Chapter 2: The Gorgon Queen's Lair

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Jun 28, 2024 12:43 pm
Omoros's blows are accurate, but the power is weak. The snake man lives, though barely.
OOC:
Ok, I didn't see anything about if you were looking away at the end of your turn, so I assume you are not looking away. When the medusas are no longer incapacitated, I'll roll saves for you. I don't mean to be strict, but there is plenty of text above asking for it, so to prevent constant "did you want to look away" to everyone, I'm going to assume not saying anything means you aren't doing anything you don't normally do.

@valdattaMadun Waiting on your turn.
@MaJunior I replied to your turn. I haven't heard anything. If I don't see anything by end of day, i'll assume you just dash as far as you can and end your turn.
Jun 28, 2024 1:19 pm
OOC:
Is the NPC Ranger still with us?
Jun 28, 2024 1:38 pm
OOC:
rules for movement just make it so you cant end your turn in the same space as an ally right? So i can move to Omeros' square to attack but i just have to take movement afterwards to escape it (which good potentially opem me up to an opportunityattack)
Kelnes moves forward and strikes at SM2. If he falls he will then move 1 square forward and attack SM4. Bonus action PAM attack as well
OOC:
edit if first guy doesnt die i will move backwards and take Opportunity attack
Last edited June 28, 2024 1:39 pm

Rolls

Trident +1 (one handed) to hit 1 - (1d20+11)

(4) + 11 = 15

Trident +1 (one handed) damage 1 - (1d8+8)

(7) + 8 = 15

Trident +1 (one handed) to hit 2 - (1d20+11)

(18) + 11 = 29

Trident +1 (one handed) damage 2 - (1d8+8)

(8) + 8 = 16

Trident +1 (PAM butt attack) to hit - (1d20+11)

(19) + 11 = 30

Trident +1 (PAM butt attack) damage - (1d4+8)

(1) + 8 = 9

Jun 28, 2024 1:41 pm
OOC:
Eh. Move to N41 and end turn.
Jun 28, 2024 2:06 pm
Basil says:
OOC:
Is the NPC Ranger still with us?
Completely forgot about him. For now I'll say he's in the hallway, not really able to see past everyone and not sure if it is safe to shoot anyone without hurting one of you guys. if the hallway clears up, i'll add him.
valdattaMadun says:
OOC:
rules for movement just make it so you cant end your turn in the same space as an ally right? So i can move to Omeros' square to attack but i just have to take movement afterwards to escape it (which good potentially opem me up to an opportunityattack)
Kelnes moves forward and strikes at SM2. If he falls he will then move 1 square forward and attack SM4. Bonus action PAM attack as well
OOC:
edit if first guy doesnt die i will move backwards and take Opportunity attack
The rules state "Whether a creature is a friend or an enemy, you can’t willingly end your move in its space." I'm not 100% sure if "end your move" means when you decide you are not using any more speed for the turn or if it means anytime you pause your movement, even if you are going to move more later. How i'll rule it is that you are squeezing in order to be in an ally's space, thus you have disadvantage on your attacks as you don't have the arm movement you normally do since you are in such a small space with someone else. Lucky for you, SM2 is prone so the advantage from melee attacks against him would cancel out that disadvantage, but if this comes back up note that I will rule you are squeezing if you try to do that.

And yes, the first guy dies so you move forward as you said.

Note: I did not see anything about looking down or not at the end of your turn, so you also have to make a save when the medusa's aren't incapacitated anymore. No one has said they are, so if you have line of sight to the medusas and are within 30 feet, everyone is making a save then (Chironides already did his saves earlier).

Worshiper of Hythonia

Ironmonger42

Jun 28, 2024 2:17 pm
Worshiper of Hythonia

One of the snake men sees the women dazed and remembers the light he saw. He goes over and shakes one of them awake, who then in turn shakes the other awake. She then shakes the other snake man awake.
OOC:
SM5 uses action to shake W2 out of hypnotic pattern. W2 does the same for W1, who does it for SM3
This leaves only 2 of the snake men to be able to fight. Before this can occur, Omeros and Kelnes realize that the women are looking straight at them and they never looked away. They get lucky, but if the women live on they will have to make that choice again.
The two snake men leap at their targets. One of them feels like maybe he has a chance protecting the women now that Chironides does not have a shield, and the other decides to go for Kelnes after he slashed him. Chironides gets grappled by a lucky constrict and then dragged away from the women but otherwise safe from the upcoming bite. Kelnes manages to dodge both attacks.
OOC:
Summary:
No one is hypnotized anymore.
Chironides is now grappled and restrained by SM1 and was dragged away from the snake women (escape DC 13, takes full action to escape).
Kelnes can have an opportunity attack against the snake man that dragged Chironides away. This snake man has never taken damage, so unless you get a crit and use your highest divine smite I don't think you will kill him.

Everyone can go again. I'll add the ranger. he will go after everyone else.

Important Reminder: please tell me what you do with your vision or else i'm going to assume you look up and I'll make a save for you with my next comment and if you are restrained and I didn't see any disadvantage i'll reroll the attacks.

Rolls

Omeros Sylvanos: Con - Save (+3 from Kelnes Aura) DC 14 - (1d20+2+3)

(14) + 5 = 19

Kelnes: Constitution save (+3 from Kelnes Aura) DC 14 - (1d20+2+3)

(19) + 5 = 24

Worshiper of Hythonia 1 Constrict vs Chironides AC 22 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (20) + 5 = 25

2d6+3bludgeoning : (51) + 3 = 9

Worshiper of Hythonia 4 Constrict vs Kelnes AC 17 - (1d20+5, 2d6+3bludgeoning)

1d20+5 : (5) + 5 = 10

2d6+3bludgeoning : (12) + 3 = 6

Worshiper of Hythonia 1 Bite vs Chironides (restrained) AC 22 - (2d20h1+5, 1d4+3piercingplus2d6poison)

2d20h1+5 : (57) + 5 = 12

1d4+3piercingplus2d6poison : (4) + (26) + 3 = 15

Worshiper of Hythonia 4 Bite vs Kelnes AC 17 - (1d20+5, 1d4+3piercingplus2d6poison)

1d20+5 : (7) + 5 = 12

1d4+3piercingplus2d6poison : (3) + (56) + 3 = 17

crit damage vs Chironides - (2d6)

(34) = 7

Jun 28, 2024 9:18 pm
Kelnes averts his eyes as he then casts Fog Cloud originating on T43.

Let us even the odds with these creatures!
OOC:
I figure if everyone can't see anything no need for Petrification saves, No?

edit: pretty sure I can move one more square to the right as well without provoking AoO so will do that
Last edited June 28, 2024 9:20 pm

Rolls

Trident +1 (one handed) to hit AoO - (1d20+11)

(8) + 11 = 19

Trident +1 (one handed) damage AoO - (1d8+8)

(4) + 8 = 12

Jun 28, 2024 9:32 pm
yes, if the medusa cannot see you or you cannot see her, no need to worry about petrification. However, anyone that is in the area or who would be looking at something on the other side of it is effectively blind. Now, the rules are weird. RAW: unless someone is hiding, you can hear the sounds of things they do, like walk, and thus you know generally where they are. While you are both blinded (which is the case when botha are in heavily obscured area), everyone makes attacks without advantage or disadvantage because you have both (advantage for them not seeing you and disadvantage for you not seeing them), with Kadmos as the exception for his blind fighting style who would have advantage.

Note: unless you have blindsight like Kadmos, no one will trigger opportunity attacks. This is because even though you know they are there they are still functionally invisible so by the time you hear them walk away they are already too far away.
Jun 28, 2024 10:35 pm
OOC:
I was planning on dropping Hunger of Hadar on the medusas but I can't target them now. Boo. Must rethink strategy.
OOC:
Get in there and slaughter, Kadmos!
Last edited June 28, 2024 10:35 pm
Jun 28, 2024 11:05 pm
OOC:
hungar of Hadar is "a point within range" not "a point you can see"
Jun 28, 2024 11:34 pm
OOC:
Quite right. Writing post now...
Jun 29, 2024 3:41 am
OOC:
Misjudged the size. Kelnes and Chironides will definitely get enveloped unless I can center it in S47. Would that engulf the medusas and SM3 and SM5?
Jun 29, 2024 11:50 am
OOC:
Hunger of hadar is a radius, not a cube, thus you must place the origin in the center (as opposed to a face like a cube). S47 inside of a wall, so that's not valid. You could theoretically do something like this:
[ +- ] possible location
However, I'm not sure how generous I as the DM am supposed to be to allow players to be THAT precise with positioning spells to get only enemies when they can't actually see the enemies or even the spot the spell would come into place at. It's one thing if you are willing to engulf the whole fog cloud, not caring who you hurt and who you don't. it would be another thing if the fog cloud had come after the hunger of hadar.

Now, I'm allowing turn order to be fluid since you are all going at once. if you want, we can say "Oh, Omeros actually went before Kelnes". if we do that, there is just the question of the medusa's gaze. Right now you don't have to worry about it because you can't see them and they can't see you, but if you went before Kelnes then the fog would not be blocking vision yet. However, the spell doesn't say "that you can see" to where you put it, so I guess while it feels like it bypasses the gaze too easily, I think RAW you could have done it.

Thoughts?


Thinking about it more, I'm going to try to go RAW as much as possible. As such, whether it is before the fog cloud or after, this is valid because the spot I suggested does not have full cover and does not require sight so you can do it. Just note that, while I will go RAW as much as I can, do not be surprised when boss monsters have unusual tricks. Hythonia didn't become the queen by acting like any old medusa. She knows what people do to defeat regular medusa, and thus those kinds of tricks are the kinds of things she has countermeasures for.
Jul 1, 2024 1:27 pm
OOC:
@Basil,@MaJunior,@GreyWord Just a heads up, 48 hours from my last post will be sometime tomorrow afternoon. These are the default actions I will perform if I don't see a post by then:
Chironides: attempt to break grapple, if so move back to party
Kadmos: run up to nearest enemy and use multiattack (advantage due to blindsight)
Isaiah: move 30 feet towards enemy and his elemental and take dodge action (since enemies are more than 60 feet away and thus could not get close enough to use thorn whip on)
Jul 1, 2024 1:38 pm
OOC:
I believe I did already
[ +- ] My first round turn
If one more action/move is allowed then your default is good
Jul 1, 2024 2:15 pm
OOC:
It is round 2, those were your actions last round. After my post on June 28th, everyone got to act again. As a reminder, I am switching to side initiative, because the enemies all have the same passive initiative of 12. I rolled initiative to see who could go before them, and now that those actions were resolved it is effectively side initiative. The enemies all went, now you all go, and repeat. If you see "->" next to your characters name in initiative, it means I haven't seen your actions for the round yet.

Should I do your default, rolling for your elemental?
Jul 1, 2024 2:23 pm
OOC:
Sorry, miss that. Were waiting to see what would SM6, SM7 do.
Isaiah moves forward still expecting worshipers to attack him, but he thro another luminous arrow while elemental keep attacking.
OOC:
Dodge, move 30, Luminous arrow.
Last edited July 1, 2024 2:26 pm

Rolls

Luminous arrow - Attack - (1d20+10)

(20) + 10 = 30

Luminous arrow - Damage - (2d8+5)

(85) + 5 = 18

Elemental slam - Attack - (1d20+10)

(2) + 10 = 12

Elemental slam - Damage - (1d10+8)

(5) + 8 = 13

Elemental slam - Attack - (1d20+10)

(12) + 10 = 22

Elemental slam - Damage - (1d10+8)

(5) + 8 = 13

Luminous arrow crit damage - (2d8)

(75) = 12

Jul 1, 2024 2:26 pm
Chiron attempts to break grapple and return to last position and retrieve his equipment.

Rolls

Athletics - (1d20+9)

(13) + 9 = 22

Jul 1, 2024 2:50 pm
Isaiah kills one of the snake men (who didn't attack earlier because they weren't aware of you or that combat had even happened, so they were surprised) and Chironides moves back to the left of Kelnes, stomping around until he hears his hoof slam into his shield and picks it up.
OOC:
Technically you can pick up the shield but cannot strap it back to your arm this turn, so your AC is still 22.
[ +- ] Rules on donning (equipping) armor, including shields
If you would have moved more than I made you move on the map, please tell me.
Jul 1, 2024 3:00 pm
Kadmos will advance, finding an opening and navigating his way into the battle. Once he tracks down an enemy, he attacks!
OOC:
Move to R43, attacking SM 3 with advantage.

Rolls

Attack (Crystal Blade) - (2d20H1+9)

(114) + 9 = 20

Damage (Slashing, Radiant) - (1d8+1d8+4)

(1) + (3) + 4 = 8

Attack (Crystal Blade) - (2d20H1+9)

(1416) + 9 = 25

Damage (Slashing, Radiant) - (1d8+1d8+4)

(7) + (4) + 4 = 15

Attack (Crystal Blade) - (2d20H1+9)

(710) + 9 = 19

Damage (Slashing, Radiant) - (1d8+1d8+4)

(4) + (2) + 4 = 10

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