vagueGM says:
Indeed! We really don't want to know many details about a character's childhood... until we do. Keeping the character backstory flexible and undefined allows us to make this stuff up when it comes up in the story. :)
A lot of people play this way, and it works really well for them! I do it frequently, too. My story about Ezme's childhood encounter with the winter coldness was definitely not something I had planned ahead. Just felt right in the moment.
That said, I do find that having some defined key backstory points regularly helps inspire me and set up "guiding principles" for my character as I RP. An example would be Ezme's whole issue with Raynor and the staff. Or that scene with the guys picking on Ezme at the carnival! That scene came directly from some premeditated backstory that led up to a big turning point in her life. I would never have thought to include it in the dream if I hadn't already had that in my head. (And I never expected to get to share it in such detail, so finding the opportunity to do so brought me great joy! Thanks for the convenient setup, @vagueGM!)
Anyway, a mix of spontaneity and flexible structure works great for me personally in my quest to create a character with depth, but everyone is different and every approach is valid as long as it does not interrupt the flow of the game, brings you inspiration, and ignites a spark of joy for you. :)
Moving on... (Apologies for my verbosity...)
@vagueGM, I was hoping you could dictate what happens when Ezme touches Daryl's neck....? Maybe nothing exciting happens, but I'd like to leave it to you. :)