Chapter 3: Advent of the Avalanche Lords

Jul 8, 2024 10:40 am
The devoted Honey! The doughty Hyde! The dapper Tim! It has been a few months since your misadventures in the demiplane known as the Vale of the Magi. For whatever reason, you have turned your sights north, and you have ventured into the cold tundra in search of new adventures.

On your way north, you find yourselves buffeted by sleet and snow, the whipping, frigid air biting and relentless. As the strength of the blizzard increases, you see a light in the distance, a glowing orange-gold beacon. Trudging through the deepening snow, the glowing light ahead emerging as a brilliant dome upon a circular, wooden, walled structure. You approach this strange village as the oaken doors beneath the glowing dome open up to offer you passage into Krinnleton, home of the elves of the northern land.

The population of Krinnelton is almost exclusively northern elves– of varying height, from 4’ to 5’ tall, with pale pink skin and white-blond hair. They come across as friendly and hospitable, but uncomfortable around strangers. They usher you into the village's Common House to find shelter from the storm. The aroma of delicious soup fills the air, and a matronly elf smiles at you from behind the counter. She has white hair but is still young for an elf.

"Welcome, travelers. I am Mother Urla. Rest by the fire and warm yourselves, if you please!"
Jul 8, 2024 3:16 pm
Hyde sets about removing his new chain hauberk as the warmth of the inn greets him, too long had he shivered beneath the cold metal armor.

"We're grateful to ya Mother Urla, what's the price of room and board in your kindly manor?"
Jul 8, 2024 7:53 pm
"Ahhh, thank you kindly, Mother Urla."

While waiting to hear her response to Hyde's question, Tim took a moment to reflect on the past few months. The quest to seek Al-Hazred, who had visited Tim in his dreams, ended in disappointment. His companions on that trip had different visions, but they all ended up in the same place. The red-headed berserker woman, in a fit of volatile violence, banished Al-Hazred with a swing of her sword. Her lack of patience with wizards deprived Tim of consulting with the wizard. After a period of stressful dealings, the two had found a modicum of common ground. Once they escaped that strange realm, he had mixed feeling about her departure. It was probably for the best. Her hot-headed temper was bound to get them all in trouble at some point.

He was sorry to see the quiet Rook depart. He'd hardly had a chance to get the know the man.

That left the sellsword and the blue priestess. While he was certain that the woman would always act in her interest first, he felt sympathy for her when he learned that she tried to commit suicide in an effort to appease her goddess. Gods can be so fickle. Who needs 'em. The stalwart sellsword saved her life, confirming to Tim that he was more than a mercenary.

Tim continued to accompany them on their journeys. He felt that his path and theirs were intertwined for a bit longer. How much longer he didn't know. But now that path landed them here in this wintry place. Perhaps they would hear a legend about some wizard's tower here in the mountains whereupon they could pay a visit and Tim could acquire a few pages from the owner's grimoire to further his education into the mystic arts. While frostbite was the more likely outcome, Tim could still hope for the best.
Jul 9, 2024 4:18 am
Somewhere along the road, the party had met a ne'er-do-well going by the moniker Evadare. It was quickly discovered why he went by that name...

There were two perks to having this dashing and exceedingly handsome man in the group. The first was that he always seemed to have whatever you might need! And if he didn't have it, he knew where to find it!!! How convenient!

And second, the cardio was amazing. He would frequently burst into the roadside waystation and tell you that it was time to run to the next station, no questions asked and no excuses accepted!

The frigid North, he figured, must be full of precious gems. After all, the way it glistened throughout the day and night, it must be so rich that the wealth was pouring from the skies. And so he was determined to find the source of this wealth and claim it as his own.

The fire was welcome. The smell under Hyde's armor was not.
Jul 10, 2024 12:18 am
In the downtime after her last ordeal, Honey took seven days of reflection in silence. She found that she had lost sight of her own voice and nearly made the ultimate sacrifice. She resolved to be more boundaried in her pursuit of her devotion. Ambition and vanity had to be set aside as they do nothing to glorify her goddess. Her new prayer is to be an arbiter of balance and leave the making a name for the Lady in Blue to the fates.
OOC:
If there is any way to remove the curse from the artifacts, Honey would have done that via Divine Aid. If not, I think she would have sold them. Up to you, Brainiac.
She also gave herself a makeover. To cover the scar on her neck, she procured a few pieces of blue silk floral prints to wear as a scarf. She used her abilities as trade to acquire a stunning, but sensible dress in the deepest blue as her standard look. She also decided to sacrifice her long locks of hair for the cause of suppressing her vanity. The short hair made her masculine features stand out, but it worked to be taken seriously as a practitioner.

Arriving last at the common house in Krinnleton, she filled the doorframe and made quite an entrance. At 5’10", she was quite a spectacle among these short stature northern elves. She nodded in acknowledgment of Mother Urla’s welcome and proceeded to reunite with Hyde and the others.
"This hearth gives my body warmth, but beginning a new adventure gives me real fire in my bosom! Let us see what challenges this land brings! Shall we start out by first light?"
Last edited July 10, 2024 12:20 am
Jul 10, 2024 9:40 am
Along the road, the group was joined by an arcanist who introduced himself as Hakan, no further names or titles. He too was on the road North, in search of the secretive elves of Krinnelton. Although human, he claimed to be of elven blood, which the King of Elfland used to awaken the power of magic in him, he said. Clearly there was more to be discussed there, especially between him and fellow wizard Tim, but the cold of the road did not allow for such pleasantries until they'd reached shelter. Indeed, both sides agreed the journey ahead was dangerous and sticking together was the best option for everyone.

Now in the Common House with the warmth of the fire washing over him, the sorcerer seems to get a little more comfortable. His stooping frame opens up a bit as he stands up straight, the layers upon layers of clothing that were keeping him warm pull back. For all his scrawny frame, he'd handled the roughness of the travel quite well, without complaining or much discomfort.

"We have earned ourselves the right to a hearty meal and some proper drinks. Let's fill up and discuss our plans now that we have reached our destination."
Jul 10, 2024 10:45 am
dominion451 says:
Hyde sets about removing his new chain hauberk as the warmth of the inn greets him, too long had he shivered beneath the cold metal armor.

"We're grateful to ya Mother Urla, what's the price of room and board in your kindly manor?"
"Merely a few coppers, good sir. We take great pride in our hospitality here!" Urla says.

As she serves up a hearty stew, Urla tells you more about the village. Krinnelton is the northernmost civilized area in the known world. Everything else in the mountains to the north is savagery, ice, and cold death, but the orange-gold glowing dome of energy around the town protects the inhabitants from the frigid northern winters and beasts. No one in Krinnleton knows quite how it works, but no matter how strong the blizzard, the snow and sleet from above turns into glittering flecks of shimmering light as it falls through the glowing dome, coating the white-gray hill inside with a temporary sheen of rainbow-tinged flakes that twinkle for a few seconds before dissipating.

You are warming yourselves by the fire, but then... an EXPLOSION shakes the walls around you! Screams fill the village, and there’s something crawling out from beneath a loose floorboard near the hearth! It is a 2-foot-tall animated wooden construct in the shape of a toy doll, with gnarled hair and unblinking eyes. An unsettling grin is painted on its face, and it wields a rusty awl as it moves towards you!
OOC:
Everybody but Hakan may act before the doll!

Rolls

Initiative (Evadare, Hakan, Honey, Hyde, Tim, Enemies) - (d20+2, d20, d20, d20+3, d20+3, d20+3)

d20+2 : (4) + 2 = 6

d20 : (1) = 1

d20 : (15) = 15

d20+3 : (20) + 3 = 23

d20+3 : (11) + 3 = 14

d20+3 : (3) + 3 = 6

Jul 10, 2024 2:34 pm
Seeing the construct is made entirely of wood, the cleric fancies a test of the Wood Wyrding spell that she has been studying. It has worked on inanimate objects without exception. Should it work with this? Time to experiment and see the undoing power of her lady in action.
OOC:
The cleric causes a wooden object 20’ square or smaller to bend and warp, destroying its functionality.
Bridges break, roofs collapse, walls buckle, sailing ships spring leaks, etc. The cleric can affect multiple, smaller, wooden objects as long as they do not exceed the affected size in total
She attempts to disassemble the toy attacker and spread the parts across the room.
"By the undoing power of the Lady of Balance, be UNDONE!!"
Last edited July 10, 2024 2:37 pm

Rolls

Wood Wyrding - (1d20+4)

(16) + 4 = 20

Jul 10, 2024 2:43 pm
Honey’s magic rips the wooden doll asunder, its twisted parts strewn across the common room floor. In doing so, she reveals a curious mechanical device that had been hidden inside the doll’s torso—a small metal box with myriad wires and a red light that is starting to pulse with increasing speed...
OOC:
The device will explode in 2 rounds unless disarmed with a DC 15 Intelligence check or a DC 12 disable traps roll. Failure on a disarm check results in an immediate explosion.

Rolls

Detonation Rounds - (d3)

(2) = 2

Jul 10, 2024 4:38 pm
Evadare leaps into action, ever daring! The anachronistic clock was ticking, and that was when he shined!

Rolls

Disable trap - (1d20+5+2-2)

(11) + 5 = 16

Jul 10, 2024 5:49 pm
Tim took a moment to admire the magical dome keeping out the elements. There has to be a wizard responsible for its creation.

The sudden explosion shook him out of his reverie. The sight of the tiny wooden fiend hinted at further magic. Before he could react, the blue woman used her own magic to break the thing into pieces. The hidden gears now revealed hinted at a shrewd mind skilled in the ways of animatronics. And the finishing touch was the explosive device. What construction! Fortunately, one of the group's new members, a burglar by trade, was on to it swifter than a fox and neutralized it before it could render further harm.

It would seem that the group had found its new mission.
Jul 10, 2024 6:08 pm
"Mayhaps we keep this mechanism," suggests Evadare, a sly grin across his perpetually grinning face. "It was Mary a trifle to disarm, should be no trouble to re-arm. And I can think of a thousand uses for such a bomb!"
Jul 10, 2024 6:13 pm
The red light stops flashing as Evadare cuts the right wires. Mother Urla, who had been shocked into silence by the sudden attack, now gasps. "By the gods! Krinnelton is under attack! It must have been another one of these dolls that caused that first explosion. There may be more. Find them and stop them before somebody gets hurt!" the elf pleads with you.

The homes of Krinnelton are relatively close together. You can hear shouting and sounds of scuffles coming from five other locations, which Urla identifies as Guntherson Showroom, Hamlin House, the Unofficial Church of Father Frost, Hourglass Ned’s Workshop, and Colonel Baxton’s Headquarters.
OOC:
Let me know which location you want to check out, and if you want to stick together or split up.
Jul 10, 2024 6:51 pm
"Perhaps we should split up so that we can disarm these things before they explode."
Jul 11, 2024 1:36 am
"Nothing good comes from splitting the party but in this case it seems we must! Too many enemies and these good folk are in trouble, Tim and Hakan go with Honey, Evadare come with me, unless you lot got another idea..."
OOC:
My thinking is that since the Int check is harder we send the two mages together so they can back each other up, if you guys have a different idea I'm up for anything!
Last edited July 11, 2024 1:51 am
Jul 11, 2024 2:01 am
"Magic and muscle, sounds just fine. I like our chances. To the Church of Father Frost!"
Last edited July 11, 2024 2:15 am
Jul 11, 2024 2:05 am
"Sounds like a plan, hoss. You're already my favorite, won't be too upset if only we make it out of this alive," quips the burglar.
Jul 11, 2024 2:23 am
"Before you run off, Evadare, take the blessings of the Lady in Blue!" Honey places her deity-infused hand on Evadare’s back.
OOC:
The ally receives a +1 bonus to all attack rolls for 1 turn (10min).
Last edited July 11, 2024 2:25 am

Rolls

Blessing - (1d20+4)

(11) + 4 = 15

Jul 11, 2024 7:53 am
"No time to discuss tactics, we shall do as Hyde suggested" Hakan agrees, backing up the mercenary's instinctive display of leadership. "Just keep your distance from each other, if a bomb goes off it doesn't have to claim the entire team's lives"
Jul 13, 2024 7:05 pm
"We'll take the showroom and the workshop. You lot take the other three." Evadare darts off without even looking at Hyde.
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