Character Creation
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Jun 27, 2024 10:44 pm
Well. Starting off with a male human fighter class. Type of guy that is there to help. Not sure on background. Any thoughts there for this hero. A starter character is applied "Kurt".
Last edited June 27, 2024 10:51 pm
Jun 27, 2024 11:01 pm
Question: Level 3 and how do you want to do the HP? Do we get our background items as well as our regular class items?
Jun 27, 2024 11:01 pm
Maybe figure out why Kurt would want to help the town, was he a guard, did he maybe grow up there but left for the army and came back to help his family/friends? Or he could be a sell sword of some sort, or a bandit trying to make up for past miss deeds…
Jun 27, 2024 11:08 pm
Yes you would get all starting items your class and background would get, plus that 50gp you can spend on none standard stuff. Hp do average value after first as max, so lvl 1 max hit die + con mod, then average roll + con mod for lvl 2, 3.
Jun 27, 2024 11:17 pm
Kurt is a halberd expert fighter and for years, he was just a man and his pay, but some of the pay that he took started to bother him. He is now trying to help the town and it is his way of redemption. Might go with criminal for the background or what do you think?
Last edited June 27, 2024 11:18 pm
Jun 27, 2024 11:22 pm
Criminal background is always nice because you get thieves tools out of it and stealth
Jun 27, 2024 11:31 pm
Really not looking to a dexterous fighter. Thinking more on the brute force. Perhaps guard that went bad? (Soldier background with slight alteration. No military and City Guard instead.)
Jun 27, 2024 11:54 pm
That sounds good, could use maybe the charlatan too but soldier would have more useful attributes for a fighter
Jun 27, 2024 11:56 pm
And I have no problem with this alteration
GeneCortess says:
Soldier background with slight alteration. No military and City Guard instead.)Jun 27, 2024 11:57 pm
Background: City Watch
[ +- ] City Watch
Background: City Watch
You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
Source: Sword Coast Adventurer's Guide
Skill Proficiencies: Athletics, Insight
Tool Proficiencies: None
Languages: Two of your choice
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp
Watcher's Eye: Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
City can be anywhere. Just a guard that went bad with sell sword and now on the redemption path.
You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.
You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding Spellguard.
Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skilled Hands.
Even if you're not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.
Source: Sword Coast Adventurer's Guide
Skill Proficiencies: Athletics, Insight
Tool Proficiencies: None
Languages: Two of your choice
Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp
Watcher's Eye: Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
City can be anywhere. Just a guard that went bad with sell sword and now on the redemption path.
Last edited June 28, 2024 1:40 am
Jun 28, 2024 12:18 am
Can below be my Martial Archetype?
[ +- ] Brute
Fighter: Brute
Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Source: Unearthed Arcana 46 - Three Subclasses
Brute Force
Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.
Brute Bonus Damage
Fighter Level Damage Increase
3rd 1d4
10th 1d6
16th 1d8
20th 1d10
Brutish Durability
Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Devastating Critical
Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.
Brutes are simple warriors who rely on mighty attacks and their own durability to overcome their enemies. Some brutes combine this physical might with tactical cunning. Others just hit things until those things stop hitting back.
Source: Unearthed Arcana 46 - Three Subclasses
Brute Force
Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.
Brute Bonus Damage
Fighter Level Damage Increase
3rd 1d4
10th 1d6
16th 1d8
20th 1d10
Brutish Durability
Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Devastating Critical
Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1 hit point). You don’t gain this benefit if you have 0 hit points or if you have more than half of your hit points left.
Last edited June 28, 2024 1:39 am
Jun 28, 2024 1:08 am
Woot. Coming along. Any thoughts on my ex-city watch for languages. Kurt has 3 besides Common.
[ +- ] Kurt's Picture
Last edited June 28, 2024 2:10 am
Jun 28, 2024 2:08 am
Woot is close...my characters name will be Hoot.
I thought I had a cool idea for him, but it seems I missed a little detail...just realized it a few minutes ago. lol.
I was going to have him use Lightning Lure and take the feat spell Sniper...apply it to the sea sorcerer's curse of the sea ability.
15' lightning lure goes to 30' with spell sniper and the distance it gets pulled toward my character would be 10' + 15' from curse of the sea =25').
The detail I over looked is that spell sniper only applies to spells that require an attack roll and Lightning Lure doesn't require an attack roll but rather a Strength save.
doh!
I thought I had a cool idea for him, but it seems I missed a little detail...just realized it a few minutes ago. lol.
I was going to have him use Lightning Lure and take the feat spell Sniper...apply it to the sea sorcerer's curse of the sea ability.
15' lightning lure goes to 30' with spell sniper and the distance it gets pulled toward my character would be 10' + 15' from curse of the sea =25').
The detail I over looked is that spell sniper only applies to spells that require an attack roll and Lightning Lure doesn't require an attack roll but rather a Strength save.
doh!
Last edited June 28, 2024 2:29 am
Jun 28, 2024 2:14 am
GM: About how much travel is there from the village to Lightning Keep? Thoughts on what Kurt has prepared for.
Jun 28, 2024 2:29 am
@GeneCortess We are actually going to be opening with the arrival at lightning keep, so no travel to the keep itself, but if things go well you will have the time there and the return journey to the refugee camp, (3 days to the camp)
Jun 28, 2024 3:27 am
Here is a picture of my character. His name is Alexander, He is a Human Hermit Chronurgy Wizard. I am almost done with his sheet. Do we need a backstory?
[ +- ] Character Picture
Jun 28, 2024 3:52 am
You can have a bit of backstory. Why your PC helping the village refugees exetra but it's not required to be in depth.
Jun 28, 2024 10:07 am
Given my error, and to maintain the concept I'd had with lightning lure. Would you permit me to go with this:
Sorcerer 1 (sea Sorcery), Warlock 2
Taking Grasp of Hadar as one of my invocations?
Sorcerer 1 (sea Sorcery), Warlock 2
Taking Grasp of Hadar as one of my invocations?
Jun 28, 2024 6:48 pm
We’re not multiclassing but if you take Magic Initiate as your feat
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.You can accomplish much the same thing. By getting two warlock cantips and one 1st lvl spell aka hadar
Note
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Jun 28, 2024 7:39 pm
That sounds good. Magic initiate to gain Eldritch Blast...at 4th level I could take Eldritch Adept to pick up Grasp of Hadar.
Jun 28, 2024 10:41 pm
Understood...was only referencing the parts that contribute to the substitution for lightning lure :)
Jun 28, 2024 11:26 pm
Kurt Hammer is done.
[ +- ] Description and such
Appearance: Kurt is frequently found in common clothing with his chain mail over it. On a weapon's girdle he has a warhammer and dagger combo with a pouch. He keeps a waterskin strapped over his shoulder. He is always wearing his Insinga pin & signet ring. Both indicate him to be or was with the city watch. He even has a whistle on a cord around his neck. He has many things attached to his backpack: Rope, Bedroll, Halberd, Light Crossbow, Bolt Case, and a sack. With all this he is ready to travel.
Description: Kurt is a muscular man with a barrel for body build. He is bald with some dark brown hair around his head and beard which goes well with his black eyes. He stands a good five feet, eight inches tall. Looks to be in his later twenties. Overall he is just a plain man that doesn't gather much attention by his looks.
Pictures:
Known: Ex-City Watch "The Hammer"
Description: Kurt is a muscular man with a barrel for body build. He is bald with some dark brown hair around his head and beard which goes well with his black eyes. He stands a good five feet, eight inches tall. Looks to be in his later twenties. Overall he is just a plain man that doesn't gather much attention by his looks.
Pictures:
Known: Ex-City Watch "The Hammer"
Last edited June 29, 2024 3:52 am
Jun 29, 2024 3:57 am
@Azule86 Alexander is looking good, but did you want to talk about the discovery part of your background, did you have any thoughts or desires about what it may pertain to.
Jun 29, 2024 3:31 pm
If you have a name in mind, we can use that, or I can make one up, either way works.
Jun 29, 2024 4:14 pm
I have one I like, thanks. Working on the character sheet. It will take me a bit, I am limited to my non-dominant hand right now. Apologies.
Jun 29, 2024 4:50 pm
thorsman99 says:
I have one I like, thanks. Working on the character sheet. It will take me a bit, I am limited to my non-dominant hand right now. Apologies.Jun 29, 2024 6:18 pm
I have never made a Cleric for 5e so this might take me a bit. Bear with me. I am going with Tempest.
Jun 29, 2024 6:40 pm
mathias0077 says:
I have never made a Cleric for 5e so this might take me a bit. Bear with me. I am going with Tempest.Jun 30, 2024 2:22 am
Arrcher101 says:
@Azule86 Alexander is looking good, but did you want to talk about the discovery part of your background, did you have any thoughts or desires about what it may pertain to.Jun 30, 2024 3:22 am
mathias0077 says:
Where do I put my cantrips? In the spell slots?Azule86 says:
Arrcher101 says:
@Azule86 Alexander is looking good, but did you want to talk about the discovery part of your background, did you have any thoughts or desires about what it may pertain to.Jun 30, 2024 6:33 am
Arrcher101 says:
mathias0077 says:
Where do I put my cantrips? In the spell slots?Azule86 says:
Arrcher101 says:
@Azule86 Alexander is looking good, but did you want to talk about the discovery part of your background, did you have any thoughts or desires about what it may pertain to.Jun 30, 2024 4:26 pm
thorsman99 says:
Backstory is done. Let me know if things need adjustment.Jun 30, 2024 6:02 pm
I have submitted Rangrim Thunderfist tempest cleric. If you would look him over and let me know what I forgot or messed up. This is my first attempt at a 5e cleric so I am sure there are missing or messed up areas.
Jun 30, 2024 11:18 pm
Arrcher101 says:
thorsman99 says:
Backstory is done. Let me know if things need adjustment.Jul 1, 2024 1:15 am
thorsman99 says:
Arrcher101 says:
thorsman99 says:
Backstory is done. Let me know if things need adjustment.Jul 1, 2024 3:57 am
thorsman99 says:
Ah, thank you!Jul 1, 2024 5:57 am
Arrcher101 says:
I’m looking and not sure where your 5th known spell is coming from?Jul 1, 2024 4:48 pm
thorsman99 says:
Arrcher101 says:
I’m looking and not sure where your 5th known spell is coming from?Jul 1, 2024 4:54 pm
mathias0077 says:
I have submitted Rangrim Thunderfist tempest cleric. If you would look him over and let me know what I forgot or messed up. This is my first attempt at a 5e cleric so I am sure there are missing or messed up areas.Jul 1, 2024 5:02 pm
As your PCs finish up head over to the Characters in game thread and post a short description/info other PC’s will know and your PCs pic.
Jul 8, 2024 4:39 pm
apologies, it has been a pain filled weekend. Seems I popped a rib out of my back on the weekend...saw my chiropractor today...it is now back where it should be. I'm just finishing up the character sheet now. I believe all I have left is spell selection and will be ready to submit.
Jul 8, 2024 4:53 pm
to be fair, a broken shoulder sounds much worse. Though, for the weekend I'd thought it was my shoulder blade that was somehow damaged as the rib that popped was one of the upper ones, so everytime I moved my left arm it would cause the shoulder blade to rub against and move the popped rib. In the grand scheme of things, I'd say I was pretty lucky. All it took was a 15 minute visit to pop it back into place...still hurts due to all of the friction/inflammation built up over the weekend...but should be back to bearable within a day or three.
Jul 8, 2024 5:07 pm
I'm glad to hear that. I've had issues with my ribs in the past and they aren't any fun.
Jul 8, 2024 10:34 pm
Awsome, @Sardis sheet looks good, I did add a racial abliity to the Feats/Abilitys section that so i can find it there but other than that it was great.
I will get you all into the opening scene tonight or tomorrow morning!
I will get you all into the opening scene tonight or tomorrow morning!
Jul 8, 2024 10:57 pm
How much information should PC's know about one another? Are we all from the same village? Is it safe to say we've had multiple encounters at least, if not already formed friendships, etc?
Jul 8, 2024 11:07 pm
There are a few villages that came togeather in the refugee camp after the dragon attacked them and elders from all of them put out the request for help. So, your PC’s relationships could range from childhood friends to complete strangers before taking the elders quest, it is up to all of you to determine how well you know each other before the dragon, but you all took the quest at the refugee camp and have traveled uneventfully for the three days it took to reach the general location of Lightning Keep.
Jul 8, 2024 11:30 pm
I knew there was something I'd forgotten...meant to ask, "how are those being determined". Will check game details in case it is listed in there.
Jul 8, 2024 11:31 pm
Quote:
Hp do average value after first as max, so lvl 1 max hit die + con mod, then average roll + con mod for lvl 2, 3.