Adventure Abroad

Aug 12, 2024 12:03 pm
[ +- ] Background
Aug 12, 2024 12:22 pm
Danniel
Trevow
Ireena
The trio of adventurers seemed like they had been doing this for years by their tales. But now that Trevor has spent more time with them it is starting to look more like their stories had not been their own. But one thing was certain, they know a lot of stories and seem to have some skill.


Daniel was their front line fighter and a bit brash at times but at least he listened to Trevow who is a bit older and has a keen eye and quite deadly with his bow. Ireena is lively and mischievous, acting as scout and skirmisher staying mobile and having some of the best hearing as she could pick up gossip and animal movement with astonishing ease.

The trio were signed on with a merchant vessel in this morning and said the man seemed to be looking for additional guards still as he planned to be crossing wild lands to a new market. When you were talking last night the trio invited you to accompany them to see. Now as you look down the pier at the large ship finishing its loading and preparing to make way any minute now the sense of absolute change that will overcome your life fully hits you. Once on that boat your life will never be the same. Not stuffy tomes, not idle hours with little to do, a life of adventure and places seen by few.

Ireena

There, thats the guy you want to talk to. Go ahead Ireena prompts as she points out a large bearded fellow who is watching the final preparations from a few feet from the ship.
Aug 12, 2024 4:25 pm
Why sure, Ireena! Trevor flourishes a curtsey as she leaves her company and approaches the man, Trevor reads him head to toe, as he commonly do to others; he approaches the man with his ordinary placid gait, yet stuffing his chest to look a bit tougher.

Greetings, good sir. I am Trevor, at your service. He extends his hand for the man, I've heard you're looking for good worthy man, to guard your ship and cargo. He then poses, his arms crossed, looking up at the man, I guarantee you that, by hiring me, you'd be saving on at least half a dozen guards! He shows six of his fingers, for emphasis, And the reason for that is that I'm worth at least nine, but will only charge you the equivalent of three!

Luvash

Psybermagi

Aug 13, 2024 3:05 am
Luvash

Turning the burly man, looking more like a lumberjack than merchant, takes your hand in a firm grip before releasing to listen to you. A smile twitches the corners of his mouth at your boasting and he chuckles a reply Only the price of three you say for the worth of six? Well, that is a bargain. I am indeed in need of more guards but not just for the ship.
See the problem is we need to skirt the river, been some trouble there, so we will be needing to cross a wide stretch of untamed land. Tell you what. I will pay you for one, and you get the pay of one more for each extra duty you take or foe you slay up to 4. But if you are caught sleeping on guard or fail your duties then you're stuck with me till I say you've paid off your promised worth.
and he give you a hard glare.

Or since I am such a generous man I will hire you for the value of one, pay you for one and give you one day to consider a counter offer and bring it to me.

Either way if you want to work for pay get on board and be quick about it. I'm a very busy man, and I haven't got all day.
Aug 13, 2024 12:46 pm
Trevor nods gravelly at the man's words, longing to show worrying. I see you're being showered with tribulations. Then he points to himself in a theatrical gesture: Fear not, my good sir! Give me as many duties to complete and villains to defeat, I shall deal with'em all in a swift!

Then, with a curtsey, he dismisses the man and climbs on the boarding gangway.
Aug 14, 2024 3:16 am
OOC:
Pulling in another newcomer. Welcome @Lemming23 / Gutelos
[ +- ] Gutelos
Aug 14, 2024 3:30 am
Trevor as you depart you hear the man muttering to one of his men and they chuckle a bit. The boat is larger than any other you have seen and you pause to look our over the ocean. So much water all in one place, but not fit for drinking according to your studies. The boat has large doors that are currently thrown wide to allow the last of the trips cargo, fresh food and drinking water by the looks of it, to be loaded aboard. Beside the sailors you spot a couple groups lounging in corners where they are out of the way. Some wear only simple clothes while others bear weapons and armor. One groups are all decked out the same, so either guards for Luvash or a mercenary troup you guess. Besides them there is only another with weapons and armor who sits close to the tiller at the stern of the ship. Looking around you are bumped by a sailor carrying a heavy load who curses you with a snarl Out of the way ya daft fool or I'll drop the load on yer head nex time.

Dannielm, Trevow, and Ireena come up behind you. Trevow nod his head for you to follow to one side where there seems to be little trafic by the loader.
Gutelos found your way to this city a while ago but the guard kept giving you a hard time, often assuming you to be a criminal no matter how you acted or dressed. Several of the local thieve tried recruiting you but you managed to avoid any entanglements as you got the distinct impression they cared not for your life and company but only for a small, and likely expendable, body with some skill. You were wandering the shoreline when you heard of an Expedition with ships regularly taking adventurers of all sorts. The trip would be several days and when you asked the pay sounded fair and decent. So you found yourself onboard early in the morning in time to watch as the merchant master accepted a new fellow to the ship.
Aug 14, 2024 4:38 pm
Whoa, what a choleric fellow! Said Trevor, as he moved to the corner free of passerbyes, following the trio.

Well then, fellows... The turned to them, Do you know anything else about this trip? For seasoned adventurers like you, I'd figure you're using this voyage as means to get to the other side, while making some extra coins in the meantime. He tilts his head with an inquisitive look, So then, where are you people heading?

Trevow

Psybermagi

Aug 15, 2024 12:31 am
Trevow

Settling himself more onto a fairly clean and dry railing the older archer explains about their contract. From what they heard about town the expedition used to actually require everyone to sign magical contracts that focused mostly on secrecy. Apparently after the expedition arrived only to find their supposedly "forgotten/unknown" city being ransacked by goblins and kobolds they eventually gave up on that. Now they just want as many people as possible. Adventurers, guard, craftsment, laymen, you name it and if it could be useful in any way then they will pay for people to either work or even move there. They just signed up with Luvash as caravan guards as New Paphos, your destination, sound far too dangerous to loiter.
We've heard that the expedition is trying to establish a town there and working to avoid conflict with the warborn that are in the area. There apparently are also some local swamp folk who are working with the expedition to stay out of the fighting. But the way I figure it the warborn are bound to pick a fight with everyone eventually. So a simple there and back escort job sounds perfect. Get a chance to look around but not stick around. I would rather be far from that when the fighting erupts and pulls the area into chaos.
Background says:
The "Warborn" are races that either were well suited to war or were even created to help fight the Immortals, extraplanar creatures, during the Dawn War. These include most aggressive "monstrous" humanoids, such as goblin, hobgoblin, kobold, orc, etc. The undead are historically considered warborn, as they were first created during the war, but most now identify them separately. There are debates about if other humanoids such as trolls, ogre, lycanthropes, etc, were also created as warborn but the records of that time were mostly destroyed and those that survived the Shattering at the end of the war claim to either not remember, know anything about it, or refuce to talk on it.
Aug 15, 2024 2:44 pm
Gutelos examined the contents of his purse while idly pulling out a small piece of lettuce and prodding Zoomy, the pale green slug, with it. Come on yer bugger, eat it up, then yer'll grow big an' strong an' fast, he said to his protege. It's lookin' like I might be joinin' yer in yer lettucey treat if we don't get some money comin' in soon. Gutelos sighs and gets to his feet, and looks around. There's nowt miuch goin' on round 'ere. Let's 'ave a look down by t'docks, shall we? He scoops up Zoomy and sticks him back in his purse (the same one as the coins - Zoomy seems to like the metallic clink, though shopkeepers don't always like the stickiness of his coins) and heads over to the seashore.

As a rule, Gutelos isn't that fond of the open water - while a necessity for drinking, in the mines a lot of water all at once signified danger and death, especially when it was rushing through the tunnels, destroying miner and equipment both, but he'd heard that there was some work to be found here. He'd then found a hoary old sailor willing to take him on, at least as far as some encampment or other, and pay him too! Of course, he'd have to crawl in the bowels of the ship after rats, but there's worse work. Probably.

Coming up on deck for a breath of "fresh" air - as fresh as it gets here by the docks, anyway - he sees a small group of likely looking types - you can see they're accustomed to adventure and whatever the fates throw at them, not least because they aren't covered in tattoos, with three teeth amongst them, and with at least one limb missing each, proving themselves not to be sailors. Though Gutelos does admit that he may be over-identifying sailors with their stereotypes. Taking a chance, he waves down at the group.

A'right chucks, don't suppose yer know of anyone 'irin' some itinerant wotsits on the other end o' this voyage, eh? he asks the most likely looking amenable fellow, a young human with the air of the Tower about him.

">OOC: Hi Moyreau, hope you don't mind me joing you! Also, Psybermagi, do we get chance to spend our few ill-gotten gains too? Could do with a few bits and pieces, like some trapping tools for one thing.
Last edited August 15, 2024 2:46 pm
Aug 15, 2024 3:14 pm
OOC:
Sure shopping is fine. I try to give everyone the basics but there are some that want it altered. This can be done in character creation or in the story. For now do that on your personal/ creation thread do we can keep the story going forwards.
Aug 15, 2024 8:39 pm
H-hello, Says Trevor, as he turns his head to the new face, showing some stiffness that reveal a measure of effort to masquerade his startlement, W-well, if you're good at solving some kind of problem, you ought to find work anywhere in this world. He turns completely at the creature, now more at ease; I, for example, can solve any kinds of problems, so lack of work isn't something that ever afflicted me! He offers him a slight bow, I'm Trevor!

And you must be a Duende, though your physiognomy betrays some extend of goblin heritage, that I can tell... What I can't is the name you go by, if you would care to elucidate that.
OOC:
Greetings, Lemming23. Nice to have you onboard!
Aug 15, 2024 11:50 pm
Trevow
Ireena
Danniel
The trio of look the goblin over and do not seem bothered at all by the new arival. Danniel asks with curiosity.Are you with the ship or will you be traveling with Luvash and us?
Aug 16, 2024 1:21 am
The Duende gives Trevor another wave and a big, big smile - a little too wide perhaps. Got it in one! Yep, Gutelos is the name, Duende the ancestry, and with a smatterin' o' goblin in me. Don't worry, me an' Zoomy don't bite. Unless yer a lettuce. Gutelos looks serious for a second. Yer not a lettuce are yer?

When one of the other adventurers asks him about his travelling arrangements, Gutelos continues, cheerily: Well, fer now, I'm chasin' after rats, but when we get to t'other side, we'll see what's on offer. Nowt much bein' offered ter me 'ere, it 'as to be said, he finishes, glumly.
Aug 16, 2024 1:55 am
Hmm... Trevor ponders. No, I would be quite depressed if I was a lettuce! He cheers Much better being made of something delicious, like meat! Then nods to himself, Err, not that I find human meat delicious... just meat.

But what about you, Mr. Gutelos? On what do you excel at? I'd figure you thrive in the underground...
Aug 17, 2024 1:09 am
Oh, er...well, I've bin a miner fer years, does that count? replies Gutelos, a slight crease in his brow as he speaks. An' I can do some basic illusion stuff. An' deal wi' traps, if I get me 'ands on some decent tools. And one day Zoomy's goin' ter win me a fortune. He nods at his own words, as if to affirm the undeniable truth of that last statement.
Aug 17, 2024 2:56 am
Trevor listens to it cautiously, adding after Guletos finish: Interesting, quite interesting... He nods, I'm not too keen on going underground, not my natural habitat... By I'd definitely like someone like you at my side if I did! He stops and ponders, Besides, I'm sure the undergrounds are full of riches and interesting things, waiting to be discovered!

Luvash

Psybermagi

Aug 17, 2024 2:44 pm
Luvash

The crew finishes loading the boat and cast off as the sails are unfurled. Luvash stands at the stern of the ship, raises one his hands, the other on the tiller, and begins a steady chant. As he does the wind begins to pick up and the ship is pushed forwards. Having a wind or storm mage on a ship must be quite useful you imagine as the ship makes its way out of the port and into the vaster ocean.

As you move further from the shore Danniel looks bit green and rushes to the side of the boat and begins vomiting profusely. Ireena looks to go and aid her companion but isn't looking too well herself so Trevow tells her to just try and get comfortable. I need a save test vs motion sickness from both of you. Gutelos has disadvantage on this, just for a bit of flair/fun due to his deep earth background
[ +- ] Tests
[ +- ] Disadvantage
[ +- ] Save Tests
The ship keeps shore in sight most of the time but the distant brown/green ribbon is little comforts as the ship cuts through the rolling waves, rocking back and forth, back and forth, up an down. Movement is hard and the crew alternates between laughing, teasing, and offering advice, though you quickly learn to only follow advice passed to Ireena.

The sky is mostly clear and the ship seems to always have a favorable winds, likely due to Luvash's sporadic magical manipulations.
OOC:
Go ahead and role play your reactions to the open see, crew, etc . . .
Aug 19, 2024 1:13 pm
Gutelos, as soon as the ship sets off, starts to look a little green. Is is always as bad as this? he asks a passing sailor, who laughs as he continues on. He mutters a fervent if short prayer to the titans of the earth, hoping that they won't pull him down into the watery depths to the firm earth that resides below the waves, and briefly considers a quick prayer to the watery titans too, but then the earthy titans might not like that and not listen to his first prayer. Instead he sets up near the bow of the ship where he can hold on tight to the side, watch for the safe respite of land in sight, and throw up when needed.
OOC:
Definitely sounds like a Gutelos thing, not liking being around this much water. :D

Rolls

Trying not to succumb to seasickness - (1d6)

(5) = 5

Aug 19, 2024 1:47 pm
Trevor looks eager as the ship sets sail, studying the crew working, and then the shore dwindling by the horizon.

As the ship enters open waters, Trevor looks with confusion at his companions' unwellness: first at Gutelo's nervousness, which seemed baseless later, then at Danniel and Ireena. Are you alright folks? What kind of malaise has afflicted you?

Anyway, Trevor keeps firm during the trip, eventually helping out the crew with whatever his theoretical knowledge of sailing would allow him.
OOC:
I just rolled my test and then edited the description to match its result. Is that permitted?
Last edited August 19, 2024 1:53 pm

Rolls

Staying well on the voyage - (2d6)

(51) = 6

Luvash

Psybermagi

Aug 20, 2024 12:52 am
OOC:
Edditing posts to match rolls is totally fine. Some do that, others just post vague actions like Swing sword at X. Boyth work, but those more interested in story teling tend to prefer contributing more on their own.
It is a matter of stye or daily mood :)
You both only suffer minor bouts of nausea and vertigo before adapting, unlike Ireena and Danniel who spend hours each day suffering if the captain drives the ship with his magic or the weather is anything but mild. Then on the third day a storm is seen to the west heading towards you and the captain curses fate.

Luvash

Plans have been changed for us. We cant land for the next day and the only decent place to weather the coming storm is the river route. I wanted to avoid that pace. A few quick orders gets the crew moving and the rest of you bundled below deck and one of eth deck hands guides you to a room where you can all Just stay out of the way..

The storm strikes within the hour and you all question the sanity of sailors who voluntarily return to a place known to shift and actively try and sink you. The wind whips the rain everywhere and the waves crash over the ship to spill below decks. The you hear a shout unlike those you have grown accustomed to from the sailors and Trevow stands up, bracing a hand on the wall and cocks hi hear to listen as his gestures silences you all. You all then hear it clear as day, the clash of steal. Someone is fighting on deck, in the middle of the storm no less.
Aug 20, 2024 2:25 am
Gutelos blanches a little as it becomes obvious there is fighting above. Reckon they'll need our 'elp? he asks the others, looking at them as he does so, but already drawing his pick and hefting it in his (somewhat trembling) hands. Like I said ter yer before, I'm not much of a fighter, but if they need some 'elp, we can't sit 'ere and do nowt, can we?

Gutelos doesn't make a move to go and fight until the others do, or until it becomes obvious that they aren't going to lead the way, in which case he'll sigh and head up towards the deck where the fighting sounds are coming from.
Aug 20, 2024 3:12 am
Being snapped out of his inner thoughts, Trevor looks up, trying the discern some information from the noise.

They may be in trouble, let's go! Trevor utters, as he hastes to his bow, straps his quiver on his back, then rushing up the stars, not waiting for the others, he dashes to the deck.

As he turns his backs to the others, his grave expression softens to a grin Finally, some excitement!

Trevow

Psybermagi

Aug 20, 2024 3:23 am
Trevow

Looking at his two pale companions he moves to the door and opens it. You two stay below decks. Ireena and Danniel who were struggling to follow slump back with depressed looks on their faces but continue to make preparations to follow.
Glancing at Trevor and Gutelos he shrugs. I'm going to help. If the sailors loose the ship I doubt there is any good fate for us in store. My bow will be useless but and he pulls out a short sword and leaves his cloak behind. If your coming just watch each others backs and try and help the crew.
Aug 20, 2024 4:21 pm
Gutelos brandishes his pick nervously, but nods to Trevor and Trevow, and follows the warrior out and to the decks, ready to fight, but first to observe to see what's going on, and to assess the situation. Perhaps his magic might help better than his pick?

Sahuagin

Psybermagi

Aug 21, 2024 2:43 am
The three of you advance, weaons at the ready with the vetran archer in the lead with blade drawn, The other two follow a bit unsteadily and stop at the base of the ladder going up on deck and slide back into the shadows.

As you climb the later water from the waves and rain falls inyour faces bluring your vision. Blinking you step up, one hand to the rail or any conveniant rope, to look out over the ship. Through the wind and spray you see several groups of sailors facing off against tall scaled huanoids with tails and claws. The sailors stay in groups of 2-4 and are using spears, clubs, and harpoons to face off against the vicious looking opponents. The ship lurches as another wave slams the side and you are surprised to note that over half the creatures allow themselves to be knocked or fall overboard, and one even jumps in. However they are being replaced even as this happens and the crew has to shift positioon to fend off the new invaders. The ship crew of over 20 is lead by the captain and his two officers. The captain stays near the wheel with 3 crew facing 2 of the fish-men and the two officers organize the crew to face off against 5 of the creatures.
Sahuagin
Aug 21, 2024 1:02 pm
As Trevor finishes climbing the latter and exits out to the deck, he appraises the current situation.

First off, he hastily seeks a vantage point in the deck or above, where it would be easier to shot his enemies, while staying free of danger himself.
Aug 21, 2024 5:58 pm
Oh bugger says Gutelos as he surveys the scene. Fearing that with the helm lost, the ship will also be lost, he decides to head over to where the Captain and several sailors are fighting off two of the hideous fishmen, hoping to sneak up behind them and attack one with his pick before they even know that he's there.
OOC:
Dice roll in case one is needed: Rolling two dice, if more are needed, feel free to roll for me, and if 2 is one too many, ignore the second roll.


Rolls

Attack on the fishmen - (2d6)

(32) = 5

Aug 22, 2024 3:46 am
OOC:
when in doubt always roll more, just explain why and I can clarify if needed
The ship is raise fore (towards the front) and aft (at the rear) by the tiller but as Trevow surmised the wind and waves will make a bows range and possibly effectiveness a bit limited. The ship is small so there is little actual effect on your range other than making very far impossible and far at disadvantage.
Remember ranged weapons take 1 action to load, then another to fire. Marksmen takes effect when you focus, which takes another action.
Moving aroun 5-15' is free but if you move further it requires an action.
[ +- ] Zones (distances)
[ +- ] Combat
[ +- ] Focus
As trevor moves to an uncontested spot and readies his bow (Move & Focus) Gutelos and Trevow move to aid Luvash. Not quite used to the lurching of the ship Gutelos misses his first fish man he comes to (move,attack) and Trevow moves to aid him.
The captain and his helpers are focusing on holding off the fishmen and your arrival distracts one of them giving them an opportunity to attack the other one

Rolls

Trevow attack - (2d6)

(42) = 6

Sahuagin

Psybermagi

Aug 22, 2024 3:50 am
Sahuagin

The fishman turns and swipes once each at Trevow and Gutelos. The older man's snarls as the claws slash across Trevow (1 damage) but he holds his ground next to the goblin miner.

Round 2
OOC:
OK you guys are up again. Remember 2 action each round.
Trever you can attack once with your bow and hit on a 3 or higher. Your second action can be to reload or move, or evade any attack that comes your way. Gutelos can attack twice, or attack then move, or some other action

Rolls

attack vs - (Trevow:3d6, Gutelos:3d6)

Trevow:3d6 : (251) = 8

Gutelos:3d6 : (343) = 10

Aug 22, 2024 1:02 pm
As Trevor find a somewhat serviceable spot - he already had his bow ready - he aims to the easiest target among the Sahuagin, which he figured they were, and releases his swift arrow at them (Focus & Attack).

Rolls

Attack - (3d6)

(124) = 7

To see if he recognizes the monsters (Educated) - (3d6)

(325) = 10

Aug 22, 2024 1:16 pm
Gutelos tries to steady himself in order to fight better, muttering about stupid sea not bein' flat and bein' all move-y an' everythin' as he girds himself for another attempted strike, and using his small stature to try to duck under any forthcoming blows in return.
OOC:
Doing an attack and evade.

Rolls

Attack roll - (2d6)

(61) = 7

Attack - (2d6)

(66) = 12

Aug 23, 2024 3:12 am
[ +- ] Tests
[ +- ] Advantage
[ +- ] Heritage: Agile
OOC:
Once you have weapon mastery you will have advantage on attacks with that weapon but for now, bow attacks are only 2d6. Dropping your 3rd dice results in 1,2 which is too low to hit.
As a Duede/goblin Gutelos is "Agile" so does not need to spend an action to evade attacks. I will add another attack for you so I can respond. I am moving through the next round where Guteros and Trevow just move while Trevor loads his bow and focuses on a target.
Trevor releases his shot, and would have struck true he is certain were it not for the raging storm. Still as he braces his footing he recalls legends of people of the sea and by noting the traits of those they fight he dertermines them to be Sahuagin. Sahuagin are known to be fierce, most other races given the opportunity. Though they can move about in the air they are only comfortable in the watery depths and fear of heat and fire as it burn them all the more due to their aquatic nature.

Gutelos meanwhile is getting a little to close and gags on the fishy smell of the creature. Fortunately this does not affect his practiced swing of the pick and he is able to sink it into the thigh before pulling it free and delivering an even fiercer backhand strike to the other thigh.

Trevow moves in with his blade, striking twice, hoping to fell it before it can retreat. Though only 1 blow lands you can tell the Sahuagin is severely wounded. With the next toss of the ship hit lurches and tumbles overboard. Meanwhile the captain and his two crewmen have teamed up to drive the other from the upper deck. Shouting over the storm they tell you they are fine and to help clear the rest of the boat. Taking a moment to navigate back to the main deck Trevow and Gutelos pass Trevor is has loaded his bow once again and readies to support their next move.

Rolls

Trevow attack - (2d6, 2d6)

2d6 : (55) = 10

2d6 : (34) = 7

Aug 23, 2024 5:05 pm
OOC:
Question: would the current weather allow an oil soaked torch to be lit?
Aug 23, 2024 5:09 pm
Gutelos takes a few seconds to look around, to see if there's anything he can use to his advantage (nets, an avenue to sneak up on another of the fishmen to get some sort of advantage in his first attack on them, etc).

Rolls

Perception type roll - (2d6)

(11) = 2

Aug 24, 2024 4:52 pm
OOC:
For simplicity oil burns anywhere but underwater.
Epic fail :P Some games do fumbles for minimum results but we decided to keep this as friendly as possible so no worries. All you see are the obvious, which still may be enough
Gutelos has seen nets and plenty of ropes, block and tackle on the ship but at this all he can see are ropes whipping in the fierce wind and the canvas of the sails. There are some ropes he can reach but all seem to be tied to something and he is uncertain as to their importance. . . .
Aug 24, 2024 5:36 pm
Trevor's eyes shine, as he gets an idea in mind. He pulls his torch, soak it in oil, to assure it's ignition, and then lights it up. With the fiery stick in his hand, he jumps at the creatures, swinging it wildly, intending on scaring them away, or even hitting one of them, should he be lucky.
OOC:
Don't know exactly what to roll, but will roll contingencialy

Rolls

Trevor's idea - (2d6)

(12) = 3

Aug 26, 2024 2:54 pm
Gutelos briefly considers cutting some of the ropes to hopefully drop something on the fishmen, but better judgment eventually gets the better of them. At least I didn't do anythin' so daft as start a fire on a wooden shi- he interrupts this thought as he sees Trevor do just that. Oh bollocks, this could go 'orribly wrong he thinks, but then it gives him an idea. If these fishmen are afraid of fire, perhaps the illusion of fire might scare them off?

Gutelos starts to prepare an illusion, based on sight and touch (to create a sense of heat), making illusionary flames suddenly rise up from the captain's deck and start to sweep across the deck towards the fishmen.
OOC:
No intent to offend, Moyreau, and I'm sure it will be fine, but since I roled a 2 and you just rolled a 3, I can see the possibility of fire getting completely out of hand. I just thought it was funny. :D

Rolls

Casting an illusion - (2d6)

(24) = 6

Aug 27, 2024 1:58 am
OOC:
Don't worry! That would surely be something!
Aug 28, 2024 4:21 am
Now armed with a torch and stashing his bow away Trevor wades into the fray. Unbeknownst to him however the goblin takes a cue from this and subtly mutters a few words and makes a few hand gestures. As Trevore moves to engage the enemy he notices a feeling of warmth spreading through him as panicked looks appear on the faces of a few sailors he approaches who are fighting . As he swings at the creature he misses, rather badly, it still seems to have an effect as the creature begins backing off. Only then does he notice that so too are the sailors.
OOC:
FYI : illusions are usually small, not even person sized, so making the entire deck appear to burn is a bit far.
Add to that your roll is technically a fail, I turned it into a success at a cost, and the illusion is not quite what was intended.
Gutelos is at first surprised and please that his illusion is working as he felt the storm slightly disrupted that third word. Oh well. The magical flames dripping from the torch form a blazing trail behind the torch wielding bowman. The back of the man is now flickering with flames and slowly spreading across his back and begin to engulf the bowman.
The captain continues shouting orders and his officers rally the men to charge the fish-men. With half of the ship cleared and a crazed man who appears to have set himself ablaze the remaining Sahuagin make a tactical withdrawal, leaping from the ship into the waves, and a chear rises from the crew. Joining in Gutelos congratulates himself on the splendid effect of his illusion, as a pair of sailors grab a piece or tarp and tackle Trevor to the deck as other empty pails of water over the confused archer. Once satisfied the flames are out the sailors gently unwrap the tarp, slightly afraid of the flames effects, and are shocked to see only a confused and damp Trevor.

The captain quickly restores order to the ship and you are sent back below decks, with a couple of sailors, who remove all lanterns and torches, leaving you in dim candlelight as the ship tosses back and forth with less violence than before. One of the officers joins you as the sailors leave.

Emil
Casting a unreadable look at Trevor before speaking to all of you Thank you for your aid, it helped turn the tide at a key moment.
Aug 28, 2024 4:13 pm
Trevor was soaked and miserable when he was uncovered by the tarp, and a great deal confused. Uh... H-have we defeated then? He asked feebly. Hey, what are you all looking at? Me? I'm fine! Besides being wet to the bones, that is... He says when he regains his feet.

At the officer comes, Trevor quickly changes to a more pleasing attitude, bowing in response for the gratitude, Oh, it was nothing, really, don't mention it!
Aug 28, 2024 4:54 pm
Gutelos looks a little sheepish at the sodden Trevor, but goes along with the praise. Well done there mate, you really saw them off, didn't yer? Bet the sailors'll treat yer like an 'ero now!

I don't think they suspect I 'ad owt to do wi' it he thinks to himself. Prob'ly fer the best, really. Though mebbe I shouldn't try that again if we need it.
Aug 29, 2024 12:50 pm
Trevor tries to show some modesty at his compliments, oh well... I'm a man of action and quick thinking, you see... He says, scratching his head and chucking quietly.

It seems the results of my plan have yielded satisfactory results... phew! That's a relief.
Aug 30, 2024 2:07 am
Danniel
Trevow
Ireena
You ride out the remainder of the ocean voyage with much less nausea and excitement. While Gutelos spends a bit of time with the sailors, picking up a couple interesting knots and their uses while Trevor and the other spar most of the time is idle and you end up telling stories. Soon in tuns into a game of telling trying to discern if the tales are true or false. Ireena has a bit of a flare that lends in her stories sounding plausible but outlandish, Danniel's you are certain are all second hand stories, and Trevow is such a bad storyteller that you almost hope none are true and a life of adventure can be found despite his stories and years of experience saying otherwise.



Luvash
One day as you near your destination Gutelos overhears the captain having a rather heated argument with his officer about the second leg of the trip. With those damn lizardmen all riles up the river passage is not longer safe. And we can only make it half way anyhow to the lake. I doubt it would be a good idea to stay there. I say the land route is the best.

Emil Toranescu
I am not so sure. With the Sahuagin also making trouble it will surely be lost if left with a skeleton crew while the captain and other half of the crew are pretending to be carters. if you stay then perhaps you can hide it or keep it safe with your magic. But I suggest you can take the launch with the 2 crew, the cargo, and those adventurers upriver. With you magic to speed the ship you can get there in half the time.

The argument continues but Gutelos is forced to move along as a passing crewman gives his a stern look. Rushing back to the daily practices he shares what he overheard with the others. It seems you may have a change in plans and perhaps an opportunity to shape your future. Throughout the next day Luvash is in a foul mood and give you all either appraising or disparaging looks. Finally the ship pulls into a shallow cover and the captain sends some men to get fresh water before calling you all to talk with him.

Luvash
You may have learned and he glare at the Gutelos who sits looking as innocent as any gobin ever seen. That there may be a change in plans. The original plan was to leave the ship here and set out across land. But I am wary of leaving my ship for the weeks it will take for the land crossing.
So I have 2 options. Continue as planned and likely lose my ship, or it on you and your skills to help me pass any troubles we find on the river. Are you confident in facing of agitated lizardmen with only me, two sailors, and you five? I can add another 10 gold each if you get me to Paphos and back, 5 if you only go with me upriver. What do you say?
Aug 30, 2024 2:03 pm
Gutelos scratches his head a little. Well, I wouldn't say confident, exactly, but I'm up fer givin' it a go. What do you lads think? he asks the others.
Aug 30, 2024 4:02 pm
Trevor's days of storytelling are quite pleasing, and he himself share some that he read in various books... Of course, changing the fact that he was actually a character in them.
When the captain calls them all to listen to him, he hears it attentively.

Worry not, my good sir! You mustn't bother even with sending the two crewman with us; in fact, you mustn't bother to come along either! I alone would be enough for the task at hand! With my friends then, it'll be a piece of cake!

And then, for sparing the risk on your two sailors and on yourself... You could offer us a raise!

Luvash

Psybermagi

Aug 30, 2024 6:07 pm
Luvash
Looking you over the captain considers your words while the trio of warriors exchange glances of surprise, disbelief at your arrogance/confidence, and a touch of uncertainty.
If you fell you can guarantee the safe delivery of my cargo I can promise a hefty reward. But I warn you the river path goes right through the Lizardmen territory and they have grown increasingly aggressive and resistant to others passing their territory. The land path will take you longer and has no set threat but is home to numerous beasts and monsters. Are you certain you can do this? The cargo is of great importance to Paphos and I was charged with ensuring its safe arrival.
[ +- ] Image of known world
He lays out the citation, using a map to highlight your journey. Paphos lies on the river, white circle in bottom left quarter of the page, which empties to the sea. If you take the river you will have to row upstream through the swampy area SW of the city. The captain was planning to use his magic to speed this process greatly. The overland journey would involve cutting from the coast SE of the city and travel through grasslands with occasional hills and small streams bordered sparsely by the only trees, small though they are, in the area. Trevow speaks up about known dangers and you learn that besides the lizardmen the swamps are infested by massive beast known as dinosaurs and there is a lake with a strange pyramid. The plains have large herds and predators that follows them as well as occasional monsters that are either territorial or roam with the herds. Both paths are know to be areas with a decent fey presence. Should you encounter signs faerie he suggests trying to avoid them, or slay them only if you can make peaceful arrangements, as they tend to hold a grudge fiercly.
Aug 31, 2024 3:35 am
Hmm... Trevor ponders the situation. In that case, I'll take Gutelos with me!!!

Hmm, by the way... How big is this cargo of yours? Wouldn't it be a wise choice, as we are at great risk in here, to split it in two? One part going through land and the other up river? Trevor nods to himself and his idea.
Aug 31, 2024 5:06 am
Luvash

Giving you an odd look he shakes his head. No, it is not that easily managed I am afraid. WIth a sigh he sends one of his men to fetch the "cargo". Before he returns Luvash explains the cargo is actually an old woman Morgatha is vital to certain activities within the city of Paphos and must reach there safely. Though now beset with old age along with a failing strength of body and presence of mind she was once a keen practitioner of the mystic arts. She still reattain much of her abilities she is often not clear on present conditions and so can not be relied to act in ways that others might consider to make sense. After several minute the crewman returns with an elderly woman whom the captain introduces.

Morgantha Grimesifter
The boy said you were having trouble with the fish and lizards and I might actually be let off this ship finally. Never did like traveling by boat. and she continues to prattle on about the many uncomfortable times she has had to be on board a ship while the other officer leans over and explains that as far as anyone knew, including her when she first came aboard teh ship, she had never been out to open sea in her life.

Luvash ask you again. Are you sure the two of you can do this? I am sure the other adventurers could be convinced to aid you if you wish. And how do you plan on reaching Paphos? By land or river?
Aug 31, 2024 4:46 pm
What? It's just an old lady?! That makes things extra easy! he approaches her and bends, to come about her size, putting his hand gently on her shoulder, I understand, madam, you don't like the ship, the sea... Don't worry! We're talking you out of here! He nods convincingly at her.

Gazing the other adventurers whom he travelled so far, he says: Well, you can come along if you so choose...
Sep 1, 2024 1:09 am
Gutelos stands dumbfounded as Trevor volunteers to go with the gnome alone. 'Old on a sec, ne says as Trevor continues to assert that the two of them could successfully complete this mission. They're offerin' ter come with us an' 'elp. I don't want ter turn that down! An' if this cap'n can use 'is magic to get us there quicker, like, I don;t think we should be turnin' that down neither!

When the "package" they are intended to deliver is brought up from below, Gutelos nods in agreement as the old woman mentions her dislike of the sea. Couldn't agree more, he mutters darkly.
Sep 3, 2024 12:54 pm
Luvash

Looking slightly anoyed Luvash says Figure it out between you. But whether you taike the others, should they choose to go with you, and accept my own pressence I leave to you. I must finish preparations. Tell one of my crew when you are ready to go. and he turns and walks down into the hold snapping commands at sailors nearby who begin shifting cargy and grabbing parcels and taing them topside.

Morgantha Grimesifter

Well I aint getting any younger. What'l it be? the ages mystics asks with her keen eyes on you as she settles gingerly down onto a nearby crate.
OOC:
Note this is your story so challenges and situations may vary but should never exceed your characters capabilities without warning.
How do you want to ravel?
A: by river/swamp with the captain and other adventurers
B: overland with the other adventurers
C: on your own overland?
Sep 3, 2024 1:02 pm
OOC:
My preference would be for A, but I'm not opposed to B. C seems like it might end up being more trouble than we can really handle.
Sep 4, 2024 12:13 pm
OOC:
Following my character's desires, I should advocate for B or C (he doesn't care one way or another).
Sep 4, 2024 2:03 pm
OOC:
Looks like B will be the compromise option then.
Sep 4, 2024 10:56 pm
After some more discussion with the adventurers and Morgantha, who insista you just call her Gan, you decide to make your way across the grasslands and head north west to Paphos.

Your provisions are loaded aboard a longboat which takes you all ashore in one trip. Besides your usual provisions you are provided the oportunity to take extra food, oil for lanters, water skins, tents, blankets, a coupe compasses (magical and magnetic) a couple rough copies of a map of the trail, any amunition requested, rope, shovel, ax, hand-saw,candles, and numerous other miscilaneious items.

The other trio focus on food ad a few light blankets, rope, and small items that can fit in their bags without ovrburdeninig them. Gan packs her own pack and though she looks frain you learn she has tough corded muscles beneath her agesd, wrinkled, and sagging skin. Though not strong she can move quite quickly and seems tireless once put into motion. Though she requires ocasional redirection as she wanders or gets distracted.

Feel free to ask for ayt other mundane supplies before elaving the ship and setting out.
Sep 5, 2024 10:41 pm
Besides a replenishment for his torch and oil flask, Trevor doesn't ask for anything else. He seems eager to set foot on the land and start his very own adventure!
Sep 6, 2024 12:29 pm
Gutelos asks for a selection of small tools god for all sorts of things, if the ships can spare them, a bit of extra food and waterskin, and will happily take the compasses and maps.
Sep 7, 2024 12:05 am
Gutelos gets a few rough tools, as the ship has no true crafting implements, a file, fish hooks, needle for making and repairing nets, a spool of fishing line, a small jar of pitch, a few nails, a small hammer, and an old and broken spyglass the captain no longer used but the goblin may find a use for.

At high tide the captain has you sent ashore with your supplies, the trio of adventurers, and Gan. With map and compass in hand you start making your way to the north west. Danniel turns out to have fairly good senses though Trevow is more familiar with and skilled at navigating the wilds. Ireena, it is soon discovered, grew up in a city and though she tries to hide how she dislikes the constant walking under the sun in the open countryside you can plainly see she is the least at ease for this portion of the trek. Gan for her part prattles on at length about her past, only lowering her volume to a mutter when reminded of the need of quiet to avoid attracting beasts or monsters. From her tales, questionable as they are, the woman had a rather frightening early career as she served in the army in the scouts. It seems Gutelos reminds her of the goblins she worked with in those days, small, clever, and a bit greedy or mischievous. Thus she alternates between giving him warry glares and chatting with him on possible exploits to liven the day.

Though talking near incessantly the old woman is keeping up remarkably well. Though the slowest by far of all in the group she sets a constant pace and keeps to it for miles and hours at a time. The shoreline had more brush and trees but after only an hour these start thinning into the open grassy plains that extend to the horizon. The occasional hill is usually so gradual that you may not even notice it until you crest the top and get a slightly better view for a few moments. The grass is tall and dry in the summer heat and you begin to miss the cool salty breeze of the ocean as your path takes you further from its cooling effects.

Give me a rough party arrangement, any division of labor, special activities other than navigating and walking, and anything else your characters may be doing as you continue
Sep 9, 2024 1:50 pm
Gutelos spends most of his time with Gen, roughly in the middle of the group, his eyes darting into their surroundings while talking to her quietly. Every now and then he'll pause to check the maps and compasses too. If she gabbles away, Gutelos will do so too; if she grows quiet or vigilant suddenly, he too will go silent and stay alert - she's been a scout for years, decades probably, and he feels that he can learn something from her.

So what did you reckon we should o' done, he asks her quietly. An' what do yer reckon o' the others?

Morgantha Grimesifter

Psybermagi

Sep 10, 2024 1:52 am
Morgantha Grimesifter

Gan looks at the goblins and smile's reassuringly Don't fret little one. Old Gran will take care of you, and those big louts will take care of me. No sense worrying about the past. But I must say I am much happier walking than spending anymore time of a boat, ship, whatever.

Can I get a test roll for any action. Gutelos needs allertnes and navigation checks.
Sep 10, 2024 2:44 am
OOC:
Alertness and Navigation rolls:

Rolls

Alertness - (2d6)

(14) = 5

Navigation - (2d6)

(22) = 4

Sep 10, 2024 7:54 pm
Trevor spends most of his time scouting ahead, ensuring the path is safe and sound, or if a shortcut must be taken, so that they can reach their destination securely a swiftly; he struggles to not get too distant from them, his excitement unmatched.

Rolls

Scolting - (3d6)

(543) = 12

Sep 12, 2024 1:43 am
OOC:
Are you guys up for a bit of interactive navigation and story between the two of you as I am a bit overwhelmed at the moment?

Each of you crate a scenario with challenged for the group to overcome but try to keep it focused on the other players character (PC)
Try to keep it in line with the setting as explained so far. Once the other player creates a scenario you try to resolve it in a narrative form. You can direct the entire party during your turn with a solution but focus on your own character and how they overcome the challenge. No dice need to be rolled but you can add some for flair and to indicate how much the party has to struggle to win out.

These challenges do not need to be anything massive Think of it as a way to add your own view of the region and time traveling to the story
Sep 17, 2024 12:33 pm
OOC:
Life is slightly less hectic so I have a bit of time this week. Looks like I had no takers on trading off challenges and solutions so I will go first.
Trevor and Trevow have takento roaming slightly ahead and to either side then letting the group amble past in the best pase that Gan can manage. Though steady and a good traveling pace for a days travel her pace is not fast and allows the two archers to easily leapfrog the party in an alternating pattern. Irrena has taken to chatting with Gan who tends to wander mentally before truly walking off. By keeping the old woman engages she is able to steer Gan along with the rest.

Navigating the nearly flat and featureless grasslands proves challenging to the goblins who's sense of direction seems to latch on to any discernable feature. This causes Gutelos to lead the group in a zigzag path towards their destination with only the compass keeping the increasingly distraught navigator on course.

Fortunately both Trevor and Trevow have keener senses and stop the group as a strange stillness settles over the area. No sign of danger has been seen but both sense something is off. Then Trevor spots tracks in the grass where it was partially flattened by the passage of some creature not to long ago. A scan of the area shows nothing in sight and examining the path he discerns a group of people caused the trail. Still with not immediate threat you press on only to cross another path soon after. Growing concerned the two scouts examine the trail more closely and grow concerned as it is noted that two scouts anf moving in parallel to the body of those that created the trail.

With a soft curse Trevor signals a halt and returns to the others quickly having realized that you are crossing your own trail. Somehow you have started wandering in circles and doubled back to cross your tracks of about half an hour ago. With the sun directly overhead it gives not aid to navigation and the flat horizon has only a single patch of scrub to the north that is oddly familiar untill Trevor reports his suspicions. Gutelos begins checking the compass more often and the group travels nearly directly north west as planned for another half hour before once again spotting the patch of scrub and this time coming to two paths that intersect in the grass. Somehow you are back again and the sun has yet to move in the sky.
Sep 18, 2024 3:26 pm
This is some magic bollocks, says Gutelos as he looks in dismay at the compasses and the trample marks on the ground. I knew it weren't me that were wrong. Gan, you ever 'eard of owt like this afore? Any ideas 'ow we get out of it? I 'ope it's not gonna be one of them "shut yer eyes and walk forward blindly" things. That's just askin' to be ambushed.
Sep 19, 2024 1:05 pm
Morgantha Grimesifter

Glancing down at the goblin the elderly womans face is filled with consern. Don't fret little one. It will be alright and she smiles before looking around and down at the tracks. Are we lost? and blinks a bit in confusion.

Irrena softly explains that is goinb on and Gan looks relieved. Ah well now, that is unfortunate. I know of a couple of things it could be. If it is the fey doing it with their magics it likely means we wandered into their teritory and they don't want us to get any closer. All we have to do then is to back out and go around.

She reaches into a small pouch at her waist and pulls out a glass or crystal marble that barely fits within her hand as she closes a fist around it. Holding it up to her eye she turns in a complete circle befoe shaking her head and replacing the item to the pouch.

Not sure its fey though. It does not look to be some one elses ward trapping us so maybe a natrual magical phenomenon. If so then trying to go back may not work. However if there is a way in there has be be a way out. Think of it as a riddle. Once you know the natur of the trap getting out is usually much easier.

She then yawns a bit and mutters something about being a bit hungry and wanting a rest. Setling down to the grass you break out some rations and drink sparingly from your water bottles as Trevow cautions care as supplies could be a problem if you are trapped for too long. As you rest you discuss what you know of your situation.

1. Folloing the compas North West does not appear to be leading you out.
2. The only real landmarks you have seen are your own tracks and the patch or scrub
3. With the sun direcly overhead you can not get your bearing from it but its apparent location may be part of the trap and you are beginiing to suspect this may be the case as your own sence of time indicates it should be past mid-day at this point.

You can both suggesto solutions and/or experiments you wish to do to learn more. Throw in Test rolls for any skills or for additional inspiration about the situation as you talk with and ask questions of the rest of the troupe
Sep 20, 2024 5:37 pm
Trevor ponders for some minutes while they're having the rations. Hmm... What if I shoot multiple arrows northwest, at differing angles to fall at differing distances... That way, we could rely on then instead of the compass, and wouldn't have the risk of wandering in circles.
Sep 23, 2024 12:10 pm
Following Trevors plan, retrieving the arrows as you go after some searching, you do verify that the compass appears to be affected by something. However, Gutelos realizes that is he stares constantly at the compass it is not affected and you can more quickly find the shot arrows. Unfortunately you still end up back at the intersection of paths. At this point you note that one of the earlier paths has nearly faded. The grass returning to nearly strait and the footprints fading to nearly nothing though the sun is still directly overhead.

Morgantha Grimesifter

Gan theorizes that besides somehow affecting your senses and any form of navigations that there is also a spacial component that wraps you back into a loop. Sher refers to this as a spacial toroid.

Since we entered this space there has to be a way out. A truly closed space would block entry as well as egress.
Sep 24, 2024 12:28 am
OOC:
you can roll for inspiration, recollection, etc if you wand some hints/clues. I do not often do puzzles but they do come up form time to time
Sep 24, 2024 1:24 pm
Well, that didn't work. Gutelos sighs, having thought the arrows thing was a good idea. "'Ow about we retrace our footsteps, go back the way we came?"
OOC:
Why not make an inspiration roll too, if / when that one doesn't work out?

Rolling 2d6, if Illusionist would work too, I'll add an extra die that can be ignored if necessary.

Rolls

Inspiration roll - (3d6)

(445) = 13

Sep 25, 2024 12:22 am
With the method of making a straight(er?) line you perform a coupe experiments including backtracking and changing directions. Finally you find that by passing through the small clump of brush and continuing on in a straight line. You are first aware of breaking free of the twistd space when you see something new, a small dry streambed cutting through the countryside. Likely only filled with seasonal rains it nevertheless fills you all with joy despite its dry and barren state.

Relieved to escape you make an early camp that night as your bodies all feel as if you have walked for many miles and several hours though the sun in the sky indicates it to be the same day. Exhausted you make camp in a small hollow and light a small file in it's shelter to heat some water for hot food and drink. Setting a watch rotation you pass the night with no further trouble.

The days pass and you start having trouble with the long trek. Your next major concern arises as you notice that your rations are dwindling faster than expected A quick review reveals that though you have rationed most meals the long trek has kindled a hunger in all of you and the added ocasional snacking as you was is starting to show. Taking stock as you look at the map and try to approximate how far you have traveled and thus how far you have left you come to a couple ideas.

1. Gan is familiar with a variety of plants and it does not take much to get her to teach the rest of you all she knows on edible plants that are located in this climate and region. Fortunately it does not take much to get her to restart her lessons and she can talk as she walks so that you all start learning to identify the plants you can harvest and where to look to find them.

2. Head more to the west where the plains meet swamps that are doubles full of birds, lizards, and other small game to supplement your supplies.

3. Head more to the north were there are hills with more water and animals. The hilly region is along the western border of the Freeholds and is known to be home to more monstrous creatures than you have encountered so far on the planes.

4. Start hunting as you walk in the hopes of getting enough meet to supplement your dietary needs.
OOC:
One more challenge then we can get you guys to town and/or to one of the other teams already in that area.
Sep 26, 2024 3:07 pm
Gutelos listens carefully to Gan as she describes the fauna and flora of the area, watching to see if he can spot any of the things she mentions. When the time comes to decide which avenue of approach to take to get to the city, he scratches his head for a bit and says Wwamp might 'ave more stuff ter eat, but the water'll not be great, an' se avoided the river up to start with, so that's not a great idea. 'Untin' along the way might not go great, an' might either give us nowt to eat or take up time 'untin' when we could be walkin'. I say we go ter the north, take our chances with the mknsters there, and be assured o' clean water an' probably some decent 'untin'. What do you reckon, Trev?
Sep 27, 2024 1:33 pm
Trevor strums his bowstring, I wouldn't mind some fresh water, fresh meat, something to shot at, and the more pleasing view of the hills... I say we go north too! Upon hearing about the "monstrous creatures" he gives a side glance, looking intrigued: What kind of creatures are we talking about, eh?!
Sep 28, 2024 12:11 am
Morgantha Grimesifter
Gan shifts into lecture mode and rambles on as you walk. Though not from the region herself she has a rough knowledge of the known world and informs you that the hilly region to the west of the Freeholds is known for occasional fey territories and fierce beasts. Thankfully these creatures are not neighborly with each other so they tend to keep large empty regions between each other.
As long as we're careful and keep an eye out we should be fine for most things. The most bothersome will be the Manticore, jacklewere, a humanoid beast with intelligence, and fomorians, a type of giant.

Traveling north for a day before noticing a real change you quickly affirm that your decision will definitely make thing easier. Though the hills themselves make travel harder you figure you can skirt the edges of the really rough areas so the way is not too difficult while still availing yourselves of the varied lands resources. An increase in small game, water in the form of streams and ponds, and an increase in brush and trees makes you all feel much more at ease.

Then one day as you are moving up to the crest of a low hilltop you spy a road. Following it with your eye you spy a small walled city several miles away deeper in the hills. Beyond the city walls you see several other roads leading away from it. Looking over the road near you it is clear that the road sees little use but is still in good condition and traveling along them may be faster and easier. Though you can not see for certain from your current vantage point it looks like one of the roads leads nearly due west while another leads northwest. Either will likely take you to the river upstream of your destination. Gan becomes quite excited and urges you to visit the city before making any decisions. Trevow cautions that most ruins quickly become homes for other creatures now that they are abandoned by people and Ireena is inclined to avoid the unnecessary risk while Daniel seems excited by the prospect of exploring the city. With the decision split they look to the two of you.

Sep 29, 2024 2:16 pm
Ooh, ruins. I love ruins, me, says Gutelos at the sight of the abandoned city. Let's get closer an' 'ave a quick look, see 'ow dangerous it looks, eh?
Sep 29, 2024 7:42 pm
Descending the hill you follow the road until you are about a mile away. From here you can see the city is not too large but it is completely enclosed by a wall. The interior buildings look to have been built out of stone and brick and appear intact. The gate facing you blocks the road into the city and is closed. Outside the medium city you can still see traces of fields and orchards. The city wall is oval with 4 gates leading SW, NW, NE, and the road you found leading to the SE gate. The city and surrounding area appear abandoned and you see no signs of active civilization nor any animals.
[ +- ] Settlement Population Categories
Oct 1, 2024 1:44 pm
What makes an entire city decide to get up an' disappear? Gutelos asks the rest of the group. Mebbe just a bit closer to 'ave a look at what's gone on in there?

He starts to head towards the nearest gate, ready to peek inside, though wary for any ambush or signs of life.
Oct 2, 2024 2:56 am
Moving closer you notice that though the city appears empty it still shows signs of use. The gate stands partially open and faint tracks indicate something large and walking on pairs of bare feet have been in the area recently. Scanning around more intently you still see nothing to indicate a large number of people but someone or something made those tracks within the last day or two.
Oct 3, 2024 1:40 pm
Gutelos has a quick look at the footprints to see if he can discern any clues from them - roughly how big are they, compared to a normal human, for example? Any signs of claws or talons, or are they rather normal? Are they all barefoot?

Fancy 'avin' a quick look inside? he asks the others.
OOC:
Roll to see if he picks anything up from the footprints.

Rolls

Discerning roll - (2d6)

(46) = 10

Oct 3, 2024 1:52 pm
The feet are thick and you are no claw marks. Their size is easily triple the goblins own tiny feet. By you best guess they are likely for someone around 8 to 10 feet tall. There are some smaller prints but nice smaller than a humans and all are barefooted.
Oct 3, 2024 1:55 pm
Well that doesn't look good whispers Gutelos to the others. They look like big buggers, don't they?

He's a bit more wary now, but does edge into the town to see if he can see anything else inside, looking particularly in the direction of where the footprints lead to.

Rolls

In case another perception roll is needed - (2d6)

(11) = 2

Oct 4, 2024 1:00 am
Peering through the gates you see the town is much as expected save there appears to be an abundance of plants growing all over the place.
Oct 8, 2024 1:47 am
OOC:
Have we lost Trevor?
Looks a it overgrown, but nowt in sight that looks too worryin'. Let's have a closer look, eh? Gutelos asks the others, and if they assent, will warily enter the ruined city and head for the nearest not-too-ruined building.
Oct 8, 2024 3:21 am
OOC:
Yeah, Trevor was just let me know they are out of the game. He will be shifted to NPC background character status and I will shift to get you with another group. I can just FF quickly if you like, or let the story flow. Up to you but I will get you to a group wither way
Oct 8, 2024 12:51 pm
OOC:
I'm good with carrying on - if there are any other groups in the area, that would be fun, but otherwise I'm fine checking out this place first on my own with the npcs.
Oct 8, 2024 3:04 pm
Moving in with a mixture of curiosity, caution, and in Gan's case distracted musing, you glance in some of the buildings as you pass. It is odd. None of the homes or shops look to be lived in but definitely show signs of bring visited though why you are uncertain. As you move deeper into the town you have a growing grilling if being watched but from where you are uncertain.
Oct 8, 2024 3:06 pm
OOC:
I am liking this story far so won't push you out of it just to meet up and will let it flow. I will try to either direct new players to you or get you in touch with another group when it for the story
Oct 8, 2024 3:08 pm
Is it just me, or is this place a bit creepsy, do yer reckon? Gutelos asks his comrades. Not seein' much neither. Mebbe we should just get ter the real city, an' come back 'ere some other time.

If there's a way that leads to the road to the destination city that we can take through this place, we shall do - otherwise we'll backtrack and then head away from this ruin. Maybe someone in the actual city will be able to tell us more about this place.
Oct 8, 2024 3:10 pm
OOC:
Since we were originally tasked with getting Gan to the city to help do something important, that's probably the main goal that we should pursue for now. I would like to come back here some other time though, seems interesting and mysterious, and I'm all about that. :D
Oct 9, 2024 12:23 am
You make your way out of the town, still getting th feeling of being watcched or followed . Heading towards the gate that will take you towards your destination and again find the gate unlocked but easily opened Taking carful note of the citys location as you make you way along the road.

Now with a well built road to follow and traveling through a much more lush and hospitable countryside you are albe to speed up while still maintaining a watch for any potential dangers. The remaindr of the day is restful and uneventful and before nightfall you reach the river. Making camp a ways back up on a hil, within a thicket, you make plans to head down river planning to reach your destination tomorrow or the day after.
Oct 9, 2024 3:45 pm
Best set up some watches again then, Gutelos says. Same as last time?

If we're still feeling watched, keep a very careful eye out (and ear) in the direction of the ruins in particular. Also keep an eye on the river, just in case.
Oct 10, 2024 1:27 pm
As you left the town behind the feeling of being watched fades. A mystery for next time . . .

Setting up watch it is clear that everyone is glad to have the end of the journey in sight. The night passes uneventfully and you continue downstream after breakfast of fish and trail rations. The river provides a pleasent backdrop and you are all slightly surprised as how deft Gan proves at fishing, the addition to the rather bland diet you have been stuck with a welcome addition.

As you travel along the river you notice the area growing lusher. Looking at the map you can tell that at some point you will need to cross this river as your destination. Unfortunately, though the river is smooth and calm looking you can tell the current in the middle is strong and llikely quite deep. The river is dozens of yards wide, easily large enough to be home to some of the lager water predators. No one feels confident enough in their swimmig, espcially in armor and with packs on, to be able to swim across much less possibly fight while doing so.

Keeping this in mind you look for any shallow fords in the river as you follow it to the SW downriver but are doubtful of your chances and begin to get worried about passing your destination as you are uncertain how visible it might be across the river. Both sides of the river are dotted with trees, with the occasional thickly wooded sections. The area begins to flatten out as the low rolling hills on both sides of the river diminish in height and frequency.

You will need to cross the river at some point. You can try now, continue on and hoping for a lucky break, or spend time/effort searching for other options or clues to reach your destination.
Oct 10, 2024 1:52 pm
'Ow 'bout we try ter make a raft from some o' these 'ere trees? Gutelos suggests to his comrades. He looks for a suitable thicket of sturdy trees, and asks if anyone has an axe or similar - the small saw he has in his kit would almost certainly be too small, after all.
Oct 10, 2024 11:41 pm
The others quickly agree and you get to work after a quick survey for materials and a workspace. Though no stranger to wokking with your hands Gutelos picks up a few surface tricks from Trevow and Gan as the raft is crafted with braded strips of bark stripped off of trees and a few decent nots designd for working with wet materials.

Adding a set of long strait polls you end up with a servicable raft reado to work your way across the river. You move the log craft to th rivre for a test and learn that while your ride will support you it will nott be a dry trip. Pushing off you enter the rivers current and paddle yourselves further into the current. Wishing you could just laze on the raft as ti bobs down the river you sign and dig in with your crude paddles.

The work is hard but you are making progress, both across the river and down stream when you see a change in the river ahead. It looks like the river is joined by anoterh up ahead and just past it you spot what looks to be structures on the river. Could that be your Paphos? Getting excited to reach your destination you continue strugling to padle your craft to the western side of the river.

Give me a couple tests for 1. Raft crafting quality and 2. padlding skill
Oct 11, 2024 12:58 am
OOC:
Here we go...





Rolls

Raft Crafting - (2d6)

(21) = 3

Paddling - (2d6)

(61) = 7

Oct 11, 2024 3:59 am
Morgantha Grimesifter
You are more than 3/4 of the way across the river when Gan calls out We have a problem Pointing to the front of the raft where it is cleat the logs on the raft are beginning to work themselves loose. The elderly lady begins to mutter a spell and the ropes tighten themselves and you sigh in relief till you look at the old lady and see the strain on her face.

Danniel
Quickly you work to reweave the cords and try and tighten the raft only to be alerted as Daniel, who is still using an oar to steer the ship cries out in alarm. Ahead! the river, its sinking. Turning to look you are shocked to see the river twisting around itself as a hole opens up with a strange sucking sound.

Now greatly alarmed you try to paddle the raft but the strong current renders your efforts nearly useless. In addition the rapid currents begin tossing the boat about and the raft lashing weaken and the logs once again become loose.

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
Oct 11, 2024 1:25 pm
If anyone 'as any good ideas, Gutelos shouts over the tumult, Now might be a good time ter mention 'em.

He attempts again to lash the logs together, while exhorting the others to use the oars to try to reach either bank of the river.
Oct 12, 2024 2:29 pm
As you work to tighten the lashings holding the logs together the raft is pulled into the expanding whirlpools spin.

Morgantha Grimesifter
With a shriek of fear Gan exclams. Come with me girl! and latching onto Irrena utters a few words and a soft glow engulfs them before shrinking to a point of light that then zips away to the river bank where it pops to deposit the two women who watch on as the raft along with the rest of you are sucked under the waters surface.
Ireena


Around you is a whiling darkness that begins closing in on the boat, spinning you faster and faster but you barely register this as you are pulled roughly down into the dark depths of the river. You are about to give up hope when suddenly you realize that the suction is no longer down but instead it is pulling you sideways. As you realize this there is a fierce collapse of the vortex tunnel and the raft utterly fails. You are slammed about into the logs of the raft and the rocky walls that now surround you. The force of the collapsed vortex pushes you along and up and with a splash you find yourselves in a dark caverns with an air pocket.
OOC:
Story Continues in the River Deep

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