Just for fun, I asked the AI (Gemini.google) the following:
Using D&D 5e rules, create a DnD 20 level class that fulfills the power fantasy of being Kratos from God of War? Provide class features at level 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, and 20. Create abilities based around Kratos' Blades of Chaos and Leviathan Axe. (Note: I indicate the individual class levels as on previous attempts the AI skipped many levels, more like a subclass).
It decided to assume I meant subclass and provided me one. I made a refinement: I'm not looking for a fighter subclass but rather a brand new class that stands on its own
It responded with: My apologies, here's a complete class built from the ground up to capture the essence of Kratos:
To which it generated a class, but left our many levels of class features.
Next refinement: Provide class features for the levels that you left out
Which it did, except for 2nd level
Next refinement: class features are still needed for level 2
To which it provided a 2nd level feature.
Realizing there is a limit to word count I followed with the next 3 statements:
1. Please rewrite the class with the first 10 levels in numerical order (it only provided 9 levels worth)
2. Post class features for levels 10 to 15
3. post class features for levels 16 to 20
When placed together in chronological order, here is what it gave me:
Demigod: Warrior of Olympus
This class embodies the raw power and relentless fury of a demigod warrior. Fueled by rage and wielding legendary weapons, they carve a path of destruction through enemies, channeling their godly heritage to overcome any challenge.
Armor: Light or Medium Armor, Shields
Weapons: All Simple Weapons, Martial Weapons
Saving Throws: Strength, Constitution
Skills: Choose four from Athletics, Acrobatics, Intimidation, Perception, Survival
Starting Equipment: Chain Mail, Greataxe (considered a Battle Axe for Demigods), Leather Armor, Healer's Kit, Spartan Blades (described below), Leviathan Axe (described below)
Proficiency Bonus: As per the standard class table in the Player's Handbook.
Hit Points:
Hit Dice: 1d10 per Demigod level
Hit Points at Higher Levels: (1d10 + Constitution modifier) x Demigod level + 10 x (Demigod modifier - 1)
Demigod Features
All Demigods gain the following features as they level up.
1st Level: Rage (Modified)
As per the base Barbarian class, but with the following changes:
While raging, you have advantage on Strength checks and saving throws.
The damage bonus you gain while raging increases to 2 + your Strength modifier.
1st Level: Fury of Olympus
As a bonus action, you can unleash a burst of rage, gaining a +2 bonus to your attack rolls and damage rolls until the end of your next turn. This bonus increases to +5 at 10th level.
1st Level: Echoes of Sparta
You gain proficiency with Scimitars and Battle Axes. These weapons are considered magical for you. You can magically summon the Blades of Chaos (Scimitars) or the Leviathan Axe (Battle Axe) to your hand as a bonus action. When dropped or disarmed, they disappear back to an extradimensional space. While wielding the Blades of Chaos, you gain a +1 bonus to attack rolls with them. While wielding the Leviathan Axe, your attacks with it deal an additional 1d6 cold damage.
2nd Level: Battle Trance
You can fight for extended periods without tiring. While raging, you gain temporary hit points equal to your Constitution modifier + your Demigod level at the start of your rage. These temporary hit points last until your rage ends.
3rd Level: Chaos Gauntlets
Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier. While raging, the damage of your unarmed strikes increases to 1d8 + your Strength modifier + your Demigod level. Additionally, as a bonus action while raging, you can make an unarmed strike as part of another attack with a weapon.
3rd Level: Godly Might
You gain a pool of Demigod points equal to your Demigod level. You can expend points to fuel certain abilities, regaining all spent points on a long rest. You can use Demigod points for the following:
Brutal Strike (1 point): When you hit a creature with a weapon attack, you can expend 1 point to deal extra damage to the creature equal to your Strength modifier + your proficiency bonus.
Parry (1 point): As a reaction when a creature within 5 feet of you hits you with a melee attack, you can expend 1 point to reduce the damage you take by an amount equal to your Strength modifier + your proficiency bonus.
4th Level: Ability Score Improvement
Increase one ability score of your choice by 2, or two ability scores of your choice by 1.
5th Level: Demigod's Rage
Your rage gains a new effect at this level and additional effects at later levels. At 5th level, while raging, you can choose to gain resistance to all damage except for bludgeoning, piercing, and slashing damage.
5th Level: Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
6th Level: Second Wind
You can use this bonus action to regain hit points equal to 1d10 + your Demigod level. You can't use this feature again until you finish a short or long rest.
7th Level: Spartan Riposte
When a creature within range of your attacks you with a melee attack, they provoke an attack of opportunity from you, allowing you to make a melee weapon attack against that creature with advantage on the attack roll.
8th Level: Ability Score Improvement
Increase one ability score of your choice by 2, or two ability scores of your choice by 1.
9th Level: War Cry
As a bonus action, you can let out a bellowing war cry. All hostile creatures within 30 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you until the end of your next turn.
9th Level: Demigod's Rage (Improved)
Building upon your resilience, while raging you can now choose to gain resistance to all damage types.
10th Level: Brutal Fury
Your rage damage increases by 2 for every two Demigod levels you have beyond 10th (2 at 10th, 4 at 12th, etc.).
10th Level: Fury of Olympus (Improved)
The bonus granted by Fury of Olympus increases to +5. Additionally, while raging under the effect of Fury of Olympus, your movement speed increases by 10 feet.
11th Level: Echoes of Sparta (Improved)
The bonus to attack rolls you gain from wielding the Blades of Chaos increases to +2.
11th Level: Relentless Fury
You can maintain your rage for longer than normal. While raging, the first time on each of your turns that you hit a creature with a weapon attack, this rage doesn't end at the start of your next turn. However, your rage will end if you fail to make a weapon attack hitting a creature on your turn or if you fall unconscious.
12th Level: Ability Score Improvement
13th Level: Throw of the Leviathan
As an action, you can hurl the Leviathan Axe at a creature within 60 feet of you. Make a ranged weapon attack with the axe using your Strength modifier instead of your Dexterity modifier. On a hit, the target creature takes the normal weapon damage + 1d8 cold damage and must make a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is pulled 10 feet closer to you. You can then use a bonus action to magically pull the Leviathan Axe back to your hand.
14th Level: Dominating Presence
Creatures you frighten with your War Cry ability are also stunned until the end of your next turn.
15th Level: Demigod's Rage (Mastery)
As a testament to your godly heritage, your rage becomes even more potent. While raging, you gain immunity to all non-magical weapon damage.
15th Level: Godly Might (Improved)
Your connection to your godly heritage grows stronger, granting you a larger pool of Demigod points to fuel your divine abilities.
Increased Pool: Your pool of Demigod points increases to twice your Demigod level (rounded down).
This allows you to use your existing Demigod point abilities (Brutal Strike and Parry) more frequently and strategically in combat.
16th Level: Ability Score Improvement
Increase one ability score of your choice by 2, or two ability scores of your choice by 1.
17th Level: Echoes of Sparta (Mastery)
The bonus to attack rolls you gain from wielding the Blades of Chaos increases to +3. Additionally, the Blades of Chaos now have a +1 bonus to their AC calculation when you are wielding them.
18th Level: Eternal Rage
You can maintain your rage indefinitely, but you still suffer one level of exhaustion each hour while raging.
19th Level: Legacy of the Gods
You become a legend on the battlefield. You gain resistance to all damage types. Additionally, while raging, your walking speed increases by 10 feet, and you gain a flying speed equal to your walking speed. You can choose to hover while flying.
20th Level: God of War
While Raging, you become a whirlwind of destruction. You gain the following benefits:
Unquenchable Fury: You can maintain your rage indefinitely without suffering exhaustion.
Immunity to magical weapon damage: You are unharmed by attacks from magical weapons.
Fear Aura: Hostile creatures within 10 feet of you must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be frightened of you and stunned until the end of your next turn.
Rage Damage: Your Rage damage increases by an additional 5 points.
I really like what it generated though there are some tweaks I think are necessary to fully have the feel of being Kratos using the Blades of Chaos and the Leviathan Axe.
Possibly, at level 1, there should be an inclusion of something like: when using the attack action with the Blades of Chaos you make 2 attacks, one with each Blade (sort of like the Extra Attack ability, but only applicable to Blades of Chaos). As well, there should be some incremental form of reach for the Blades of Chaos (10' at level 1, +5' of reach at 5th level and every 5 levels there after).
as for the Leviathan Axe...in the game it is predominantly a ranged/thrown weapon (at least it was for me) with magical retrieval/returning property, with the ability to deal damage upon its return, once 'summoned' back to hand (a bonus action perhaps?). Level 13's class feature should be 'Throw of the Leviathan (Improved)'. At 1st level 'Throw of the Leviathan' should be gained and have a 30' throwing range increment with a return to hand ability, with a separate attack roll as it returns to see if it hits a target standing in the path of its return...the 10' of movement toward the Demigod should only apply to this return to hand aspect, drawing the target back toward the thrower. Though a 'push opponent' 10' away on the initial throw would work as well. So Demigod would decide, push 10' away attempt on the initial throw, or a pull 10' toward attempt on its return. Though, at the Demigod's option, could chose to do both or neither.
Those are my two major critiques (and suggested fixes) to create a character (through a newly created AI class) that emulates the feel of Kratos from the game 'God of War' (my all time favorite video game).
Using the AI, a subclass, expanding upon the class itself (or some aspect of it, raging for example, or provoking attacks of opportunity in different ways) could be similarly made. And then, if desired, a background and/or feats (if taken) could be similarly created using the AI.
Note: Given that I'm new to using AI for this purpose, I stupidly generated this information using an existing inquiry thread (instead of starting a new one), so posting the link to view the entire process would also provide personal, non-game related details that I'm not willing to share. So, if the copy/paste isn't acceptable (were we to use AI crafted classes) I'd need to attempt to go through the process again...likely ending up with something different in part or entirely?. It was a fun exercise at the very least.
Last edited June 1, 2024 1:48 am