The Shadow Carnevale (RP)

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Sep 9, 2024 2:47 pm
Ezme picks up on Roald's redirection to Daryl. She follows suit, hoping to cover the momentary awkwardness.

"You okay?" she asks the lad. His armor is so heavy. She would reach out to help him up, but she is afraid her hand might pass right through him like a ghost.... Instead she gets her own feet back underneath her, commenting: "I think we must find way to destroy the urn. It almost sucked me in without me knowing it...."
Sep 9, 2024 2:55 pm
- Ezme -

Daryl looks shaken by what he saw during your merge. You found elements that were ... positive? pleasant? good? But he seems very worried by the whole experience and can not meet your gaze.

Daryl is relieved when you move the focus to other things. "It is dangerous." He nods, but does not take a step towards the urn.

Around you, the crowd is turning nasty. They were unhappy about being forced to stand in your way, but they don't seem to have realised that the subject of the anger is laying in the mud a few feet away. Their attention is still on your group, and mainly on Lille.

What do you do?
Sep 10, 2024 12:46 am
''I would like to take a peek inside too, it should be fine with the two of you watching over me, don't you think?''
Roald already has one foot on the step and his hand on the rim of the doorway.
'' I suppose smashing the damn thing on the ground isn't the right way to go.'' he grins nervously.
Sep 10, 2024 12:58 am
"Roald…" Ezme says, her voice laden with warning. "If it starts to suck you in, I am not sure I can… I cannot…" she falters, then swipes a hand casually through his shoulder in demonstration. It slows as it passes through him, as if she were pushing her hand through water. She gives him a very sober look, realizing there is likely no stopping him. "Its images will… It was hard to pull away…"
Sep 10, 2024 1:07 am
''whow,... I had no idea it has gotten this bad Ezme. Are... Are you alright? We can't stay here any longer, this place will absorb us. I MUST look into the urn. Did you see anything useful? What should I expect?''
Roald stands on the edge of the coach and tries to look over the roof. He scans the surroundings for Lille or Albeart.
Sep 10, 2024 1:37 am
Ezme declines to comment on her own well-being. "It looks like it is absorbing your fears, funneling them down to… Well, Daryl pulled me away before I could see where they were headed…"

She pauses, then says firmly. "If it starts to suck you in, I will be taking it down." She grips her poi in tight fists with a determined look.

Her face softens slightly as her eyes dart worriedly across his face. "Use caution, Roald…."
Sep 12, 2024 8:31 am
Lille glances briefly back to the coach. "They’re getting up now," she says with contained but obvious relief. She frowns down at the captive, thinking for a moment. "We will go back there. But let’s not get too close with *this*." Once they get their prisoner standing, Lille looks them in the eye. "You will tell our group everything you know about the urn and this place. And if you even think about trying anything, I will ask Albert to rip your arms off," she says conversationally. Lille stays to one side, forcing them to walk between her and Albeart.
Sep 12, 2024 10:52 pm
- Lille -

Your prisoner glances nervously at the bear, but they seem more worried about the crowd after having lost their, always tentative, control.

"Yes, yes. Of course." They readily agree. "But we should keep them away." They whisper, indicating the shadow populace with a slight tilt of the head "There is no telling what they will do if they find what is inside."

They do not want to talk too much now that you are not distracting the crowd.

What do you do?
Sep 13, 2024 2:03 pm
Roald takes a deep breath, puts his hands on the urn on both sides, he looks at his friends trying to get reassurance he is doing the right thing and turns his face down to the gaping dark hole.
At first there is nothing, it's just dark, empty and it smells, it smells like sulphur? It takes him back to the fireworks he once saw as a kid, and with that thought he sees the fireworks, clear as the evening he saw them for real. He tries to get closer to the spectacle but when he shifts his vision he is distracted by a snake-like vein of smoke coming from behind him and swirling down into the urn.

yes, the urn, focus!

Other smoke snakes are passing him by, all clinging together on the bottom of the urn.
They all have a different scent, one smells wild, animal like. Another smells like metal and sweat. A third one has the scent of a forest in the fall. He loves that scent.

Roald loses focus for just a second and he is walking in a forest, the leaves are crispy beneath his feet. He takes in the fresh air, in the distance there is a cabin.

I could spend the night there

A patch of dried mud lies between him and the cabin, it's easy to walk on, plenty of animals have used it before. The tracks clearly indicate an abundance of wildlife. Deer, rabbits, hogs. But he spots also wolf and bear tracks.

better be careful, last time a saw a bear it ... Albeart. Damnit Roald, don't let yourself get carried away

Again he is back inside the urn. The smoke threads swirling, the different scents touching his nose one after the other.

A heavy liquor smell combined with vomit and pee hits him in the face.

I know that smell! That's me, or ... Who I used to be.
If only I could detach the thread from the bottom of the urn.


Bystanders will see Roald trying to put his hand through the gap created by his face and the urn.
Sep 14, 2024 8:54 pm
Roald tries to wiggle his arm inside the urn, he can almost reach the bottom...
The deeper his hand goes, the colder it gets. His fingers are becoming a little numb. It's hard to see how the cords are attached through the misty smoke.

again with the mists... I hate it

He breaths in deeply and blows hard. For a moment he can clearly see how the cords are attached at the bottom of the pot. It's some sort of ancient mechanism. A brass puzzle box with buttons and holes. From each hole sprouts a different smokey thread, growing thicker as it rises.

Ffffffffffffff

A new blow gives him some time to study the box, there are symbols on each button... They seem... Logical. Roald presses what he thinks is the right sequence.

Rolls

Puzzle +wis - (2d6+1)

(64) + 1 = 11

Sep 14, 2024 8:57 pm
With a mechanical 'ploink' some gears fall into place and the holes slam shut. The last tendrils of smoke rise to the top past his arm and head, and out of the pot.

is this it?
Sep 15, 2024 12:15 pm
Albeart drags the prisoner back to the coach, where the others are. Though, he waits for Lille to make sure she's not left alone.
As he gets closer, a glint hits his eyes. Something high up in the sky above the coach is shining a light down. It gives him a warm, familiar feeling. Whatever Roald is working on with the urn, it appears to have given Raynor some more leeway into this world of shadows. If only Albeart could remember who that was...

Once they arrive at the coach, he growls at their new acquaintance. "Don't try anything funny or I'll be biting your fingers off." Right now is not the time to mess around and he wants to make sure they know.

"Everything ok here?" He asks Ezme and Daryl. "The crowd is on its way, we may need to run."
Sep 15, 2024 9:50 pm
- Albeart -

The sky-light continues to grow as you speak, it is accompanied by a rushing noise that no one else seems to hear and that makes it hard for you to hear their answers.

The noise reaches a crescendo and then suddenly cuts off. You are bathed in light and warmth, the forms of the encroaching crowd become nothing but faint shadows and the coach snaps into focus, suddenly more real than anything else around here. It does not look like the coach has moved in a long time, the wheels have sunk into the loamy soil, but you feel strong, you are pretty sure you can pull it out...

... and the crowd are crowding in, with how slow some of your companions were moving they may need you help them to get away. You could try carry all of them, but you could also use the coach —if you can get it unstuck— ... and the coach is a stage coach, it is a symbol of moving from one place to another, maybe it can get you home?

What do you do?
Sep 15, 2024 9:52 pm
- Lille -

Your prisoner waits for Albeart to be distracted before making their move. Ezme is on another level and can not easily interact with them, it seems like something about time spent with the urn has adjusted your prisoner more towards Daryl's, Albeart's, and your wavelength.

You see your prisoner start to make a move towards Roald and the coach and the urn. It looks like it is up to Daryl and yourself to deal with whatever they are trying to do.

What do you do?
Sep 17, 2024 1:04 am
Ezmaray watches tensely as Roald reaches into the pot, ready to wield the poi to his defense. As she observes, she puzzles over the extra cord, which extends off into the distance. Its presence seems significant. Who did it belong to? As the urn clicks, releasing the cords, something inside her compels her to quickly reach out with her own shadow hands to snatch the end of the mysterious cord.

Rolls

Grab that cord! (+Dex) - (2d6+1)

(63) + 1 = 10

Sep 17, 2024 1:19 am
Perhaps it's because of her own transformation -- the toll of the urn, or the gradual fade this dreamworld has inflicted upon her -- but her hands now seem capable of gripping this shadowy substance in a manner that had been impossible prior. It feels cool to the touch, writhing like the snake that had once been Albert's staff.

Upon gripping the cord, Ezmaray is suddenly struck with the knowledge of what was on the other end. "Allllbeeeerrrrttt!" she calls, noting the bear's approach. Her brow furrows with concentration as she does her best to solidify her grip on the cord. "I think we found it...."

Gods, she could almost control what was on the end, using the cord like it were a long leash. Perhaps with the help of the urn, she might have been able to command the body's return. But, as it was, she could only hang on to prevent its escape.
Sep 17, 2024 8:37 am
- Ezme -

Shadowily enmeshed as you are in this world, you might have expect more control over the body on the other end, but it puts up a good fight, possibly making you concerned about what the bear has been doing with Albert's body to get it so shadowed itself.

Your prodigious strength prevails, though —apparently it carries over into your shadow-form— and you are able to maintain some level of control.

What do you do?
Sep 17, 2024 9:27 am
"Daryl, block the urn!" Lille shouts. She dives forward with her staff reaching out, hoping to trip the escaping prisoner. As she extends her arms, she remembers the weird physics of interactions here. They *seem* to be on the right "level" with her.. Just in case.. Lille selects another memory, and infuses her staff with it in time to flick it towards their feet.

Rolls

Trip and fall down w/Dex - (2d6+3)

(41) + 3 = 8

Sep 17, 2024 9:50 am
- Lille -

Your ex-prisoner stumbles and looks down, their eyes fill again with avarice and they are distracted from their pursuit of the urn by their desire to capture the loose memory before someone else can get it.

The more you throw around memories the more the crowd focuses its attention on you and what you might be able to 'give' them (not in exclusion of the others in your party, but as a main focal-point). The burly man seems to have been empowered from the memory he got and wades through the inrushing throng, shoving them aside with even more force than before, and makes a beeline for the memory.

You could stop to try recollect your memory, but that will hamper your group's chances of getting out of here.

What do you do?
Sep 18, 2024 8:57 am
The sudden realization and the familiar warmth gives Albeart new strength to carry on. He knows what to do. "Everyone, get on the coach. We're leaving!" He roars as he runs to the front of the coach and sticks his head through the loop that would otherwise hold a horse. Then he focuses deeply. Getting the coach out of this sticky mud won't be easy. He may need some extra help. A memory to empower him with.

A sunny sunday afternoon. Albert is wiping some mugs in his tavern when a known customer walks in. "I'll have the usual, Albert." the woman says. Without even looking up, Albert knows who it is. Tina would show up around this time every week. When her husband was getting his coach and horses ready for another work week. It was always nice having Tina around. A good change from the usual manly crowd. It's good being with 'the boys' but every now and then it's nice to talk about something other than the local sports team.

The memory of Tina breaking his daily routine slowly drifts from Albert's mind, into the wheels of the coach. "All aboard!"

Rolls

Get a move on (+STR) - (2d6+1)

(63) + 1 = 10

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