Ok we have been playing a while so I need to go over everyones history and possibly add some XP. With that in mind I am giving players the option to add optional rules as follows. If you do not want critical then I have a watered down flavor for armor to implement
Advanced Armor & Critical Hits says:
CRITICALS
Critical Hits: If 2 or more dice rolled for an Attack Test come up with a "6" on the face, you have achieved a Critical Hit! Increase your total damage by 1. You can only Critically Hit with a weapon you have Mastered.
Critical Miss: If all the dice rolled for an Attack Test come up with a "1" on the face, you have a Critical Miss on your hands! The GM will choose what happens, but it probably won’t be good. Some options involve weapons breaking, allies being shot instead, or you dropping the weapon. There’s no end to the potential here.
TRAITS
Light Armor Training: You are trained in using Light Armors. You gain a suit of Light Armor and may wear Light Armor.
Medium Armor Training: You are trained in using Medium Armors. You gain a suit of Medium Armor and may wear Medium Armor. You must already have Light Armor Training.
Heavy Armor Training: You are trained in using Heavy Armors. You gain a suit of Heavy Armor and may wear Heavy Armor. You must already have Medium Armor Training.
ARMOR
Light Armor: Reduce the damage you take by 1, to a minimum of 0.
Medium Armor: Reduce the damage you take by 2, to a minimum of 0.
Heavy Armor: Reduce the damage you take by 3, to a minimum of 0.
Simplified Armor says:
ARMOR
While wearing armor you gain additional hit points that must be lost before you take physical damage. These hit points cannot be healed, and must be restored via repairing your armor.
Light Armor: Assumed all PC currently utilize some already
Medium Armor: 1 extra Hit Points. Disadvantage on Tests for moving/climbing/etc
Heavy Armor: 2 extra Hit Points . Disadvantage on Saves & Tests for moving/avoiding/etc.
TRAIT
Armor Master: You have mastered wearing armor like a second skin. When wearing any form of armor, you double the armor extra Hit Points and suffer no penalties.
Vote your preference. Do you want to include criticals & Armor Skills
All Criticals and Advanced Armor
No Criticals and Simple Armor