The two Jotun, experienced on the water like no others, start rowing. The medium sized craft
moves across the surface, cutting through the waves and turbulence of the bay. But despite their immense strength and skill, you can't get to the shore fast enough to stop what would happen.
The group of people continue to move towards the village, but one of them splits off from the rest, waving goodbye as they veer towards their own home. The strange humanoid creature stops and waits, letting the rest move on. The one human remaining seems blissfully unaware of it.
That's when it strikes. Sharp claws dart in with unimaginable speed, cutting into the poor person. It lands on top of them, and quickly silences them. You don't even hear a scream. It then drags its victim behind some trees, keeping them out of view of any who might walk this trail, and out of your own view as well.
It is this moment when you finally make land; the craft scrapping upon the shoreline as it comes to a stop. The spot of the attack was about 25 yards away. The creature and its victim cannot have gone far.
OOC:
I had planned on requiring you to do some tracking and follow the trail, but I think with two Jotun, both with professions related to boats and watercraft, that you'd get here a little early. Their strength and skill with the boat would grant additional speed that may not have been available otherwise. So instead of finding clues and tracking, you can instead have a chance at doing a chase scene! Please let me know what you're doing first as you make land. Remember that you may have professions which could help! See how you can use them to your advantage, and please ask me any questions you may have.
For those new to the system, professions are like skills in other d20 style games, but they're much more open and fluid. They are purposely broad, allowing you to figure out ways to apply them to a variety of situations. As players, its your job to figure out how to use your professions. As GM, its my job to figure out just how much of an advantage they may grant (if any). If I agree that it fits, then your profession could grant a boon, or negate a bane, or allow for automatic success, or allow for a chance at a roll when you might not otherwise even get one. For example, with this scene, Caranthir and Sigrid's professions granted you additional speed and changed the nature of this particular scene.