Rolls
[SWN] Corbin McRogers: Fix : Boost Engines - (4d6h2+3)
(4145) + 3 = 12
[SWN] Corbin McRogers: Fix : Boost Engines - (4d6h2+3)
(4145) + 3 = 12
Ship | Action | CP left | Result |
Celestial Voyager | Captain: Support Department (Bridge) | 0 | Next bridge action costs -2 CP |
Celestial Voyager | Mercer: Go Above and Beyond | 2 | |
Celestial Voyager | Gunnery: Do your duty | 3 | |
Celestial Voyager | Engineering: Boost Engines | 1 | +2 Speed |
Celestial Voyager | Comms: Do your duty | 2 | |
Celestial Voyager | Bridge: To be defined | ? |
Escape Combat Int (Pilot) + Boost - (2d6+3+2)
(45) + 5 = 14
Ship | Action | CP left | Result |
Attack frigate | Standard NPC crew | 5 | Round begins |
Attack frigate | Fire All Guns | 2 | See below |
Attack frigate | Target system (Engines) | 1 | Miss |
Attack frigate | Target system (Engines) | 0 | Miss |
Ship | Action | CP left | Result |
Free Merchant | Small NPC crew | 4 | Round begins |
Free Merchant | Just tag along | - | Stays near the Attack frigate |
Pirates - Escape roll (opposed) - (2d6+2+3)
(53) + 5 = 13
Pirates - Plasma guns - Target system (1CP) (Engines AC11) - (1d20)
(10) = 10
Pirates - Plasma guns - Target system (1CP) (Engines AC11) - (1d20)
(2) = 2
Mercer Canaan Furio: Talk - Usual roll - (3D6h2+3)
(442) + 3 = 11
Mercer Canaan Furio: Lead - Usual roll - (2D6+2)
(45) + 2 = 11
Ship | Action | CP left | Result |
Celestial Voyager | Captain: Support Department (Bridge) | 0 | Next bridge action costs -2 CP |
Celestial Voyager | Mercer: Go Above and Beyond | 2 | |
Celestial Voyager | Gunnery: To be defined | ? | |
Celestial Voyager | Engineering: To be defined | ? | |
Celestial Voyager | Comms: To be defined | ? | |
Celestial Voyager | Bridge: To be defined | ? |
[SWN] Corbin McRogers: Fix - Boost Engines - (4d6h2+3)
(6112) + 3 = 11
Escape Combat Int (Pilot) + Boost - (2d6+3+2)
(11) + 5 = 7
Pirates - Escape roll (opposed) - (2d6+2+3)
(65) + 5 = 16
Pirates - Plasma guns - Target system (1CP) (Engines AC11) - (1d20)
(4) = 4
Pirates - Plasma guns - Target system (1CP) (Engines AC11) - (1d20)
(3) = 3
Mercer Canaan Furio: Notice - Usual roll - (2D6+1)
(16) + 1 = 8