Chapter 3: Level 2 dungeon

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Oct 30, 2024 11:06 am
"Just a thought. Is anyone capable of turning the zombies? That would get them to move south and activate the pulley, perhaps opening the door. Otherwise, I suggest we stop dithering and just put the creatures out of their misery."
Oct 30, 2024 1:51 pm
Still trying to drive the undead back Nyx replies with obvious doubt about the simplicity of slaying the undead allowing access to the room If they die where they are the chain will still be taut. It looks like we need a way to force them to back up. But if you think you can fly into there once they are slain and open the door from within we can go with that idea.
Last edited October 30, 2024 1:59 pm
Oct 30, 2024 5:59 pm
"Maybe once they are deceased we could push them back with a pole or something."
Oct 30, 2024 10:14 pm
"Yes... me and my Eye Of The Storm will gladly turn our gazes at the Zombies... and force them back... away from us. As far as they will be able." - Zean proclaimed while preparing his Eye Of The Storm.

He stood before three disgusting heads... and pushed the Eye in front of him... making the Eye start to blink... and with each blink of the Holy Eye... there was a very strong flash of light... as lightning would unfocus itself and instead of hitting the one target, it would try to ionize the whole area, making zombies scream in pain.
OOC:
Using:
[ +- ] CD: Turn Undead.
Oct 31, 2024 12:41 am
Lude still felt vague and unfocused. Everyone else was solving the mystery and creating ideas and all she had were questions. Looking through the holes where (if) Zean's lightnings had driven back the ghouls, she saw the features of the room, as clearly as if were outlined in bright light.

Quote:
Bow before no one.
I assume that means the faceless statue but why bow? The chariot could represent the sun; the sun god is usually pictured driving the sun chariot across the skies, though that might be a stretch.

Were the 12 foot high ceilings normal? If not, they might represent parts of this room's tricks and traps. She couldn't remember. It was . . . irritating.
Last edited October 31, 2024 12:42 am
Oct 31, 2024 6:47 am
OOC:
TO BE UPDATED

Rolls

Zombie save - (1d20-2, 1d20-2, 1d20-2)

1d20-2 : (14) - 2 = 12

1d20-2 : (10) - 2 = 8

1d20-2 : (17) - 2 = 15

Oct 31, 2024 6:56 am
Zombies did not scream, though they mouth opened wide before they stepped away from holes put their arms to protect their faces, then turned around and started moving away. After first steps their movement slowed down as the chains strain. They continue their movement though slower and doors started to rise upwards slowly, until completely opening. Zombies stopped some 20 feet away not able to move any further, but still trying to get away from Zean.

Doors are open, hanging heady 8 feet above your heads.
OOC:
You can now all see the room in the light produced by light cantrip and existing party members could assure you that all rooms/tombs in this dungeon they have seen at about the same 12 feet high) except of course the grand staircase, I you have it's approx dimensions in the ooc
[ +- ] MAP
Done with my post. What do you do?
Oct 31, 2024 11:06 am
Zean looks around for something that could prevent the doors from closing again. Maybe when they would take out some bar/hand holder from the balcony fence ? Or the mechanism that works for rising the door, on the other side of the door: could it be blocked somehow?
Oct 31, 2024 1:40 pm
The flying monkey flaps over and rummages through Nyx pack and taking it 3 pitons which it then jams into the chains near where they enter the pulley.

That should keep the door open for now
Last edited October 31, 2024 3:19 pm
Oct 31, 2024 2:44 pm
I take the immovable rod and set it to block the door from closing.

"Keep an eye on those cauldrons... I think those skeletons might assemble themselves and animate."
Oct 31, 2024 3:11 pm
Doors are securely fixed thanks to both immovable rod and the pitons
OOC:
Before Zean demolished balcony :)

What do you do?
GreyWord sent a note to Psybermagi
Oct 31, 2024 3:38 pm
I take up a position hovering near the ceiling just inside the door, where I can cover my comrades as they explore the room.
Nov 2, 2024 5:57 am
"How long can your faith hold back those zombies, Zean? We'd best get on with the dirty work. Anyone spot anything suspicious apart from the bones?"
Nov 2, 2024 1:10 pm
OOC:
if you would like to destroy 3 chained zombies just go and describe/narrate doing that. Not something your lvl PCs would struggle to perform.
Looking forward to see what you do with the other elements in the room.
Nov 2, 2024 2:02 pm
Nyx leaves the undead to the others as he sends his familiar to examine the cauldrons filled with bones, circling around each and watches through his link to it.

How do you think the words on the plaque "Bow before no one" relates to the earlier one stating "Bow as the dead god intoned". I admit these puzzles to be more annoying than helpful to me
Last edited November 8, 2024 6:40 pm
Nov 3, 2024 12:24 am
It seems the utility of these carrion is finished. Their job was to open the door and now their presence is just foul and disgusting. Unless someone objects, I will go ahead and destroy them. Anyone who wants to do so can help.

Tante Lude waits a full round to see if anyone says anything. If not, she uses the Sacred Flame cantrip to burn the ghouls in the hopes of sending them on to their next incarnation rather than preserving them here in this corrupted one.

Can we see clearly up to the ceiling of the room now?
Last edited November 3, 2024 2:15 am

Rolls

Sacred Flame, Dex save for no damage, reroll until disposed of - (2d8radiant)

(11) = 2

Nov 3, 2024 12:35 am
"I'll help."

I cast fire bolt.

Rolls

Firebolt to hit - (1d20+8)

(6) + 8 = 14

Firebolt damage - (2d10)

(45) = 9

Nov 3, 2024 2:46 pm
Unloading fire pure energy and holy radiance on the zombies you finish them off before they can retaliate
[ +- ] Height details
OOC:
You clearly see whole room, from floor to the ceiling.
Nov 3, 2024 10:55 pm
I will remain vigilant and ready as my comrades explore the room.
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