OOC + IC: 7.1B - Entrepreneurs

Jul 11, 2024 11:18 pm
Mercer and Peter, mentioned the desire to take the StellarNet mission below:
Once in a lifetime opportunity to own a pre-tech refinery
Details:
- A harried engineer has discovered a partially-complete schematic for an ancient pretech refinery unit that produces vast amounts of edible compounds.
- Several remote chemical-reeking underways on the planet are indicated as having the necessary pretech spare parts required to build the device.
- Underways are vast, inter-continental subterranean tunnels, big enough for a gravcar to enter.

Prerequisites to receive the rewards:
- Have a small corporate headquarters in Zyronis (Cost to estabilish one: 10,000 credits)
- Hire a local NPC manager and put him in charge of all your company operations in the system (another short side quest)

Rewards:
- 49% ownership of the refinery unit. It is expected to produce 1d8 x 10 tons of edible kibble per month (its kibble is a Common, Agricultural product with a base/galactic price of $50/ton)
Before the mission itself in Zyronis, there are 4 preparations involved:
- Choosing gear and the team. Not only PCs and NPCs but maybe even talking and leading mercenaries to go with you.
- Opening a company based on Zyronis but with license to have assets, transfer credits and operate in the ITC. Some of the first choices are its name, goals and first assets (depending on how much you wanna invest here and who will be your partners)
- Hiring the manager
- Buying drones, robots and/or vehicles

This side-thread should be used for the preparations above.

What are your first thoughts on this, so I can give you more details in line with it?
Jul 12, 2024 1:10 am
Great, Peter is still interested in the ideia, or owning a factory, although at the moment he does not have the funds to go all in on the price of the facility, not even to go 50/50, the best he could do is own 10-20% percent of it.

Some of the preparations that are going through his mind are:
- what are some of the possible threads they could encounter while going for the parts needed? Are places lawless?
- if it is expected that they could encounter opposition, would it be ok to go fully armed? Or the local authorities would have problems with it?
- it would be a good idea to have someone more skilled in conversation and negotiation besides the combat abilities that he would bring to the table.
- where would they need to go to get the paperwork necessary for opening the company?
-What would be the bare minimums to get the business running assets wise? Do we need to worry about transport of raw material to the facility and finished products out of the facility or that would be handled by the manager?
- how could trust the selected manager?
- would the factory need security?
- how much would it cost to rent/adquire a vehicle for navigating the tunnels

There are a lot of other points are not such a concern at the moment such as the name, but they could do some market research to come up with something catchy lol!

But the biggest point for him at the moment at least would be the entry costs, he knows that he could not afford it at the moment but is eager to find/negotiate a solution together with Mercer
OOC:
I think is a good moment to bring up that although they were the two that showed interest at a first glance, it would be no problem for me for the other players to join the side thread, be it to try and help the business or just to have the habilite to post more.
Jul 12, 2024 1:23 am
Actually @htech I was finding it strange that I had only 1000 credits, so I went back and it turns out I forgot to add back the profit from the fruit we sold, so now I would have enough to go 50/50 with Mercer on the cost
Last edited July 12, 2024 1:55 am
Jul 12, 2024 3:32 am
As a burgeoning VI-rights activist, I doubt Hank is going to have the energy to invest a lot of effort into this. That said, he's more than willing to be a minor side partner in the effort and contribute, I dunno, 10%, to help Mercer and Peter get this off the ground. He's also good with helping on the Admin and Trade parts as needed. (For contracts, licensing, setting up the corporation, hiring the manager, and that kind of thing.)
Jul 12, 2024 6:02 pm
Quote:
- what are some of the possible threats they could encounter while going for the parts needed? Are places lawless?
- if it is expected that they could encounter opposition, would it be ok to go fully armed? Or the local authorities would have problems with it?
You should imagine something like the sewers from a big american city showed in movies. I don't know... Teenage Mutant Turtles?

Anyway, you'll have to follow local laws, so Armored Clothing and a Pistol is the limit or... Sneak rolls to hide it from local cops and people. There may be some weird aliens and animals in the underways but environmental issues are more likely (drowning, cold, climbing, falling, debris, etc).
Quote:
- where would they need to go to get the paperwork necessary for opening the company?
10,000 credits and an Administer roll DC6. Can be untrained. Failure means you lose some extra money, but it is open either way. The 10,000 includes a small headquarters (a simple office/storefront for your business) where the NPC manager works.
Quote:
-What would be the bare minimums to get the business running assets wise? Do we need to worry about transport of raw material to the facility and finished products out of the facility or that would be handled by the manager?
- would the factory need security?
That would be handled by the manager.
Quote:
- how much would it cost to rent/adquire a vehicle for navigating the tunnels
A gravcar costs 20,000 credits. You can rent it for 2,000 as the insurance costs will be higher than usual for this line of work.

You already have hovercycles available, though.
Jul 12, 2024 7:37 pm
Hank will help with the Admin roll, if you want.

And there is no problem using the two hovercycles, depending on how many people you wanna take.
Jul 13, 2024 3:35 am
Mercer is willing to put forward as much to this venture as needed and will draft up a "Good Intentions" shared ownership contract for Peter and himself (not that he's a skilled contract lawyer, but he knows how to edit contracts and read them) detailing percentage of ownership shared, and that the other owner gets first rights to buying out shares if one wishes to sell their ownership.
And that if this ownership share selling is found to be covered then the cohercer forfits their coherced shares and up to half the coherced value from their own. (Fairly common where he's from)
Then he'll give the contract to Hank first to look over, knowing he'd be motivated to protect all the members of his crew, before giving it to Peter. This way Peter can have all confidence in their joint venture.
Mercer will want to chat up some locals to find out what dangers are expected if they head into that area.
Mercer will be sure to bring his Armored Undersuit, and Force Pavice, and vibroblade if able, and/or a pistol(Spike Thrower?). And Lowlight Goggles, Atmofilter. Will make sure to make a full load out when we start.
Last edited July 13, 2024 3:41 am

Rolls

Mercer Canaan Furio: Talk - Usual roll (to get info from locals) - (3D6h2+3)

(164) + 3 = 13

Jul 13, 2024 12:20 pm
Okay! Here is what I got, considering the above messages and the need for Hank to be a partner if he wanna help with Admin and Trade rolls (to keep things simple, he cannot do that as a "favor". Either he is in or out.)

Corporations
Far traders often find it useful to put down roots on a planet, establishing a local business front and developing the kind of resources, connections, and expertise that make for higher profits. Even if their ships only touch down once every few months, their employees can keep making money and maintaining their influence.
Company name: Unknown ???
Mission / goals: Manufacture and trading? Mercenary jobs? What is your focus? What will this company "do" and what it "won't do"?

Shareholders:
Name Percentage
Mercer Furio 49%
Peter Morgan 49%
Hank Heron 2%

Current assets:
Name Location Description
Small headquarters Zyronis A small office / storefront for up to a dozen employees. Includes enough credits for a reasonable cash flow and everything necessary to keep the company running
Credits ITC banks 0 credits remaining to purchase new assets and investments. Shareholders can always invest more, if necessary, in proportion to their shares
Trade goods Zyronis None
Gear and equipment Zyronis None
Robots Zyronis None
Drones Zyronis None
Vehicles Zyronis None
Buildings Zyronis None

If you accept this, I will let Hank do his thing with an Admin roll. He will probably succeed, so after that we can deduct 4,900 credits from Mercer and Peter and 200 credits from Hank.
Jul 13, 2024 1:33 pm
For the record, Hank was intending to hit a full 10%, or 1000 credits.
Jul 13, 2024 1:37 pm
Quote:
For the record, Hank was intending to hit a full 10%, or 1000 credits.
Great. @PhoenixScientist,@arthur12320 ?
Jul 13, 2024 3:08 pm
Peter will have a through look at the contract before signing it, he is very excited about his first venture in this new business work, but still he is anxious about not getting anything wrong or being taken advantage of, although he learnt many things while in the Marines, business 101 wasn’t one of them.
Peter will try and obtain some kind of map for the underways they will need to venture into, maybe talking to some old contacts in the military. He will also try to connect with any contacts he might have within the local defense force, to try to get special permissions to go more well armed.
He will take the armored undersuit, a pistol from the ship armory, and would make sure to put some extra supplies on a backpack, a sufficient amount for him and Mercer keep warm and fed for two days if it comes to that.
About the corporations info, and the percentage breakdown I’m all good with it, about mission/goals it would be a general mission for the conglomerate that could buy other types of company? Or just for the edible components factory? Because if so I would think the goals would be basically sell the components and try to expand maybe?

About the credits the company would have I think we could think about leaving some extra money after it is setup as a kind of bootstrap fund.

Rolls

Peter Morgan: Unskilled talking (Che) - (2d6-2)

(53) - 2 = 6

Peter Morgan: Unskilled connect (wis) - (2d6-1)

(56) - 1 = 10

Jul 13, 2024 5:08 pm
htech says:
Quote:
For the record, Hank was intending to hit a full 10%, or 1000 credits.
Great. @PhoenixScientist,@arthur12320 ?
45/45/10? Sure.
But as I look at ITC bank credits, Mercer is willing to put another 2k into that funs to be spent non necessary costs and low risk improvements and investments(by whatever NPC is running things).
Do Peter and Hank want to adjust their investment value to adjust back to 45/45/10 % investment ? (6,900 for Peter and 1,200 for Hank)
If they Dont want Mercer investing the backup funds, he wont, but Mercer thinks it's wise.
Mercer Peter Hank
6,900 6,900 1,200
45% 45% 10%

6,900 5,000 1,300
52% 38% 10%

I guess the question mostly is for Peter. ...
Looking at the other possible business expenditures. I assume going highly automated would be along ship prices (starting at around 10k), especially considering a single Industrial Work Bot is 2k... I don't think we have the funds to improve much right now.
We should decide how much of "our profit" we may want to automatically reinvest into business growth. I say 10-50%.
After that is decided we get out pre mission info, and then head into the recovery mission?
Jul 13, 2024 6:19 pm
Quote:
I guess the question mostly is for Peter. ...
I would be ok with going 45/45/10 and would also put down 2k on the bank credits.
Jul 13, 2024 11:48 pm
Unknown company
Company name: Unknown ???
Mission / goals: Manufacture and trading?

Shareholders:
Name Percentage
Mercer Furio 45%
Peter Morgan 45%
Hank Heron 10%

Current assets:
Name Location Description
Small headquarters Zyronis A small office / storefront for up to a dozen employees. Includes enough credits for a reasonable cash flow and everything necessary to keep the company running
Credits ITC banks 4,000 credits for future investments.

If you accept this, I will let Hank do his thing with an Admin roll. He will probably succeed, so after that we can deduct 6,300 credits from Mercer and Peter and 1,400 credits from Hank. This is to keep the proportion of shares (14,000=6,300+6,300+1,400)
I will handle the mission preparation after we decide this.
Jul 14, 2024 12:08 am

Ready to go? Public

Good To Go
I have an Alteration
Jul 15, 2024 12:18 am
Great. Status sheet updated, Hank succeeded in the Admin roll and the company is now founded.

I still need a name for it!

Anyway, I will post something to start our side quest tomorrow.

htech sent a note to daryen,PhoenixScientist,arthur12320

Rolls

Hank Heron: Administer DC6 - (3d6h2+1+1)

(613) + 2 = 11

Jul 17, 2024 4:39 pm
Trade Era 1235, Day 164. 18:30 UTC

Zyronis atmosphere

The descent through the thick, smog-filled atmosphere of Zyronis was rough. Peter Morgan gripped the armrests of his seat, his mind racing with thoughts of what awaited them in Calypso, the bustling capital of this ecumenopolis. Beside him, Mercer seemed nonchalant, his eyes fixed on the view through the small porthole.

The planet's surface came into view, an endless expanse of metal and concrete, dotted with towers and skybridges that stretched toward the sky. The city was a maze of technology and people, an intricate web that housed millions. As their transport ship touched down at the starport, the two men exchanged a knowing glance.

Disembarking, they were immediately swallowed by the frenetic energy of the starport. People of all origins and professions bustled around them, a symphony of movement and noise. Peter scanned the crowd, his military instincts on alert, while Mercer seemed to soak in the atmosphere with a practiced ease.

"We need information. We can't just dive into the underways without knowing what we're up against," Mercer said.

Peter nodded. "Agreed. I suggest we split up. I’ll check in with my old contacts from the Marines. You, meanwhile, can see what you can find out from the locals. Meet back at the bar near the old market in two hours?"

"Sounds like a plan," Mercer replied

Trade Era 1235, Day 164. 18:49 UTC

Calypso, Zyronis

Peter Morgan, his military bearing still evident despite the casual clothes he wore, stepped out of the starport and into the cacophony of the city. His eyes, hardened by years of combat, scanned the crowded streets for any familiar faces.

He made his way through the bustling crowd, heading towards the Green Beretta, a bar known for its discretion and the military clientele it attracted. The bar was a relic from his past service days, a place where favors were traded and alliances formed away from prying eyes. As he approached the entrance, a bouncer gave him a once-over before nodding him inside.

The interior of the bar was a stark contrast to the chaos outside. Dim lighting cast long shadows across the room, revealing a few scattered figures here and there. Peter moved with purpose, heading towards a corner where a familiar face sat nursing a drink.

"Lieutenant Harris," Peter greeted, using the formal title as a sign of respect. "It's been a while."

Harris looked up, his eyes widening in surprise before a grin spread across his face. "Morgan! I thought you'd disappeared into the void. What brings you back to this hellhole?"

Peter sat, leaning conspiratorially. "I need a favor, Harris. I need to go armed, more than the law allows a civilian. Do you think you can help an old friend?"

Harris scratched his chin thoughtfully.

"That's a tall order, even for you. Things have tightened up around here and you're not in the Interstellar Security Division anymore. But... I might know a way. There are a few strings I can pull, but it'll cost you. What are you looking to carry into our lovely little city? Rifles? Combat armor?"
OOC:
What do you do?
Trade Era 1235, Day 164. 18:49 UTC

Calypso, Zyronis

Meanwhile, Mercer was navigating a different part of Calypso, his sights set on gathering information. The local bar he entered was lively, filled with a mix of rough-looking locals and adventurous souls. Mercer, with his disarming charm, sidled up to a group of patrons, his eyes on a woman with a sharp gaze and a cybernetic arm, clearly someone who knew her way around the city.

"Mind if I join you?" Mercer asked, flashing a smile as he settled at the bar. "I’m new in town, looking to avoid any... unnecessary complications… in the underways."

The woman gave Mercer a scrutinizing look before nodding. "Depends on what you’re after. The underways aren't exactly tourist-friendly."

Mercer leaned in, lowering his voice. "What's the word on the dangers down there? We're planning a trip, and I’d rather not be caught off guard."

The woman took a sip of her drink, her eyes never leaving Mercer's. "The underways are vast, inter-continental tunnels, big enough for a gravcar. They reek of chemicals and are home to all sorts of nasties.You need specially modified atmofilters to stay more than a couple of minutes there. Moreover, gangs, rogue robotic units, alien animals and mutated creatures from chemical spills... you name it. In some sectors, it’s a lawless place."

Mercer nodded, slipping a few credits to the woman as thanks. "Appreciate the tip. Anything specific we should avoid?"

"Stay clear of Sector 15P," she warned. "The Crimson Vipers have their base there. They're heavily armed and don't take kindly to intruders. If you're looking for something valuable, though, Sector 11N's salvaged tech markets might be worth a visit. Just watch your back."
OOC:
What do you do?
Jul 17, 2024 4:50 pm
Mercer thanks the woman, pays for a couple of her drinks and floats around the bar to confirm her story. He gets mostly the same info: the dangers of the chemicals, the gangs and robots and strange creatures. One story of a ghost that kills all it comes across from a patron too drunk to be reliable..plus if it killed all it came across, where wohld the story come from?
Mercer will look into what we would need to protect ourselves from the chemicals and such..
I have three company name suggestions. I am keeping with the solar naming convention for our things.

Mani Goods Co.[/b]
Firstly, (amdy favorite) Mani. The Norse moon god destined to be devoured by the world.

If we don't want to be invoking gods I have two other suggetions.

[b]Therion Provisions. inc

Therion, the Greek name for the Lupus constellation, once considered the wineskin (a consumable) part of the Centaurus constellation.

Nova Comestibles
And thirdly: simple. Nova, Just a cool, high-energy, space object/event.
Last edited July 17, 2024 6:00 pm
Jul 17, 2024 4:55 pm
Mercer discovers that the special filters cost 80 credits, can be used for 1 hour and takes 1 encumbrance.

They are attached to regular atmofilters.

How many do you want to buy and take with you? You can easily buy more if you need them later.
Jul 17, 2024 5:31 pm
To investigate the underways, looking for the 4 refinery parts, you will get a 10x8 unexplored map. The exploration will be divided into turns of 15 minutes each.

In one turn you can either:
- Move one square (potentially any of the 8 directions, as long as nothing in the terrain blocks you)
- Pilot, using the hovercycles. You can move up to 3 squares this way, as long as all those squares have already been explored or traversed.
- Explore this square. The GM will tell you if there is something relevant here. You may receive further information, find hostile creatures, resources, items or humans inhabitants.
- Salvage/fix/hack/do some relevant activity in your current square.
- Rest, plan, talk, swap atmofilters from your inventory and use any amount of items or tech - including Lift and other farmaceuticals
- In specific locations highlighted in the map (tunnel entrances), you can enter or leave the underways and get back to Calypso.
- You must leave in 24h (before the CV departure) or, preferably, much sooner than that to avoid spending too much credits on the special atmofilter adapters.
Jul 17, 2024 6:04 pm
htech says:

Mercer discovers that the special filters cost 80 credits, can be used for 1 hour and takes 1 encumbrance.

They are attached to regular atmofilters.

How many do you want to buy and take with you? You can easily buy more if you need them later.

4 for each of us. I'm going to assume we can keep some on the hovorbikes to help with encumbrance (that's almost a full 1k of spending, hope I can return them if they're sealed and unused...)
Unless either of you want to get more, then I'll pick them up before we go in.
I say we split up, at least at the beginning, and stay near each other. Aka moving and searching along adjacent squares.
Last edited July 17, 2024 8:15 pm
Jul 17, 2024 8:36 pm
OOC:
To be clear, I am assuming only Mercer and Peter are in this activity right now. Based on the way @htech stated things, I get the impression Hank is still back at the ship doing VI/AI things.

However, if you need muscle, I am sure Erin would join in the fun to avoid boredom ...
Jul 17, 2024 9:58 pm
OOC:
Erin cannot go, but from now on we have hirelings.

Just let me know what you want and I will generate the random list with who is available for hire for this mission.
Quote:
I get the impression Hank is still back at the ship doing VI/AI things.
That's very likely, but it is your call. Hank is probably more likely to stay at the administrative side of things with this company. You will be unable to do VI things if you go.
Jul 17, 2024 10:40 pm
If I pick up a couple drones would that aid/speed up our search?
Would they need an observation suite?
If they do I'll pick up 2, Stalkers, with an observation suite if you say that's needed.
That would be 2,500 creds, unless we can roll for a Trade to get a better deal, or Talk to help find one.
Will add Mercer's rolls for each here, assuming I can't get help with this. Maybe he can aid himself.
If I can't get a better price I'll deduct 2,500 for the drones, and 960 creds for the masks (6 for each of the 2 of us).
If anyone else can help that would be great.
Jul 17, 2024 11:49 pm
OOC:
Hank will stay to do VI/AI things.
Jul 18, 2024 12:10 am
Quote:
"That's a tall order, even for you. Things have tightened up around here and you're not in the Interstellar Security Division anymore. But... I might know a way. There are a few strings I can pull, but it'll cost you. What are you looking to carry into our lovely little city? Rifles? Combat armor?"
Trying some new ways to earn some honest money, i have some business to do here in the city, but you know the old habits of going prepared never die, and you were the one who always told me "if you're not going all out best to not go at all". It wouldn't be much, a pair of rifles and a pair of combat armors, just to be sure i can defend myself of any possible threats.
Last edited July 18, 2024 12:16 am
Jul 18, 2024 12:24 am
OOC:
Quote:
If I pick up a couple drones would that aid/speed up our search?
They will surely do so, but only if piloted. They are able to move independently and with no need for atmofilters. On the other hand, they are vulnerable to ECM and uncommanded drones have a 2-in-6 chance of crashing, remaining stationary otherwise.

You can hire some drone operators for this mission for 100 credits each, if you don't wanna pilot them yourselves.To find reliable and trained operators, gimme a Connect DC6 roll.

Trade can be used for a discount in the equipment costs and Hank can roll that for you. Talk DC8 can aid the Trade roll, giving a +1. The discount depends on the Trade roll, starting at DC8 with 5%. Roll 6 or less and you get a small discount but those drones will come with some random and hidden issues (damaged, unreliable, etc)
Jul 18, 2024 12:52 am
Quote:
Trying some new ways to earn some honest money, i have some business to do here in the city, but you know the old habits of going prepared never die, and you were the one who always told me "if you're not going all out best to not go at all". It wouldn't be much, a pair of rifles and a pair of combat armors, just to be sure i can defend myself of any possible threats.
"Unh... I can get you a temporary license to carry anything but heavy weapons and powered armor for 1,000 credits for each person." - answer Harris.
OOC:
Expensive and don't know if it is worth it, but with this license you would be able to use an "Icarus Harness" armor. In that case, for 1 encumbrance (and no extra cost) you would be able to use your armor as a vacc suit for 30 minutes, effectively removing the need for the custom atmofilters.
Jul 18, 2024 1:03 am
OOC:
Quote:
If I can't get a better price I'll deduct 2,500 for the drones, and 960 creds for the masks (6 for each of the 2 of us).
An observation suite would get you a bonus, but is not strictly necessary.

On the other hand, this gear could actually be bought by the company and left for the manager to resell / use as assets when you leave.

Your call. Just sayin...
Jul 18, 2024 1:05 am
Quote:
I have three company name suggestions. I am keeping with the solar naming convention for our things.

Mani Goods Co.[/b]
Firstly, (amdy favorite) Mani. The Norse moon god destined to be devoured by the world.

If we don't want to be invoking gods I have two other suggetions.

[b]Therion Provisions. inc
Therion, the Greek name for the Lupus constellation, once considered the wineskin (a consumable) part of the Centaurus constellation.

Nova Comestibles
And thirdly: simple. Nova, Just a cool, high-energy, space object/event.
@daryen,@arthur12320 see above
Jul 18, 2024 1:50 am
I really liked the ideia behind the second name: Therion Provisions .inc it connects with the stars we are so connected with and is straight forward, my vote goes to this one.
Jul 18, 2024 2:13 am
htech says:
OOC:
Quote:
If I pick up a couple drones would that aid/speed up our search?
They will surely do so, but only if piloted. They are able to move independently and with no need for atmofilters. On the other hand, they are vulnerable to ECM and uncommanded drones have a 2-in-6 chance of crashing, remaining stationary otherwise.

You can hire some drone operators for this mission for 100 credits each, if you don't wanna pilot them yourselves.To find reliable and trained operators, gimme a Connect DC6 roll.

Trade can be used for a discount in the equipment costs and Hank can roll that for you. Talk DC8 can aid the Trade roll, giving a +1. The discount depends on the Trade roll, starting at DC8 with 5%. Roll 6 or less and you get a small discount but those drones will come with some random and hidden issues (damaged, unreliable, etc)
OOC:
Oh, I didn't realize they were totally useless without constant piloting. I thought they may have some rudimentary processing... a lesser version of synths. Ok it seems like too much cost at that point
Last edited July 18, 2024 2:13 am
Jul 18, 2024 2:21 am
I am cool with Therion Provisions Inc.

Do note that I recommend spelling it like I have it, with the capital "I" in "Inc" and the period after the "Inc".
Jul 18, 2024 2:30 pm
I imagine although we are divided, Mercer and I have some sort of communication, I will talk/send a message to him.

"i just talked with my contacts, it would take 1000 credits each to take some extra armor and guns, i don't think it's worth it, we better just take what we can and be careful."

He will begin to head to the bar where they will meet.
OOC:
Did we end up taking the hoverbike(s)?
Jul 18, 2024 2:48 pm
OOC:
Yes on the hovorbikes. I assume we're each borrowing one as we go do these "errands"
"I'll trust your call on that.
I just picked up a two boxes of the masks we need ; each one has six masks. Do we want to hire any extra hands for this, looks like we can hire out for the day for 100 creds each? I'm not sure but I can get some now, before we head in."
Jul 18, 2024 5:37 pm
"Yeah i would agree on getting a extra help, especially if they are
local, it would also help having some extra hands to carry the refinery parts."
OOC:
Peter can pay for one of the hirings if Mercer plans on getting two, or we can just split the price of one hire.
Jul 18, 2024 6:02 pm
Loading StellarNet...

Mercenaries
Name: Lucia Calidius
Background: Combat Engineer
Skills: Fix 2d6+1, Program 2d6, Notice 2d6
Hit points: 1d8
Attack rolls: Shoot 1d20+1, Stab 1d20+1, Punch 1d20+1
Expected payment for this job: 50
Name: Abigail Wood
Background: Pilot
Skills: Pilot 2d6+1, Notice 2d6
Hit points: 2d8
Attack rolls: Shoot 1d20+4, Stab 1d20+4, Punch 1d20+4
Expected payment for this job: 100
Name: Song Liu
Background: Soldier
Skills: Exert 2d6+1, Notice 2d6-1
Hit points: 3d8
Attack rolls: Shoot 1d20+3, Stab 1d20+4, Punch 1d20+1
Expected payment for this job: 70
Name: Melubari Babangida
Background: Hunter
Skills: Survive 2d6+1, Notice 2d6
Hit points: 2d8
Attack rolls: Shoot 1d20+3, Other 1d20-1
Expected payment for this job: 40
Name: Ezenwoye Adeyeku
Background: Infiltrator
Skills: Sneak 2d6+1, Notice 2d6
Hit points: 2d8
Attack rolls: Shoot 1d20+2, Stab 1d20+2, Punch 1d20+1
Expected payment for this job: 40
Name: Colin Carter
Background: Barbarian
Skills: Survive 2d6+1, Notice 2d6
Hit points: 3d8
Attack rolls: Punch 1d20+3, Shoot 1d20+3, Stab 1d20
Expected payment for this job: 60
Gear, weapons and armor are not included and should be provided by the contractor.

You can borrow equipment from the CV, as long as you pay for any losses or spent consumables (including pharmaceuticals)
OOC:
*For the sake of simplicity, most NPC sheets don't follow PC rules. All rolls above includes any attribute modifiers, skill bonus, or any other extra stuff that the NPC might have earned. Unless otherwise noted, the NPC doesn't have any foci and cannot participate in speculative trading rolls.
** If a skill is not mentioned in its skills list, the NPC rolls it using "2d6" or "2d6-1", as determined by the GM when needed.
*** If damage is not mentioned, the NPC rolls it using the weapon's stats, without any extra bonus.
Jul 19, 2024 12:20 am
"Mercer i don't know about you but i think having a Enginner such as that Luica, could help us make head or tails about the parts we are looking for, and i wouldnt be against some more firepower"
OOC:
Peter would find ok to huire Lucia Calidius and Song Liu for the day but i want to wait for @PhoenixScientist
Jul 19, 2024 1:59 am
OOC:
I was thinking those two as well.
And whoever would have the best Notice.
Mercer scanned back over the roster..Yeah, that's who I saw too. I want to check inf anyone has been in searchissions before, I would choose them over Song Liu. But other than that? Those are the two that caught my eye.
After this, we can grab equipment and head in?
Last edited July 19, 2024 2:00 am
Jul 19, 2024 2:14 am
"Yes, i say let's head to the ship, grab what we need, contact them and head in"
OOC:
I would assume we would have to go back to the ship to grab the equipment, or just retcon that we grabbed it, @PhoenixScientist would it be ok with you for us to take a day (real world day) to plan what we are taking? I think it can be fun if we decide beforehand what we are taking, and then have to improvise the things we don't take, instead of jus "saying we brought it", but if you think it would be too boring no problem
Jul 19, 2024 3:39 am
OOC:
Getting a equipment list and game plan together sounds good to me
Jul 19, 2024 8:52 am
OOC:
Edited the mercenary list to include Notice rolls for all of them now. I haven't originally rolled anyone with a high Notice (2d6+1 or more), that's why I didn't include it.

For encumbrance, Lucia can carry a total of 15 and Song 18.

htech sent a note to PhoenixScientist,arthur12320
Jul 19, 2024 5:16 pm
OOC:
Ok yeah, will goe with the above choices.
I am considering a list for each of us and the hires:
Masks: already bought
Powercell, A: 4
Stun Baton: 1
Armored Undersuit: 1
Lazarus patch: 2 ea
Lowlight goggles;: 1 ea

Combined armorment: 2 thermal pistols, 1 laser pistol, Mercer will bring a spike thrower.

On bike: extra masks, 2 metatool, 1medkit, 6 Apowercells, 2 B powercells.
I am not sure if the "15 min a move" was for the pair, or each? Assuming it's each I say we move along and search each square in parallel. Search, move, search, move. That's 4 squares per 2 moves. If we want to be more sure we can switch to pairs moving together; that's 2 squares for 2 moves
Last edited July 19, 2024 5:20 pm
Jul 19, 2024 7:25 pm
OOC:
Great list, i'm not sure if we need to add, but i would say some food, enough to sustain us four for two days. @htech i'm not sure you specified the size of the parts, would it be something we could easily carry in the bikes or in backpacks? or do we need some extra equipment for it?
Jul 20, 2024 12:36 am
Quote:
I am not sure if the "15 min a move" was for the pair, or each? Assuming it's each I say we move along and search each square in parallel. Search, move, search, move. That's 4 squares per 2 moves. If we want to be more sure we can switch to pairs moving together; that's 2 squares for 2 moves
It's for the group. If you split (move into two distinct grids) each subgroup can search their own square simultaneously. If you all stick together, you can only search one square and it takes 15 minutes, no matter how many people do this. More people can aid in the roll/encounter, though, so splitting is a trade-off.

This is because the "search" time also includes handling random events (combat, dismantling some useful tech, talking to people, etc) and aiding someone else rolls.
Jul 20, 2024 12:41 am
About the hovercycles... If you put 2 people in each, there is no extra cargo capacity left, just what those people can carry.

If you put only one person, the hovercycle can carry an extra 20 encumbrance in items.

What do you do? How are you going to split the groups + bikes?
Jul 20, 2024 1:16 am
I advise searching in pairs, a balance of speed and reliability.

Can we use the gravsled? If not I guess we have to rent something?
Can we get a gravsled if not?
Jul 20, 2024 1:26 am
Quote:
I advise searching in pairs, a balance of speed and reliability.
Sounds good. Arthur12320 do you agree? Can you choose the pairs? 1 PC + 1 NPC each?
Quote:
Can we use the gravsled? If not I guess we have to rent something?
Can we get a gravsled if not?
Unfortunately no, it stayed near the Forbidden Regions. You can buy a gravsled for 10,000 credits.
Jul 20, 2024 1:32 am
I guess when we find the item we'll have to send someone to drop it off? I don't see another affordable option?
@arthur12320 ?
Jul 20, 2024 3:57 am
"I agree let’s split up in pairs, I think from a security point of view it would make sense if I went with Lucia, and you with Liu? Your combat seems to be more close quarters, it would be good to have someone that can shoot a bit further."

I agree that 10k is out of the budget, but I did not understand the plan for when we find something.

"We can send one of the two back with the parts on the bike, but where would we send it to? Do we have some kind of safe place?"
OOC:
Basically, once one pair finds a piece one would go back with it, leave it somewhere and go back to the pair, my question is where would that drop off point be? Are we close enough to the factory to leave it there? Because the pieces would then be unguarded while we search
OOC:
Another option but I think it would underutilize the hired crew would be: one person would setup, a safe place on the outskirts and stand guard setting up our rally point, a pair would go out in a hover bike and search, once they found one and secure it they would call for the last person to come and transport it with the other bike, and leave it in the rally point. Not sure if it is a great plan because two people would be just standing guard and delivering not searching.
Jul 20, 2024 4:46 am
OOC:
I dont see a solution except getting lucky. If we do have to search all 80 squares, and assume each one only takes 30 min(15 for travel, 15 for searching) and we move in pairs to deal with any bad rolls (if we miss it, that would make the mission impossible), it would take 20 hours, if we had a perfect searching pattern. ... we cant search for 20 hours straight... physically...
Do we have to just hire all the people and get it done en masse? That would take so much of OUR time transporting people unless we spend the 2k to rent a vehicle.
This doesnt seem worth it.
If we assume it averages 40 tons/ month & it sells at 50/tonn = 2000 / month
But we get 1k/month, not counting any operating costs.
If we assume a generous 20% operating cost, that's 400.
We put in about 15k if we rent a vehicle.
That's 3 years & 2 months before we get a profit.
Would our game even run that timeline?

And that's assuming we can even be lucky enough to find the parts before we search the whole area, because we dont have enough time to?

What am I missing?
Last edited July 20, 2024 4:46 am
Jul 20, 2024 9:22 am
Quote:
What am I missing?
Sorry if it was not clear, you're not actually looking for large/heavy ship parts like the drive core. You're looking for Elders parts like the ones used for modding gear. It takes 1-2 encumbrance each, 5 total, to carry it back. There will be an In Character post with the patron to explain this, I was waiting for the crew setup to do it together with the hirelings.

It won't be a completely blind search as well, there's tips, terrain limits and other stuff scattered around. Moreover, if you search the correct grid, you don't need to roll for the parts. The dice will be used in all other squares (there are threats and other optional bonuses scattered around for you to find)
Jul 20, 2024 1:51 pm
Initial loadout for the Refinery Mission
Please check below. Is everything all right? How should we split the filters?

Ready items (Characters have up to half their strength in slots. N/A = Not available, not enough strength)
Slot Peter Lucia Mercer Song
0 Armored Undersuit Armored Undersuit Armored Undersuit Armored Undersuit
1 Stun Baton Stun Baton Stun Baton Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Low-light goggles Low-light goggles
5 Powercell, A Powercell, A N/A Powercell, A
6 N/A N/A N/A Lazarus patch


Stowed items (up to strength slots. Blank = slot empty)
Slot Peter Lucia Mercer Song
1 Lazarus patch Lazarus patch Lazarus patch Lazarus patch
2 Lazarus patch Lazarus patch Lazarus patch Powercell, A (pack with 3)
3 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
4 Powercell, A (pack with 3) Metatool Metatool Powercell, B
5 Powercell, B Powercell, A Medkit
6
7
8
9 N/A
10 N/A
11 N/A N/A
12 N/A N/A N/A
Jul 20, 2024 1:59 pm
Ready items (Characters have up to half their strength in slots. N/A = Not available, not enough strength)
Slot Peter Lucia Mercer Song
0 Armored Undersuit Armored Undersuit Armored Undersuit Armored Undersuit
1 Stun Baton Stun Baton VibroBlade Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Low-light goggles Low-light goggles
5 Powercell, A Powercell, A Force Pavice Powercell, A
6 N/A N/A N/A Lazarus patch


Stowed items (up to strength slots. Blank = slot empty)
Slot Peter Lucia Mercer Song
1 Lazarus patch Lazarus patch Lazarus patch Lazarus patch
2 Lazarus patch Lazarus patch Lazarus patch Powercell, A (pack with 3)
3 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
4 Powercell, A (pack with 3) Metatool Metatool Powercell, B
5 Powercell, B Powercell, A Medkit
6
7
8
9 N/A
10 N/A
11 N/A N/A
12 N/A N/A N/A


On that note, I was pretty sure we decided to bring the gravsled with us to the ship.I thought part of the whole point was to get /everything/ back, bikes and sled included.
We did kill three people for it...
Last edited July 20, 2024 2:02 pm
Jul 20, 2024 2:43 pm
Mercer wanted to, but Hank was piloting and didn't come back. It was risky.
Quote:
Since Maya and RB are gonna dip out, Hank can't come back for the sled, so that's likely a loss. I doubt it's worth the risk to come back for it. Pity, but it is what it is. Even if the core drive is unrecoverable, its value is unimaginable. The sled isn't even a rounding error. Since the bikes fit, no reason not to.
You got the hovercycles, the 300k Core Drive and the priceless AI.
Jul 20, 2024 4:00 pm
PhoenixScientist says:
Ready items (Characters have up to half their strength in slots. N/A = Not available, not enough strength)
Slot Peter Lucia Mercer Song
0 Armored Undersuit Armored Undersuit Armored Undersuit Armored Undersuit
1 Stun Baton Stun Baton VibroBlade Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Low-light goggles Low-light goggles
5 Powercell, A Powercell, A Force Pavice Powercell, A
6 N/A N/A N/A Lazarus patch
Mercer only have 4 ready slots, otherwise he will be encumbered and with a reduced combat speed. Will you move something to stowed or are you reducing that speed?

The pavice is usually restricted for the military and police forces, but I will let you pass with it this time. Let's say that they didn't realize what it actually is when you passed through customs.

Moreover, the group is missing 8 chemical refills (1 slot each). Are you splitting evenly or giving someone a couple of extras?
Jul 20, 2024 4:42 pm
I think we decided to split them in the bikes 4 for each bike.
Jul 20, 2024 4:44 pm
The bikes are not been used as transportation for the NPCs? They can't carry 2 people + extra cargo...
Jul 20, 2024 5:05 pm
Ohh ok, we can split it evenly then, even with that we would still be able to carry the found pieces, and we can discard the used refills when they are spent
Jul 20, 2024 5:11 pm
PhoenixScientist says:
OOC:
I dont see a solution except getting lucky. If we do have to search all 80 squares, and assume each one only takes 30 min(15 for travel, 15 for searching) and we move in pairs to deal with any bad rolls (if we miss it, that would make the mission impossible), it would take 20 hours, if we had a perfect searching pattern. ... we cant search for 20 hours straight... physically...

What am I missing?
OOC:
I'd like to come back to this?
Jul 20, 2024 5:12 pm
Quote:
I'd like to come back to this?
htech says:
Quote:
What am I missing?
Sorry if it was not clear, you're not actually looking for large/heavy ship parts like the drive core. You're looking for Elders parts like the ones used for modding gear. It takes 1-2 encumbrance each, 5 total, to carry it back. There will be an In Character post with the patron to explain this, I was waiting for the crew setup to do it together with the hirelings.

It won't be a completely blind search as well, there's tips, terrain limits and other stuff scattered around. Moreover, if you search the correct grid, you don't need to roll for the parts. The dice will be used in all other squares (there are threats and other optional bonuses scattered around for you to find)
We will move to mission briefing with the patron after crew+gear.
Jul 20, 2024 5:16 pm
OOC:
ok, I'm not sure I 100% understand. But it sounds like when we search we can do an area and not just square by square?
There's some less than 80 squares, and maybe hints... Ok..
Jul 20, 2024 5:17 pm
OOC:
not sure also but I would imagine there would be roads to follow or inaccessible tiles in those 80, limiting our search options
Jul 20, 2024 5:19 pm
OOC:
Yeah. I'm aiming to move into In Character posts and stay there but gear is looking pretty much OOC discussions to fit those slots, so I am waiting for it.
Jul 20, 2024 5:32 pm
You mean the 2 extras from Mercer ready items right?
Jul 20, 2024 5:36 pm
PhoenixScientist says:

Slot Peter Lucia Mercer Song
0 Armored Undersuit Armored Undersuit Armored Undersuit Armored Undersuit
1 Stun Baton Stun Baton VibroBlade Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Force Pavice Low-light goggles
5 Powercell, A Powercell, A N/A Powercell, A
6 N/A N/A N/A Lazarus patch


Stowed items (up to strength slots. Blank = slot empty)
Slot Peter Lucia Mercer Song
1 Lazarus patch(Pack of 2) Lazarus patch(Pack of 2) Lazarus patch(Pack of 2) Lazarus patch(Pack of 2)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
4 Powercell, A (pack with 3) Metatool Metatool Powercell, B
5 Powercell, B Chemical Filter?Lowlight Goggles Medkit
6 Chemical FilterChemical FilterChemical FilterChemical Filter
7 Chemical FilterChemical FilterChemical FilterChemical Filter
8 ????
9 N/A
10 N/A
11 N/A N/A
12 N/A N/A N/A


OOC:
I replaced the wrong thing before...
Now we have the spread out purchases
Now that we understand the timetable more, do we want more than 12 filters @arthur12320, we currently have 3 hours of searching. If so we'll replace the ? With filters and then we'll head in?
Can we return unused boxes @htech. Also... Do we need to rest beforehand? I'd like to head right in but don't know if there will be mechanical repercussions.
Last edited July 20, 2024 5:37 pm
Jul 20, 2024 5:41 pm
Quote:
Can we return unused boxes @htech.
Talk or Trade DC8 to return, but you will only be able to roll after the fact (ie. When you are returning)
Quote:
Do we need to rest beforehand? I'd like to head right in but don't know if there will be mechanical repercussions.
It will have if you need to do something strenuous the day after and you also won't be able to recover System Strain. You will be sleepy after 1AM (its 20:30 now)
Edit: Gear now checks ✅️ But please notice that it takes 2 rounds to have the Lazarus patch ready the way you packed them.
Rulebook pg 61 says:
If a character needs to get out
a Stowed item in a hurry, they must use their Main
Action to dig it out of their pack or pockets. (...) Other small items
can be packed together into bundles to simplify their
carriage, though getting at them then takes an additional round of fumbling with the packaging.
Jul 20, 2024 5:42 pm
I think it’s a good idea to go with the extras, and specially because I think it would make sense they can be returned if not used. For you would make even more sense, giving Song the extra one and grabbing from him when needed
Jul 20, 2024 5:52 pm
Quote:
Gear now checks ✅️ But please notice that it takes 2 rounds to have the Lazarus patch ready the way you packed them.
Is not the end of the world, but for the time being I will carry them separately, leaving two free spots, when I find something I can take a minute to rearrange it.
Jul 20, 2024 6:00 pm
Slot Peter Lucia Mercer Song
0 Armored Undersuit Armored Undersuit Armored Undersuit Armored Undersuit
1 Stun Baton Stun Baton VibroBlade Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Force Pavice Low-light goggles
5 Powercell, A(Pack of 3) Lazarus Patch(Pack of 2) N/A Powercell, A (Pack of 3)
6 N/A N/A N/A Lazarus patch(Pack of 2)


Stowed items (up to strength slots. Blank = slot empty)
Slot Peter Lucia Mercer Song
1 Lazarus patch(Pack of 2) Powercell A(Pack of 3) Lazarus patch(Pack of 2) Lazarus patch(Pack of 2)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
4 Powercell, A (pack with 3) Metatool Metatool Powercell, B
5 Powercell, B Chemical Filter?Lowlight Goggles Medkit
6 Chemical FilterChemical FilterChemical FilterChemical Filter
7 Chemical FilterChemical FilterChemical FilterChemical Filter
8 Chemical FilterChemical FilterChemical FilterChemical Filter
9 N/A Chemical Filter
10 N/A Navcomp
11 N/A N/A
12 N/A N/A N/A


P.S. @arthur12320 Want to cover the 480 creds for the 6 more, I'm good with covering the 960 for the ones from before .
Do you want your Stun Baton Readied, or something else. I think it's good to have a melee option, but you dont have a Stab skill so you may want something more ready? I dont know. Also do you want a Stun Baton or something like a Suit Ripper?
Also, I think we rest and head to search early? (aka sleep for 8 hours and then start searching with our hires @ 06:00?
Last edited July 21, 2024 5:55 pm
Jul 20, 2024 6:08 pm
@PhoenixScientist We can divide it 720/720, I will keep the stun batons, the suit ripper would be a good option, but it is strictly illegal according to the book, so since we are not taking rifles to not have a problem with authorities I don’t think it would be good to take one and be stopped.
[ +- ] Suit ripper
Yes let’s rest for the night and go in the morning.
Jul 20, 2024 6:10 pm
...
I think we're as ready as we're going to be?
P.S. @htech I have subtracted all funds that I have stated I am paying, including my part of the company.
Last edited July 20, 2024 6:11 pm
Jul 20, 2024 6:56 pm
Yep I’m ready, just gathering the costs so far:

Initial investment:
Peter-6300
Mercer-6300
Hank-1400
Quote:
so after that we can deduct 6,300 credits from Mercer and Peter and 1,400 credits from Hank. This is to keep the proportion of shares
the crew
Peter-60
Mercer-60

The filters:
Peter-720
Mercer 720

Total:
Peter- 7080
Mercer- 7080
Hank- 1400

P.s.: also just subtracted my part from the sheet, including the initial investment
Last edited July 20, 2024 6:58 pm
Jul 20, 2024 8:52 pm
Status sheet is now up to date as well. I will post In Character later or tomorrow.
Jul 20, 2024 8:53 pm
@htech Is that the status sheet for the company? How can we access it?
Jul 21, 2024 12:25 am
It should appear in the Characters section (Far Traders: Status) and also under the "Add new roll" button. Any issues, please let me know, the GM has access to more stuff in their games, so it looks different for me.
Jul 21, 2024 12:28 am
Got it, I can see it.
Jul 21, 2024 5:13 pm
Trade Era 1235, Day 164. 22:49 UTC

Celestial Voyager, orbit of Zyronis

Back to the Celestial Voyager, Mercer and Peter stood before a holoprojector, waiting for the transmission to connect. The projector flickered to life, and the image of Talia, their harried engineer, appeared. Her usually sharp eyes were tired, and her face was smudged with grease, but there was a spark of excitement in her voice as she addressed them.

"Thank you for accepting this mission," Talia began, adjusting her goggles. "As you know, I’ve discovered something extraordinary. It’s a partially-complete schematic for an ancient refinery unit, capable of producing vast amounts of edible compounds."

Mercer, considering the recent events with VIREN, wanted to be sure. "How ancient are we talking here?"

Talia pointed to a holographic projection on her end, showing a complex blueprint. "Elders' tech. We’re talking millennia old. But here’s the thing: the schematic isn’t complete. We need four crucial parts to finish the device. And I’ve found clues about where we can find them."

Peter, younger and always eager for a challenge, interjected. "Where do we start?"

Talia’s projection shifted to a map of the planet, highlighting the underways. "You need to navigate these underways. They’re inter-continental subterranean tunnels filled with hazards and possibly hostile creatures. But these tunnels are also where we’ll find the parts."

She brought up an image of the first part. "The first part is a Quantum Catalyzer Core. It’s a cylindrical device, about the size of a human forearm, with intricate patterns that shimmer and shift. It emits a faint blue glow and is cold to the touch. Areas where it’s found might have unusually lush vegetation or strange, luminescent fungi due to the residual energy it emits."

Peter nodded, absorbing the details. "So, we look for lush vegetation or glowing fungi."
OOC:
This will be visible for the players in the map, even if you just move nearby, without searching the square where the part is located. The "search" action is necessary just to confirm and extract the part.
"Exactly," Talia said, then switched to the next image. "The second part is a Neutron Flux Regulator. It’s a large, hexagonal prism with various wires and tubes, made of a mix of polished metal and an unknown crystalline substance. It gives off a low hum and slight vibration. Nearby metallic objects might have a slight magnetic pull towards it, and you might see minor electromagnetic interference affecting electronic devices."

Mercer frowned. "That sounds tricky. We’ll need to be careful with our equipment."
OOC:
This will also be visible for the players. As soon as you enter the same grid, electronic devices will suffer from this interference.
Talia nodded. "Indeed. Now, the third part: the Plasma Infusion Module." She displayed a rectangular device with a sleek, black exterior interspersed with glowing red lines. "One side has a transparent panel through which you can see swirling plasma. The area might feel warmer, and you could see occasional sparks or static discharges nearby."
OOC:
Also will be shown in the map
Talia continued, "The last part is the Nano-Assembler Array. It’s a sleek, metallic panel about the size of a large book, with multiple ports and connectors on one side and a reflective, mirror-like surface on the other. It feels unexpectedly heavy for its size, and the ports and connectors won’t match any known contemporary technology. Scanning it will show incredibly complex internal structures."

Mercer raised an eyebrow. "How do we identify it?"

Talia tapped her display, causing a detailed schematic to appear on their end. "Its smooth, almost frictionless surface is a giveaway. Its also part of an exceptionally advanced 3D printer device. Trust me, you’ll know it when you see it."

Talia’s image flickered as she handed them a set of schematics and told them where they could get a pair of advanced scanners that she bought for them in Zyronis. "These schematics will give you detailed information about each part, and the scanners will confirm when you’ve found the right components. They’re calibrated to detect the unique energy signatures of the parts or other Elders' tech from Zyronis. Unfortunately nobody has a detailed up to date map for the underways, but I can give you the coordinates for one of its entrances. Any questions?"
OOC:
Any IC questions? The map will be given in my next post, as you enter the underways.
Jul 21, 2024 5:29 pm
"Quantum Catalyzer Core, cylindrical and near plants.
Neutron Flux Regulator, hexagonal prism emitting electromagnetism.
Plasma Infusion Module, sleeve rectangular emitting heat or sparks.
Nano-Assembler Array, metallic panel that's complex inside "
Mercer nods."I think we have it. But I do appreciate the schematics to reference. ... On that note, If you were willing, I would love to look over a copy of the ancient refinery schematics."
OOC:
Going to pick up several ball-bearings.
Timeline-wise, is this right before we planned to head into the underways? If not, I'm sure there's someone interested in maps of the underways, if I can I'd love to sell them a map of the area we explore, assumig they provide the Navcomp, or at least include price of obtaining one in the map payment.
Not really looking for major creds, but Mercer is always looking to make a bit extra.
On the note of making a bit extra, our manager will be instructed to use backup funds, and part of the reinvestment funds (I expect us to have 10-20% of our profit being reinvested) to buy any part of the manufacturing shares that become available.
Just adding the roll here, to keep it all to one post.... Hopefully we get it now, but we'll add the sale to backup funds either way.
Last edited July 21, 2024 5:53 pm

Rolls

Mercer Canaan Furio: Connect - Usual roll - (2D6+2)

(63) + 2 = 11

Jul 21, 2024 5:39 pm
Quote:
On that note, If you were willing, I would love to look over a copy of the ancient refinery schematics
"Oh, I can do better. Bring those parts to me and we will install them together. Everything is ready. You will be able to see the first batch of kibble!"
OOC:
Quote:
Timeline-wise, is this right before we planned to head into the underways? If not, I'm sure there's someone interested in maps of the underways, if I can I'd love to sell them a map of the area we explore, assumig they provide the Navcomp, or at least include price of obtaining one in the map payment.
Not really looking for major creds, but Mercer is always looking to make a bit extra.
Good idea. Roll Connect DC8 and you can find someone interested. Otherwise, you can borrow a Navcomp from the CV and leave the map with the manager to sell later.

PS: Make sure to update the loadout.
Jul 21, 2024 6:09 pm
OOC:
Will leave some space for Peter's answer and conversation with Talia if he has any questions but also wanted to post so he can tell his opinions about this as well.
As the holoprojector powered down and the room returned to its dim, steady glow, Mercer’s mind raced. The prospect of finding the ancient Elders’ tech was exciting, but another idea began to take shape in his thoughts—a potential business opportunity that could bring in much-needed credits.

Mercer turned to Peter, who was still fiddling with the virtual scanner interface. "Hey, Peter, I’ve got an idea."

Peter looked up, curiosity evident in his eyes. "What’s up?"

"We’re about to navigate the underways, right? Those tunnels are mostly uncharted, and they’re filled with all sorts of hazards. What if we created a detailed map as we go and sold it afterward?"

Peter’s eyes widened. "You mean, like, sell the map to other explorers or settlers?"

"Exactly," Mercer replied, a hint of excitement creeping into his voice. "Think about it—navigating those tunnels is dangerous, and information about safe paths and hazardous zones would be invaluable. We could easily charge 300 credits for a comprehensive map. We can even add markers and annotations as we go. We just need to bring a Navcomp as well. "
OOC:
What do you do?
Jul 21, 2024 7:44 pm
"Great idea, I will take notes on my side as well and we can add them up when we are finished"

If need be Peter will take a extra navcomp since they will be separated.

Peter seems hopeful that he choose someone with a good entrepreneurial instincts to open this company together.

"Let’s try to keep tabs on everyone on the radios, tune them to be on channel 4"
Jul 21, 2024 8:21 pm
So here's the loadout copied from PhoenixScientist latest post:

Ready items
Slot Peter Lucia Mercer Song
0 Armored Undersuit, Compad Armored Undersuit, Compad Armored Undersuit, Compad Armored Undersuit, Compad
1 Stun Baton Stun Baton VibroBlade Stun Baton
2 Thermal Pistol Laser pistol Thermal Pistol Spike Thrower
3 Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection Atmofilter + chemical protection
4 Low-light goggles Low-light goggles Force Pavice Low-light goggles
5 Powercell, A(Pack of 3) Lazarus Patch(Pack of 2) N/A Powercell, A (Pack of 3)
6 N/A N/A N/A Lazarus patch(Pack of 2)


Stowed items
Slot Peter Lucia Mercer Song
1 Lazarus patch Powercell A(Pack of 3) Lazarus patch(Pack of 2) Lazarus patch(Pack of 2)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
2 Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3) Powercell, A (pack with 3)
4 Powercell, A (pack with 3) Metatool Metatool Powercell, B
5 Powercell, B Chemical Filter?Lowlight Goggles Medkit
6 Chemical FilterChemical FilterChemical Filter"
7 Chemical FilterChemical FilterChemical FilterChemical Filter
8 Chemical FilterChemical FilterChemical FilterChemical Filter
9 Lazarus patch N/A Chemical Filter
10 Navcomp N/A Navcomp
11 N/A N/A Chemical Filter
12 N/A N/A N/A


Good to go? Public

Yes
No, let me change something.
Jul 21, 2024 8:31 pm
OOC:
I can't think of anything else.... Not including ball bearings in sheets they're tiny.
Jul 22, 2024 12:44 am
Trade Era 1235, Day 165. 06:17 UTC

Underways, Zyronis

Peter Morgan adjusted the strap of his helmet, securing the mask and atmofilter that shielded him from the toxic fumes that lingered in the air. The eerie, chemical stench that permeated the entrance of the underways was already noticeable. He glanced over at Lucia Calidius, her eyes sharp and alert beneath her helmet. She was doing a final check on the hovercycles, making sure everything was ready for their descent.

"Everything set, Lucia?" Peter asked, his voice slightly muffled by the mask.

Lucia nodded, giving him a thumbs-up. "All systems green. We’re ready to go."

Mercer Furio and Song Liu, on the other hovercycle, were similarly preparing.

"So, our primary objective is to find those refinery parts," Lucia repeated.

Song Liu grinned from behind his mask. "And here I thought we were just out for a joyride."

Lucia smirked. "Joyride or not, they need those parts to complete the refinery. No refinery, no money."

Peter mounted their hovercycle and powered it up, the machine humming with a low, resonant energy. "Ready when you are," he said.

Mercer and Song took their positions on the second hovercycle. Song gave a brief nod, signaling they were set to move.

The entrance to the underways loomed ahead, a gaping maw of darkness fringed with the corroded remnants of old warning signs and automated facilities, long since rendered inactive by the harsh environment. A thin mist of chemical vapors clung to the ground, swirling around their hovercycles as they advanced.

Peter accelerated their hovercycle, and Mercer and Song followed suit. They moved forward in unison, their vehicles gliding smoothly over the uneven ground as they entered the dark, subterranean world.

The light from the entrance quickly faded behind them, replaced by the dim, artificial glow of their hovercycles' headlights. The beams cut through the thick air, casting long shadows that danced along the tunnel walls. The underways were a disorienting maze of intersecting paths and hidden dangers, each turn potentially leading to hazards or hostile creatures.

https://i.imgur.com/rnJs4LI.jpeg
OOC:
Here is the map. You can move north, south, east or west in this first turn. I will always reveal the nearby grids.

Also, the map is 8x10 but it is zoomed in, so your token occupies 4 squares. Those four squares are one grid sector = one move action.

The red people icon are the Crimson Vipers base and the yellow chest icon represents the market that Mercer heard from the woman in Calypso.

What do you do?
Jul 22, 2024 1:39 pm
OOC:
Going to let @arthur12320 take the lead on that, I think it would make sense for Peter to choose directions at the start.
Jul 22, 2024 10:41 pm
with a final nod towards Mercer and Song Peter accelerates the hoverbike and begins making his way south.

"Don't forget to keep comms going"


he says through the radio
OOC:
that's a point of clarification, do we have comms setup? if not he will say that to himself lol
Last edited July 22, 2024 10:42 pm
Jul 22, 2024 10:47 pm
OOC:
Yeah, Compads take up "no"(they're an *) inventory slot. Now... That doesn't mean they work reliably down here but we have them.

Which way does Peter head?
Jul 22, 2024 10:48 pm
south, down and to the left from what it shows there
Jul 22, 2024 10:52 pm
"Will do, keep your eyes open and stay away from the Carson Vipers, if you can help it."
Mercer turns North and begins their search.
Jul 23, 2024 12:13 am
15 minutes pass as Peter and Mercer move in opposite directions, seeing nothing out of the ordinary.

https://i.imgur.com/YOGHW4w.jpeg
OOC:
Are you going to do a detailed search in your new locations or move forward, looking for the refinery parts?
Jul 23, 2024 12:31 am
Heading forward Mercer does have some regret that he can't commit it a more detailed search, but they are under a ticking clock.... Maybe if they have some extra time later they can try to scavenge up some extras, but for now the four parts are the goal.
OOC:
I assume we can just kind of... Use the mapping device mixed in with other things to get a rough map?
Jul 24, 2024 5:13 pm
OOC:
Will let Mercer move forward out of synch with Peter, for now. Peter can act, twice if Mercer moves again.
Another 15 minutes passes and Mercer doesn't find anything special. On the other hand, he is surely mapping the nearby underways as he moves around. He now had a choice: turn north or keep moving west?

https://i.imgur.com/LmloHK5.jpeg
Jul 24, 2024 5:43 pm
Let's keep heading north.
Jul 24, 2024 8:53 pm
OOC:
Sorry guys, saw the message, did not respond at the time and forgot about it, my bad.
Peter is focused on his mission, he follows the bend westward with a keen eye on the pieces and the descriptions he heard from Talia. While he’s aware of the potential for greater loot if he pauses, his primary focus remains on setting up the factory.
Jul 25, 2024 7:05 pm
If we want to save some time, Mercer will be following these guidelines:
-finish exploring any noticable dead ends within sight
-heading North
-heading West
Jul 25, 2024 8:15 pm
OOC:
I am having some technical issues with the map, but I expect to fix this by tomorrow. For today, I am going to post only in the main thread.

Edit: If Peter follows another or similar algorithm, I can "bot" you until you find something interesting or one of your filters are spent
Jul 26, 2024 12:50 pm
Trade Era 1235, Day 165. 07:05 UTC
Underworld, Zyronis

Estimated time to replace the first filters: 07:20 UTC
https://i.imgur.com/vixG1Qo.jpeg

As they delved deeper into the labyrinthine tunnels of the underways, the chemical odor grew stronger, seeping through the filters and making their eyes water.

It was Mercer who first noticed something unusual. It was a narrow, overgrown intersection. The harsh chemical stench was gradually replaced by a moist, earthy scent that felt out of place in the desolate underways.

The intersection was lined with lush vegetation, an unexpected oasis of vibrant life amidst the bleak underground. Bioluminescent algae covered the walls, casting a soft, ethereal light that bathed the entire space in a greenish-blue glow. The algae pulsed gently, as if breathing, creating an otherworldly ambiance that was both beautiful and unsettling.

Massive ferns and vines stretched out from the walls and ceiling, their leaves a lush, deep green. The ground was carpeted with thick moss, soft and springy underfoot, absorbing the moisture that dripped from the ceiling above. Strange, luminescent fungi sprouted in clusters, their caps shimmering in hues of violet and blue, exuding a faint, sweet fragrance that contrasted sharply with the chemical odors around.
OOC:
I have updated Peter's position as well, but nothing relevant on his side.
Peter also has 1 extra turn until he catches up with Mercer.
Edit: Updated the map using Peter's movement rules from below, everyone is now playing simultaneously.

Mercer, what do you do?
Jul 26, 2024 12:55 pm
Perder Will follow this rules until he finds something interesting :

-finish exploring dead ends
-head south
-head east
Jul 26, 2024 1:12 pm
Mercer is going to alert through comms. "Just came across a lot of plant life near F6. This may be where the Quantum Catalyzer Core is; going to start searching the area."
Jul 26, 2024 1:15 pm
Peter looks at his map to make sure he knew how to get to F6 in case things went bad for Mercer and then responds on the comms.

"Copy that, I’m continuing my search to the south, be careful there"
Jul 26, 2024 1:42 pm
Trade Era 1235, Day 165. 07:20 UTC
Underworld, Zyronis

After an hour of navigating the underways, the oppressive chemical fumes began to take their toll on the team's atmofilters. Peter checked the filter status on his mask, noting the flashing indicator that signaled it was time for a replacement. "Alright, everyone, let's take a moment to swap out our filters. We don’t want to risk any exposure down here."

The team came to a halt, parking their hovercycles against the tunnel walls. The faint hum of the machines faded, leaving only the eerie silence of the underways. Each member methodically removed their old filters, the smell of chemicals momentarily intensifying before they secured the fresh ones.

Lucia handed Peter a new filter. "Here you go. These should last us a few more hours, at least."

Peter nodded, inserting the new filter into his mask and taking a deep breath. The fresh filter made a noticeable difference, the air suddenly feeling cleaner, though the underlying scent of chemicals still lingered. "Much better. How's everyone doing?" - he said, through comms.

Mercer, finishing with his own filter replacement, gave a thumbs-up. "All good here. Let's just hope we don’t run into anything that requires more than these filters can handle."

Song secured his mask and checked his gear. "Ready to move when you are."

With the filters replaced, the team remounted their hovercycles. The brief pause had been necessary, but they couldn’t afford to linger too long. The underways were unpredictable, and every moment spent in their depths increased the risk of encountering hostile creatures or environmental hazards.
Remaining filters: 18 14

Trade Era 1235, Day 165. 07:35 UTC
Underworld, Zyronis

Time to replace the filters: 08:20 UTC
With their new filters, Mercer and Song moved deeper into the lush intersection, Mercer's eyes caught a faint blue glow emanating from behind a thick cluster of vines. He stop the hovercyle and carefully parted the foliage, revealing a cylindrical device embedded in the moss-covered wall.

"Guys, I think we’ve found something," Song said, through comms, his voice tinged with excitement.

The device was about the size of a human forearm, with intricate patterns that shimmered and shifted across its surface. It emitted a faint blue glow and was cold to the touch, the residual energy making the surrounding vegetation unusually lush and vibrant.

Mercer’s eyes widened as he recognized the device. "That’s a Quantum Catalyzer Core. It's one of the refinery parts we need." He them carefully extracted the core from its resting place, the coldness seeping through his gloves. "First part down," he said, holding it up for Song to see. "Three more to go."

Moreover, Mercer’s keen eyes caught something unusual. Ahead, to the north, there was a faint, flickering light. It was out of place in the otherwise dark and foreboding tunnels. There's a light source up ahead. Could be an undocumented exit, but he would need to move north and search there to be sure.

https://i.imgur.com/NAuu7fE.jpeg
OOC:
What do you do?
Jul 26, 2024 2:12 pm
Getting ahold of Peter through Comms, We were right and we have the Quantum Catalyzer Core secured." With just a small pause, Mercer will continue, "There may be an undocumemted passage near E1. Going to check it out. I don't want any surprises "
It may be long inert, but the kinds of things and places making secret passages are often the kind you don't want to be surprised by.
Jul 28, 2024 5:53 pm
Mercer finds another entrance (or exit) from the underways in E1, while Peter keeps moving.

Now it's Peter that sees an unusual light source in the south tunnel (B20). Are you going to search there? It's a dead end otherwise.

https://i.imgur.com/zoEsFDG.jpeg
OOC:
What do you do?
Jul 28, 2024 9:09 pm
Peter will search the light he sees, then he will make his way back to the right searching also that little entrance to C20.
Jul 29, 2024 3:41 pm
OOC:
Ok! Is Mercer gonna leave, move somewhere specific or keep moving north+west?
Jul 29, 2024 3:58 pm
Mercer will keep following his normal path.
In this case looks like C1
Jul 31, 2024 2:05 pm
Trade Era 1235, Day 165. 08:20 UTC
Underways, Zyronis

Remaining filters: 14 10

Peter indeed finds another exit from the underways. Mercer will surely be able to sell their map when they return.

Trade Era 1235, Day 165. 09:05 UTC
Underways, Zyronis

The clock is ticking. In 15 minutes, Mercer and Peter will have to replace their filters again. They had been moving steadily for another hour when Peter noticed a subtle change in the air. The temperature was rising slightly, and there was a faint crackle of static electricity. He stopped, his eyes narrowing as he surveyed the surroundings.

"Did you feel that?" Peter asked, his voice tense.

Lucia nodded. "Yeah, the air feels warmer. And I’m getting static on my comms."

Peter's eyes lit up with interest. "Let’s check it out."

They dismounted their hovercycle, weapons at the ready as they moved cautiously through the tunnel. The walls around them began to show signs of electrical activity, small sparks flickering intermittently. The air grew warmer, and a low hum became audible, resonating through the tunnel.

Peter's eyes caught a faint glow ahead, a soft red light that stood out against the darkness. In a small alcove, partially concealed by a fallen piece of debris in F17, Peter found the source of the disturbance. It was a rectangular device with a sleek, black exterior interspersed with glowing red lines. One side had a transparent panel through which swirling plasma could be seen, creating a mesmerizing, almost hypnotic effect. Occasional sparks and static discharges emanated from the device, filling the air with a faint crackling sound.
https://i.imgur.com/rq3m9Jh.jpeg
OOC:
What do you do?
Jul 31, 2024 2:11 pm
Mercer will keep searching along the East since Peter found the Plasma Infusion Module.
We're halfway through finding what we need to.
OOC:
Mercer still has his used filters until he needs to discard them.
Last edited July 31, 2024 2:12 pm
Aug 1, 2024 7:07 pm
Peter will get into the comms and tell Mercer.

"Mercer, just found the Plasma Infusion Module here at F17, will continue heading east"

And as promised he will continue heading east

Peter will hand the found piece to Lucia since she has the most available space

"Please hold on to this for us"
Aug 3, 2024 10:58 pm
I'm going to auto-route Mercer through that dark spot to the west, then assess, but probably start at the north most of the east and work our way down to meet with Peter in the middle.
We'll see about making special searches if we have extra time.
Aug 4, 2024 6:14 pm
Trade Era 1235, Day 165. 09:20 UTC
Underways, Zyronis

Remaining filters: 10 6

Trade Era 1235, Day 165. 09:50 UTC
Underways, Zyronis

Lucia grabs the Plasma Infusion Module but her chemical filters are about to finish. Both Lucia and Song will have to head to the exit soon otherwise they will suffocate.

After almost another hour of navigating the labyrinthine passages, Peter stumbled upon a different section. In G19 the walls were smoother, more polished, suggesting a more advanced and controlled environment. He noticed signs of advanced machinery and technology, half-buried under years of dust and debris. There was also a partially obscured device. It was an advanced 3D printer, its sleek, metallic surface glinting under the faint light.

The device was active, its robotic arms moving with precise, deliberate motions as it constructed something large and mechanical. Inside the printer, a robotic creature was taking shape, its form eerily resembling a crocodile. The machine's arms moved with incredible precision, assembling each part of the robotic beast with meticulous care.

https://i.imgur.com/AUfaHcy.jpeg
OOC:
What do you do?
Aug 6, 2024 5:48 pm
OOC:
@arthur12320 Bump?

OOC:
On that note.
"Peter, We just switched over filters, I assume either you did to or are about to. That means we all have one more backup. Once we switch over to those I think we should have someone go grab two more boxes of masks so we each have three more. Do you two want to go, or should we?"
Last edited August 7, 2024 12:04 am
Aug 8, 2024 12:44 am
"We just found the Nano-Assembler Array here, i think we each need to send someone to grab more, that would also be a good time to take back some of the parts we already found, you know, keep the packs lighter."
OOC:
sorry guys for the delay, i would assume that we would both (groups) need to come back for more, or one group would go back and deliver to the other
Last edited August 8, 2024 12:45 am
Aug 8, 2024 1:11 am
OOC:
In this system would it be more efficient for
one pair to store the obtained artifacts and get new filters,
or
both to head out, one pair get filters, and the other drop off the items
?
Aug 8, 2024 1:13 am
OOC:
that's a good question, i was a bit confused also on how far would we need to go once out of the underground? is there a ship with the new atmofilters just at the entrance? could we use said ship to store and lock the artifacts and head back in?
Aug 9, 2024 2:17 pm
OOC:
In the meanwhile, what do you do about the robo-croc printer, @arthur12320.
On that note, if we're not sure which is more efficient Mercer will keep exploring untill there,s enough time left on his last filter. Drop off the extra with Peter and get new filters and drop off what they have somewhere safe (the ship, the warehouse, whatever works).
Aug 9, 2024 2:28 pm
Quote:
In this system would it be more efficient for
one pair to store the obtained artifacts and get new filters,
or
both to head out, one pair get filters, and the other drop off the items
?
Both to head out, one pair get filters, and the other drop off the items. But let's see what arthur12320 chooses about the robo-croc.
Aug 9, 2024 11:39 pm
OOC:
Did the machine already finished printing the croc? If not I will try the following
Peter will rush to the machine and see if the croc is already moving or not 100% complete yet.

He will turn to Lucia and ask.
In your resume it said you had experience as engineer, do you think you would be able to turn this thing off?
Aug 10, 2024 4:43 pm
OOC:
I feel like I need to finish this up so I know if I can focus on other things in this meanwhile. See what kind of time I have.
Aug 10, 2024 10:40 pm
OOC:
I will finish this on Monday, as I don't have time today but Mercer is just right besides the last part (C9). This side-thread is not working for me, so let's wrap this up and get back to the main thread and other stuff.

In the end, as you are focusing on the refinery parts, you will be able to get them all without further troubles and investment of time and credits.

Consider this side quest (almost) closed.
Quote:
Peter will turn to Lucia and ask.
"In your resume it said you had experience as engineer, do you think you would be able to turn this thing off?"
"Combat Engineer", she answers, shooting the machine and the crocodile, but keeping the Nano-Assembler Array intact. After that, the machine turns off, as requested.

Peter has no reaction, completely surprised. In just a few seconds, everything is over and she grabs the refinery part.
OOC:
Continues in my next post.
Aug 10, 2024 10:50 pm
OOC:
I liked the idea of this side thread. I feel like we had to prepare so much that by the time we got INTO the actual adventure we were halfway spent.
Maybe for something similar in the future we can just assume being prepared and jump in much closer to the action. I think it was all good, but side threads can really tire you, out Gm, out. So a tighter focus may help.
Maybe the challenge is preparing, or the challenge is getting through the actual adventure. We may have to choose in the future.
The only things I kind of regret missing from jumping to the end is missing out on finding anything else that was useful and checking out that Market. (I was considering trading extra atmofilters, maybe throwing in extra used ones as it's better than nothing, maybe extra money, or my gun, or maybe that robot-printer if we could get it moved.

PS. I think you're doing great, @htech .
Aug 10, 2024 10:59 pm
OOC:
Quote:
PS. I think you're doing great, @htech .
Thanks! For me it was the fog of war/hidden map, the random stuff behind the scenes and the movement algorithm, that puts extra work on the GM for little roleplaying value. I didn't expect that. Either way, side threads are good to experiment without affecting the main game. =)

In the end, I think it was worth it. Thank you for that.

PS: Sorry for not letting you get to the market, there will be plenty of stuff elsewhere ;)
Aug 13, 2024 12:39 am
The team had been pushing forward for hours, their senses on high alert as they ventured into the underways. The tunnels seemed to grow narrower, more claustrophobic, and the air was thick with the ever-present chemical stench. Despite their progress, fatigue was setting in, and the team knew they were running out of time.

Their atmofilters were nearing the end of their life span, the indicators on their masks flashing warnings. The oppressive environment and the toxic air had taken their toll, but they couldn’t leave without the final component. The stakes were too high.

Mercer, his instincts finely honed from years of living in dangerous territories, led the way back through a particularly tight passage. His eyes caught a flicker of movement ahead—just a subtle shimmer in the air, like a heat haze. He slowed his pace, signaling for the others to follow quietly.

As they entered the narrow passage, Mercer’s attention was immediately drawn to a strange, pulsing glow in an alcove. The air felt charged, almost alive with energy. He could feel a faint vibration under his feet, and the low hum that filled the chamber was both soothing and unsettling.

"Hold up," Mercer said, raising a hand to halt Song. "I think we have found it."

Song joined him, eyes following his gaze to the object at the center of the corridor. There, partially embedded in the floor and surrounded by a tangle of wires and tubes, was a large, hexagonal prism. The device was unlike anything they had seen before—its surface a mix of polished metal and an unknown crystalline substance that seemed to refract light in all directions.

The Neutron Flux Regulator.

Song was already thinking ahead. "Let’s get it secured and get out of here. Our filters are nearly done, and we can’t risk staying any longer."

Working together, the pair carefully disconnected the wires and tubes that linked the regulator to the surrounding machinery. The device was heavy but manageable, its hexagonal shape making it easier to grip.

With the final part in hand, the team moved and made their way through the tunnel, their pace quickening as the urgency of their situation became clear. The indicators on their masks continued to flash warnings—filters almost depleted, air quality deteriorating. They could feel the effects already: slight dizziness, a creeping sense of exhaustion.

As they navigated the twisting passages, the chemical stench grew stronger, almost as if the underways themselves were trying to hold them back. But the thought of the completed refinery, and the promise it held, drove them forward.

Finally, after what felt like an eternity, they reached the entrance where they had first descended into the underways. The stale, chemical-laden air was replaced by a rush of slightly fresher air from above. The sight of the surface, though still a bleak, polluted landscape, filled them with relief.

Peter was the last to emerge, helping Lucia before climbing out himself. As they stood on the surface, their atmofilters finally gave out, the masks signaling their end with a soft chime. Peter removed his mask, taking in a deep breath of the surface air—still harsh, but infinitely better than what they had endured below.

"We did it," Mercer said, his voice tired but triumphant. He looked at the Neutron Flux Regulator, still securely fastened in its harness. "We’ve got everything we need."

Peter nodded, glancing around at the exhausted faces of his team. "We’re done here. Let’s get back and send these parts to Talia."

With the mission complete and the four essential components in their possession, the team mounted their hovercycles one last time. The ride back was quiet, each member lost in their thoughts.


A couple of hours later, Mercer and Peter stood before Talia in her brightly lit workshop, the walls lined with tools and half-assembled machinery. Talia looked even more worn out than usual. Her hair was disheveled, and her grease-stained goggles rested atop her head, a permanent fixture of her tireless work.

"Thank you for completing this mission," Talia began, her voice tinged with both exhaustion and excitement as she adjusted her goggles back over her eyes. "The ancient refinery unit—capable of producing vast amounts of edible compounds—is almost ready. Now that I have the parts, I can finally get it operational."

Talia approached the workbench where the four crucial components—the Quantum Catalyzer Core, the Plasma Infusion Module, the Nano-Assembler Array, and the Neutron Flux Regulator—were carefully laid out. Her fingers moved with practiced ease as she began integrating the parts into the ancient refinery unit, a massive, complex machine that dominated the center of the room.

Mercer watched as Talia worked, her hands deftly connecting the cables and aligning the ports. "You’re really going to be able to get this thing running again?"

Talia grinned, a spark of her old energy returning. "Oh, you better believe it. This refinery was designed to convert raw materials into nutrient-rich food compounds. With the right ingredients, it can produce an endless supply of kibble, enough to feed an entire colony."

Talia tightened the last connection, her movements precise and sure. She stepped back, wiping her hands on a rag, and then moved to the control panel. The machine gave a low rumble as it powered up, the newly installed components glowing faintly as they synchronized with the refinery’s ancient systems.

"Alright," Talia said, her voice brimming with anticipation. "Let’s see if this old beauty still has some life left in her."

The room filled with the sound of whirring gears and hissing steam as the refinery unit began its first production cycle. Talia monitored the output closely, her eyes flicking between the gauges and displays, adjusting the settings as needed.

After a tense few minutes, the machine emitted a final, satisfying chime. The process was complete. A compartment on the side of the unit opened, revealing a tray filled with small, uniform pellets—kibble, ready to be consumed.

Talia reached in and grabbed a handful of the freshly produced kibble, holding it up for Mercer and Peter to see. "The first batch," she said with a smile. "I will soon have 10 tons, more in the following months. Looks like we have a business."

End of side thread

Rolls

How many tons of kibble? - (1d8)

(1) = 1

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