OOC:
PhoenixScientist says:
Do we have one airlock or two?
One.
PhoenixScientist says:
Can they both dock? Can I make a check to see if I think they will both dock?
The attack frigate have boarding tubes. They don't need airlocks.
Spaceseeker19 says:
Well, my thinking is that the other fighters (NPCs) and I are in or near section 2E, to be close to the airlock where the Free Merchant is docking. I want to be close enough that, if the boarding party is small enough, we can pin them down and, as the situation allows, possibly board their ship to add to the confusion, but far enough away that they won't see us until they've entered the Celestial Voyager and are more vulnerable.
Okay!
Daryen says:
I still want Mariella and the two non-combatants to be moved out of the way so as to not get stuck in any crossfire. They need to be fully set up with vacc suits.
You mean
Mariella, Stone and Maya? Sure, they will follow your choices, go to the bridge (
Section 5.A) and try to stay out of the way. I'm giving you control of their actions.
Valeria can try to protect them and you can stay there as well, if you want.
Xia can fight, but not use powered armor. Let me put her under
Mercer now, with an Icarus Harness and Spike Thrower, per PhoenixScientist loadout.
Daryen says:
Erin and the two new grunts will get to help with the defense, however. They will preferably be fully kitted out, but if the barbarian can only handle something less, so be it. Jil needs to be part of any invasion team to be able to fly the stolen ship.
Jil, Erin, and Appius are under
Douklan's direct command for this, so it's up to Spaceseeker19. If he doesn't says otherwise, Jil is using an armored vacc suit and will try to stay at the rear and work as pilot/support for them. Erin and Appius are using Assault Suits and are at the front, part of his assault squad.
Are you going letal or stunner rifles, Douklan? There are tons of stunners if you wanna use them ;)
Peter says:
"I'm heading to the Starboard Airlocks, who else is with me?
Hank? I mean, there is no one left. =D I think you're
understaffed for combat.
PhoenixScientist says:
I wasn't sure. If I can have multiple in the airlock. At least one full set (3 traps and a barricade) if we think they will both dock I say we trap both.
You can. For reference, a section is roughtly 100 feet wide x 100 feet long (20 x 20 squares). I'm choosing now that "
RB's trap" will damage with
3d8 anyone within 15 feet (3 squares) when it blows, with an Evasion saving throw for half damage. Victims up to 35ft away (7 squares, if there is no cover/nothing in between) take half damage, with an Evasion save for none.
So, there is a central square for each trap, that I will let you choose before combat starts in a specific section / map. For now, I just need to know how many traps you're putting in which sections. =)