Edit: I understand they are expensive and easy to take, but I don't want to risk writing their reactions, you thinking about giving or not guns to them, spotlight time, etc.
So, GM power it is. Let's keep them in the background.
The target is at least half behind cover | -2 |
The target is almost completely in cover | -4 |
Shooting from a prepared firing position | +2 |
Ship | Action | CP left | Result |
Celestial Voyager | Captain: Support Department (Engineering) | 0 | Next engineering action costs -2 CP |
Celestial Voyager | Mercer: Above and Beyond (Talk) | 2 | Talking with the pirates |
Celestial Voyager | Comms: Do your duty | 3 | |
Celestial Voyager | Bridge: Do your duty | 4 | |
Celestial Voyager | Gunnery: Do your duty | 5 | |
Celestial Voyager | Engineering: Emergency Repairs (engines) | 4 | Engine restored but still damaged. You now have Spike 1 rating. |
Celestial Voyager | Engineering: ? | ? |
[SWN] Corbin McRogers: Fix - (4d6h2+3)
(5214) + 3 = 12
Pirates - Boost Engines (2 CP) DC 8 - (2d6+2)
(36) + 2 = 11
Pirates - Pursue - Piloting (opposed) - (2d6+2)
(52) + 2 = 9
Piloting check for Escape DC15 - (2d6+3)
(44) + 3 = 11