The OOC thread

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Oct 31, 2024 1:41 pm
Speaking of OOC VS IC. I'm probably too bad a player trying not to separate them. Not only Nindia think her helping was not fruitful, I as a player think it is mechanically not optimal.

Even though my crafting is only 3d6 it has 3 times (almost) better chances to give one "6" that +1 from help
Oct 31, 2024 3:20 pm
In fact, there is another way. Mechanically and in-game, there are 2 ways to deal with this:

A. Help. With this you can make a single roll, using the same wood. Failure means lost time and only 1 unit of wood lost. Success means 1 trough.

B. Simultaneous rolls. In this, you roll separately and each one of you craft your own trough. There are higher odds to succeed. Failure means lost time (as above), but loss of up to 2 units of wood. But it may also mean 0-2 itens crafted, depending on the results. If 2 troughs were useful, this could be an even better option. Just notice that, separately, you also can have twice the negative effects.
TL;DR - It may be helpful to think about option B in other crafting opportunities. You don't help, you craft your own, simultaneously. Risk mitigation usually involves greater use of resources (in this case, wood), but that's fine in some scenarios.
Nov 25, 2024 8:37 am
@GreyWord Do I read it correctly, that you prefer to go for the breeding chambers and their fungi-zombies first?
Nov 25, 2024 9:41 am
I prefer to choose based on what our PCs want. If it was not clear from my message Nindia is ready to go fight zombies without Orc suckers.
Nov 29, 2024 12:05 am
Sorry, for recent delays:( But I'm flooded with work right now.

To be honest I don't think it will get better in coming months. Until any other game of mine will end( and I don't plan adding any until I drop under 2), I think I will be able to post no more then 2-3 times per week... :( If it's too slow for you. You should probably start thinking about kicking me out of this game:( I will understand:) But it would certainly be nice to see how the adventure in this cave will end... or what is in the keep:)

I very like your style HTech. I think it's very similar/compatible with mine... but it's style that requires my full focus when I read and write post in this game. And recently I don't have much time to think calmly... And I'm one of those persons that struggle to write something "random", just to write on time, it has to have some level of thinking through I can accept and bare to live with:)

So that's how things on my side, now tell me if there is future for me in this game? :)
Nov 29, 2024 10:26 am
@Pedrop thank you for your honesty and kind words; they mean a lot to me. I completely understand how life can get overwhelming, and I truly appreciate the effort you’ve put into this game.

But I’ve learned that I really enjoy the rhythm of a game that runs at about five posts per week—it keeps the momentum going and the story fresh in everyone’s minds. Long-term, I plan to GM games only at this pace. However, I’m open to temporarily adjusting the posting rate here if @GreyWord is okay with it.

If we all agree, we could slow down, for now, and focus on finishing the Fungal Cave adventure site - that I plan to end with the Big Boss fight against Grimruk. Once that’s done, me and Grey can decide together whether to continue with a 1:1 game (shifting the focus to tell only Nindia’s story) or wrap it up. If we do end the game, I’d start a new one at the 5/week posting rate and would be delighted to invite you to join.

Let me know how this sounds.
Nov 29, 2024 2:04 pm
I'm OK with temporarily slowing down the posting rate
I'm also OK with @htech to make the detailed wrap up: roll some dice and narrate how events in the cave ends, perhaps even the keep - if he have any idea about that. I don't prefer this, but feel it may be better for @Pedrop

P.S. I prefer more than 1 player games and the peace that "keeps the story in my mind" as @htech perfectly phrased.
Nov 29, 2024 4:55 pm
Okay them! Let's continue with the new expectations for a couple of weeks, until the end of this adventure site, and them we wrap it up and finish this game. =)

I will post the enemy round soon. Today, I guess.
Dec 3, 2024 9:19 am
I still have some hope that I will be able to make my posts faster, but the practice may be like described above.

I completely understand 5/week post rate - probably is best, to stay engaged with the story.

The aim of ending the Fungal Cave is also perfect for me:) One of the reasons I'm on GP is my only opportunity to try new/different systems and as I think I started to understand how FL works, ending the whole adventure site is good place to move for another system... once I will have some free bandwidth for it:)

What kind of game are you planing to do next? To say I'm curious would be a huge understatement... :)
Dec 3, 2024 11:21 am
Quote:
What kind of game are you planing to do next? To say I'm curious would be a huge understatement... :)
Don't know yet. The sooner we finish the cave, the sooner I will think about it. :)
Dec 4, 2024 9:05 am
You know how to make me post faster... ;) ;) ;)
Dec 9, 2024 9:12 am
1. Are there any rules for being surrounded by enemies in this system? Or flanked? Or hit from behind? My very quick scan through pdf didn't reveal anything to me? Of course asking to see if we indeed have any mechanical advantage in the barracks over fungi zombies in contrast to corridor? Logically there should be... as we will be able to hit them from every side... but do authors of the rules thought about this?

2. I don't think we have any antidote on any of our PCs? :)
Dec 10, 2024 1:40 am
1 - No specific rules. Though I will grant you all a +1 modifier if you flank/gang up on a single enemy in this scene. Besides, they can't parry/dodge so many attacks.

2 - Nope. But your orcish friends have. Faramos doesn't know it for sure, but Graknok may have the Poisoner talent... ;)
Dec 11, 2024 11:22 pm
What better person to prepare antidote than Master Poisoner... right? Ri...ght? RIGHT?!? [looks around with overwhelming desperation showing on his face, looking for ANY - even slight - confirmation]
Dec 18, 2024 6:30 am
Just an idea - perhaps we can skip the obvious chapter in the story where girls bring Faramos to a safe location for resting and regaining his strength. I would then like Nindia to use that time to explore the strange powers that has taken over her mind - she will explain that to Brenda and go alone to the cold water stream where the voice in her head suggested to give her power to cross that stream.
And hope by the time my PC little 1-player story arc is over Pedrop is in a better situation to continue with fighting off the Spore Servants.
Dec 18, 2024 9:24 am
Works for me. =)
Dec 18, 2024 11:18 pm
Hi, sorry for delays on my side... :( I have a little epidemic in my house, with some nasty virus, still lurking from previous week :( My youngest one is currently in hospital, but everything should end good. Realistically I will be able to post the soonest on Friday... But will try earlier.
Dec 19, 2024 9:20 am
Thanks for sharing and don't worry, real life comes first. I am wishing you all a smooth and quick recovery.
Dec 23, 2024 4:40 pm
Quote:
You're also GRAPPLING
You men to say monster is grappling me didn't you?
Dec 23, 2024 4:41 pm
Yup. Monster is grappling you.
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