TSO 3: Recovery from the Wreckage

Aug 9, 2024 7:39 pm
[ +- ] Days of repair
OOC:
Story continued from HERE
Chronometer(Odyssey): 12:00 @ 2236-10-12

Stinger calls for a short meeting at the bridge, whenever is a good time for all...

Hello all, great job with the reparations!
Sam, if you further aide, please do let us know. The hyperdrive is the priority now.

Alandra, I went through the records about the Artifact and they mention that it seems to be a 'crystalline entity with psionic capabilities'. Which matches what the captain told us and complements that he mentioned that he was becoming some kind of medium for communication with us. Now, I'm worried that we don't yet know the intention of this entity, nor it's name or origin. And we also don't know if all the psychic mess it created when found could happen again, and I really don't want to risk it again. You have been working on the captain and the captain's pod most. Do you have an opinion on these topics? Is it safe to speak with the captain to ask for more details on them?


Krom, you are the weapon's expert. Have you being able to assess the fighting capabilities of those pirates? I mean, since we will eventually need to come out of hiding, I think it would be great if we had a proper comparison between their forces and ours. If we eventually want to examine the planets of this system, we will need time and calm to do that. And that means not staying hidden. Right?
Aug 10, 2024 1:12 pm
Alandra folds her arms and leans up against a ships console. She purses her lips and says, "I agree with those worries. At this moment, it's hard to tell the intent of the entity. I believe it's sentient. Captain said that he would act as a scrubber for the spores, and that seems to be true, but the crystalline structures are still growing and trying to reintergrate themselves with the ship. So far they haven't gone past the Captain's quarters. I suggest we take everything the Captain says with a grain of salt. Cap, seems to be of the Cap everyday, but we can't rule out that it is the entity that is driving their motivations. Why would the entity be trying to entwine itself back into the ship systems?

Was there security footage buried deep within in the security systems that you or anyone else found, maybe in a subsystem or in fragmented memory? It would be helpful to actually see what happened in the Captain's quarters. I know the mutineers where very thorough. I was hoping maybe they missed something.

Avro, hopefully now that are memories are coming back you could remember something?"
Aug 13, 2024 11:56 am
By this time you have used a portable device to take the updated EW/AV profiles created by Sam and cleaned the captain's quarters' systems. Taking what records you could gain access to back you dumped them in the rec center database, which is now acting more like a data center or battle room, to get it all sorted and build a better picture if possible. From what you found the isolation saved much of his system as though it did have an older version of the software virus, likely planted by first officer Elara Vraspe, it had not been activated so most of his data store was still intact.
A quick review shows that up till the mutiny the crystal was not any more apparent on the Captain or his quarters. However once he activated the life support of his emergency pod it quickly began to visibly affect him and integrate with the pod.
OOC:
I will get you an updated timeline with added details in a bit. Let me know any details you want and I will add this as appropriate
Aug 14, 2024 12:11 pm
I see what you mean Alandra. You are right, we should be extra careful. And we still may get some new information on the artifact. Let's visit the captain this afternoon.

Sam, how the hyperdrive going? Do you need an extra helping hand?

Krom, please, if you could assess our fire capability, and contrast it to the pirate's, it would be very helpful.

Also, from recent discovery we know that the crystals were activated with Jaxon activating his pod, after the mutiny. But it is clear that the artifacts spores were active before the mutiny, and it's psychic effects. Also, we don't know where now how are the mutineers.
.
Last edited August 14, 2024 12:16 pm
Aug 14, 2024 5:37 pm
"That is true, Stinger. We have to assume that the mutineers are infected as well. Prehaps they are also driving, even subconsciously, their behaviors? I'd like to ask the Captain that when we have our visit."
Last edited August 14, 2024 5:38 pm
Aug 14, 2024 9:28 pm
Help will probably make it go a little faster but better to be a bit slow and do it right then rush and have to replace the engines.

If others can get the weapons working would be good but if you need me there I can stop and do that first.
Aug 14, 2024 10:39 pm
Yes Alandra. And if they were affected, then there is a possibility that they could recover and be back on duty. Although I wouldn't want to risk us for just a possibility. Speaking to Jaxon could give us further clues, and... when we are ready... trying to communicate with them from a distance could give us final clues.

Thanks Sam! I see you are doing a great job with the hyperdrive. And I agree it is better to finish that before doing something else.
Last edited August 14, 2024 10:44 pm
Aug 15, 2024 1:25 pm
Ummm... before we talk to the captain, something just popped back up in my memory. I was a stowaway, I was planning on hiding in the recreation facility. The captain caught me and was keeping me as a cabin boy. I figured you should all hear it from me, now that I remember. To be clear, I had nothing to do with the sabotage, mutiny or the pirate attack. I'm willing to continue helping us get out of this mess but I really don't want to be the captains captive again. Pauses for a reaction.

I can get to work on the recreation systems, some of them aren't that much different from my own holo-emitter. Or I can lend a hand to Sam and the hyperdrive.
Last edited August 15, 2024 1:26 pm
Aug 15, 2024 4:05 pm
Alandra looks at the others then back at Avro, "I'd say we can use all the help we can get. I for one think you'd make a fine cadet."
Aug 15, 2024 4:06 pm
"At least that's my opinion on the matter.", she adds looking towards the others to see their reaction.
Aug 15, 2024 6:34 pm
"I'll get right on it!" Krom said to the others, rushing off to assess their weapons and the enemies.

In this time, Krom would have liked to have looked over the weapons of the ship to ensure they are combat ready and to see if he can send out any scans of the pirate ship to assess what they have.

Rolls

Get an overall assessment of our weapons - (2d6)

(64) = 10

Scan enemy ship to see what kind of weaponry they have - (2d6)

(56) = 11

Aug 15, 2024 8:11 pm
Stinger pays special attention to Avro's comments. It must not have been easy to recognise this to everyone, even when Jaxon could have say it afterwards.

Avro, I appreciate you coming forward and sharing this. As acting captain, I'll be happy to assign you a formal position on the ship should you want it. I agree with Alandra that you would be a fine cadet. Until then, you can consider yourself a guest, not a stowaway anymore.

As for immediate tasks, please do help Sam as that is priority. After the hyperdrive is fully functional, we will all appreciate your help on the recreation systems.
Aug 15, 2024 9:30 pm
Avro thanks everyone, and says: I'm off to help Sam then. I then head to engineering.

Hey Sam, I'm here to help. Put me to work...
OOC:
Ensign : Helpful Aide
An Ensign can forgo both their actions to help any other Crew member, granting that individual an additional ship action on their turn.
Aug 17, 2024 2:08 pm
Krom quickly refamiliarizes himself with the ship weapons and verifies their full functionality. The plasma cannons need to be tested when you are sure no one is in line of sight as their flash is easily spotted. The gravity cannons are more subtle but you still only use them when you are sure no one is nearby as gravitic sensor are common and do not require line of sight. Fortunately the gravity canons create only small localized fluctuations so you don't need to worry too much unless another ship is nearby. While you are at it you verify the other associated systems. short range, intra system, scanners are operating fine and the ship has sat, disguised as a small hill by the holographic emitters, while repairs were underway. Force shields also pass all diagnostics and your cloaking should allow you to move about once you set out without drawing too much attention. Unfortunately you also know that salvage and pirate ships often have advanced sensor sweets for tracking ships. If you had not entered the rings of this gas giant it is very likely you would not have stayed hidden for as long as you have.

As for the the salvage ship, you manage to get a couple decent passive scans of it. The ship is larger than yours and falls in the scout class, has some missile pods as well as multiple cannon turrets, heavy armor, and though much larger you know salvage ships tend to not have a full crew to allow additional cargo space. Still you estimate they have a crew of 30-60, depending if they are honest scrappers or more pirate scavenger.
[ +- ] Scout-Class
Aug 17, 2024 2:18 pm
previous says:
Hyperdrives are built in high end facilities and it is usually not recommended to attempt field repairs but at this time you have little choice. Using only the slip drives of the ship would require decades to reach the closest stars and you have no idea what you may find there.
By this point you have repaired the hyperdrive as best you can in the field, though Sam is still running tests on it as any minor flaw could either send to to undesired locations or simply rip you to shreds. With it at least opperable she begins updating its navigation systems based on sensor readings and the star maps you have begun reconstructing. Until you actually go to a jump point though you are not certain which systems are reachable. Most systems are connected to other nearby systems but others are disconnected and some jump point allow travel to much further systems. Obviously since you and the scrappers got here there must be a way back, it's just a matter of finding the way. Avro helps out with updating/recovering the star charts but a full restorations is unlikely until you get to a repair facility.
Aug 17, 2024 2:19 pm
By this time the scapper ship has left the gas giant and though you have caught traced of at least one other ship in system you are not sure where or what it might be.
Aug 17, 2024 2:30 pm
While Sam and Avro are making repairs and Krom is checking on our "friends", Alandra gets it in her head to try and boost the capabilities of the med lab and starts to write an algorithm to do so. If it works in the lab, maybe it will work in the pod, once Stinger is ready to see the captain.
OOC:
I haven't used the Tinkerer ability yet but I feel like this is a good interlude to do so. I imagine Krom hasn't told us about the other ship yet. My goal is to get the medlab to work a little faster while running calculations (advance with in reason any timeline needed to study things with it). Let me know if this is something Alandra can even do or if I need to use tinkerer for other enhancements :)
Last edited August 17, 2024 2:30 pm

Rolls

Tinkerer - speed up the med lab - (3d6)

(262) = 10

Aug 17, 2024 5:23 pm
OOC:
In comparison with the Scout-Class (in terms of Structure/Sensor/Weapon/Defense/Movement/etc) how would our ship be measured?
Aug 17, 2024 5:52 pm
OOC:
see above for scout
See Odyssey sheet
Basically they have more structure and 1 open ability slot vs the Odyssey auto evade
Aug 19, 2024 6:24 pm
OOC:
Ok, I guess more structure means it can take more damage... Without an easy and fast way for reparations, I don't think we should pick up a fight with them now. But we will be as prepared as we can in case they attach us.
Stinger looks for Alandra.
Hi doctor, are we good to visit your patient?
load next

You do not have permission to post in this thread.