OOC

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Oct 12, 2018 8:09 pm
I hope everything works out. We'll be here when you're ready.
Oct 16, 2018 2:26 am
Tsavo says:
I hope everything works out. We'll be here when you're ready.
Thank you, Tsavo. I'm back now.
Nov 9, 2018 3:53 am
I don't really care what the ruling is on Magic Missile, but in the Player's Handbook is it says:

"You create three glowing darts of magical force. Each dart hits a creature a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several."

This is RAW, and the reason I asked my question is because it doesn't say "roll once/cast". It just says each dart deals 1d4+1 damage. It wasn't clear, and that's why I posed the question. To me, it's not clear that you roll/dart as opposed to rolling/cast, but perhaps there's an errata that addresses this? If there is one, would someone be able to post a link?
Nov 9, 2018 3:57 am
Phil_Ozzy_Fer says:
I don't really care what the ruling is on Magic Missile, but in the Player's Handbook is it says:

"You create three glowing darts of magical force. Each dart hits a creature a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several."

This is RAW, and the reason I asked my question is because it doesn't say "roll once/cast". It just says each dart deals 1d4+1 damage. It wasn't clear, and that's why I posed the question. To me, it's not clear that you roll/dart as opposed to rolling/cast, but perhaps there's an errata that addresses this? If there is one, would someone be able to post a link?
This is the relevant passage:
Quote:
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.
It's because the damage can hit more than one target and it happens at the same time that you roll once for the damage (rules-as-written)
Nov 9, 2018 4:30 am
Thank you for passing that on. And if it deals damage to one target? That seems like it's not quite the same. (Clearly, I'm a fan of re-visiting rules.) I'm perfectly happy to roll fewer dice, but I still think you could pretty easily make a case for rolling damage more than once.
Nov 9, 2018 4:42 am
Phil_Ozzy_Fer says:
Thank you for passing that on. And if it deals damage to one target? That seems like it's not quite the same. (Clearly, I'm a fan of re-visiting rules.) I'm perfectly happy to roll fewer dice, but I still think you could pretty easily make a case for rolling damage more than once.
I think the argument is that the spell does deal damage to more than one target. Just because you choose not to doesn't mean that the spell itself doesn't hurt more than one target. Does that even make sense?
Nov 22, 2018 4:10 am
Sorry for the last-minute notice. I'll be on a trip over the weekend, and while I should have wifi, I'm not certain when I'll have time for updates.
Nov 30, 2018 4:44 am
Apologies. I've returned from my trip, but I've come down with flu-like symptoms.
Nov 30, 2018 10:11 am
No worries. Rest up; we'll be here.
Nov 30, 2018 11:06 am
CancerMan says:
Apologies. I've returned from my trip, but I've come down with flu-like symptoms.
No apologies necessary. Take your time. Health first. Not going anywhere.
Dec 19, 2018 5:39 pm
Honest question, how are we with this game? I know we're in the holiday season, and some have expressed a need to either take a break from GP or address technical issues. Still, I've noticed a significant slowdown even before the holidays began. Is this the right time to close up shop and pursue other things?

For myself, I will not feel offended nor disappointment if this game should close. I had a fun time creating this world (my first!) and I felt that everyone contributed wonderfully to it. I know that I didn't do as much as I could to foster participation and engagement, and for that I apologize. I'm willing to continue, but if anyone feels like they want to cull or streamline their participation, do not feel beholden to this game.
Dec 19, 2018 6:16 pm
I'm still in, just waiting for the party to come back :)
Dec 19, 2018 6:18 pm
Heh, they came back. Maenor reported what happened and is leading the horses around the mercenary camp.
Dec 19, 2018 6:23 pm
CancerMan says:
Heh, they came back. Maenor reported what happened and is leading the horses around the mercenary camp.
https://i.kym-cdn.com/entries/icons/original/000/027/475/Screen_Shot_2018-10-25_at_11.02.15_AM.png
Jan 14, 2019 6:01 pm
After some deliberation, I think I will retire this game. I haven't done a good job in keeping momentum, and it feels like we've stalled at a good point for stopping.

I'd like to sincerely thank everyone for their participation. I've learned a lot from this experience, and you've helped me grow in ways I never expected!
Jan 14, 2019 7:02 pm
I really enjoyed this game and I'm sad to see it go. Thanks for running this, CancerMan!

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