap so far:

Holographic Emitters (Sensors)
Stealth Engine./ Emergency Power.(Movement)
? (?)

Weapons / Scanners / Thrusters / Shields / Life Support / Reactor / Docking Bay / Sealed Captains Suite (Basics)
May 20, 2024 6:35 pm
I think we should have plasma cannons or something like that.
May 20, 2024 6:50 pm
The ship does, but tactical officer player will choose 1 and 1 will assign the other

microtheMacroBear you get to pick the defensive system.
Defense Systems:
• Mining Shields (restart multiple damage attacks)• Multi-phase Shield (evade 2d6)• Cloaking (advantage to hide)• Reinforced Material (+4 structure) • Repair Drones • Armor Plating (+2 structure -1dmg if close) • Titanium Shield (-1 to all damage)
May 20, 2024 9:13 pm
Oh sorry! If nobody objects, I think cloaking goes nice with the stealth engines, sort of like a Bird of Prey?
May 20, 2024 9:19 pm
Yeah! We were discussing having both stealth and cloaking earlier
May 27, 2024 6:55 pm
@Kaneda_Shepard When your character is done go ahead and let me know what you would like for 1 of the weapon systems.
Jun 3, 2024 7:26 pm
Plasma cannons seem like a good choice, and it seems that most people are in agreement over it.

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