LightOfMidnight says:
I would be interested however unfortunately at my game limit right now I think (naturally I've told myself this and suddenly several interest/recruitments have popped up)
I understand you much better then I would like to admit... :)
I will qualify it as putting you on waitlist. Let me know when amount of your games will drop.
GreyWord says:
I'll be honest. My interest would be to take a look at yet another system, but I've been disappointed in most of systems I've learned in last few years, so there is a risk I will not like this either.
For example reading core features I am skeptic if it is even possible to implement fun "Morale checks" in fantasy RPG or make introduce fumbles that don't make a single dice roll turn into PC death or auto win combat.
If that didn't scare you and if you are willing to invest your time helping player new to the system, but eager to ask whole lot of questions about that system - I'm in.
Few things:
1. There is always such risk. But I'm one of those persons that (also?) have checked like tenths of RPG systems looking for his 'perfect system' during the years (more reading then playing actually... until I found GP... :) ). And as Tales of Argosa (ToA) is not perfect, I must say that when someone recommended it for me own Reddit and I started to check it... I was truly surprised.
ToA looks to me like the mix of best things from many more and less popular system from recent years AND is semi-compatible with most OSR and DnD modules. To name a few that I like the most:
- Minor/Major exploits - like Deed of Arms from DCC , but available for every player,
- dimnishig luck for such 'heroic attempts' - but fully controllable by players(also similar to DCC),
- actually interesting options for PC classes from level 1, with injected flexibility (so like 5E but better for me) in contrast to OSE where PC options are mostly boring(core books)
- simple but flexible ruleset, with some 'slots' for "rulings over rules" - so no more endless (and boring to death for me) rules debates,
- bulit-in degrees of success and failure (like in Alternity 1ed)
- dangerous magic
- can be deadly, what is good because PC are not demi-gods with no consequences to their choices(I'm looking at you "5E in general)
So for me ToA is a best middle way between 5E and OSR - and thats great, and I really recommend you to try it"_
2. Don't worry about Morale checks we will use it only when the fiction will strongly indicate it, so sporadically. I see ToA more as toolkit - than strict rules that restricts everyone.
3. I like to talk about "RPG theory" so no problem with answering questions and learning the system. I think this system really deserves to be tired by many people. But please remember: it's also/in part OSR game, so there is place for "rulings over rules". But - I think - you played enough with me here, to probably see that I'm rather reasonable player:) But the story(fun?) will be always more important for me then rules. But for me story is only good if it's logical and semi-bolivable. "Semi" - because we are talking about fantasy with magic at the end of the day.
spinningdice says:
Tentatively interested, on a brief look through the rules, are you sticking with randomised species & backgrounds, if so will the most appropriate backgrounds get "upgraded" to royals?
No. The rules are for good story. Not the other way around. And as my proposition is to introduce the royal family members <-> their closes friends and loyalist dynamic(and frame) into the group (what I find interesting, but we can resign if no one will like that) I will definitely let you choose whatever is possible by PC creation rules, never requiring random rolls(expect starting money and such thing).
There are those classes in the core book: Artificer, Barbarian, Bard, Cultist, Fighter, Magic User, Monk, Ranger, Rogue all available. I also have did my on the fly conversion of Druid class from Low Fantasy Gaming to Argosa. So Druid is also available.
If someone don't want to spend their time on creation process there are pregens available:
pregens
quilltid says:
Stonepunk/Dinotopia setting sounds awesome! But would definitely need a lot of guidance to learn the rules from a quick look at what was listed.
No problem form me:) Pregens have rules digest and I think I would be able to provide you with GM screen/cheet sheet. Besides core rules are quite simple, and we will use specific mechanics only when needed. Will start low, and add what needed on the way.