Character Creation

May 29, 2024 1:20 pm
Thread for character creation. Details are as follows:

* Check out the link here for all the available options.
* All ancestries without an asterisk (*) are allowed.
* I will be using a few house rules, most pulled from the new Weird Wizard game that I think are clear improvements. They are:
1) Your Power score automatically scales with your level and equals 1/2 your level, rounded up.
2) Warriors ignore any armor and weapon requirements to use them.
3) Rogue's Trickery can only be used out of combat once per scene or until combat begins.
4) Priest can use their holy symbol once per level per day to deal 3d6 extra damage on a hit or heal 3d6 damage to a nearby ally.
5) Monsters go first in initiative unless a player uses their triggered action that round to go first.

Please discuss your character ideas and concepts. Feel free to plan out all three paths and what you envision as your characters' goals. The more I know about what you want the better I can plan and foreshadow lol.
May 29, 2024 4:28 pm
Haven't a full concept yet, but thinking something from Bred for Battle. Enforcer or Gallant are the first two that calls out to me. Don't know ancestry or where to take it beyond that yet.
May 29, 2024 4:41 pm
Oh these are very significant homebrew rules! This is certainly going to be interesting. How do the new spell rules interact with spell swapping rules (OP or core)?
May 29, 2024 5:40 pm
Having read up a little I'm thinking a Ferren Gallant, possibly going enlightened blade, cutter or mountebank for expert path. Was thinking of using the tables in the "In Plain Sight" book to roll up and see what I end up with regarding background.
May 29, 2024 8:06 pm
How does the no power score work with number of castings?
May 29, 2024 9:36 pm
I’m considering playing a goblin rogue. @nezzeraj can I use the rules in the "Snot and Stitches" supplement? Would you like us to roll on the character creation tables or can we choose from them? And are story complications allowed?
May 29, 2024 11:25 pm
I've got some ideas I'm debating.

1) Goblin curse mage
2) Changeling alteration mage
3) Jotun bare knuckle brawler
4) Poison specialist
5) Reen science/tech specialist
6) Roll a random ancestry and see where it leads

Anyone have any input for what they'd like to see?
Last edited May 30, 2024 12:26 am
May 29, 2024 11:57 pm
Bookrat says:
How does the no power score work with number of castings?
Good question. I'll take the average castings at the highest power for that tier (2 power for novice, 4 for expert, 5 for master). This gives you 2 castings for every spell at novice tier, 3 novice/1 expert castings at expert tier, and 4 novice/2 expert/1 master castings at master tier. Level 0 spells kind of skew the averages so this system leads to less castings of level 0 spells but more of the higher level spells, so I hope that's an acceptable solution. I'm open to other ideas.
TheForsakenEvil says:
Oh these are very significant homebrew rules! This is certainly going to be interesting. How do the new spell rules interact with spell swapping rules (OP or core)?
Should function the same in that you can swap any spell for another spell of the same tier when you learn a new spell. That said, I never liked being able to swap out spells in the fiction, but it would make sense for something like the Weird Magic shadow effect where magic is more chaotic.
Dmbrainiac says:
I’m considering playing a goblin rogue. @nezzeraj can I use the rules in the "Snot and Stitches" supplement? Would you like us to roll on the character creation tables or can we choose from them? And are story complications allowed?
Yep, any official supplements are allowed. You can pick and choose which tables to use. I've never been a fan of personality tables as I want to decide how to roleplay my character, but sometimes I do for inspiration lol. Depends on my mood.
Bookrat says:
I've got some ideas I'm debating.

1) Goblin curse mage
2) Changeling alteration mage
3) Jotun bare knuckle brawler
4) Poison specialist
5) Reen science/tech specialist
6) Roll a random ancestry and see where it leads

Anyone have any input for what they'd like to see?
Jotun is one of the asterisk ancestries. I personally am not a fan of them so I look to exclude them whenever possible haha. Reen scientist would work great if we go with the Invaders shadow. All of your choices sounds really fun.
May 30, 2024 3:26 am
For talents which say, "You can use this a number of times equal to your power score," how will that change without a power score?

I think "1/2 level round up" might work, considering that you get power increases at 1,3,5,7,9 (or 2,3,7,8,9 if you're a rogue).

Edit: That might also work for determining the number of castings you get.
Last edited May 30, 2024 3:36 am
May 30, 2024 6:46 am
Bookrat says:
For talents which say, "You can use this a number of times equal to your power score," how will that change without a power score?

I think "1/2 level round up" might work, considering that you get power increases at 1,3,5,7,9 (or 2,3,7,8,9 if you're a rogue).

Edit: That might also work for determining the number of castings you get.
That could work for talents. Might be too powerful for castings if you have 5 master tier castings per spell.

Or we could do talents the same way I proposed spell castings. Depending on the talent tier you can use them as often as you have for spell castings.

KCC

May 30, 2024 8:50 am
Current character ideas are:
https://i.imgur.com/F4If5bf.jpegFire Sword Paladin Kind of Guy…

https://i.imgur.com/r4oWmMH.jpegDwarven Doomseeker…

https://i.imgur.com/vKqlRYh.jpegWhatever this freak is…
May 30, 2024 10:15 am
I like the first two best. Third is interesting though, corrupted fawn geomancer?
May 30, 2024 2:05 pm
KCC - I'm diggin' the dwarf. I've always wanted to see the doomseeker path in play.
May 30, 2024 2:32 pm
I like the dwarf as well!
May 30, 2024 2:43 pm
nezzeraj says:
Bookrat says:
For talents which say, "You can use this a number of times equal to your power score," how will that change without a power score?

I think "1/2 level round up" might work, considering that you get power increases at 1,3,5,7,9 (or 2,3,7,8,9 if you're a rogue).

Edit: That might also work for determining the number of castings you get.
That could work for talents. Might be too powerful for castings if you have 5 master tier castings per spell.

Or we could do talents the same way I proposed spell castings. Depending on the talent tier you can use them as often as you have for spell castings.
I think you may be misunderstanding me.

What I meant was that we'd use '1/2 level round down' to replace our power score. So at level 1, it's like having 1 power for the purpose of casting spells. At level 3, it's like having 2 power for the purpose of casting spells.

Then you simply reference the chart to see how many castings of each rank you get as you level up. This keeps the number of castings in line with the original system. It would also encourage people to actually select lower rank spells, even though higher rank spells are available, as they wouldn't yet be able to cast them until they're high enough level.

With the current system, right at level 1 you can be casting rank 2 spells, and as soon as you hit level 3, you'd be getting rank 4 spells. That's a big buff to casters, who are already solid in this system.

Using '1/2 level, round up' both keeps the balance the way this system is intended while also removing the power score like you want, and allows for characters to go martial to caster path without having to be limited to low rank spells. So I could go warrior, fighter, storm mage, and pick up anything from a novice to a master tier spell with the appropriate number of castings.

Thoughts?
May 30, 2024 5:39 pm
I'm going to let the dice decide for me, because I can't.

So here goes:
1) Changeling
2) Clockwork
3) Dwarf
4) Faun
5) Goblin
6) Human
7) Pixie
8) Remade

5! That's a goblin! I'll go with my curse mage idea. And if he dies, I'll go with one of the other concepts I had. :)

Can we use In Pursuit of Power to change out some mage talents?
Last edited May 30, 2024 6:05 pm

Rolls

Ancestry - (1d8)

(5) = 5

May 30, 2024 7:37 pm
So here's my rolls for my character.

Rolls

Familiar Circumstances - (3d6)

(532) = 10

Ferren Homelands - (3d6)

(626) = 14

Ferren Education - (3d6)

(633) = 12

Signature Background Event - (1d20)

(14) = 14

Apparent Age - (3d6)

(134) = 8

Feline Forms - (1d20)

(6) = 6

Human Form Apperance - (3d6)

(646) = 16

Ferren Distinctive Traits - (1d20)

(2) = 2

Dependability - (3d6)

(252) = 9

Sociability - (3d6)

(156) = 12

Outlook - (3d6)

(564) = 15

Receptiveness - (3d6)

(161) = 8

Affability - (3d6)

(223) = 7

Morality - (3d6)

(142) = 7

Ferren Professions - (1d20, 1d20)

1d20 : (20) = 20

1d20 : (2) = 2

Starting Lifestyle - (1d6)

(4) = 4

Ferren Interesting Thing - (1d20)

(18) = 18

May 30, 2024 10:50 pm
"He’s a thug, isn’t he?" asked the girl.

"No, not a thug. A Thuggee," said the older priest.

"What’s the difference?"

"A thug is common parlance for a common criminal who uses their muscles to rob people. Or someone who acts as hired muscle for some criminal enterprise. The word itself has been shortened from something much older - Thuggee. Thuggee are a murderous cult, dedicated to an old forgotten goddess of death and - I shall choose my words carefully here - marital relations external to the formality of wedlock.

"They practice forbidden magicks, using such dark arts to unnaturally twist and enhance their bodies - or to cause pain and suffering upon others. They are liars and deceivers, and only care about their own pleasure and power."


The girl interrupted the story with a question, "I heard forbidden magic would stain the soul. Do they not fear the afterlife? Do they not fear Hell?"

"He is a goblin, my child. Goblins are cursed fae. The Fae do not have souls like you and I, destined to be reborn in a new body as the New God intends. No, the fae have souls that are bound to their bodies. And though they are ageless, they can still be killed. When they do die, their souls die as well, rotting away as the flesh rots on the soil."

"But goblins are cursed fae - they have been stripped of their immortality. They have the worst of both worlds - they die young, rarely living more than a handful of decades, and their souls die with them when they pass. They do not transcend into the underworld to be reborn. No, my child, this creature shall never face the fires of Hell, he shall never suffer the consequences of his actions in the afterlife. This is his one and only life. That’s what makes him so dangerous. Be wary around him."


https://i.imgur.com/Vueso22m.jpeg

Fingas isn't a nice person - unless you are a goblin. He is actually rather kind and willing to help out any fellow goblin. But years of torment at the hands of humans and other people have left him sour and bitter, with a thirst for revenge against those who have treated him and his kind poorly. This is why he has spent time studying the forbidden magics - in hopes of laughing at the suffering of the people who have trampled upon his kind.

So why does he care about the Maidens of the Moon? Why does he give a rat's ass about them? Short story is, he doesn’t.

The Maidens were complete cunts. They looked down upon him, both literally and figuratively. They were secretive about their magic and wouldn’t tell him shit. They hated dark magic, which forced him to be extra secretive about it himself. But they accepted goblins. They accepted his people. Some of them were goblins themselves and occasionally he was able to pry some of their secrets from them - not the priestesses, mind you, but some of the other servants. Or at least the goblins in their service.

Fingas had connections and he was able to get shit done; unsavory shit - and sometimes some of their goblins would ask him for help. That’s mostly how he pried their secrets from them; he would trade information for services rendered. A goblin was being harassed? He’d curse the shitheel and send them packing. Once there was this human shitstain that beat the crap out of some goblin girls. Stole everything they had. When Fingas got to him, he laid out one of his best curses and turned him into a goblin girl - "Let’s see how you like it being one of us. Let’s see how far you will make it, treated like shite by your own kind, living as the very thing you despise." Fingas got shit done.

Well, now that the Maidens have all disappeared, the goblins who worked for them were all in a tissy. They came to him, knowing that he gets shit done. They begged him. They pleaded with him. They offered promises and favors and, well, it’s a good thing they weren’t Maidens because they sure aren’t now.

And now? Now Fingas is on a mission to find the Maidens. He doesn’t care about their fate, but he does cares about his goblins. His goblins care. He will do it for them.
May 30, 2024 11:38 pm
Bookrat says:

I think you may be misunderstanding me.

What I meant was that we'd use '1/2 level round down' to replace our power score. So at level 1, it's like having 1 power for the purpose of casting spells. At level 3, it's like having 2 power for the purpose of casting spells.

Then you simply reference the chart to see how many castings of each rank you get as you level up. This keeps the number of castings in line with the original system. It would also encourage people to actually select lower rank spells, even though higher rank spells are available, as they wouldn't yet be able to cast them until they're high enough level.

With the current system, right at level 1 you can be casting rank 2 spells, and as soon as you hit level 3, you'd be getting rank 4 spells. That's a big buff to casters, who are already solid in this system.

Using '1/2 level, round up' both keeps the balance the way this system is intended while also removing the power score like you want, and allows for characters to go martial to caster path without having to be limited to low rank spells. So I could go warrior, fighter, storm mage, and pick up anything from a novice to a master tier spell with the appropriate number of castings.

Thoughts?
Ah I understand now. Yes this is an easy solution too, I like it.
Bookrat says:

Can we use In Pursuit of Power to change out some mage talents?
Yep!

KCC

May 31, 2024 12:17 am
I actually am quite taken by the idea of classic evil wizards. Not that genies couldn’t be mixed in, but evil wizards is a simple classic. The magic effects will already be weird, so maybe that balances out the lack of genies.

Not willing to die on the hill though.
load next

You do not have permission to post in this thread.