Jun 26, 2024 12:44 pm
Hi everyone,
As I'm running more games, I am realizing that one of the things I like to do for the games I run is somewhat difficult in play by posts, and that would be dungeon crawling. I'm not an old school player, so to keep us on the same page when I say dungeon crawling I mean using maps like those made by paratime design and having players explore the rooms, using a combination of set piece rooms where major events happen and wondering enemies to add surprise to other rooms.
The main friction that I see is how slow this can go. If the players come to an intersection, I don't want to just declare "you go right", but at the same time such a decision isn't very fast and thus the time it takes players to say where they want to go and such makes such a style sluggish. Not a knock on the players, but on the style merging with play by posts.
Should I try to avoid using dungeon crawls on PbPs? Is there a way to make them faster without removing agency? Have any of you found anything that works well for you?
As I'm running more games, I am realizing that one of the things I like to do for the games I run is somewhat difficult in play by posts, and that would be dungeon crawling. I'm not an old school player, so to keep us on the same page when I say dungeon crawling I mean using maps like those made by paratime design and having players explore the rooms, using a combination of set piece rooms where major events happen and wondering enemies to add surprise to other rooms.
The main friction that I see is how slow this can go. If the players come to an intersection, I don't want to just declare "you go right", but at the same time such a decision isn't very fast and thus the time it takes players to say where they want to go and such makes such a style sluggish. Not a knock on the players, but on the style merging with play by posts.
Should I try to avoid using dungeon crawls on PbPs? Is there a way to make them faster without removing agency? Have any of you found anything that works well for you?