TSO 3: Recovery from the Wreckage

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Sep 10, 2024 1:48 am
As you lift off you engage cloaking As soon as you gain altitude your sensors detect multiple teams crossing the small moon. Though the cloaking field will strongly hide your direct presence secondary effects are often harder so you try to fines the ship systems to minimize your signature to the scanners the teams are obviously employing. The Salvage ship seems to be following the teams on the ground, staying just below the horizon with a relay drone between them and those searching ahead. You will need to get into the jumble of the asteroid to make any inert disguise work but if you disable cloaking and stealth you could instead alter your ships appearance and signature just long enough to confuse the other force.
[ +- ] Stealth Engine ✅
[ +- ] Defense : Cloaking ✅
[ +- ] Holographic Emitters ✅
Tell me which systems you are using and roll accordingly.
Sep 10, 2024 1:00 pm
OOC:
edit: Do we have any kind of explosive onboard?
"So, my plan is as follows:
Cloaking and stealth engine are currently on. That means we are not leaving any detectable exhaust nor can we be detected with light/color bases sensors. That basically renders all visual, infrared (thermal) and ultraviolet sensors almost useless. And we had initial impulse to escape the gravity force of the moon.
They could sense any gravity field effect, but our ship is so small compared to the moon and asteroids around that they would need a huge sensor directed straight to us to have a chance...
We turn off all non vital (and not in use) systems to avoid leaving something to be detected.
Let's NOT start the holographic emitters until we get to the jumble of asteroids, to avoid any suspicious effect while travelling there, once there lets disguise as another asteroid. We get out of the moons gravity field only by the inicial impulse, then we let inertia get us to the asteroid field... to avoid any direction corrections that way seem strange in open space if detected.
Hal, please, can you check the passive sensors for a possible position of the pirate ship, and the amount of ground teams deployed?
Krom, please aim the plasma cannons to their relay drone but don't fire yet, if we detect that they do something strange, like a ground team stopping their movement, then destroy it. That would alert the ship, but also loose their Comms with the teams on ground."
OOC:
We fly on inertia, so the engine is off.
We wait until getting to the asteroid field to start to holographic system... so not on, yet.
We maintain the cloaking active, but without change of setting. Can we use Focus on this roll please?
Last edited September 10, 2024 1:20 pm

Rolls

Maintain cloaking system - (3d6h1)

(536) = 6

Sep 10, 2024 4:21 pm
Alandra powers down the med bay as soon as she hears Stinger's commands. "The medbay is temporarily powered down.", she says over coms.
OOC:
Do I have to roll for that?
Sep 10, 2024 5:14 pm
"Passive sensors deployed." HAL gives the sensors some time to acquire their readings. "I've acquired the location of the pirate ship, but I'm having difficulty locating the ground teams. I shall make some adjustments." HAL adjusts certain parameters to better locate smaller, non-metallic targets. "Yes, that did it. I have located the ground teams."
OOC:
Re-rolling the ground team passive sensor search utilizing the Communications Trait.
Wasn't sure if these were two different actions or had to take place over two rounds. So ignore and/or delay as necessary.
Last edited September 10, 2024 5:23 pm

Rolls

Passive Sensors - Pirate Ship - (2d6)

(55) = 10

Passive Sensors - Ground Team - (2d6)

(24) = 6

Passive Sensors - Ground Team REDO - (2d6)

(51) = 6

Sep 10, 2024 5:31 pm
OOC:
Great rolls Hal!!
I don't think we should roll for a power down, doctor.
"Thanks Hal, with the location of the pirate ship we can avoid being at a straight line from them keeping the moon in betwwen, and thus, their sensors.
Please everybody ready, we are not out of danger yet.
Krom, a question, do we have any kind of explosive onboard? Sam, if we do not have explosives, do you have materials to make a big one with delaying timer for detonation?"
Last edited September 10, 2024 5:47 pm
Sep 11, 2024 6:21 pm
Leveraging Hal's sensor readings, Avro manually starts targeting the lasers on the three furthest ground teams, adjusting for distance, drift and gravitational forces from the moon.

Rolls

Manual targeting (focused but disadvantaged) - (1D6)

(6) = 6

Sep 12, 2024 1:03 am
Krom looked to Stinger and nodded.

"I didn't recall seeing any explosive aboard this ship, nothing weapon related anyway. But, maybe we have some extra fuel cells, launch it into space towards the ship, take a shot at it, see what happens. Nothing guaranteed. I'll head to the guns now, just shout out the target on comms. and give me the order to blast away." He said as he moved to man the Plasma guns.
Sep 13, 2024 5:48 am
"Thanks Krom, I see what you mean... although, their ship is way more powerful than ours so I'm thinking about traps and surprises, not direct confrontation."
Hopefully Sam can figure out a delayed detonator.
Sep 13, 2024 10:46 pm
There are plenty of things that can boom on this ship. Making a jury-rigged bomb that is a bit trickier though.

ok make bomb and either time delay or remote trigger. Probably won't destroy ship but put it out of commission long enough to make a mistake she thinks to herself as she begins to look for the parts she needs.

Rolls

Figuring out what to use to make a bomb - (3d6)

(225) = 9

Sep 14, 2024 5:26 pm
"That's great Sam! This is the plan:
If we get discovered, we leave the bomb midway between them and us to explode it when they get near enough.

But they have not discover us yet! If we get to the asteroid field, we install the bomb in one of the big ones... thus we have a backup plan to divers their attention should the need arise.
What do you think?"
Sep 16, 2024 12:25 pm
OOC:
Communications rerolls do not take another action
The majority of the tech onboard uses energy but yes you can make a decent bomb with some high energy power cells and some form of trigger.
While building a decent missile or even rocket would be tough you can easily make anti-personel bombs or mines. By stacking these you could craft a couple large enough to damage a ship.
As you ease away from the planet you watch as the ground teams converge on your previous resting point. The ship quickly moved onto an intercept course with you initial launch vector but your efforts to minimize the ship signature allow you to drift beyond the small moons gravity and then, after hours of tense waiting, you move to mid range sensors.

You drift along and after ensuring your stealth systems are both functioning well you engage low level thrusters as drifting would require weeks of time to reach even the closest section of the rings. Keeping your power output low you near the rings as you watch the salvage ship scour the area.

Unfortunately HAL reports that the salvage ships increase in activity has drawn the attention of another ship. When the ship first appeared on your sensors it was uncertain where it was hading but during your time drifting it became all to clear it was heading for the moon. You watch as the salvage ship hurriedly deploys several shuttles and others on the surface of the moon move together with them to retrieve all the patrols on the moon. With a blast of maximum thrust the salvage ship dives straight for the gass giant only to be replaced by a larger and deadlier ship that deploys several smaller strike craft.

There is no detailed records of this ship in your database but its energy output matches some recent traces of ships moving in the inner part of the system. Though you are far from the carriers it has launched about a dozen of the striker ships who are moving into a search pattern. By this point you have almost reached the rings and you quietly move into the edges.
One more stealth test with any changes to you plans
Sep 16, 2024 2:41 pm
Alandra returned to the bridge once the med bay shutdown. She sits silently in the corner as the others frantically try to get us out of the situation. If she could help, she would, but the rest of the crew has got this.

As HAL reports about the other ships, tension crawls from her shoulders down her spine. "That's not good.", she thinks.
Sep 16, 2024 7:16 pm
As you watch the salvage ship fly off and the carrier start to sweep the area you figure if you can get out of the proximity of the carrier you will be able to fly under stealth to any point in the system and remain unseen by both ships and their escorts.
Sep 20, 2024 5:51 am
"Seems like the plan works so far, but we are not out of risk yet."
Stinger ponders HAL news... a new bigger pirate scares out the other. But this one doesn't know what they a looking for within the moon, much less may it be aware of it escaping. With all those resources searching the moon from scratch, it will take a while before they extend their search pattern in our area.

"Please HAL, let us know when the search pattern of the strike teams extend to our area."

Being so close to the rings, we maintain the plan.. drifting as much as possible and using very low thrusters only when it is really required. First stop: landing in the back of a medium sized asteroid in the field... the 'back' as in opposite to the pirates and moon.
OOC:
No changes needed to the plan, so no additional roll needed, right?
Sep 20, 2024 3:18 pm
OOC:
sorry for the wording, I meant 1 test and any changes
Minimizing your signature as much as possible you are nearly within the ring when the nearest ship suddenly turns and heads directly for you!

You doubt they have a good reading but something obviously got their attention to get them to change corse. The other two scouts and carrier have not made any moves yet but the fact the closest one has raised shields and is powering weapons as is bears down on you makes it clear that they are preparing for a fight. By your approximation you will be well within the rings asteroid field before the closest scout is within weapons range but if they somehow pierced your cloaking then it may be enough for them to retain target lock. Fortunately even if they call reinforcements you have at least 3 minutes to deal with the closest ship, though evasion or combat, and hide again from the sensors of the other ships.

Rolls

Hide & Seek - (Stealth:3d6, Scan:2d6)

Stealth:3d6 : (555) = 15

Scan:2d6 : (65) = 11

Sep 21, 2024 6:53 pm
"Is one of them following us?", Alandra says as her eyes jump between Stinger and Hal's monitors.
Sep 22, 2024 1:10 pm
We enter the ring of asteroids and position behind one big-enough asteroid (cutting a straight line from that scout ship).

If all goes well, we will try to land on it and leave one of those remote controlled bombs that Sam created, then fly to another asteroid within the ring.

Rolls

Stay under cover - (3d6h1)

(625) = 6

Sep 23, 2024 12:19 pm
You fly deeper into the field before you find a n astroid large enough to land on, place the bomb, and fly off again. Meanwhile the closest scout as begun randomly blasting any large astroids as it begins sweeping the area. Fortunatly thoughj a couple get close none of the sots are a direct hit and you slip deepter into the ring and outside fo the scouts weapons range. Moving deepter you soon reach the midle and pass through the ring. Now clear of the carrier and its scouts you are free to head aywhere and are feeling less comfortable hanging around the gass guant with all the recent activity.
[ +- ] Solar System Details

Rolls

Random Shooting (2 6's to hit) - (3d6, 3d6, 3d6)

3d6 : (242) = 8

3d6 : (316) = 10

3d6 : (416) = 11

Sep 23, 2024 1:19 pm
As the scout began to shoot...
"Sam, please, if one of those blasts are close enough to the bomb, detonate it!
They may think they blasted us, and thus stop looking for us."
OOC:
Spybernagi, did one of those hits was to the asteroid that had our bomb?
Sep 23, 2024 6:48 pm
OOC:
sure, since they were trying to track you
As you slip away you bomb donates with a much larger explosion than a simple asteroid would. The bomb is not quite large enough to replicate a typical ships fuel exploding and the before will be lacking but that will take time for the scout to discover.
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