Part 1: The Return of the Blazing Meteor

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Aug 16, 2024 1:43 am
Chakan Naruto runs 35 feet forward so he is within 20 feet of the closest cultist and throws a dart from each hand towards his target.

Rolls

Dart 1 - (1d20+5)

(14) + 5 = 19

Dart 1 Damage (Piercing) - (1d4+2)

(4) + 2 = 6

Dart 2 - (1d20+5)

(2) + 5 = 7

Dart 2 Damage (Piercing) - (1d4+2)

(3) + 2 = 5

Aug 16, 2024 3:00 am
OOC:
Again, apologies. Back now. I can go at the end of initiative if that's easier than fitting me in now.
Umr was amazed at the speed and power of the advanced construct even as he calculated his own offensive actions against the insectoids.
Last edited August 16, 2024 3:05 am
Aug 16, 2024 2:59 pm
annex says:
OOC:
Again, apologies. Back now. I can go at the end of initiative if that's easier than fitting me in now.
Umr was amazed at the speed and power of the advanced construct even as he calculated his own offensive actions against the insectoids.
OOC:
YOu should be good to go. looks like Breg and Chakan actually took their turns early...
Aug 16, 2024 3:13 pm
OOC:
Do I get to use Breg’s extra attack feature? Wasn’t sure if that happens with the Automidon’s Hunter Form feature.
Aug 16, 2024 3:21 pm
valdattaMadun says:
OOC:
YOu should be good to go. looks like Breg and Chakan actually took their turns early...
OOC:
Ah, sorry. I thought we were just posting what our move was when our turn came around. Please apply the post for after Umr and the automidon the group is trying to rescue moves or I can delete and repost it if that's easier.
Aug 16, 2024 6:52 pm
OOC:
Since they're all close together, I'll use my favourite opening act...
A sphere of writhing darkness enveloped the insectoids and their automaton!
OOC:
Casting
[ +- ] Hunger of Hadar
in the midst of them, catching everyone in the 20 feet radius warped space. DC 15 saves all around.
Last edited August 16, 2024 6:55 pm
Aug 16, 2024 7:35 pm
[ +- ] Combat Information
The Automidon fights at the vines attempting to break lose but can't.
OOC:
Rolling Cultist Dex saves for Hunger of Hadar on their turns. Will do Breg's dex save needed from them in next post.

Rolls

Strength check - (1d20+5)

(6) + 5 = 11

Aug 16, 2024 7:38 pm
OOC:
Breg, you don't get extra attack. That move is essentially it's own action.

Chakan, your move can be valid. Though you would need to add disadvantage due to Umr's hunger of Hadar

Rolls

Dexterity save Cultist 1 - (1d20+2)

(18) + 2 = 20

Dexterity save Cultist 2 - (1d20+2)

(4) + 2 = 6

Dexterity save Cultist 3 - (1d20+2)

(15) + 2 = 17

Hunter Arcana damage - (3d10)

(859) = 22

Aug 16, 2024 7:54 pm
OOC:
May squirely fast Marceen make a double move (Dashes) while stealthy. She is rather fast at 35' movement. With mobility, difficult terrain isn't a problem, and little her is highly athletic. She really wants to close in on the sweet Dryad. I was thinking on top of the rock pile just outside the spell area (No coordinates on map) and about 25' from the beautiful Dryad with a nice clean run to her.
OOC:
Was thinking that normally I believe 30's stealth moves at 20' but she is 35' stealth, so it is kind of odd number was wishing for 25' movement (Rounded up.) So, she would have covered 50' with a double dash move in stealth?
OOC:
Since she has cunning action, could she bonus action have moved even further. Perhaps another sneaky 25'. Like the tree area that is southwest 10' from the Dryad. There and ready to pounce. That is 65' by crow and I was thinking she was able to move 75' in stealth with a double dash move and a bonus dash move.
Last edited August 16, 2024 8:30 pm

Rolls

Thrown in Athelic check - (1d20+7)

(4) + 7 = 11

Aug 16, 2024 8:21 pm
OOC:
Disadvantage roll for darts
Dart 1 from first roll: 19
Dart 1 from second roll: 13
Final Dart 1 roll: 13

Dart 2 from first roll: 7
Dart 2 from second roll: 19
Final Dart 2 roll: 7
Last edited August 16, 2024 8:22 pm

Rolls

Dart 1 Disadvantage - (1d20+5)

(8) + 5 = 13

Dart 2 Disadvantage - (1d20+5)

(14) + 5 = 19

Aug 16, 2024 8:32 pm
OOC:
So you can dash for 70ft (35x2), but if you want stealth, bonus action is hide would be needed.

didn't realize an explicit dash action was being taken just the hide. You can get RIGHT next to her essentially while hidden with this set up
[ +- ] Updated Map
Aug 16, 2024 8:46 pm
[ +- ] Combat Information
The Cultist scatter out of the hungar of Hadar. all escaping but but only one in a direction where he could reach a target to attack where he takes two strikes on Chakan. One crits but Chakan is left barely standing...but standing.
OOC:
Dorash and Reginald's turn

Rolls

Gythka to hit Chakan - (1d20+3, 1d8+1)

1d20+3 : (3) + 3 = 6

1d8+1 : (8) + 1 = 9

Gythka to hit Chakan - (1d20+3, 1d8+1)

1d20+3 : (20) + 3 = 23

1d8+1 : (4) + 1 = 5

Cure Wounds - (1d8+4)

(6) + 4 = 10

HoH Cold Cultist 1 - (2d6)

(61) = 7

HoH Cold Cultist 2 - (2d6)

(32) = 5

HoH Cold Cultist 3 - (2d6)

(15) = 6

Gythka damage crit - (1d8)

(2) = 2

Aug 18, 2024 5:41 pm
OOC:
if I make the automation move 10 feet right, can I get the enemy above chakan and the enemy automaton?
Aug 18, 2024 7:17 pm
OOC:
Can Reg reach an enemy without dashing?
Aug 20, 2024 9:01 pm
OOC:
Yes on both.

The two baddies could be within striking range for the Automidon and without dashing Reginald could get there from my count
Aug 20, 2024 9:08 pm
Reginald moves towards the enemies, sword in hand. He strikes out at the first one he reaches, letting the divine power within him flow through his weapon.

Rolls

Attack (Longsword) - (1d20+7)

(15) + 7 = 22

Damage (Slashing) - (1d8+4)

(7) + 4 = 11

Attack (Longsword) - (1d20+7)

(19) + 7 = 26

Damage (Slashing) - (1d8+4)

(3) + 4 = 7

Divine Smite - Lv 1 Slot - (2d8)

(23) = 5

Divine Smite - Lv 1 Slot - (2d8)

(18) = 9

Aug 20, 2024 10:39 pm
Dorash moves the automation 10 feet (2 squares) to the right and fires the Mega attack, hitting the enemy near Chakan and the automation.
OOC:
I am firing out of the top right corner of our space. 50 foot line. DC 15 Dex save for half.
"This rune seems to be for something big. Let's try it "

Rolls

Mega Attack damage - (10d10force)

(53171010104210) = 62

Aug 22, 2024 8:45 pm
[ +- ] Combat Information
The two Cultists down and the beetles upon her the Dryad lets go of the Automidon, a branch of the tree magically appears within its hands and it attacks the beetles in front of it.
OOC:
Marceen's turn before the Automidon goes

edit: the lightning bolts mean they are dead

Rolls

Swarm of Beetles Bite to hit - (1d20+3, 4d4)

1d20+3 : (17) + 3 = 20

4d4 : (2123) = 8

Dryad Club Shillelagh to hit - (1d20+6, 1d8+4)

1d20+6 : (9) + 6 = 15

1d8+4 : (1) + 4 = 5

Aug 22, 2024 9:19 pm
OOC:
I think I was trying to do this, since I said "to the right". maybe I worded that poorly.
[ +- ] original intention
if that wouldn't have worked, or would result in debate, I'll go with what DM thought I said to keep things moving.
Aug 22, 2024 9:27 pm
Ironmonger42 says:
OOC:
I think I was trying to do this, since I said "to the right". maybe I worded that poorly.
[ +- ] original intention
if that wouldn't have worked, or would result in debate, I'll go with what DM thought I said to keep things moving.
OOC:
wow my brain just did not read that right. Yep that works. Rolling the Automidon's Dex save since he wouldn't just auto-die but he does have Disadvantage on the save too from being restrained

Rolls

Dexterity save (disadvantage) - (2d20L1+1)

(29) + 1 = 3

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