Jul 9, 2024 12:07 am
As we conclude this chapter of our play-by-post RPG, I’d like to gather your thoughts and feedback to help improve our future sessions. This is our first time conducting a post-mortem, and your feedback will help me find the right balance between game mechanics, exploration, combat, and roleplaying.
Throughout this chapter, I focused more on the exploration and discovery aspects and less on the rules, which was a shift from our very first chapters, where I struggled and was frustrated with the mechanics. This is because I finally feel like I finished our migration to Stars without Numbers, so in this chapter I had enough prep time to do things properly. You can expect more StellarNet jobs and opportunities as part of our sandbox-style experience. =)
One thing that I think we can improve is in roleplaying opportunities. I still feel like many PCs are underdeveloped and would like some suggestions in how can we do that better.
Anyway, here are some prompts. Feel free to answer them, one by one, or ignore them and talk about your experience in general:
1. How did you feel about this chapter compared to previous ones? What were the most enjoyable aspects for you? The least enjoyable?
2. How engaging was the storyline? Were there any particular moments or plot points that stood out to you? How did you find the balance between story progression and exploration? Did you feel you had enough freedom to explore the world and discover something new?
3. How would you rate the combat encounters in terms of difficulty and enjoyment? Was there a good balance between combat and other aspects of the game? Did you feel your character had opportunities to shine in combat and/or in skill checks?
4. How satisfied were you with the opportunities for roleplaying? Were there enough moments for character development and interaction? Did the setting and NPCs provide enough depth for you to immerse yourself in the roleplaying aspect?
5. Was the pace of the game comfortable for you? Were there moments when it felt too slow or rushed?
6. What are your expectations for future chapters in terms of exploration, combat, and roleplaying balance? Are there any new elements or changes you would like to see implemented? Do you have any other feedback or suggestions that haven’t been covered by the previous questions?
7. Would you be interested in participating and continuing with this game? =)
Thanks for the feedback!
Throughout this chapter, I focused more on the exploration and discovery aspects and less on the rules, which was a shift from our very first chapters, where I struggled and was frustrated with the mechanics. This is because I finally feel like I finished our migration to Stars without Numbers, so in this chapter I had enough prep time to do things properly. You can expect more StellarNet jobs and opportunities as part of our sandbox-style experience. =)
One thing that I think we can improve is in roleplaying opportunities. I still feel like many PCs are underdeveloped and would like some suggestions in how can we do that better.
Anyway, here are some prompts. Feel free to answer them, one by one, or ignore them and talk about your experience in general:
1. How did you feel about this chapter compared to previous ones? What were the most enjoyable aspects for you? The least enjoyable?
2. How engaging was the storyline? Were there any particular moments or plot points that stood out to you? How did you find the balance between story progression and exploration? Did you feel you had enough freedom to explore the world and discover something new?
3. How would you rate the combat encounters in terms of difficulty and enjoyment? Was there a good balance between combat and other aspects of the game? Did you feel your character had opportunities to shine in combat and/or in skill checks?
4. How satisfied were you with the opportunities for roleplaying? Were there enough moments for character development and interaction? Did the setting and NPCs provide enough depth for you to immerse yourself in the roleplaying aspect?
5. Was the pace of the game comfortable for you? Were there moments when it felt too slow or rushed?
6. What are your expectations for future chapters in terms of exploration, combat, and roleplaying balance? Are there any new elements or changes you would like to see implemented? Do you have any other feedback or suggestions that haven’t been covered by the previous questions?
7. Would you be interested in participating and continuing with this game? =)
Thanks for the feedback!