Session 0

May 30, 2024 2:31 am
Firstly, I made the game public. I am willing for this to change.

Let us start with some basic AI questions.

What AI do we use? Does it matter?

Do we want to set guidelines on prompts?

My one request is the prompts are sharable to keep each other "honest"
May 30, 2024 2:41 am
Obviously a free AI is preferred so that all are on a level playing field. I have only used poe but am open to other options.

As for guidelines, I've no issue with that, though am not sure what those guidelines should be.
May 30, 2024 2:46 am
I mainly use Genesis (Google AI) or chatgpt.

For guidelines my main thoughts were

Format (create a subclass for x class that does y)
Number of "refinement" follow ups
May 30, 2024 4:44 am
Would the refinements be within the generated subclass, say a stat bonus in a fighter subclass from add strength mod to dex if you were focusing finesse? Or say you generate 2 subclassed for fighter and pick between the two?
May 30, 2024 4:58 am
My idea was something like this

"Make subclass that does this thing"
Result
Refinement 1: can you recreate the subclass but give it spellcasting
Result
Refinement 2: change the 3rd level feature to be like smiting
Etc etc

Then you do this for the 2-3 subclasses before picking one.
May 30, 2024 5:00 am
I think directly saying the feature and what it does I think could be avoided (or limited). But like create a feature that adds str modifiers to dex saves and skill checks

And not

Create a feature that does 20d12 damage
May 30, 2024 5:22 am
Ok yeah that sounds good……. Though bummer about that 20d12 damage, haha.
May 30, 2024 3:46 pm
Just for fun, I asked the AI (Gemini.google) the following:

Using D&D 5e rules, create a DnD 20 level class that fulfills the power fantasy of being Kratos from God of War? Provide class features at level 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, and 20. Create abilities based around Kratos' Blades of Chaos and Leviathan Axe. (Note: I indicate the individual class levels as on previous attempts the AI skipped many levels, more like a subclass).

It decided to assume I meant subclass and provided me one. I made a refinement: I'm not looking for a fighter subclass but rather a brand new class that stands on its own

It responded with: My apologies, here's a complete class built from the ground up to capture the essence of Kratos:

To which it generated a class, but left our many levels of class features.

Next refinement: Provide class features for the levels that you left out

Which it did, except for 2nd level

Next refinement: class features are still needed for level 2

To which it provided a 2nd level feature.

Realizing there is a limit to word count I followed with the next 3 statements:

1. Please rewrite the class with the first 10 levels in numerical order (it only provided 9 levels worth)
2. Post class features for levels 10 to 15
3. post class features for levels 16 to 20

When placed together in chronological order, here is what it gave me:

Demigod: Warrior of Olympus

This class embodies the raw power and relentless fury of a demigod warrior. Fueled by rage and wielding legendary weapons, they carve a path of destruction through enemies, channeling their godly heritage to overcome any challenge.

Armor: Light or Medium Armor, Shields
Weapons: All Simple Weapons, Martial Weapons
Saving Throws: Strength, Constitution
Skills: Choose four from Athletics, Acrobatics, Intimidation, Perception, Survival

Starting Equipment: Chain Mail, Greataxe (considered a Battle Axe for Demigods), Leather Armor, Healer's Kit, Spartan Blades (described below), Leviathan Axe (described below)

Proficiency Bonus: As per the standard class table in the Player's Handbook.

Hit Points:

Hit Dice: 1d10 per Demigod level
Hit Points at Higher Levels: (1d10 + Constitution modifier) x Demigod level + 10 x (Demigod modifier - 1)
Demigod Features

All Demigods gain the following features as they level up.

1st Level: Rage (Modified)

As per the base Barbarian class, but with the following changes:

While raging, you have advantage on Strength checks and saving throws.
The damage bonus you gain while raging increases to 2 + your Strength modifier.

1st Level: Fury of Olympus

As a bonus action, you can unleash a burst of rage, gaining a +2 bonus to your attack rolls and damage rolls until the end of your next turn. This bonus increases to +5 at 10th level.

1st Level: Echoes of Sparta

You gain proficiency with Scimitars and Battle Axes. These weapons are considered magical for you. You can magically summon the Blades of Chaos (Scimitars) or the Leviathan Axe (Battle Axe) to your hand as a bonus action. When dropped or disarmed, they disappear back to an extradimensional space. While wielding the Blades of Chaos, you gain a +1 bonus to attack rolls with them. While wielding the Leviathan Axe, your attacks with it deal an additional 1d6 cold damage.

2nd Level: Battle Trance

You can fight for extended periods without tiring. While raging, you gain temporary hit points equal to your Constitution modifier + your Demigod level at the start of your rage. These temporary hit points last until your rage ends.

3rd Level: Chaos Gauntlets

Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier. While raging, the damage of your unarmed strikes increases to 1d8 + your Strength modifier + your Demigod level. Additionally, as a bonus action while raging, you can make an unarmed strike as part of another attack with a weapon.

3rd Level: Godly Might

You gain a pool of Demigod points equal to your Demigod level. You can expend points to fuel certain abilities, regaining all spent points on a long rest. You can use Demigod points for the following:

Brutal Strike (1 point): When you hit a creature with a weapon attack, you can expend 1 point to deal extra damage to the creature equal to your Strength modifier + your proficiency bonus.

Parry (1 point): As a reaction when a creature within 5 feet of you hits you with a melee attack, you can expend 1 point to reduce the damage you take by an amount equal to your Strength modifier + your proficiency bonus.

4th Level: Ability Score Improvement

Increase one ability score of your choice by 2, or two ability scores of your choice by 1.

5th Level: Demigod's Rage

Your rage gains a new effect at this level and additional effects at later levels. At 5th level, while raging, you can choose to gain resistance to all damage except for bludgeoning, piercing, and slashing damage.

5th Level: Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

6th Level: Second Wind

You can use this bonus action to regain hit points equal to 1d10 + your Demigod level. You can't use this feature again until you finish a short or long rest.

7th Level: Spartan Riposte

When a creature within range of your attacks you with a melee attack, they provoke an attack of opportunity from you, allowing you to make a melee weapon attack against that creature with advantage on the attack roll.

8th Level: Ability Score Improvement

Increase one ability score of your choice by 2, or two ability scores of your choice by 1.

9th Level: War Cry

As a bonus action, you can let out a bellowing war cry. All hostile creatures within 30 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn.

9th Level: Demigod's Rage (Improved)

Building upon your resilience, while raging you can now choose to gain resistance to all damage types.

10th Level: Brutal Fury

Your rage damage increases by 2 for every two Demigod levels you have beyond 10th (2 at 10th, 4 at 12th, etc.).

10th Level: Fury of Olympus (Improved)

The bonus granted by Fury of Olympus increases to +5. Additionally, while raging under the effect of Fury of Olympus, your movement speed increases by 10 feet.

11th Level: Echoes of Sparta (Improved)

The bonus to attack rolls you gain from wielding the Blades of Chaos increases to +2.

11th Level: Relentless Fury

You can maintain your rage for longer than normal. While raging, the first time on each of your turns that you hit a creature with a weapon attack, this rage doesn't end at the start of your next turn. However, your rage will end if you fail to make a weapon attack hitting a creature on your turn or if you fall unconscious.

12th Level: Ability Score Improvement

13th Level: Throw of the Leviathan

As an action, you can hurl the Leviathan Axe at a creature within 60 feet of you. Make a ranged weapon attack with the axe using your Strength modifier instead of your Dexterity modifier. On a hit, the target creature takes the normal weapon damage + 1d8 cold damage and must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is pulled 10 feet closer to you. You can then use a bonus action to magically pull the Leviathan Axe back to your hand.

14th Level: Dominating Presence

Creatures you frighten with your War Cry ability are also stunned until the end of your next turn.

15th Level: Demigod's Rage (Mastery)

As a testament to your godly heritage, your rage becomes even more potent. While raging, you gain immunity to all non-magical weapon damage.

15th Level: Godly Might (Improved)

Your connection to your godly heritage grows stronger, granting you a larger pool of Demigod points to fuel your divine abilities.

Increased Pool: Your pool of Demigod points increases to twice your Demigod level (rounded down).

This allows you to use your existing Demigod point abilities (Brutal Strike and Parry) more frequently and strategically in combat.

16th Level: Ability Score Improvement

Increase one ability score of your choice by 2, or two ability scores of your choice by 1.

17th Level: Echoes of Sparta (Mastery)

The bonus to attack rolls you gain from wielding the Blades of Chaos increases to +3. Additionally, the Blades of Chaos now have a +1 bonus to their AC calculation when you are wielding them.

18th Level: Eternal Rage

You can maintain your rage indefinitely, but you still suffer one level of exhaustion each hour while raging.

19th Level: Legacy of the Gods

You become a legend on the battlefield. You gain resistance to all damage types. Additionally, while raging, your walking speed increases by 10 feet, and you gain a flying speed equal to your walking speed. You can choose to hover while flying.

20th Level: God of War

While Raging, you become a whirlwind of destruction. You gain the following benefits:

Unquenchable Fury: You can maintain your rage indefinitely without suffering exhaustion.

Immunity to magical weapon damage: You are unharmed by attacks from magical weapons.

Fear Aura: Hostile creatures within 10 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you and stunned until the end of your next turn.

Rage Damage: Your Rage damage increases by an additional 5 points.
I really like what it generated though there are some tweaks I think are necessary to fully have the feel of being Kratos using the Blades of Chaos and the Leviathan Axe.

Possibly, at level 1, there should be an inclusion of something like: when using the attack action with the Blades of Chaos you make 2 attacks, one with each Blade (sort of like the Extra Attack ability, but only applicable to Blades of Chaos). As well, there should be some incremental form of reach for the Blades of Chaos (10' at level 1, +5' of reach at 5th level and every 5 levels there after).

as for the Leviathan Axe...in the game it is predominantly a ranged/thrown weapon (at least it was for me) with magical retrieval/returning property, with the ability to deal damage upon its return, once 'summoned' back to hand (a bonus action perhaps?). Level 13's class feature should be 'Throw of the Leviathan (Improved)'. At 1st level 'Throw of the Leviathan' should be gained and have a 30' throwing range increment with a return to hand ability, with a separate attack roll as it returns to see if it hits a target standing in the path of its return...the 10' of movement toward the Demigod should only apply to this return to hand aspect, drawing the target back toward the thrower. Though a 'push opponent' 10' away on the initial throw would work as well. So Demigod would decide, push 10' away attempt on the initial throw, or a pull 10' toward attempt on its return. Though, at the Demigod's option, could chose to do both or neither.

Those are my two major critiques (and suggested fixes) to create a character (through a newly created AI class) that emulates the feel of Kratos from the game 'God of War' (my all time favorite video game).
Using the AI, a subclass, expanding upon the class itself (or some aspect of it, raging for example, or provoking attacks of opportunity in different ways) could be similarly made. And then, if desired, a background and/or feats (if taken) could be similarly created using the AI.

Note: Given that I'm new to using AI for this purpose, I stupidly generated this information using an existing inquiry thread (instead of starting a new one), so posting the link to view the entire process would also provide personal, non-game related details that I'm not willing to share. So, if the copy/paste isn't acceptable (were we to use AI crafted classes) I'd need to attempt to go through the process again...likely ending up with something different in part or entirely?. It was a fun exercise at the very least.
Last edited June 1, 2024 1:48 am
May 30, 2024 3:47 pm
If attempting this again, I think I would change the wording of the inquiry to: create a class based on X and provide me class features for the first 5 levels. Then request 6-10, 11-15, and 16-20. It would have saved a lot of issues that I faced in the crafting of this first attempt.
May 30, 2024 3:50 pm
I'm still new to using AI to generate stuff. So I am mostly along for the ride, but will definitely speak up if i have questions or suggestions.
May 30, 2024 4:27 pm
oh, and I followed up the class creation with an inquiry centered around creating a subclass for the Demigod class with the following criteria:
Quote:
Create a subclass for the Demigod class, using the dnd 5e format for subclasses, focused on creating more opportunities for opponents to provoke attacks of opportunity from the Demigod as well as improving the chances of successfully landing a critical hit.
This is what it gave me:

Demigod Subclass: Warden of Fury

Wardens of Fury embody the Demigod's rage as an impenetrable wall, daring enemies to break through and face their wrath. They excel at manipulating the battlefield, forcing foes into disadvantageous positions and exploiting their reckless attacks with devastating counterstrikes. Their very presence on the battlefield creates a storm of fury, inciting enemies to charge recklessly.

Armor: Light or Medium Armor, Shields

Weapons: All Simple Weapons, Martial Weapons

Saving Throws: Strength, Constitution

Skills at 3rd Level: Choose two from Athletics, Intimidation, Perception, and Survival

Bonus Proficiencies (3rd Level): You gain proficiency in the Intimidation skill if you are not already proficient. Additionally, you gain proficiency in the Athletics skill if you are not already proficient.

Fury's Challenge (3rd Level):

Starting at 3rd level, your presence on the battlefield goads your enemies into reckless attacks. As a bonus action, you can activate Fury's Challenge. While this Challenge is active, any creature within 10 feet of you that willingly moves closer to you or attacks a creature other than you provokes an attack of opportunity from you. This Challenge lasts for 1 minute. You can use this bonus action a number of times equal to your Strength modifier (minimum of once), and regain all expended uses when you finish a long rest.

Impenetrable Bulwark (3rd Level):

Whenever a creature within your reach misses you with an attack roll on its turn, they provoke an attack of opportunity from you. In a furious retaliation, you can immediately make a melee weapon attack against that creature, channeling your rage to strike them down.

Relentless Onslaught (6th Level):

At 6th level, your fury grants you the ability to press your attacks relentlessly. When you hit a creature with a melee attack on your turn, you can move up to your walking speed without provoking opportunity attacks.

Critical Fury (10th Level):

Your relentless rage fuels your attacks, granting you a higher chance of landing critical hits. While raging, your weapon attacks score critical hits on a roll of 19 or 20.

Fury's Embrace (14th Level):

Starting at 14th level, your rage becomes even more potent when faced with overwhelming attacks. Whenever a creature within your reach hits you with an attack roll on its turn, they provoke an attack of opportunity from you. This allows you to unleash your fury in a punishing counterstrike, turning their aggression against them.

Maelstrom of Fury (17th Level):

At 17th level, your fury creates a swirling vortex of rage around you, daring enemies to enter. While raging, whenever a creature within your reach hits you with an attack, that creature must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is pushed 10 feet away from you and takes bludgeoning damage equal to your Rage damage bonus.
Not sure why it includes this, but I'd remove the following:

Armor: Light or Medium Armor, Shields

Weapons: All Simple Weapons, Martial Weapons

Saving Throws: Strength, Constitution

Skills at 3rd Level: Choose two from Athletics, Intimidation, Perception, and Survival

Bonus Proficiencies (3rd Level): You gain proficiency in the Intimidation skill if you are not already proficient. Additionally, you gain proficiency in the Athletics skill if you are not already proficient.
May 30, 2024 4:50 pm
Since the Class, nor the subclass, provided access to the Fighting Style ability of the fighter, I asked it this:

Create a feat that replicates the Tunnel Fighter fighting style using dnd 5e rules

The Response:

Feat: Tunnel Master

honed in the claustrophobic crush of tunnels and tight corridors, you've transformed your combat style into a whirlwind of deadly efficiency, ready to unleash it on any battlefield.

Prerequisites: Strength 13 or Dexterity 13

Benefits:

Master of the Chokepoint: As a bonus action, you can enter a state of Tunnel Mastery that lasts until the start of your next turn. While in Tunnel Mastery, you gain the following benefits:

Fury's Vortex: While in Tunnel Mastery, you can make opportunity attacks whenever a creature within your reach provokes them, without using your reaction. This relentless focus on confined spaces allows you to unleash your fury against any movement around you.

Wall of Steel: While in Tunnel Mastery, you gain a +2 bonus to your AC.
May 30, 2024 5:48 pm
Woah, this is fascinating, and part of the reason I've not looked into AI too much. How am i supposed to get any work done today?

My first use of AI (other than character images): Using D&D 5e rules, create a character class that can heal wounds in a way that no current class does. Create abilities that help them heal other characters, but avoid taking damage themselves.

Class: Warden of Harmony

Wardens of Harmony are mystical protectors who weave a tapestry of life energy to heal allies and hinder foes. They forgo heavy armor, relying on agility and tactical positioning to avoid harm.
[ +- ] full text
May 30, 2024 5:49 pm
I then attempted creating a race, with the following prompt:
Quote:
Create a race, using DnD 5e format and rules, that will mesh well with a character taking the 'Demigod' class and the 'Warden of Fury' subclass and fits with a Kratos themed character.
It came back with:

Race: Spartan-Barbarian

Spartan-Barbarians are a fierce warrior race descended from the legendary Spartan warriors and a primal rage spirit that empowers them with incredible strength and resilience. Their lineage grants them exceptional combat prowess, an unrelenting fury, and an affinity for fire, reflecting the rage that burns within them. This combination perfectly complements the Demigod class, particularly the Warden of Fury subclass, creating a character reminiscent of Kratos from God of War.

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.

Age: Spartan-Barbarians mature at a similar rate to humans, reaching adulthood around 20 years old and living up to 120 years.

Size: Spartan-Barbarians are Medium creatures.

Speed: Your base walking speed is 30 feet.

Spartan Training: You are proficient in Athletics, Intimidation, and Martial Weapons.

Spirit Rage: You have resistance to fire damage. Additionally, as a bonus action, you can enter a state of heightened awareness that lasts until the start of your next turn. While in this state of heightened awareness, your unwavering focus allows you to react instantly to threats. Whenever a creature you can see within 30 feet of you attacks a creature other than you, it provokes an attack of opportunity, and you can immediately make a melee weapon attack against the attacking creature. This damage, if the attack is successful, is damage delivered from the spirits that fuel your rage, so you do not need to actually have reach to the target.

Mark of the Fury: Starting at 3rd level, your connection to the rage spirit intensifies. Once per turn, when you hit a creature with a melee weapon attack, you deal an extra 1d6 fire damage to the target.

Languages: You can speak, read, and write Common and Ancient Greek.

Suggested Traits:

• Personality: Spartan-Barbarians are driven by a strong sense of justice and a relentless pursuit of vengeance.
They are disciplined and unwavering in battle, but their rage can be a destructive force.

• Ideals: Strength is the only path to victory. Vengeance is a duty. Discipline is the key to mastering rage.

• Bonds: I seek to avenge the death of a loved one. I am bound by an oath to a powerful patron.
I carry a cursed weapon fueled by my rage.

• Flaws: My rage clouds my judgment. I am quick to anger and slow to forgive. I am haunted by the ghosts of my past.
Last edited May 31, 2024 2:07 am
May 30, 2024 5:54 pm
Ok, this may be closer to something I would actually want to play:

Using D&D 5e rules, create a new subclass for the fighter class that uses teleporting and portals to attack enemies and escape from threats. Create class abilities at level 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 the use the power of small portals
Show drafts
Fighter Subclass: Way of the Riftwalker

Riftwalkers are fighters who have mastered the art of manipulating small portals, using them to launch surprise attacks, reposition themselves in the blink of an eye, and confound their enemies.
[ +- ] Full Text
May 30, 2024 6:00 pm
Crazybirdman: I really like the concept of the class. Personally, I'd be going back with 'refinements'; specifically that it provide class features for the levels it left out. Harmony's Embrace really seems to weak for an 18th level ability...a 4th level spell or higher to convert a critical hit into a non-critical hit...I might say it was good if it just negated all damage from the critical hit instead of just the critical damage?

Or maybe something like, a 1st-3rd level spell negates the critical damage, a 4th-6th level spell negates the damage altogether, and a 7th or higher negates the damage altogether and confers upon the creature (that is the target of this ability) hit points equal to the total damage it would have taken, converting any hit points above the creatures max into temporary hit points.

But then, if we are leaving it to AI...perhaps wording a refinement that makes the ability stronger/more effective and see what it turns up?
May 30, 2024 6:09 pm
My problem with the fighter subclass is that it requires spell slots for many of its abilities...as a fighter, where is it getting these spell slots from? It would only be feasible to enter this class as a part of multiclassing?

Seems like you'd need to multiclass with a full casting class that had a spell progression like wizard (vs sorcerer), such that 10 levels in it would give you access to 5th level spells so you could use the 10th level cap stone of the subclass??

That severely damages the caster's casting ability (as, by 20th level...with 10 levels of this subclass), maxing them out at 5th level spells (losing 6-9th).

Or...is this a subclass intended to be taken by a caster...and this doesn't follow the normal structure of subclasses, as subclasses don't give abilities at every level from 1 - 10?? (I'm assuming this isn't the case, since you specified it as a fighter subclass: Using D&D 5e rules, create a new subclass for the fighter class).

Again, its what the AI generated, so perhaps it's fair game?
Last edited May 30, 2024 6:10 pm
May 30, 2024 6:21 pm
I have no idea. lol I guess I'll have to refine it to not use spell slots, but as a first attempt, I like it.

I don't play casters much, (and don't think I've had a character past level 10) so I'm not sure what seams reasonable or not.
May 30, 2024 7:04 pm
I think if possible I’m going to go with a Druid with AI generated subclass https://g.co/gemini/share/5195c81c2618
May 30, 2024 7:10 pm
Just keep in mind, this was said:

https://i.imgur.com/FRS4CWJ.jpeg

If I was going to theme a character, I'd rather start with Class before Subclass...provided we go that route.
May 30, 2024 7:40 pm
I was going off this, but if we are doing full on new classes that’s fun too
valdattaMadun says:
For guidelines my main thoughts were

Format (create a subclass for x class that does y)
Number of "refinement" follow ups
May 30, 2024 7:41 pm
It is under consideration, I believe.
May 30, 2024 7:44 pm
Cool
May 30, 2024 8:53 pm
I'm ok just trying to get a usable subclass out of this. I suppose we should has some of these details out before we go too crazy, lol
May 30, 2024 9:18 pm
Yeah, I have ADHD and got hyperfocused with too much time on my hands this afternoon...sorry for the info dump earlier :)
May 30, 2024 11:00 pm
It's all good, that demigod does sound awesome 😉
May 31, 2024 1:17 am
If we want full classes I am cool with it...even more chaos
May 31, 2024 1:53 am
So how do we determine whether or not we got a "good" class/sub class or not? Or are we just rolling with whatever we decide our final prompt is?
May 31, 2024 2:41 am
I decided to finish off the exercise with a Kratos inspired background:

Background: Broken Demigod

You are a descendant of a powerful god, but your lineage is a source of torment rather than privilege. Marked by a traumatic event in your past, your godly heritage manifests as a potent, uncontrollable rage. You wander the world, seeking a way to control your power or a purpose worthy of your strength.

Skills: Athletics, Intimidation, Religion

Tools: Proficiency in one type of artisan's tool of your choice (reflecting a skill you honed to cope with your rage, such as blacksmithing or woodworking).

Equipment: A set of traveler's clothes, a simple weapon (such as a dagger or shortsword), a memento from your past (tied to the traumatic event that awakened your rage), a pouch containing 10 gp.

Feature: Vestiges of Power

The remnants of your godly heritage manifest as faint auras around you, echoing forgotten abilities. Once per long rest, as a bonus action, you can choose one of the following effects, which last for 10 minutes:

Herculean Effort: You channel the strength of legendary heroes. You gain advantage on Strength checks made to push, pull, lift, or break objects. Additionally, the weight you can carry is doubled, and your pushing/pulling/lifting capacity is quadrupled for this duration. This allows you to overcome significant physical challenges, forge paths through treacherous terrain, or move large objects with relative ease.

Herald's Voice: You channel the power of a divine herald. You gain proficiency in any one language you choose (ignoring any prerequisites). Additionally, creatures that understand a language you speak can understand you, regardless of their own languages, for the duration. This allows you to communicate effectively with a wider range of beings, potentially forging alliances with different races, gathering valuable information, or spreading knowledge of your past.

Suggested Characteristics

Personality Traits

You carry a deep sense of burden, haunted by the weight of your fractured heritage.
You have a fierce determination to prove your worth, despite the limitations of your power.
You are fiercely loyal to those who have shown you kindness in a world wary of your lineage.
You are haunted by fragmented memories of your past, occasionally slipping into introspection.
You possess a lingering spark of defiance, refusing to be cowed by those who fear your demigod blood.

Ideals

Redemption: You seek to atone for the sins of your past, striving to use your power for good. (Lawful Good)
Control: You believe your power needs to be controlled and fear the consequences of unchecked divinity. (Lawful Neutral)
Strength: You admire raw power and believe you have a duty to use it to protect the weak. (Chaotic Good)
Discovery: You are driven to uncover the truth about your heritage and the source of your power. (Neutral)
Legacy: You yearn to leave a mark on the world, proving your worth even with your fractured divinity. (Chaotic Neutral)

Bonds

You are obsessed with finding a way to reclaim your full power and birthright.
You are fiercely protective of a mentor who helped you understand your abilities.
You seek to reunite with a lost family member or those who share your demigod lineage.
You are bound by an oath to use your power for a specific purpose, perhaps one tied to your past.
You carry a memento from your past life, a constant reminder of what you have lost.

Flaws

You are haunted by nightmares of your past, leading to moments of recklessness or self-doubt.
You have a volatile temper, easily angered by those who disrespect your heritage.
You struggle to trust others, fearing they only see you for your power and not for who you are.
You are consumed by a thirst for knowledge, willing to take risks to uncover secrets about your past.
You are tempted to use your power for personal gain, blurring the lines between self-preservation and selfishness.

Thematic Ties to Kratos

This feature reflects the echoes of past abilities associated with your godly lineage. While not directly offensive, it grants you temporary access to feats of incredible strength and the ability to communicate with a wider range of beings.

Herculean Effort: This mirrors Kratos' moments of immense strength and physical prowess, allowing him to overcome seemingly insurmountable obstacles.

Herald's Voice: This echoes the power of communication sometimes associated with divine heralds, allowing you to bridge language barriers and potentially spread messages or pronouncements.

Playing a Broken Demigod (Vestiges of Power)

The Broken Demigod emphasizes the fragmented nature of your power but offers practical benefits.

Herculean Effort: This allows you to tackle long-term physical challenges, like clearing debris from a collapsed passage or constructing a makeshift bridge.

Herald's Voice: This allows you to engage in extended conversations, negotiations, or knowledge-sharing sessions with different cultures, potentially leading to deeper understanding and cooperation.

When roleplaying, highlight the character's exploration of their fragmented power, seeking to utilize it for practical purposes and communication. They might use these vestiges to overcome challenges, forge alliances, or spread knowledge, showcasing a different aspect of their divine heritage.
May 31, 2024 1:58 pm
crazybirdman says:
So how do we determine whether or not we got a "good" class/sub class or not? Or are we just rolling with whatever we decide our final prompt is?
I like the idea of it being rolling with the final prompt personally gives you a bit of room to either get a totally wonky build or totally OP on a seemingly "random" build.
May 31, 2024 2:23 pm
So we are going for ground up, class, subclass, background, and traits?
May 31, 2024 5:28 pm
Honestly. We can do a vote it is set up as a multi select so select all that apply

Which Things should we build with AI Multi

Campaign Hook
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Encounters
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Race
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Class
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Subclass
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Background
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Feats
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Spells
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May 31, 2024 5:31 pm
If it's AI, spells for example, would this mean every spell has to be AI or the player has the option of making an AI spell or taking an existing 5e spell. Same goes for feats.

I just see the need to go, create a spell that replicates the "cure wounds" spell, for example, especially for staple spells that already exist.

I'm fine with that, but thought I'd ask.

I think everything else should be full AI
Last edited May 31, 2024 5:33 pm
May 31, 2024 5:54 pm
I think if desired spells could be generated for 2 or 3 "trademark" spells for your new class but for the rest just do RAW.
May 31, 2024 6:17 pm
I think considering how the votes have turned out spells are probably out but I think I was thinking of a prompt like

"Create a first level DnD spell that allows me to fart rainbows"
[ +- ] The result of that prompt
edit: also that spell is sort of hilarious
May 31, 2024 6:27 pm
I would have thought nauseated would have been a better condition for such a spell to generate not unlike stinking cloud lol
May 31, 2024 6:30 pm
Maybe they’re blinded by the colors!
May 31, 2024 6:32 pm
what you have never had one smell so bad you couldn't see?
May 31, 2024 8:40 pm
A game request I made hear last November, entirely AI generated...didn't get any bites from prospective GMs, sadly.
[ +- ] AI generated campaign concept
May 31, 2024 8:48 pm
Prior to that, in October, I tried to find a GM for an AI generated Harry Potter-esque game, which also didn't find a GM:
[ +- ] AI generated Harry Potter-esque Campaign
Jun 1, 2024 4:51 pm
Another question: how long do you expect this game to go on? Like, is there any point to having this thing create characters all the way to level 20?
Jun 2, 2024 3:29 am
I’m going to make a character sheet for the Wild Weaver class i posted and see how it works using the standard 5e pre generated sheet.
Jun 3, 2024 5:23 am
crazybirdman says:
Another question: how long do you expect this game to go on? Like, is there any point to having this thing create characters all the way to level 20?
Honestly I am thinking "time skips" might be in order like instead of doing a standard lvl 1-20 progression like jump from 5 to 10 to 15 or something like that to get the feel for the different abilities. Unless that doesn't sound fun
Jun 3, 2024 10:31 am
I'm all for time skips as progression!
Jun 3, 2024 2:49 pm
That does sound fun.
Jun 3, 2024 3:54 pm
Sounds fun, and like you said you would get to tryout all the abilities.
Jun 3, 2024 5:16 pm
Sweet. So I think the plan will be

5
10
15
20

Basically 1-2 adventuring days each "step" based on what seems appropriate in the prompts and we can get a good feel for everything.
Jun 3, 2024 5:33 pm
@valdattaMadun So I gave you a look at a PC on the Wild Weaver only lvl 1 no equipment but wanted to have you look at the format before continuing.
Jun 3, 2024 5:33 pm
I’ll up her to lvl 5 if you think it look ok
Jun 4, 2024 1:57 pm
I like it. Remember back character is also encouraged
Jun 6, 2024 4:29 pm
So i just did standard array for my stats is that what we are doing?
Jun 6, 2024 5:35 pm
are y'all picking the race and background etc randomly too?
Jun 6, 2024 5:54 pm
After I generated the class i asked for a custom race to go with it ex .. Custom race, Dervish
Jun 6, 2024 5:57 pm
oh wow. maybe I'll try that. Thanks
Jun 6, 2024 8:48 pm
Is this OK for my race? It's not too overpowered is it?
I asked for something small and unliked. Which is crazy, Fennec foxes are so cute.



Fennekin (Small race based on Fennec Fox)
Ability Score Increase: Your Dexterity increases by 2, and your Charisma increases by 1.

Age: Fennekin reach maturity at 4 years and can live up to 70 years.

Size: Fennekin are Small creatures. Your speed is 25 feet.

Keen Hearing and Smell: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Desert Resilience: You have resistance to fire damage.

Cunning Action: During your turn, you can take a bonus action to do one of the following: Dash , Disengage

Foxy Leap: You can jump an extra 5 feet whenever you jump.

Languages: You can speak, read, and write Common and Sylvan.

Fennekin Lore: You have proficiency in the History skill. You can recall lore related to deserts and the creatures that live there.


Fennekin are known for their large ears, playful nature, and cunning. They are social creatures who live in tight-knit communities, often dwelling in underground burrows or abandoned ruins. Their desert resilience allows them to thrive in harsh environments, while their keen senses make them excellent scouts and trackers. Fennekin are curious and resourceful, and they often form partnerships with other desert-dwelling creatures.

Notes:

This race offers a Dexterity and Charisma boost, making them well-suited for classes like Rogues, Rangers, and Bards.
The subraces provide some customization based on your character's background.
Remember to discuss this race with your Dungeon Master before incorporating it into your campaign.
Jun 7, 2024 12:51 am
I am ok with race.

Standard array or point buy all good.
Jun 7, 2024 1:45 am
OK thanks, I'll submit my character, and get them up to level 5 by tomorrow
Jun 8, 2024 4:30 am
I think I’ve got both my characters up to lvl 5, backstories and all. Not sure how in-depth you wanted equipment. I just said adventures pack, did you want it broken down into parts in the inventories?
Jun 8, 2024 2:43 pm
I think the voting ended with enough interest for class you can choose there your preferences
Jun 10, 2024 5:44 am
Submitted the second character. Haven't leveled them up though. Wasn't sure if we were using it right away, or it it's a back up.
Jun 27, 2024 3:09 pm
Hi all.
Thanks for the invitation.

I am trying so see what the group currently is.
Everyone has 2 characters? A main and a back up? I am thinking something roguish or a warlock and rogue smashed together.
Last edited June 27, 2024 3:18 pm
Jun 27, 2024 4:20 pm
Welcome! My PC is a magic user/shape changer esc build.
Jun 27, 2024 4:36 pm
My character is a fighter that can attack over short distances via magic portals.
Jun 28, 2024 5:06 pm
Good Morning Everyone.

Thank you for letting me join.
Can I get a quick TLDR on setting and campaign theme?

I saw the campaign that won is.
Quote:
The Crystal Caverns of the Shattered Self
Epic Theme: Embracing your true potential by confronting the shadows within.
Plot Hook: Prophetic Dreams
The heroes have all been plagued by the same recurring dream. They stand at the precipice of a vast cavern, glittering with crystals that cast an otherworldly glow. A booming voice echoes through the caverns, calling them to confront their "darkest reflection." Driven by this shared vision and a sense of epic destiny, the party sets out to find these Crystal Caverns.
We have a Fighter, Rogue(Warlockish) and a AI made Magic user so far.


Are we able to AI generate Class, Subclass, Race, and Subrace?
Jun 28, 2024 5:20 pm
That is the TLDR on the theme of the campaign.

As for AI generate, I think we left it as "Go Ham" more chaos the better, some people have done Class, subclass and race. Some just Subclass. but it can be flexible. we sort of want the chaos
Jun 28, 2024 5:28 pm
Chaos you say!!! Ohh. I have an idea!!! (That might be terrible..)
Moving to Subclass Thread.

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