Aug 7, 2024 1:57 am
OK, here is my idea for the design of our Free Merchant:
The design goals are as follows:
- We have to have a Drive-2 upgrade. It is required to be able to travel in this part of space. A Drive-1 is just not sufficient.
- We have to have fuel scoops as there is no guarantee for some place we can just buy fuel from.
- We need an effective weapon and the base Sandcaster or little Laser just isn't enough. The perfect choice is the Plasma Gun, but that is just too expensive and would ironically make use more vulnerable, not less. The Fractal Impact Charge is a decent compromise. It's main weakness is the need for ammo, but it comes with 8 shots, which isn't bad. If we need more ammo, that cuts into the cargo space.
- The Ship's Locker is required. If we want to get an Armory later, that is also a viable option.
- The Cold Sleep Pods are required, so are included.
- Extended Stores would be cool, but it would take up two spaces to get, and I thought the cargo space was more important. Besides, we can likely improvise Extended Stores with cargo if we absolutely need to.
- With the above we get six spaces of cargo, or a total of 120 tons of capacity. That should be pretty good for what we will be wanting to do.
- Finally, it just barely keeps the final cost to just barely under Cr1M, which is also pretty useful. (In fact, that's the primary reason the Armory isn't included.)
Anyway, that's what I came up with. It's also good for six people. If we want the option for more, we'll need to think about how to make a slightly custom hull to accommodate that.
The design goals are as follows:
- We have to have a Drive-2 upgrade. It is required to be able to travel in this part of space. A Drive-1 is just not sufficient.
- We have to have fuel scoops as there is no guarantee for some place we can just buy fuel from.
- We need an effective weapon and the base Sandcaster or little Laser just isn't enough. The perfect choice is the Plasma Gun, but that is just too expensive and would ironically make use more vulnerable, not less. The Fractal Impact Charge is a decent compromise. It's main weakness is the need for ammo, but it comes with 8 shots, which isn't bad. If we need more ammo, that cuts into the cargo space.
- The Ship's Locker is required. If we want to get an Armory later, that is also a viable option.
- The Cold Sleep Pods are required, so are included.
- Extended Stores would be cool, but it would take up two spaces to get, and I thought the cargo space was more important. Besides, we can likely improvise Extended Stores with cargo if we absolutely need to.
- With the above we get six spaces of cargo, or a total of 120 tons of capacity. That should be pretty good for what we will be wanting to do.
- Finally, it just barely keeps the final cost to just barely under Cr1M, which is also pretty useful. (In fact, that's the primary reason the Armory isn't included.)
Anyway, that's what I came up with. It's also good for six people. If we want the option for more, we'll need to think about how to make a slightly custom hull to accommodate that.